Пример #1
0
/**
 * This is typically the first EGL function that an application calls.
 * It associates a private _EGLDisplay object to the native display.
 */
EGLDisplay EGLAPIENTRY
eglGetDisplay(EGLNativeDisplayType nativeDisplay)
{
   _EGLPlatformType plat = _eglGetNativePlatform(nativeDisplay);
   _EGLDisplay *dpy = _eglFindDisplay(plat, (void *) nativeDisplay);
   return _eglGetDisplayHandle(dpy);
}
Пример #2
0
_EGLDisplay*
_eglGetX11Display(Display *native_display,
                  const EGLint *attrib_list)
{
   if (!_eglParseX11DisplayAttribList(attrib_list)) {
      return NULL;
   }

   return _eglFindDisplay(_EGL_PLATFORM_X11, native_display);
}
Пример #3
0
_EGLDisplay*
_eglGetWaylandDisplay(struct wl_display *native_display,
                      const EGLint *attrib_list)
{
   /* EGL_EXT_platform_wayland recognizes no attributes. */
   if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
      _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
      return NULL;
   }

   return _eglFindDisplay(_EGL_PLATFORM_WAYLAND, native_display);
}
Пример #4
0
_EGLDisplay*
_eglGetGbmDisplay(struct gbm_device *native_display,
                  const EGLint *attrib_list)
{
   /* EGL_MESA_platform_gbm recognizes no attributes. */
   if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
      _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
      return NULL;
   }

   return _eglFindDisplay(_EGL_PLATFORM_DRM, native_display);
}
Пример #5
0
EGLDisplay EGLAPIENTRY
eglGetDRMDisplayMESA(int fd)
{
   _EGLDisplay *dpy = _eglFindDisplay(_EGL_PLATFORM_DRM, (void *) (intptr_t) fd);
   return _eglGetDisplayHandle(dpy);
}