void SoftBody::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) { SoftBody::PinnedPoint *pinned_point; if (-1 == _get_pinned_point(p_point_index, pinned_point)) { // Create new PinnedPoint pp; pp.point_index = p_point_index; pp.spatial_attachment_path = p_spatial_attachment_path; if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) { pp.spatial_attachment = Object::cast_to<Spatial>(get_node(p_spatial_attachment_path)); pp.offset = (pp.spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, pp.point_index)); } pinned_points.push_back(pp); } else { pinned_point->point_index = p_point_index; pinned_point->spatial_attachment_path = p_spatial_attachment_path; if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) { pinned_point->spatial_attachment = Object::cast_to<Spatial>(get_node(p_spatial_attachment_path)); pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index)); } } }
void SoftBody::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) { SoftBody::PinnedPoint *pinned_point; if (-1 == _get_pinned_point(p_point_index, pinned_point)) { // Create new PinnedPoint pp; pp.point_index = p_point_index; pp.spatial_attachment_path = p_spatial_attachment_path; pinned_points_indices.push_back(pp); } else { // Update pinned_point->point_index = p_point_index; pinned_point->spatial_attachment_path = p_spatial_attachment_path; } }