Пример #1
0
    Window::Window(const std::string& title, const Vector2i& pos, u32_t w, u32_t h, u32_t flags) {
        if (_wnd_count == 0)
            _initSDL();

        _wnd_count++;

        _wnd = SDL_CreateWindow(
            title.c_str(),
            pos.x, pos.y,
            w, h,
            flags
        );

        if (!_wnd)
            std::cerr << "Error by creating a SDL_Window*\n";
    }
Пример #2
0
GameManager::GameManager ()
{
  _initSDL();
  /* Creación del objeto Ogre::Root. */
  _root = new Ogre::Root();
}