Window::Window(const std::string& title, const Vector2i& pos, u32_t w, u32_t h, u32_t flags) { if (_wnd_count == 0) _initSDL(); _wnd_count++; _wnd = SDL_CreateWindow( title.c_str(), pos.x, pos.y, w, h, flags ); if (!_wnd) std::cerr << "Error by creating a SDL_Window*\n"; }
GameManager::GameManager () { _initSDL(); /* Creación del objeto Ogre::Root. */ _root = new Ogre::Root(); }