Settings::Settings(QIcon appIcon, QWidget *parent) :QWidget(parent) { setWindowFlags(Qt::Dialog); setWindowIcon(appIcon); setWindowTitle(trUtf8("QSRun settings")); _initUI(); _load(); }
CPlayScene::CPlayScene(void) { initLoading(); m_LocalMoneyTimeChecker = 0; m_StageElapsedTime = 0; _initBackground(); _initMap(); _initUI(); loadCharacterInfo(); // player초기화 m_pPlayer = CPlayer::GetInstance(); m_pPlayer->ReadyToPlay(); // police creator 초기화 m_pPoliceCreator = CPoliceCreator::Create(); // 장애물 생성기 초기화 m_pMapObstacleManager = MapObstaclManager::Create(); AddChild(m_pMapObstacleManager, 2); // temporary // FPS를 표시하고, 콘솔창을 띄움 m_pShowMouseStatus = NNLabel::Create( L"cursor position", L"맑은 고딕", 35.f ); m_pShowMouseStatus->SetPosition(0.0f, 0.0f); AddChild( m_pShowMouseStatus , 20); // END TEMP m_pShowMeatPoint = NNLabel::Create( L"Local Money", L"맑은 고딕", 30.f ); m_pShowMeatPoint->SetPosition(0.0f, 35.0f); AddChild( m_pShowMeatPoint , 20); RemoveChild(tmp); }
MeasureArteriosclerosis::MeasureArteriosclerosis(QWidget *parent) : QDialog(parent) { _initUI(); }