Пример #1
0
/*
 * [name]
 *   Toggle
 *
 * [description]
 *   Toggle the key pressed or unpressed
 */
void kbfun_toggle(void) {
	uint8_t keycode = kb_layout_get(LAYER, ROW, COL);

	if (_kbfun_is_pressed(keycode))
		_kbfun_press_release(false, keycode);
	else
		_kbfun_press_release(true, keycode);
}
Пример #2
0
void kbfun_shift_press_release(void) {
	if (IS_PRESSED) {
		sh_key_count += 1;
	} else {
		sh_key_count -= 1;
	}
	if (sh_key_count > 0) {
		_kbfun_press_release(1, KEY_LeftShift);	
	} else {
		_kbfun_press_release(0, KEY_LeftShift);	
	}
	kbfun_press_release_no_check_sh();
}
Пример #3
0
/*
 * [name]
 *   Two keys => capslock
 *
 * [description]
 *   When assigned to two keys (e.g. the physical left and right shift keys)
 *   (in both the press and release matrices), pressing and holding down one of
 *   the keys will make the second key toggle capslock
 *
 * [note]
 *   If either of the shifts are pressed when the second key is pressed, they
 *   wil be released so that capslock will register properly when pressed.
 *   Capslock will then be pressed and released, and the original state of the
 *   shifts will be restored
 */
void kbfun_2_keys_capslock_press_release(void) {
	static uint8_t keys_pressed;
	static bool lshift_pressed;
	static bool rshift_pressed;

	uint8_t keycode = kb_layout_get(LAYER, ROW, COL);

	if (!IS_PRESSED) keys_pressed--;

	// take care of the key that was actually pressed
	_kbfun_press_release(IS_PRESSED, keycode);

	// take care of capslock (only on the press of the 2nd key)
	if (keys_pressed == 1 && IS_PRESSED) {
		// save the state of left and right shift
		lshift_pressed = _kbfun_is_pressed(KEY_LeftShift);
		rshift_pressed = _kbfun_is_pressed(KEY_RightShift);
		// disable both
		_kbfun_press_release(false, KEY_LeftShift);
		_kbfun_press_release(false, KEY_RightShift);

		// press capslock, then release it
		_kbfun_press_release(true, KEY_CapsLock);
		usb_keyboard_send();
		_kbfun_press_release(false, KEY_CapsLock);
		usb_keyboard_send();

		// restore the state of left and right shift
		if (lshift_pressed)
			_kbfun_press_release(true, KEY_LeftShift);
		if (rshift_pressed)
			_kbfun_press_release(true, KEY_RightShift);
	}

	if (IS_PRESSED) keys_pressed++;
}
Пример #4
0
/*
 * Toggle the key pressed or unpressed
 */
void kbfun_toggle(void) {
  uint8_t keycode	= _kbfun_get_keycode();
  bool is_pressed	= _kbfun_is_pressed(keycode);
  _kbfun_press_release(!is_pressed, keycode);
}
Пример #5
0
/*
 * Generate a normal keypress or keyrelease
 * While basing the sticky key state transition on whether
 *  kbfun_press_release() was called after kbfun_transparent() generally
 *  works in practice, it is not always the desired behavior. One of the
 *  benefits of sticky keys is avoiding key chording, so we want to make sure
 *  that standard modifiers do not interrupt the sticky key cycle. Use
 *  kbfun_press_release_preserve_sticky() if you want to define a standard
 *  modifier key (shift, control, alt, gui) on the sticky layer instead of
 *  defining the key to be transparent for the layer.
 */
void kbfun_press_release_preserve_sticky() {
  uint8_t keycode = _kbfun_get_keycode();
  _kbfun_press_release(main_arg_is_pressed, keycode);
}
Пример #6
0
/*
 * [name]
 *   Press|Release and preserve top layer sticky key state
 *
 * [description]
 *   Generate a normal keypress or keyrelease
 *   While basing the sticky key state transition on whether
 *    kbfun_press_release() was called after kbfun_transparent() generally
 *    works in practice, it is not always the desired behavior. One of the
 *    benefits of sticky keys is avoiding key chording, so we want to make sure
 *    that standard modifiers do not interrupt the sticky key cycle. Use
 *    kbfun_press_release_preserve_sticky() if you want to define a standard
 *    modifier key (shift, control, alt, gui) on the sticky layer instead of
 *    defining the key to be transparent for the layer.
 */
void kbfun_press_release_preserve_sticky(void) {
	uint8_t keycode = kb_layout_get(LAYER, ROW, COL);
	_kbfun_press_release(IS_PRESSED, keycode);
}
Пример #7
0
/*
 * [name]
 *   Control + press|release
 *
 * [description]
 *   Generate a 'control' press or release before the normal keypress or
 *   keyrelease
 */
void kbfun_ctrl_press_release(void) {
	_kbfun_press_release(IS_PRESSED, KEY_LeftControl);
	kbfun_press_release();
}
Пример #8
0
/*
 * [name]
 *   Shift + press|release
 *
 * [description]
 *   Generate a 'shift' press or release before the normal keypress or
 *   keyrelease
 */
void kbfun_shift_press_release(void) {
	_kbfun_press_release(IS_PRESSED, KEY_LeftShift);
	kbfun_press_release();
}
Пример #9
0
static inline void numpad_toggle_numlock(void) {
	_kbfun_press_release(true, KEY_LockingNumLock);
	usb_keyboard_send();
	_kbfun_press_release(false, KEY_LockingNumLock);
	usb_keyboard_send();
}
Пример #10
0
void kbfun_control_alt_gui_press_release(void) {
  _kbfun_press_release(IS_PRESSED, KEY_LeftControl);
  _kbfun_press_release(IS_PRESSED, KEY_LeftAlt);
  _kbfun_press_release(IS_PRESSED, KEY_LeftGUI);
  kbfun_press_release();
}
Пример #11
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void kbfun_alt_press_release(void) {
	_kbfun_press_release(IS_PRESSED, KEY_LeftAlt);
	kbfun_press_release();
}
Пример #12
0
void kbfun_gui_press_release(void) {
	_kbfun_press_release(IS_PRESSED, KEY_LeftGUI);
	kbfun_press_release();
}