Пример #1
0
/**
 * Make sure there are enough unused parameter slots. Reallocate the list
 * if needed.
 *
 * \param paramList        where to reserve parameter slots
 * \param reserve_slots    number of slots to reserve
 */
void
_mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList,
                                unsigned reserve_slots)
{
   const GLuint oldNum = paramList->NumParameters;

   if (oldNum + reserve_slots > paramList->Size) {
      /* Need to grow the parameter list array (alloc some extra) */
      paramList->Size = paramList->Size + 4 * reserve_slots;

      /* realloc arrays */
      paramList->Parameters =
         realloc(paramList->Parameters,
                 paramList->Size * sizeof(struct gl_program_parameter));

      paramList->ParameterValueOffset =
         realloc(paramList->ParameterValueOffset,
                 paramList->Size * sizeof(unsigned));

      paramList->ParameterValues = (gl_constant_value *)
         _mesa_align_realloc(paramList->ParameterValues,         /* old buf */
                             oldNum * 4 * sizeof(gl_constant_value),/* old sz */
                             paramList->Size*4*sizeof(gl_constant_value),/*new*/
                             16);
   }
}
Пример #2
0
/**
 * Add a new parameter to a parameter list.
 * Note that parameter values are usually 4-element GLfloat vectors.
 * When size > 4 we'll allocate a sequential block of parameters to
 * store all the values (in blocks of 4).
 *
 * \param paramList  the list to add the parameter to
 * \param type  type of parameter, such as 
 * \param name  the parameter name, will be duplicated/copied!
 * \param size  number of elements in 'values' vector (1..4, or more)
 * \param values  initial parameter value, up to 4 GLfloats, or NULL
 * \param state  state indexes, or NULL
 * \return  index of new parameter in the list, or -1 if error (out of mem)
 */
GLint
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
                    enum register_file type, const char *name,
                    GLuint size, GLenum datatype, const GLfloat *values,
                    const gl_state_index state[STATE_LENGTH])
{
   const GLuint oldNum = paramList->NumParameters;
   const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */

   assert(size > 0);

   if (oldNum + sz4 > paramList->Size) {
      /* Need to grow the parameter list array (alloc some extra) */
      paramList->Size = paramList->Size + 4 * sz4;

      /* realloc arrays */
      paramList->Parameters = (struct gl_program_parameter *)
	 _mesa_realloc(paramList->Parameters,
		       oldNum * sizeof(struct gl_program_parameter),
		       paramList->Size * sizeof(struct gl_program_parameter));

      paramList->ParameterValues = (GLfloat (*)[4])
         _mesa_align_realloc(paramList->ParameterValues,         /* old buf */
                             oldNum * 4 * sizeof(GLfloat),      /* old size */
                             paramList->Size * 4 *sizeof(GLfloat), /* new sz */
                             16);
   }

   if (!paramList->Parameters ||
       !paramList->ParameterValues) {
      /* out of memory */
      paramList->NumParameters = 0;
      paramList->Size = 0;
      return -1;
   }
   else {
      GLuint i;

      paramList->NumParameters = oldNum + sz4;

      _mesa_memset(&paramList->Parameters[oldNum], 0, 
		   sz4 * sizeof(struct gl_program_parameter));

      for (i = 0; i < sz4; i++) {
         struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
         p->Name = name ? _mesa_strdup(name) : NULL;
         p->Type = type;
         p->Size = size;
         p->DataType = datatype;
         if (values) {
            COPY_4V(paramList->ParameterValues[oldNum + i], values);
            values += 4;
         }
         else {
            /* silence valgrind */
            ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
         }
         size -= 4;
      }

      if (state) {
         for (i = 0; i < STATE_LENGTH; i++)
            paramList->Parameters[oldNum].StateIndexes[i] = state[i];
      }

      return (GLint) oldNum;
   }
}