Пример #1
0
/*
 * Read R, G, B, A, RGB, L, or LA pixels.
 */
static void
read_rgba_pixels( struct gl_context *ctx,
                  GLint x, GLint y,
                  GLsizei width, GLsizei height,
                  GLenum format, GLenum type, GLvoid *pixels,
                  const struct gl_pixelstore_attrib *packing )
{
   GLbitfield transferOps;
   bool dst_is_integer, dst_is_luminance, needs_rebase;
   int dst_stride, src_stride, rb_stride;
   uint32_t dst_format, src_format;
   GLubyte *dst, *map;
   mesa_format rb_format;
   bool needs_rgba;
   void *rgba, *src;
   bool src_is_uint = false;
   uint8_t rebase_swizzle[4];
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *rb = fb->_ColorReadBuffer;

   if (!rb)
      return;

   transferOps = get_readpixels_transfer_ops(ctx, rb->Format, format, type,
                                             GL_FALSE);
   /* Describe the dst format */
   dst_is_integer = _mesa_is_enum_format_integer(format);
   dst_stride = _mesa_image_row_stride(packing, width, format, type);
   dst_format = _mesa_format_from_format_and_type(format, type);
   dst_is_luminance = format == GL_LUMINANCE ||
                      format == GL_LUMINANCE_ALPHA ||
                      format == GL_LUMINANCE_INTEGER_EXT ||
                      format == GL_LUMINANCE_ALPHA_INTEGER_EXT;
   dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
                                           format, type, 0, 0);

   /* Map the source render buffer */
   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
                               &map, &rb_stride);
   if (!map) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
      return;
   }
   rb_format = _mesa_get_srgb_format_linear(rb->Format);

   /*
    * Depending on the base formats involved in the conversion we might need to
    * rebase some values, so for these formats we compute a rebase swizzle.
    */
   if (rb->_BaseFormat == GL_LUMINANCE || rb->_BaseFormat == GL_INTENSITY) {
      needs_rebase = true;
      rebase_swizzle[0] = MESA_FORMAT_SWIZZLE_X;
      rebase_swizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
      rebase_swizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
      rebase_swizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
   } else if (rb->_BaseFormat == GL_LUMINANCE_ALPHA) {
      needs_rebase = true;
      rebase_swizzle[0] = MESA_FORMAT_SWIZZLE_X;
      rebase_swizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
      rebase_swizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
      rebase_swizzle[3] = MESA_FORMAT_SWIZZLE_W;
   } else if (_mesa_get_format_base_format(rb_format) != rb->_BaseFormat) {
      needs_rebase =
         _mesa_compute_rgba2base2rgba_component_mapping(rb->_BaseFormat,
                                                        rebase_swizzle);
   } else {
      needs_rebase = false;
   }

   /* Since _mesa_format_convert does not handle transferOps we need to handle
    * them before we call the function. This requires to convert to RGBA float
    * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
    * integer transferOps do not apply.
    *
    * Converting to luminance also requires converting to RGBA first, so we can
    * then compute luminance values as L=R+G+B. Notice that this is different
    * from GetTexImage, where we compute L=R.
    */
   assert(!transferOps || (transferOps && !dst_is_integer));

   needs_rgba = transferOps || dst_is_luminance;
   rgba = NULL;
   if (needs_rgba) {
      uint32_t rgba_format;
      int rgba_stride;
      bool need_convert;

      /* Convert to RGBA float or int/uint depending on the type of the src */
      if (dst_is_integer) {
         src_is_uint = _mesa_is_format_unsigned(rb_format);
         if (src_is_uint) {
            rgba_format = RGBA32_UINT;
            rgba_stride = width * 4 * sizeof(GLuint);
         } else {
            rgba_format = RGBA32_INT;
            rgba_stride = width * 4 * sizeof(GLint);
         }
      } else {
         rgba_format = RGBA32_FLOAT;
         rgba_stride = width * 4 * sizeof(GLfloat);
      }

      /* If we are lucky and the dst format matches the RGBA format we need to
       * convert to, then we can convert directly into the dst buffer and avoid
       * the final conversion/copy from the rgba buffer to the dst buffer.
       */
      if (dst_format == rgba_format) {
         need_convert = false;
         rgba = dst;
      } else {
         need_convert = true;
         rgba = malloc(height * rgba_stride);
         if (!rgba) {
            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
            goto done_unmap;
         }
      }

      /* Convert to RGBA now */
      _mesa_format_convert(rgba, rgba_format, rgba_stride,
                           map, rb_format, rb_stride,
                           width, height,
                           needs_rebase ? rebase_swizzle : NULL);

      /* Handle transfer ops if necessary */
      if (transferOps)
         _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);

      /* If we had to rebase, we have already taken care of that */
      needs_rebase = false;

      /* If we were lucky and our RGBA conversion matches the dst format, then
       * we are done.
       */
      if (!need_convert)
         goto done_swap;

      /* Otherwise, we need to convert from RGBA to dst next */
      src = rgba;
      src_format = rgba_format;
      src_stride = rgba_stride;
   } else {
      /* No RGBA conversion needed, convert directly to dst */
      src = map;
      src_format = rb_format;
      src_stride = rb_stride;
   }

   /* Do the conversion.
    *
    * If the dst format is Luminance, we need to do the conversion by computing
    * L=R+G+B values.
    */
   if (!dst_is_luminance) {
      _mesa_format_convert(dst, dst_format, dst_stride,
                           src, src_format, src_stride,
                           width, height,
                           needs_rebase ? rebase_swizzle : NULL);
   } else if (!dst_is_integer) {
      /* Compute float Luminance values from RGBA float */
      int luminance_stride, luminance_bytes;
      void *luminance;
      uint32_t luminance_format;

      luminance_stride = width * sizeof(GL_FLOAT);
      if (format == GL_LUMINANCE_ALPHA)
         luminance_stride *= 2;
      luminance_bytes = height * luminance_stride;
      luminance = malloc(luminance_bytes);
      if (!luminance) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
         free(rgba);
         goto done_unmap;
      }
      _mesa_pack_luminance_from_rgba_float(width * height, src,
                                           luminance, format, transferOps);

      /* Convert from Luminance float to dst (this will hadle type conversion
       * from float to the type of dst if necessary)
       */
      luminance_format = _mesa_format_from_format_and_type(format, GL_FLOAT);
      _mesa_format_convert(dst, dst_format, dst_stride,
                           luminance, luminance_format, luminance_stride,
                           width, height, NULL);
   } else {
      _mesa_pack_luminance_from_rgba_integer(width * height, src, !src_is_uint,
                                             dst, format, type);
   }

   if (rgba)
      free(rgba);

done_swap:
   /* Handle byte swapping if required */
   if (packing->SwapBytes) {
      int components = _mesa_components_in_format(format);
      GLint swapSize = _mesa_sizeof_packed_type(type);
      if (swapSize == 2)
         _mesa_swap2((GLushort *) dst, width * height * components);
      else if (swapSize == 4)
         _mesa_swap4((GLuint *) dst, width * height * components);
   }

done_unmap:
   ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
/**
 * Get an uncompressed color texture image.
 */
static void
get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
                          GLenum format, GLenum type, GLvoid *pixels,
                          struct gl_texture_image *texImage,
                          GLbitfield transferOps)
{
   /* don't want to apply sRGB -> RGB conversion here so override the format */
   const gl_format texFormat =
      _mesa_get_srgb_format_linear(texImage->TexFormat);
   const GLuint width = texImage->Width;
   const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format);
   GLenum rebaseFormat = GL_NONE;
   GLuint height = texImage->Height;
   GLuint depth = texImage->Depth;
   GLuint img, row;
   GLfloat (*rgba)[4];
   GLuint (*rgba_uint)[4];
   GLboolean tex_is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
   GLboolean tex_is_uint = _mesa_is_format_unsigned(texImage->TexFormat);

   /* Allocate buffer for one row of texels */
   rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
   rgba_uint = (GLuint (*)[4]) rgba;
   if (!rgba) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
      return;
   }

   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
      depth = height;
      height = 1;
   }

   if (texImage->_BaseFormat == GL_LUMINANCE ||
       texImage->_BaseFormat == GL_INTENSITY ||
       texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
      /* If a luminance (or intensity) texture is read back as RGB(A), the
       * returned value should be (L,0,0,1), not (L,L,L,1).  Set rebaseFormat
       * here to get G=B=0.
       */
      rebaseFormat = texImage->_BaseFormat;
   }
   else if ((texImage->_BaseFormat == GL_RGBA ||
             texImage->_BaseFormat == GL_RGB ||
             texImage->_BaseFormat == GL_RG) &&
            (destBaseFormat == GL_LUMINANCE ||
             destBaseFormat == GL_LUMINANCE_ALPHA ||
             destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
             destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT)) {
      /* If we're reading back an RGB(A) texture as luminance then we need
       * to return L=tex(R).  Note, that's different from glReadPixels which
       * returns L=R+G+B.
       */
      rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE too */
   }

   for (img = 0; img < depth; img++) {
      GLubyte *srcMap;
      GLint rowstride;

      /* map src texture buffer */
      ctx->Driver.MapTextureImage(ctx, texImage, img,
                                  0, 0, width, height, GL_MAP_READ_BIT,
                                  &srcMap, &rowstride);
      if (srcMap) {
         for (row = 0; row < height; row++) {
            const GLubyte *src = srcMap + row * rowstride;
            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
                                             width, height, format, type,
                                             img, row, 0);

	    if (tex_is_integer) {
	       _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
               if (rebaseFormat)
                  _mesa_rebase_rgba_uint(width, rgba_uint, rebaseFormat);
               if (tex_is_uint) {
                  _mesa_pack_rgba_span_from_uints(ctx, width,
                                                  (GLuint (*)[4]) rgba_uint,
                                                  format, type, dest);
               } else {
                  _mesa_pack_rgba_span_from_ints(ctx, width,
                                                 (GLint (*)[4]) rgba_uint,
                                                 format, type, dest);
               }
	    } else {
	       _mesa_unpack_rgba_row(texFormat, width, src, rgba);
               if (rebaseFormat)
                  _mesa_rebase_rgba_float(width, rgba, rebaseFormat);
	       _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
					  format, type, dest,
					  &ctx->Pack, transferOps);
	    }
	 }

         /* Unmap the src texture buffer */
         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
      }
      else {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
         break;
      }
   }

   free(rgba);
}