Пример #1
0
Файл: main.cpp Проект: sclc/DPP
int
main(void)
{
    __m128d y2 = _mm_setr_pd(1,2);
    __m128d y3 = _mm_setr_pd(1,2);

    int r = _mm_testz_pd(y2, y3);
    printf("%d\n", r);

    y2 = _mm_setr_pd(-1,-2);
    y3 = _mm_setr_pd(-1,-2);
    r = _mm_testz_pd(y2, y3);
    printf("%d\n", r);


    __m256d y0 = _mm256_setr_pd(1,2,3,4);
    __m256d y1 = _mm256_setr_pd(1,2,3,4);

    r = _mm256_testz_pd(y0, y1);
    printf("%d\n", r);

    //y1 = _mm256_setr_pd(11,2,3,4);
    y0 = _mm256_setr_pd(-1,-2,-3,-4);
    y1 = _mm256_setr_pd(-1,-2,-3,-4);
    r = _mm256_testz_pd(y0, y1);
    printf("%d\n", r);

    return 0;
}
Пример #2
0
inline float64x4_t conjugate(const float64x4_t ymm)
{
    static const float64x4_t sign_mask = _mm256_setr_pd(+0.0, -0.0, -0.0, -0.0);

    float64x4_t xor0 = _mm256_xor_pd(ymm, sign_mask);
    return xor0;
}
Пример #3
0
Файл: main.cpp Проект: sclc/DPP
int
main(void)
{
    //_mm256_permute_pd
    __m256d da = _mm256_setr_pd(1,2,3,4);

    printf("da: ");
    for(int i=0; i<sizeof(da)/sizeof(da.m256d_f64[0]); i++)
        printf("%5.1f  ", da.m256d_f64[i]);
    printf("\n");

    __m256d dc = _mm256_permute_pd(da, 0x02);

    printf("dc: ");
    for(int i=0; i<sizeof(dc)/sizeof(dc.m256d_f64[0]); i++)
        printf("%5.1f  ", dc.m256d_f64[i]);
    printf("\n\n");


    //_mm_permute_pd
    __m128d fa = _mm_setr_pd(1, 2);

    printf("fa: ");
    for(int i=0; i<sizeof(fa)/sizeof(fa.m128d_f64[0]); i++)
        printf("%5.1f  ", fa.m128d_f64[i]);
    printf("\n");

    __m128d fc = _mm_permute_pd(fa,0x01);

    printf("fc: ");
    for(int i=0; i<sizeof(fc)/sizeof(fc.m128d_f64[0]); i++)
        printf("%5.1f  ", fc.m128d_f64[i]);
    printf("\n");

    return 0;
}
Пример #4
0
 inline vector4d::vector4d(double d0, double d1, double d2, double d3)
     : m_value(_mm256_setr_pd(d0, d1, d2, d3))
 {
 }
Пример #5
0
void AVX2FMA3DNoise(Vector3d& result, const Vector3d& EPoint)
{

#if CHECK_FUNCTIONAL
    Vector3d param(EPoint);
#endif

    AVX2TABLETYPE *mp;

    // TODO FIXME - global statistics reference
    // Stats[Calls_To_DNoise]++;

    const __m256d ONE_PD = _mm256_set1_pd(1.0);
    const __m128i short_si128 = _mm_set1_epi32(0xffff);

    const __m256d xyzn = _mm256_setr_pd(EPoint[X], EPoint[Y], EPoint[Z], 0);
    const __m256d epsy = _mm256_set1_pd(1.0 - EPSILON);
    const __m256d xyzn_e = _mm256_sub_pd(xyzn, epsy);
    const __m128i tmp_xyzn = _mm256_cvttpd_epi32(_mm256_blendv_pd(xyzn, xyzn_e, xyzn));

    const __m128i noise_min_xyzn = _mm_setr_epi32(NOISE_MINX, NOISE_MINY, NOISE_MINZ, 0);

    const __m256d xyz_ixyzn = _mm256_sub_pd(xyzn, _mm256_cvtepi32_pd(tmp_xyzn));
    const __m256d xyz_jxyzn = _mm256_sub_pd(xyz_ixyzn, ONE_PD);

    const __m128i i_xyzn = _mm_and_si128(_mm_sub_epi32(tmp_xyzn, noise_min_xyzn),
        _mm_set1_epi32(0xfff));

    const __m256d s_xyzn = _mm256_mul_pd(xyz_ixyzn,
        _mm256_mul_pd(xyz_ixyzn,
            _mm256_sub_pd(_mm256_set1_pd(3.0),
                _mm256_add_pd(xyz_ixyzn, xyz_ixyzn))));

    const __m256d t_xyzn = _mm256_sub_pd(ONE_PD, s_xyzn);

    const __m256d txtysxsy = _mm256_permute2f128_pd(t_xyzn, s_xyzn, 0x20);
    const __m256d txsxtxsx = PERMUTE4x64(txtysxsy, _MM_SHUFFLE(2, 0, 2, 0));
    const __m256d tytysysy = PERMUTE4x64(txtysxsy, _MM_SHUFFLE(3, 3, 1, 1));

    const __m256d txtysxtytxsysxsy = _mm256_mul_pd(txsxtxsx, tytysysy);

    const __m256d incrsump_s1 = _mm256_mul_pd(txtysxtytxsysxsy, PERMUTE4x64(t_xyzn, _MM_SHUFFLE(2, 2, 2, 2)));
    const __m256d incrsump_s2 = _mm256_mul_pd(txtysxtytxsysxsy, PERMUTE4x64(s_xyzn, _MM_SHUFFLE(2, 2, 2, 2)));

    int ints[4];
    _mm_storeu_si128((__m128i*)(ints), i_xyzn);

    const int ixiy_hash = Hash2d(ints[0], ints[1]);
    const int jxiy_hash = Hash2d(ints[0] + 1, ints[1]);
    const int ixjy_hash = Hash2d(ints[0], ints[1] + 1);
    const int jxjy_hash = Hash2d(ints[0] + 1, ints[1] + 1);

    const int iz = ints[2];

    const __m256d iii = _mm256_blend_pd(PERMUTE4x64(xyz_ixyzn, _MM_SHUFFLE(2, 1, 0, 0)), _mm256_set_pd(0, 0, 0, 0.5), 0x1);
    const __m256d jjj = _mm256_blend_pd(PERMUTE4x64(xyz_jxyzn, _MM_SHUFFLE(2, 1, 0, 0)), _mm256_set_pd(0, 0, 0, 0.5), 0x1);

    __m256d ss;
    __m256d blend;

    __m256d x = _mm256_setzero_pd(), y = _mm256_setzero_pd(), z = _mm256_setzero_pd();


    mp = &AVX2RTable[Hash1dRTableIndexAVX(ixiy_hash, iz)];
    ss = PERMUTE4x64(incrsump_s1, _MM_SHUFFLE(0, 0, 0, 0));
    //     blend = _mm256_blend_pd(iii, jjj, 0);

    INCSUMAVX_VECTOR(mp, ss, iii);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(jxiy_hash, iz)];
    ss = PERMUTE4x64(incrsump_s1, _MM_SHUFFLE(1, 1, 1, 1));
    blend = _mm256_blend_pd(iii, jjj, 2);

    INCSUMAVX_VECTOR(mp, ss, blend);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(jxjy_hash, iz)];
    ss = PERMUTE4x64(incrsump_s1, _MM_SHUFFLE(3, 3, 3, 3));
    blend = _mm256_blend_pd(iii, jjj, 6);

    INCSUMAVX_VECTOR(mp, ss, blend);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(ixjy_hash, iz)];
    ss = PERMUTE4x64(incrsump_s1, _MM_SHUFFLE(2, 2, 2, 2));
    blend = _mm256_blend_pd(iii, jjj, 4);

    INCSUMAVX_VECTOR(mp, ss, blend);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(ixjy_hash, iz + 1)];
    ss = PERMUTE4x64(incrsump_s2, _MM_SHUFFLE(2, 2, 2, 2));
    blend = _mm256_blend_pd(iii, jjj, 12);

    INCSUMAVX_VECTOR(mp, ss, blend);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(jxjy_hash, iz + 1)];
    ss = PERMUTE4x64(incrsump_s2, _MM_SHUFFLE(3, 3, 3, 3));
    //     blend = _mm256_blend_pd(iii, jjj, 14);

    INCSUMAVX_VECTOR(mp, ss, jjj);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(jxiy_hash, iz + 1)];
    ss = PERMUTE4x64(incrsump_s2, _MM_SHUFFLE(1, 1, 1, 1));
    blend = _mm256_blend_pd(iii, jjj, 10);

    INCSUMAVX_VECTOR(mp, ss, blend);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(ixiy_hash, iz + 1)];
    ss = PERMUTE4x64(incrsump_s2, _MM_SHUFFLE(0, 0, 0, 0));
    blend = _mm256_blend_pd(iii, jjj, 8);

    INCSUMAVX_VECTOR(mp, ss, blend);


    __m256d xy = _mm256_hadd_pd(x,y);
    __m128d xy_up = _mm256_extractf128_pd(xy,1);
    xy_up = _mm_add_pd(_mm256_castpd256_pd128(xy),xy_up);
    _mm_storeu_pd(&result[X],xy_up);

    __m128d z_up = _mm256_extractf128_pd(z,1);
    z_up = _mm_add_pd(_mm256_castpd256_pd128(z),z_up);
    z_up = _mm_hadd_pd(z_up,z_up);
    result[Z] = _mm_cvtsd_f64(z_up);


#if CHECK_FUNCTIONAL
    {
        Vector3d portable_res;
        PortableDNoise(portable_res , param);
        if (fabs(portable_res[X] - result[X]) >= EPSILON)
        {
            throw POV_EXCEPTION_STRING("DNoise X error");
        }
        if (fabs(portable_res[Y] - result[Y]) >= EPSILON)
        {
            throw POV_EXCEPTION_STRING("DNoise Y error");
        }
        if (fabs(portable_res[Z] - result[Z]) >= EPSILON)
        {
            throw POV_EXCEPTION_STRING("DNoise Z error");
        }

    }

#endif



    _mm256_zeroupper();
    return;

}
Пример #6
0
DBL AVX2FMA3Noise(const Vector3d& EPoint, int noise_generator)
{
    AVX2TABLETYPE *mp;
    DBL sum = 0.0;

    // TODO FIXME - global statistics reference
    // Stats[Calls_To_Noise]++;

    if (noise_generator == kNoiseGen_Perlin)
    {
        // The 1.59 and 0.985 are to correct for some biasing problems with
        // the random # generator used to create the noise tables.  Final
        // range of values is about 5.0e-4 below 0.0 and above 1.0.  Mean
        // value is 0.49 (ideally it would be 0.5).
        sum = 0.5 * (1.59 * SolidNoise(EPoint) + 0.985);

        // Clamp final value to 0-1 range
        if (sum < 0.0) sum = 0.0;
        if (sum > 1.0) sum = 1.0;

        return sum;
    }

    const __m256d ONE_PD = _mm256_set1_pd(1);
    const __m128i short_si128 = _mm_set1_epi32(0xffff);

    const __m256d xyzn = _mm256_setr_pd(EPoint[X], EPoint[Y], EPoint[Z], 0);
    const __m256d epsy = _mm256_set1_pd(1.0 - EPSILON);
    const __m256d xyzn_e = _mm256_sub_pd(xyzn, epsy);
    const __m128i tmp_xyzn = _mm256_cvttpd_epi32(_mm256_blendv_pd(xyzn, xyzn_e, xyzn));

    const __m128i noise_min_xyzn = _mm_setr_epi32(NOISE_MINX, NOISE_MINY, NOISE_MINZ, 0);

    const __m256d xyz_ixyzn = _mm256_sub_pd(xyzn, _mm256_cvtepi32_pd(tmp_xyzn));
    const __m256d xyz_jxyzn = _mm256_sub_pd(xyz_ixyzn, ONE_PD);

    const __m128i i_xyzn = _mm_and_si128(_mm_sub_epi32(tmp_xyzn, noise_min_xyzn),
        _mm_set1_epi32(0xfff));

    const __m256d s_xyzn = _mm256_mul_pd(xyz_ixyzn,
        _mm256_mul_pd(xyz_ixyzn,
            _mm256_sub_pd(_mm256_set1_pd(3.0),
                _mm256_add_pd(xyz_ixyzn, xyz_ixyzn))));

    const __m256d t_xyzn = _mm256_sub_pd(ONE_PD, s_xyzn);

    const __m256d txtysxsy = _mm256_permute2f128_pd(t_xyzn, s_xyzn, 0x20);
    const __m256d txsxtxsx = PERMUTE4x64(txtysxsy, _MM_SHUFFLE(2, 0, 2, 0));
    const __m256d tytysysy = PERMUTE4x64(txtysxsy, _MM_SHUFFLE(3, 3, 1, 1));

    const __m256d txtysxtytxsysxsy = _mm256_mul_pd(txsxtxsx, tytysysy);

    const __m256d incrsump_s1 = _mm256_mul_pd(txtysxtytxsysxsy, PERMUTE4x64(t_xyzn, _MM_SHUFFLE(2, 2, 2, 2)));
    const __m256d incrsump_s2 = _mm256_mul_pd(txtysxtytxsysxsy, PERMUTE4x64(s_xyzn, _MM_SHUFFLE(2, 2, 2, 2)));

    int ints[4];
    _mm_storeu_si128((__m128i*)(ints), i_xyzn);

    const int ixiy_hash = Hash2d(ints[0], ints[1]);
    const int jxiy_hash = Hash2d(ints[0] + 1, ints[1]);
    const int ixjy_hash = Hash2d(ints[0], ints[1] + 1);
    const int jxjy_hash = Hash2d(ints[0] + 1, ints[1] + 1);

    const int iz = ints[2];

    const __m256d iii = _mm256_blend_pd(PERMUTE4x64(xyz_ixyzn, _MM_SHUFFLE(2, 1, 0, 0)), _mm256_set_pd(0, 0, 0, 0.5), 0x1);
    const __m256d jjj = _mm256_blend_pd(PERMUTE4x64(xyz_jxyzn, _MM_SHUFFLE(2, 1, 0, 0)), _mm256_set_pd(0, 0, 0, 0.5), 0x1);

    __m256d sumr = _mm256_setzero_pd();
    __m256d sumr1 = _mm256_setzero_pd();


    mp = &AVX2RTable[Hash1dRTableIndexAVX(ixiy_hash, iz)];
    INCSUMAVX_NOBLEND(sumr, mp, PERMUTE4x64(incrsump_s1, _MM_SHUFFLE(0, 0, 0, 0)), iii);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(jxiy_hash, iz)];
    INCSUMAVX(sumr1, mp, PERMUTE4x64(incrsump_s1, _MM_SHUFFLE(1, 1, 1, 1)), iii, jjj, 2);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(ixjy_hash, iz)];
    INCSUMAVX(sumr, mp, PERMUTE4x64(incrsump_s1, _MM_SHUFFLE(2, 2, 2, 2)), iii, jjj, 4);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(jxjy_hash, iz)];
    INCSUMAVX(sumr1, mp, PERMUTE4x64(incrsump_s1, _MM_SHUFFLE(3, 3, 3, 3)), iii, jjj, 6);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(ixiy_hash, iz + 1)];
    INCSUMAVX(sumr, mp, PERMUTE4x64(incrsump_s2, _MM_SHUFFLE(0, 0, 0, 0)), iii, jjj, 8);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(jxiy_hash, iz + 1)];
    INCSUMAVX(sumr1, mp, PERMUTE4x64(incrsump_s2, _MM_SHUFFLE(1, 1, 1, 1)), iii, jjj, 10);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(ixjy_hash, iz + 1)];
    INCSUMAVX(sumr, mp, PERMUTE4x64(incrsump_s2, _MM_SHUFFLE(2, 2, 2, 2)), iii, jjj, 12);

    mp = &AVX2RTable[Hash1dRTableIndexAVX(jxjy_hash, iz + 1)];
    INCSUMAVX_NOBLEND(sumr1, mp, PERMUTE4x64(incrsump_s2, _MM_SHUFFLE(3, 3, 3, 3)), jjj);

    {
        sumr = _mm256_add_pd(sumr, sumr1);

        __m128d sumr_up = _mm256_extractf128_pd(sumr,1);
        sumr_up = _mm_add_pd(_mm256_castpd256_pd128(sumr),sumr_up);
        sumr_up = _mm_hadd_pd(sumr_up,sumr_up);
        sum = _mm_cvtsd_f64(sumr_up);
    }

    if (noise_generator == kNoiseGen_RangeCorrected)
    {
        /* details of range here:
        Min, max: -1.05242, 0.988997
        Mean: -0.0191481, Median: -0.535493, Std Dev: 0.256828

        We want to change it to as close to [0,1] as possible.
        */
        sum += 1.05242;
        sum *= 0.48985582;
        /*sum *= 0.5;
        sum += 0.5;*/

        if (sum < 0.0)
            sum = 0.0;
        if (sum > 1.0)
            sum = 1.0;
    }
    else
    {
        sum = sum + 0.5;                     /* range at this point -0.5 - 0.5... */

        if (sum < 0.0)
            sum = 0.0;
        if (sum > 1.0)
            sum = 1.0;
    }



#if CHECK_FUNCTIONAL
    {
        DBL orig_sum = PortableNoise(EPoint, noise_generator);
        if (fabs(orig_sum - sum) >= EPSILON)
        {
            throw POV_EXCEPTION_STRING("Noise error");
        }

    }

#endif

    _mm256_zeroupper();
    return (sum);
}
Пример #7
0
void Projector::rotate3D(MultidimArray<Complex > &f3d, Matrix2D<DOUBLE> &A, bool inv)
{
	DOUBLE fx, fy, fz, xp, yp, zp;
	int x0, x1, y0, y1, z0, z1, y, z, y2, z2, r2;
	bool is_neg_x;
	Complex d000, d010, d100, d110, d001, d011, d101, d111, dx00, dx10, dxy0, dx01, dx11, dxy1;
	Matrix2D<DOUBLE> Ainv;

    // f3d should already be in the right size (ori_size,orihalfdim)
    // AND the points outside max_r should already be zero...
    // f3d.initZeros();
	// Use the inverse matrix
    if (inv)
    	Ainv = A;
    else
    	Ainv = A.transpose();

    // The f3d image may be smaller than r_max, in that case also make sure not to fill the corners!
    int my_r_max = XMIPP_MIN(r_max, XSIZE(f3d) - 1);

    // Go from the 3D rotated coordinates to the original map coordinates
    Ainv *= (DOUBLE)padding_factor;  // take scaling into account directly
    int max_r2 = my_r_max * my_r_max;
    int min_r2_nn = r_min_nn * r_min_nn;
#ifdef DEBUG
    std::cerr << " XSIZE(f3d)= "<< XSIZE(f3d) << std::endl;
    std::cerr << " YSIZE(f3d)= "<< YSIZE(f3d) << std::endl;
    std::cerr << " XSIZE(data)= "<< XSIZE(data) << std::endl;
    std::cerr << " YSIZE(data)= "<< YSIZE(data) << std::endl;
    std::cerr << " STARTINGX(data)= "<< STARTINGX(data) << std::endl;
    std::cerr << " STARTINGY(data)= "<< STARTINGY(data) << std::endl;
    std::cerr << " STARTINGZ(data)= "<< STARTINGZ(data) << std::endl;
    std::cerr << " max_r= "<< r_max << std::endl;
    std::cerr << " Ainv= " << Ainv << std::endl;
#endif
	for (int k=0; k < ZSIZE(f3d); k++)
	{
		// Don't search beyond square with side max_r
		if (k <= my_r_max)
		{
			z = k;
		}
		else if (k >= ZSIZE(f3d) - my_r_max)
		{
			z = k - ZSIZE(f3d);
		}
		else
			continue;
		z2 = z * z;

		for (int i=0; i < YSIZE(f3d); i++)
		{
			// Don't search beyond square with side max_r
			if (i <= my_r_max)
			{
				y = i;
			}
			else if (i >= YSIZE(f3d) - my_r_max)
			{
				y = i - YSIZE(f3d);
			}
			else
				continue;
			y2 = y * y;

			for (int x=0; x <= my_r_max; x++)
			{
				// Only include points with radius < max_r (exclude points outside circle in square)
				r2 = x * x + y2 + z2;
				if (r2 > max_r2)
					continue;

				// Get logical coordinates in the 3D map
				xp = Ainv(0,0) * x + Ainv(0,1) * y + Ainv(0,2) * z;
				yp = Ainv(1,0) * x + Ainv(1,1) * y + Ainv(1,2) * z;
				zp = Ainv(2,0) * x + Ainv(2,1) * y + Ainv(2,2) * z;

				if (interpolator == TRILINEAR || r2 < min_r2_nn)
				{
					// Only asymmetric half is stored
					if (xp < 0)
					{
						// Get complex conjugated hermitian symmetry pair
						xp = -xp;
						yp = -yp;
						zp = -zp;
						is_neg_x = true;
					}
					else
					{
						is_neg_x = false;
					}

					// Trilinear interpolation (with physical coords)
					// Subtract STARTINGY to accelerate access to data (STARTINGX=0)
					// In that way use DIRECT_A3D_ELEM, rather than A3D_ELEM
					x0 = FLOOR(xp);
					fx = xp - x0;
					x1 = x0 + 1;

					y0 = FLOOR(yp);
					fy = yp - y0;
					y0 -=  STARTINGY(data);
					y1 = y0 + 1;

					z0 = FLOOR(zp);
					fz = zp - z0;
					z0 -=  STARTINGZ(data);
					z1 = z0 + 1;

					// Matrix access can be accelerated through pre-calculation of z0*xydim etc.
					d000 = DIRECT_A3D_ELEM(data, z0, y0, x0);
					d001 = DIRECT_A3D_ELEM(data, z0, y0, x1);
					d010 = DIRECT_A3D_ELEM(data, z0, y1, x0);
					d011 = DIRECT_A3D_ELEM(data, z0, y1, x1);
					d100 = DIRECT_A3D_ELEM(data, z1, y0, x0);
					d101 = DIRECT_A3D_ELEM(data, z1, y0, x1);
					d110 = DIRECT_A3D_ELEM(data, z1, y1, x0);
					d111 = DIRECT_A3D_ELEM(data, z1, y1, x1);

					// Set the interpolated value in the 2D output array
					// interpolate in x
#ifndef FLOAT_PRECISION
                    __m256d __fx = _mm256_set1_pd(fx);
                    __m256d __interpx1 = LIN_INTERP_AVX(_mm256_setr_pd(d000.real, d000.imag, d100.real, d100.imag),
                                                        _mm256_setr_pd(d001.real, d001.imag, d101.real, d101.imag),
                                                        __fx);
                    __m256d __interpx2 = LIN_INTERP_AVX(_mm256_setr_pd(d010.real, d010.imag, d110.real, d110.imag),
                                                        _mm256_setr_pd(d011.real, d011.imag, d111.real, d111.imag),
                                                        __fx);

                    // interpolate in y
                    __m256d __fy = _mm256_set1_pd(fy);
                    __m256d __interpy = LIN_INTERP_AVX(__interpx1, __interpx2, __fy);
#else
                    __m128 __fx = _mm_set1_ps(fx);
                    __m128 __interpx1 = LIN_INTERP_AVX(_mm_setr_ps(d000.real, d000.imag, d100.real, d100.imag),
                                                       _mm_setr_ps(d001.real, d001.imag, d101.real, d101.imag),
                                                       __fx);
                    __m128 __interpx2 = LIN_INTERP_AVX(_mm_setr_ps(d010.real, d010.imag, d110.real, d110.imag),
                                                       _mm_setr_ps(d011.real, d011.imag, d111.real, d111.imag),
                                                       __fx);

                    // interpolate in y
                    __m128 __fy = _mm_set1_ps(fy);
                    __m128 __interpy = LIN_INTERP_AVX(__interpx1, __interpx2, __fy);
#endif

                    Complex* interpy = (Complex*)&__interpy;

					//interpolate in z
					DIRECT_A3D_ELEM(f3d, k, i, x) = LIN_INTERP(fz, interpy[0], interpy[1]);

					// Take complex conjugated for half with negative x
					if (is_neg_x)
						DIRECT_A3D_ELEM(f3d, k, i, x) = conj(DIRECT_A3D_ELEM(f3d, k, i, x));

				} // endif TRILINEAR
				else if (interpolator == NEAREST_NEIGHBOUR )
				{
					x0 = ROUND(xp);
					y0 = ROUND(yp);
					z0 = ROUND(zp);

					if (x0 < 0)
						DIRECT_A3D_ELEM(f3d, k, i, x) = conj(A3D_ELEM(data, -z0, -y0, -x0));
					else
						DIRECT_A3D_ELEM(f3d, k, i, x) = A3D_ELEM(data, z0, y0, x0);

				} // endif NEAREST_NEIGHBOUR
				else
					REPORT_ERROR("Unrecognized interpolator in Projector::project");
			} // endif x-loop
		} // endif y-loop
	} // endif z-loop
}
Пример #8
0
FORCE_INLINE void convolve_block(double* im, int ii, int jj, int N, uint32_t r, uint32_t c, double* dst){
    const double rw = 0.2989;
    const double gw = 0.5870;
    const double bw = 0.1140;
    const __m256d rgb0W = _mm256_setr_pd (rw,gw,bw,0); //rgb0
    const __m256d onehalf = _mm256_set1_pd(0.5);
    const __m256d minustwelvehalf = _mm256_set1_pd(-12.5);
    int64_t hi_bit_set = ((int64_t)1) << 63;
    const __m256i mask1110 = _mm256_setr_epi64x(hi_bit_set,hi_bit_set, hi_bit_set, 0);

    //determine non-special case boundaries
    int i_start = ii;
    int i_end = ii+N;
    int j_start = jj;
    int j_end = jj+N;
    if( ii == 0){
        i_start = 1;
    }
    if( ii + N == r){
        i_end = r-1;
    }
    if( jj == 0){
        j_start = 1;
    }
    if( jj + N == c){
        j_end = c-1;
    }

    if(ii == 0){
        if( jj == 0){
            //top left
            int i = 0;
            int j = 0;
            int center =  i*c+j;
            int bottom = (i+1)*c+j;
            int right   = i*c+j+1;
            dst[center] = single_pixel(im,
                                       3*center,
                                       3*center,3*center,3*right,3*bottom,
                                       mask1110,rgb0W,onehalf,minustwelvehalf);
            COST_INC_LOAD(1);
            COST_INC_STORE(1);
        }
        if( jj + N == c){
            //top right
            int i = 0;
            int j = c-1;
            int center =  i*c+j;
            int bottom = (i+1)*c+j;
            int left   = i*c+j-1;
            dst[center] = single_pixel(im,
                                       3*center,
                                       3*center,3*left,3*center,3*bottom,
                                       mask1110,rgb0W,onehalf,minustwelvehalf);
            COST_INC_LOAD(1);
            COST_INC_STORE(1);
        }
        //need to fill in top row
        int i = 0;
        for(int j = j_start; j < j_end; j++){
            int center =  i*c+j;
            int bottom = (i+1)*c+j;
            int left   = i*c+j-1;
            int right   = i*c+j+1;
            dst[center] = single_pixel(im,
                                       3*center,
                                       3*center,3*left,3*right,3*bottom,
                                       mask1110,rgb0W,onehalf,minustwelvehalf);
            COST_INC_LOAD(1);
            COST_INC_STORE(1);
        }
    }
    if(ii + N == r){
        if( jj == 0){
            //bottom left
            int i = r-1;
            int j = 0;
            int center =  i*c+j;
            int top    = (i-1)*c+j;
            int right   = i*c+j+1;
            dst[center] = single_pixel(im,
                                       3*center,
                                       3*top,3*center,3*right,3*center,
                                       mask1110,rgb0W,onehalf,minustwelvehalf);
            COST_INC_LOAD(1);
            COST_INC_STORE(1);
        }
        if( jj + N == c){
            //bottom right
            int i = r-1;
            int j = c-1;
            int center =  i*c+j;
            int top    = (i-1)*c+j;
            int left   = i*c+j-1;
            dst[center] = single_pixel(im,
                                       3*center,
                                       3*top,3*left,3*center,3*center,
                                       mask1110,rgb0W,onehalf,minustwelvehalf);
            COST_INC_LOAD(1);
            COST_INC_STORE(1);
        }
        //need to fill in bottom row
        int i = r-1;
        for(int j = j_start; j < j_end; j++){
            int center =  i*c+j;
            int top    = (i-1)*c+j;
            int left   = i*c+j-1;
            int right   = i*c+j+1;
            dst[center] = single_pixel(im,
                                       3*center,
                                       3*top,3*left,3*right,3*center,
                                       mask1110,rgb0W,onehalf,minustwelvehalf);
            COST_INC_LOAD(1);
            COST_INC_STORE(1);
        }
    }
    if( jj == 0){
        //need to fill in left edge
        int j = 0;
        for(int i = i_start; i < i_end; i++){
            int center =  i*c+j;
            int top    = (i-1)*c+j;
            int bottom = (i+1)*c+j;
            int right   = i*c+j+1;
            dst[center] = single_pixel(im,
                                       3*center,
                                       3*top,3*center,3*right,3*bottom,
                                       mask1110,rgb0W,onehalf,minustwelvehalf);
            COST_INC_LOAD(1);
            COST_INC_STORE(1);
        }
    }
    if( jj + N == c){
        //need to fill in right edge
        int j = c-1;
        for(int i = i_start; i < i_end; i++){
            int center =  i*c+j;
            int top    = (i-1)*c+j;
            int bottom = (i+1)*c+j;
            int left   = i*c+j-1;
            dst[center] = single_pixel(im,
                                       3*center,
                                       3*top,3*left,3*center,3*bottom,
                                       mask1110,rgb0W,onehalf,minustwelvehalf);
            COST_INC_LOAD(1);
            COST_INC_STORE(1);
        }
    }

    //now we can safely process everything inside the _start and _end margins
    //read pixels from _start-1 until _end+1 and process all inside

    for(int i = i_start; i < i_end; i++){
        for(int j = j_start; j < j_end; j++){
            int center =  i*c+j;
            int top    = (i-1)*c+j;
            int bottom = (i+1)*c+j;
            int left   = i*c+j-1;
            int right   = i*c+j+1;
            dst[center] = single_pixel(im,
                                       3*center,
                                       3*top,3*left,3*right,3*bottom,
                                       mask1110,rgb0W,onehalf,minustwelvehalf);
            COST_INC_LOAD(1);
            COST_INC_STORE(1);
        }
    }

}