Пример #1
0
void PlaneMesh::set_size(const Size2 &p_size) {
	size = p_size;
	_request_update();
}
Пример #2
0
void CylinderMesh::set_radial_segments(const int p_segments) {
	radial_segments = p_segments > 4 ? p_segments : 4;
	_request_update();
}
Пример #3
0
void CylinderMesh::set_rings(const int p_rings) {
	rings = p_rings > 0 ? p_rings : 0;
	_request_update();
}
Пример #4
0
void CylinderMesh::set_bottom_radius(const float p_radius) {
	bottom_radius = p_radius;
	_request_update();
}
Пример #5
0
void CylinderMesh::set_height(const float p_height) {
	height = p_height;
	_request_update();
}
Пример #6
0
void SpatialIndexer::update_proximity_area_flags(ProximityArea* p_area) {

	_request_update();
}
Пример #7
0
void SphereMesh::set_radius(const float p_radius) {
	radius = p_radius;
	_request_update();
}
Пример #8
0
void CapsuleMesh::set_rings(const int p_rings) {
	rings = p_rings > 1 ? p_rings : 1;
	_request_update();
}
Пример #9
0
void CubeMesh::set_size(const Vector3 &p_size) {
	size = p_size;
	_request_update();
}
Пример #10
0
void CapsuleMesh::set_radius(const float p_radius) {
	radius = p_radius;
	_request_update();
}
Пример #11
0
void CapsuleMesh::set_mid_height(const float p_mid_height) {
	mid_height = p_mid_height;
	_request_update();
}
Пример #12
0
void SphereMesh::set_is_hemisphere(const bool p_is_hemisphere) {
	is_hemisphere = p_is_hemisphere;
	_request_update();
}
Пример #13
0
void SphereMesh::set_radial_segments(const int p_radial_segments) {
	radial_segments = p_radial_segments > 4 ? p_radial_segments : 4;
	_request_update();
}
Пример #14
0
void SphereMesh::set_height(const float p_height) {
	height = p_height;
	_request_update();
}
Пример #15
0
void PlaneMesh::set_subdivide_depth(const int p_divisions) {
	subdivide_d = p_divisions > 0 ? p_divisions : 0;
	_request_update();
}
Пример #16
0
void CubeMesh::set_subdivide_width(const int p_divisions) {
	subdivide_w = p_divisions > 0 ? p_divisions : 0;
	_request_update();
}
Пример #17
0
void SpatialIndexer::update_proximity_area_transform(ProximityArea* p_area) {

	_request_update();
}
Пример #18
0
void CubeMesh::set_subdivide_height(const int p_divisions) {
	subdivide_h = p_divisions > 0 ? p_divisions : 0;
	_request_update();
}
Пример #19
0
void SpatialIndexer::update_camera(Camera* p_camera) {


	_request_update();
}
Пример #20
0
void PrismMesh::set_left_to_right(const float p_left_to_right) {
	left_to_right = p_left_to_right;
	_request_update();
}