Пример #1
0
InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer, bool grab) :
        mSDLWindow(window),
        mViewer(viewer),
        mMouseListener(NULL),
        mKeyboardListener(NULL),
        mWindowListener(NULL),
        mConListener(NULL),
        mWarpX(0),
        mWarpY(0),
        mWarpCompensate(false),
        mWrapPointer(false),
        mAllowGrab(grab),
        mWantMouseVisible(false),
        mWantGrab(false),
        mWantRelative(false),
        mGrabPointer(false),
        mMouseRelative(false),
        mFirstMouseMove(true),
        mMouseZ(0),
        mMouseX(0),
        mMouseY(0),
        mWindowHasFocus(true),
        mMouseInWindow(true)
    {
        _setupOISKeys();

        Uint32 flags = SDL_GetWindowFlags(mSDLWindow);
        mWindowHasFocus = (flags & SDL_WINDOW_INPUT_FOCUS);
        mMouseInWindow = (flags & SDL_WINDOW_MOUSE_FOCUS);
    }
Пример #2
0
 /// \brief General purpose wrapper for OGRE applications around SDL's event
 ///        queue, mostly used for handling input-related events.
 InputWrapper::InputWrapper(SDL_Window* window, Ogre::RenderWindow* ogreWindow, bool grab) :
     mMouseListener(NULL),
     mKeyboardListener(NULL),
     mWindowListener(NULL),
     mConListener(NULL),
     mWarpX(0),
     mWarpY(0),
     mWarpCompensate(false),
     mWrapPointer(false),
     mAllowGrab(grab),
     mWantMouseVisible(false),
     mWantGrab(false),
     mWantRelative(false),
     mGrabPointer(false),
     mMouseRelative(false),
     mFirstMouseMove(true),
     mMouseZ(0),
     mMouseX(0),
     mMouseY(0),
     mWindowHasFocus(true),
     mMouseInWindow(true),
     mSDLWindow(window),
     mOgreWindow(ogreWindow)
 {
     _setupOISKeys();
 }
Пример #3
0
 /// \brief General purpose wrapper for OGRE applications around SDL's event
 ///        queue, mostly used for handling input-related events.
 InputWrapper::InputWrapper(SDL_Window* window, Ogre::RenderWindow* ogreWindow) :
     mSDLWindow(window),
     mOgreWindow(ogreWindow),
     mOwnWindow(false),
     mWarpCompensate(false),
     mMouseRelative(false),
     mGrabPointer(false),
     mWrapPointer(false),
     mMouseZ(0),
     mMouseY(0),
     mMouseX(0),
     mMouseInWindow(true)
 {
     _setupOISKeys();
 }