Пример #1
0
void tridentFallback( tridentContextPtr tmesa, GLuint bit, GLboolean mode )
{
   GLcontext *ctx = tmesa->glCtx;
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   GLuint oldfallback = tmesa->Fallback;

      _tnl_need_projected_coords( ctx, GL_FALSE );

   if (mode) {
      tmesa->Fallback |= bit;
      if (oldfallback == 0) {
	 _swsetup_Wakeup( ctx );
	 tmesa->RenderIndex = ~0;
      }
   }
   else {
      tmesa->Fallback &= ~bit;
      if (oldfallback == bit) {
	 _swrast_flush( ctx );
	 tnl->Driver.Render.Start = tridentRenderStart;
	 tnl->Driver.Render.PrimitiveNotify = tridentRenderPrimitive;
	 tnl->Driver.Render.Finish = tridentRenderFinish;
	 tnl->Driver.Render.BuildVertices = tridentBuildVertices;
         tnl->Driver.Render.ResetLineStipple = tridentResetLineStipple;
	 tmesa->new_gl_state |= (_TRIDENT_NEW_RENDER_STATE|
				 _TRIDENT_NEW_VERTEX);
      }
   }
}
Пример #2
0
void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   sisContextPtr smesa = SIS_CONTEXT(ctx);
   GLuint oldfallback = smesa->Fallback;

   if (mode) {
      smesa->Fallback |= bit;
      if (oldfallback == 0) {
	 _swsetup_Wakeup( ctx );
	 smesa->RenderIndex = ~0;
      }
   }
   else {
      smesa->Fallback &= ~bit;
      if (oldfallback == bit) {
	 _swrast_flush( ctx );
	 tnl->Driver.Render.Start = sisRenderStart;
	 tnl->Driver.Render.PrimitiveNotify = sisRenderPrimitive;
	 tnl->Driver.Render.Finish = sisRenderFinish;
	 tnl->Driver.Render.BuildVertices = sisBuildVertices;
	 smesa->NewGLState |= (_SIS_NEW_RENDER_STATE|
			       _SIS_NEW_VERTEX_STATE);
      }
   }
}
Пример #3
0
void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   mgaContextPtr mmesa = MGA_CONTEXT(ctx);
   GLuint oldfallback = mmesa->Fallback;

   if (mode) {
      mmesa->Fallback |= bit;
      if (oldfallback == 0) {
	 FLUSH_BATCH(mmesa);
	 _swsetup_Wakeup( ctx );
	 mmesa->RenderIndex = ~0;
      }
   }
   else {
      mmesa->Fallback &= ~bit;
      if (oldfallback == bit) {
	 _swrast_flush( ctx );
	 tnl->Driver.Render.Start = mgaCheckTexSizes;
	 tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
	 tnl->Driver.Render.Finish = mgaRenderFinish;
	 tnl->Driver.Render.BuildVertices = mgaBuildVertices;
	 mmesa->new_gl_state |= (_MGA_NEW_RENDERSTATE |
				 _MGA_NEW_RASTERSETUP);
      }
   }
}
Пример #4
0
static void gl_ggiSetupPointers(GLcontext *ctx)
{
	TNLcontext *tnl;

	GGIMESADPRINT_CORE("gl_ggiSetupPointers() called\n");

	/* Plug in default driver functions */
	_mesa_init_driver_functions(&ctx->Driver);

	/* Plug in ggi-specific functions */
	ctx->Driver.GetString = gl_ggiGetString;
	ctx->Driver.GetBufferSize = gl_ggiGetSize;
        ctx->Driver.Viewport = gl_ggiViewport;
	ctx->Driver.Finish = gl_ggiFlush;
	ctx->Driver.Flush = gl_ggiFlush;
	ctx->Driver.Clear = gl_ggiClear;
	ctx->Driver.ClearIndex = gl_ggiSetClearIndex; 
	ctx->Driver.ClearColor = gl_ggiSetClearColor;
	ctx->Driver.IndexMask = gl_ggiIndexMask;
	ctx->Driver.ColorMask = gl_ggiColorMask;
	ctx->Driver.Enable = gl_ggiEnable;
	ctx->Driver.UpdateState = gl_ggiUpdateState;

	/* Initialize TNL driver interface */
	tnl = TNL_CONTEXT(ctx);
	tnl->Driver.RunPipeline = _tnl_run_pipeline;
	
	/* Install setup for tnl */
	_swsetup_Wakeup(ctx);
}
Пример #5
0
void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   mgaContextPtr mmesa = MGA_CONTEXT(ctx);
   GLuint oldfallback = mmesa->Fallback;

   if (mode) {
      mmesa->Fallback |= bit;
      if (oldfallback == 0) {
	 FLUSH_BATCH(mmesa);
	 _swsetup_Wakeup( ctx );
	 mmesa->RenderIndex = ~0;
         if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
            fprintf(stderr, "MGA begin rasterization fallback: 0x%x %s\n",
                    bit, getFallbackString(bit));
         }
      }
   }
   else {
      mmesa->Fallback &= ~bit;
      if (oldfallback == bit) {
	 _swrast_flush( ctx );
	 tnl->Driver.Render.Start = mgaCheckTexSizes;
	 tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
	 tnl->Driver.Render.Finish = mgaRenderFinish;
	 tnl->Driver.Render.BuildVertices = mgaBuildVertices;
	 mmesa->NewGLState |= (_MGA_NEW_RENDERSTATE |
			       _MGA_NEW_RASTERSETUP);
         if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
            fprintf(stderr, "MGA end rasterization fallback: 0x%x %s\n",
                    bit, getFallbackString(bit));
         }
      }
   }
}
Пример #6
0
void i830Fallback( i830ContextPtr imesa, GLuint bit, GLboolean mode )
{
   GLcontext *ctx = imesa->glCtx;
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   GLuint oldfallback = imesa->Fallback;

   if (mode) {
      imesa->Fallback |= bit;
      if (oldfallback == 0) {
	 I830_FIREVERTICES(imesa);
	 if (I830_DEBUG & DEBUG_FALLBACKS) 
	    fprintf(stderr, "ENTER FALLBACK %s\n", getFallbackString( bit ));
	 _swsetup_Wakeup( ctx );
	 imesa->RenderIndex = ~0;
      }
   }
   else {
      imesa->Fallback &= ~bit;
      if (oldfallback == bit) {
	 _swrast_flush( ctx );
	 if (I830_DEBUG & DEBUG_FALLBACKS) 
	    fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit ));
	 tnl->Driver.Render.Start = i830RenderStart;
	 tnl->Driver.Render.PrimitiveNotify = i830RenderPrimitive;
	 tnl->Driver.Render.Finish = i830RenderFinish;
	 tnl->Driver.Render.BuildVertices = i830BuildVertices;
	 imesa->NewGLState |= (_I830_NEW_RENDERSTATE|_I830_NEW_VERTEX);
      }
   }
}
Пример #7
0
DHGLRC sw_CreateContext(struct wgl_dc_data* dc_data)
{
    struct sw_context* sw_ctx;
    struct sw_framebuffer* fb = dc_data->sw_data;
    struct dd_function_table mesa_drv_functions;
    TNLcontext *tnl;

    /* We use the mesa memory routines for this function */
    sw_ctx = CALLOC_STRUCT(sw_context);
    if(!sw_ctx)
        return NULL;
    
    /* Set mesa default functions */
    _mesa_init_driver_functions(&mesa_drv_functions);
    /* Override */
    mesa_drv_functions.GetString = sw_get_string;
    mesa_drv_functions.UpdateState = sw_update_state;
    mesa_drv_functions.GetBufferSize = NULL;
    
    /* Initialize the context */
    if(!_mesa_initialize_context(&sw_ctx->mesa,
                                 fb->gl_visual,
                                 NULL,
                                 &mesa_drv_functions,
                                 (void *) sw_ctx))
    {
        ERR("Failed to initialize the mesa context.\n");
        free(sw_ctx);
        return NULL;
    }
    
    /* Initialize the "meta driver" */
    _mesa_meta_init(&sw_ctx->mesa);
    
    /* Initialize helpers */
    if(!_swrast_CreateContext(&sw_ctx->mesa) ||
       !_vbo_CreateContext(&sw_ctx->mesa) ||
       !_tnl_CreateContext(&sw_ctx->mesa) ||
       !_swsetup_CreateContext(&sw_ctx->mesa))
    {
        ERR("Failed initializing helpers.\n");
        _mesa_free_context_data(&sw_ctx->mesa);
        free(sw_ctx);
        return NULL;
    }
    
    /* Wake up! */
    _swsetup_Wakeup(&sw_ctx->mesa);
    
    /* Use TnL defaults */
    tnl = TNL_CONTEXT(&sw_ctx->mesa);
    tnl->Driver.RunPipeline = _tnl_run_pipeline;
    
    /* To map the display into user memory */
    sw_ctx->mesa.Driver.MapRenderbuffer = sw_MapRenderbuffer;
    sw_ctx->mesa.Driver.UnmapRenderbuffer = sw_UnmapRenderbuffer;
    
    return (DHGLRC)sw_ctx;
}
Пример #8
0
void brw_draw_prims( struct gl_context *ctx,
		     const struct _mesa_prim *prims,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLboolean index_bounds_valid,
		     GLuint min_index,
		     GLuint max_index,
		     struct gl_transform_feedback_object *unused_tfb_object,
		     struct gl_buffer_object *indirect )
{
   struct brw_context *brw = brw_context(ctx);
   const struct gl_client_array **arrays = ctx->Array._DrawArrays;

   assert(unused_tfb_object == NULL);

   if (ctx->Query.CondRenderQuery) {
      perf_debug("Conditional rendering is implemented in software and may "
                 "stall.  This should be fixed in the driver.\n");
   }

   if (!_mesa_check_conditional_render(ctx))
      return;

   /* Handle primitive restart if needed */
   if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
      /* The draw was handled, so we can exit now */
      return;
   }

   /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
    * won't support all the extensions we support.
    */
   if (ctx->RenderMode != GL_RENDER) {
      perf_debug("%s render mode not supported in hardware\n",
                 _mesa_lookup_enum_by_nr(ctx->RenderMode));
      _swsetup_Wakeup(ctx);
      _tnl_wakeup(ctx);
      _tnl_draw_prims(ctx, prims, nr_prims, ib,
                      index_bounds_valid, min_index, max_index, NULL, NULL);
      return;
   }

   /* If we're going to have to upload any of the user's vertex arrays, then
    * get the minimum and maximum of their index buffer so we know what range
    * to upload.
    */
   if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
      perf_debug("Scanning index buffer to compute index buffer bounds.  "
                 "Use glDrawRangeElements() to avoid this.\n");
      vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
   }

   /* Try drawing with the hardware, but don't do anything else if we can't
    * manage it.  swrast doesn't support our featureset, so we can't fall back
    * to it.
    */
   brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index, indirect);
}
Пример #9
0
void brw_draw_prims( GLcontext *ctx,
		     const struct gl_client_array *arrays[],
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLuint min_index,
		     GLuint max_index )
{
   struct intel_context *intel = intel_context(ctx);
   GLboolean retval;

   /* Decide if we want to rebase.  If so we end up recursing once
    * only into this function.
    */
   if (brw_need_rebase( ctx, arrays, ib, min_index )) {
      vbo_rebase_prims( ctx, arrays, 
			prim, nr_prims, 
			ib, min_index, max_index, 
			brw_draw_prims );
      
      return;
   }


   /* Make a first attempt at drawing:
    */
   retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

   
   /* This looks like out-of-memory but potentially we have
    * situation where there is enough memory but it has become
    * fragmented.  Clear out all heaps and start from scratch by
    * faking a contended lock event:  (done elsewhere)
    */
   if (!retval && !intel->Fallback && bmError(intel)) {
      DBG("retrying\n");
      /* Then try a second time only to upload textures and draw the
       * primitives:
       */
      retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }

   /* Otherwise, we really are out of memory.  Pass the drawing
    * command to the software tnl module and which will in turn call
    * swrast to do the drawing.
    */
   if (!retval) {
       _swsetup_Wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }

   if (intel->aub_file && (INTEL_DEBUG & DEBUG_SYNC)) {
      intelFinish( &intel->ctx );
      intel->aub_wrap = 1;
   }
}
Пример #10
0
/* Create the device specific context.
 */
static GLboolean
fbCreateContext( const __GLcontextModes *glVisual,
		 __DRIcontextPrivate *driContextPriv,
		 void *sharedContextPrivate)
{
   fbContextPtr fbmesa;
   GLcontext *ctx, *shareCtx;
   struct dd_function_table functions;

   assert(glVisual);
   assert(driContextPriv);

   /* Allocate the Fb context */
   fbmesa = (fbContextPtr) _mesa_calloc( sizeof(*fbmesa) );
   if ( !fbmesa )
      return GL_FALSE;

   /* Init default driver functions then plug in our FBdev-specific functions
    */
   _mesa_init_driver_functions(&functions);
   init_core_functions(&functions);

   /* Allocate the Mesa context */
   if (sharedContextPrivate)
      shareCtx = ((fbContextPtr) sharedContextPrivate)->glCtx;
   else
      shareCtx = NULL;

   ctx = fbmesa->glCtx = _mesa_create_context(glVisual, shareCtx, 
					      &functions, (void *) fbmesa);
   if (!fbmesa->glCtx) {
      _mesa_free(fbmesa);
      return GL_FALSE;
   }
   driContextPriv->driverPrivate = fbmesa;

   /* Create module contexts */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _swsetup_Wakeup( ctx );


   /* use default TCL pipeline */
   {
      TNLcontext *tnl = TNL_CONTEXT(ctx);
      tnl->Driver.RunPipeline = _tnl_run_pipeline;
   }

   _mesa_enable_sw_extensions(ctx);

   return GL_TRUE;
}
Пример #11
0
static GLboolean
CreateContext(void)
{
   struct dd_function_table ddFuncs;
   GLvisual *vis;
   GLframebuffer *buf;
   GLcontext *ctx;
   CompilerContext *cc;

   vis = _mesa_create_visual(GL_FALSE, GL_FALSE, /* RGB */
                             8, 8, 8, 8,  /* color */
                             0, 0,  /* z, stencil */
                             0, 0, 0, 0, 1);  /* accum */
   buf = _mesa_create_framebuffer(vis);

   cc = calloc(1, sizeof(*cc));
   if (!vis || !buf || !cc) {
      if (vis)
         _mesa_destroy_visual(vis);
      if (buf)
         _mesa_destroy_framebuffer(buf);
      return GL_FALSE;
   }

   _mesa_init_driver_functions(&ddFuncs);
   ddFuncs.GetString = NULL;/*get_string;*/
   ddFuncs.UpdateState = UpdateState;
   ddFuncs.GetBufferSize = NULL;

   ctx = &cc->MesaContext;
   _mesa_initialize_context(ctx, vis, NULL, &ddFuncs, cc);
   _mesa_enable_sw_extensions(ctx);

   if (!_swrast_CreateContext( ctx ) ||
       !_vbo_CreateContext( ctx ) ||
       !_tnl_CreateContext( ctx ) ||
       !_swsetup_CreateContext( ctx )) {
      _mesa_destroy_visual(vis);
      _mesa_free_context_data(ctx);
      free(cc);
      return GL_FALSE;
   }
   TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
   _swsetup_Wakeup( ctx );

   /* Override the context's default pragma settings */
   ctx->Shader.DefaultPragmas = Options.Pragmas;

   _mesa_make_current(ctx, buf, buf);

   return GL_TRUE;
}
Пример #12
0
GLFBDevContextPtr
glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share )
{
   GLFBDevContextPtr ctx;
   GLcontext *glctx;
   struct dd_function_table functions;

   ASSERT(visual);

   ctx = CALLOC_STRUCT(GLFBDevContextRec);
   if (!ctx)
      return NULL;

   /* build table of device driver functions */
   _mesa_init_driver_functions(&functions);
   functions.GetString = get_string;
   functions.UpdateState = update_state;
   functions.GetBufferSize = get_buffer_size;
   functions.Viewport = viewport;

   if (!_mesa_initialize_context(&ctx->glcontext, &visual->glvisual,
                                 share ? &share->glcontext : NULL,
                                 &functions, (void *) ctx)) {
      free(ctx);
      return NULL;
   }

   ctx->visual = visual;

   /* Create module contexts */
   glctx = (GLcontext *) &ctx->glcontext;
   _swrast_CreateContext( glctx );
   _vbo_CreateContext( glctx );
   _tnl_CreateContext( glctx );
   _swsetup_CreateContext( glctx );
   _swsetup_Wakeup( glctx );

   /* use default TCL pipeline */
   {
      TNLcontext *tnl = TNL_CONTEXT(glctx);
      tnl->Driver.RunPipeline = _tnl_run_pipeline;
   }

   _mesa_enable_sw_extensions(glctx);
   _mesa_enable_1_3_extensions(glctx);
   _mesa_enable_1_4_extensions(glctx);
   _mesa_enable_1_5_extensions(glctx);
   _mesa_enable_2_0_extensions(glctx);
   _mesa_enable_2_1_extensions(glctx);

   return ctx;
}
Пример #13
0
void brw_draw_prims( struct gl_context *ctx,
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLboolean index_bounds_valid,
		     GLuint min_index,
		     GLuint max_index,
		     struct gl_transform_feedback_object *tfb_vertcount )
{
   const struct gl_client_array **arrays = ctx->Array._DrawArrays;
   bool retval;

   if (!_mesa_check_conditional_render(ctx))
      return;

   /* Handle primitive restart if needed */
   if (brw_handle_primitive_restart(ctx, prim, nr_prims, ib)) {
      /* The draw was handled, so we can exit now */
      return;
   }

   if (!vbo_all_varyings_in_vbos(arrays)) {
      if (!index_bounds_valid)
	 vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);

      /* Decide if we want to rebase.  If so we end up recursing once
       * only into this function.
       */
      if (min_index != 0 && !vbo_any_varyings_in_vbos(arrays)) {
	 vbo_rebase_prims(ctx, arrays,
			  prim, nr_prims,
			  ib, min_index, max_index,
			  brw_draw_prims );
	 return;
      }
   }

   /* Make a first attempt at drawing:
    */
   retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

   /* Otherwise, we really are out of memory.  Pass the drawing
    * command to the software tnl module and which will in turn call
    * swrast to do the drawing.
    */
   if (!retval) {
       _swsetup_Wakeup(ctx);
       _tnl_wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }

}
Пример #14
0
void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
   r100ContextPtr rmesa = R100_CONTEXT(ctx);
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   GLuint oldfallback = rmesa->radeon.Fallback;

   if (mode) {
      rmesa->radeon.Fallback |= bit;
      if (oldfallback == 0) {
	 radeon_firevertices(&rmesa->radeon);
	 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_TRUE );
	 _swsetup_Wakeup( ctx );
	 rmesa->radeon.swtcl.RenderIndex = ~0;
         if (RADEON_DEBUG & RADEON_FALLBACKS) {
            fprintf(stderr, "Radeon begin rasterization fallback: 0x%x %s\n",
                    bit, getFallbackString(bit));
         }
      }
   }
   else {
      rmesa->radeon.Fallback &= ~bit;
      if (oldfallback == bit) {
	 _swrast_flush( ctx );
	 tnl->Driver.Render.Start = radeonRenderStart;
	 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
	 tnl->Driver.Render.Finish = radeonRenderFinish;

	 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
	 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
	 tnl->Driver.Render.Interp = _tnl_interp;

	 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
	 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_FALSE );
	 if (rmesa->radeon.TclFallback) {
	    /* These are already done if rmesa->radeon.TclFallback goes to
	     * zero above. But not if it doesn't (RADEON_NO_TCL for
	     * example?)
	     */
	    _tnl_invalidate_vertex_state( ctx, ~0 );
	    _tnl_invalidate_vertices( ctx, ~0 );
	    rmesa->radeon.tnl_index_bitset = 0;
	    radeonChooseVertexState( ctx );
	    radeonChooseRenderState( ctx );
	 }
         if (RADEON_DEBUG & RADEON_FALLBACKS) {
            fprintf(stderr, "Radeon end rasterization fallback: 0x%x %s\n",
                    bit, getFallbackString(bit));
         }
      }
   }
}
Пример #15
0
void brw_draw_prims( struct gl_context *ctx,
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLboolean index_bounds_valid,
		     GLuint min_index,
		     GLuint max_index,
		     struct gl_transform_feedback_object *tfb_vertcount )
{
   struct intel_context *intel = intel_context(ctx);
   const struct gl_client_array **arrays = ctx->Array._DrawArrays;

   if (!_mesa_check_conditional_render(ctx))
      return;

   /* Handle primitive restart if needed */
   if (brw_handle_primitive_restart(ctx, prim, nr_prims, ib)) {
      /* The draw was handled, so we can exit now */
      return;
   }

   /* If we're going to have to upload any of the user's vertex arrays, then
    * get the minimum and maximum of their index buffer so we know what range
    * to upload.
    */
   if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid)
      vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);

   /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
    * won't support all the extensions we support.
    */
   if (ctx->RenderMode != GL_RENDER) {
      perf_debug("%s render mode not supported in hardware\n",
                 _mesa_lookup_enum_by_nr(ctx->RenderMode));
      _swsetup_Wakeup(ctx);
      _tnl_wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
      return;
   }

   /* Try drawing with the hardware, but don't do anything else if we can't
    * manage it.  swrast doesn't support our featureset, so we can't fall back
    * to it.
    */
   brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
Пример #16
0
void brw_draw_prims( struct gl_context *ctx,
		     const struct gl_client_array *arrays[],
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLboolean index_bounds_valid,
		     GLuint min_index,
		     GLuint max_index )
{
   GLboolean retval;

   if (!_mesa_check_conditional_render(ctx))
      return;

   if (!vbo_all_varyings_in_vbos(arrays)) {
      if (!index_bounds_valid)
	 vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);

      /* Decide if we want to rebase.  If so we end up recursing once
       * only into this function.
       */
      if (min_index != 0 && !vbo_any_varyings_in_vbos(arrays)) {
	 vbo_rebase_prims(ctx, arrays,
			  prim, nr_prims,
			  ib, min_index, max_index,
			  brw_draw_prims );
	 return;
      }
   }

   /* Make a first attempt at drawing:
    */
   retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

   /* Otherwise, we really are out of memory.  Pass the drawing
    * command to the software tnl module and which will in turn call
    * swrast to do the drawing.
    */
   if (!retval) {
       _swsetup_Wakeup(ctx);
       _tnl_wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }

}
Пример #17
0
void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode )
{
   GLcontext *ctx = &intel->ctx;
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   GLuint oldfallback = intel->Fallback;

   if (mode) {
      intel->Fallback |= bit;
      if (oldfallback == 0) {
         intelFlush(ctx);
         if (INTEL_DEBUG & DEBUG_FALLBACKS) 
            fprintf(stderr, "ENTER FALLBACK 0x%x: %s\n",
                    bit, getFallbackString(bit));
         _swsetup_Wakeup( ctx );
         intel->RenderIndex = ~0;
      }
   }
   else {
      intel->Fallback &= ~bit;
      if (oldfallback == bit) {
         _swrast_flush( ctx );
         if (INTEL_DEBUG & DEBUG_FALLBACKS) 
            fprintf(stderr, "LEAVE FALLBACK 0x%x: %s\n",
                    bit, getFallbackString(bit));
         tnl->Driver.Render.Start = intelRenderStart;
         tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
         tnl->Driver.Render.Finish = intelRenderFinish;
         tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
         tnl->Driver.Render.CopyPV = _tnl_copy_pv;
         tnl->Driver.Render.Interp = _tnl_interp;

         _tnl_invalidate_vertex_state( ctx, ~0 );
         _tnl_invalidate_vertices( ctx, ~0 );
         _tnl_install_attrs( ctx, 
                             intel->vertex_attrs, 
                             intel->vertex_attr_count,
                             intel->ViewportMatrix.m, 0 ); 

         intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
      }
   }
}
Пример #18
0
void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
{
	ffbContextPtr fmesa = FFB_CONTEXT(ctx);
 	TNLcontext *tnl = TNL_CONTEXT(ctx);
	GLuint oldfallback = fmesa->bad_fragment_attrs;

	if (mode) {
		fmesa->bad_fragment_attrs |= bit;
		if (oldfallback == 0) {
/*  			FFB_FIREVERTICES(fmesa); */
  		        _swsetup_Wakeup( ctx );
			if (fmesa->debugFallbacks)
				fprintf(stderr, "FFB begin software fallback: 0x%x %s\n",
					bit, getFallbackString(bit));
		}
	} else {
		fmesa->bad_fragment_attrs &= ~bit;
		if (oldfallback == bit) {
			_swrast_flush( ctx );

			tnl->Driver.Render.Start = ffbRenderStart;
			tnl->Driver.Render.PrimitiveNotify = ffbRenderPrimitive;
			tnl->Driver.Render.Finish = ffbRenderFinish;
			fmesa->new_gl_state = ~0;

			/* Just re-choose everything:
			 */
			ffbChooseVertexState(ctx);
			ffbChooseRenderState(ctx);
			ffbChooseTriangleState(ctx);
			ffbChooseLineState(ctx);
			ffbChoosePointState(ctx);

			if (fmesa->debugFallbacks)
				fprintf(stderr, "FFB end software fallback: 0x%x %s\n",
					bit, getFallbackString(bit));
		}
	}
}
Пример #19
0
void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode)
{
	GLcontext *ctx = nmesa->glCtx;
	GLuint oldfallback = nmesa->Fallback;

	if (mode) {
		nmesa->Fallback |= bit;
		if (oldfallback == 0) {
			if (nmesa->screen->card->type<NV_10) {
				//nv04FinishPrimitive(nmesa);
			} else {
				//nv10FinishPrimitive(nmesa);
			}

			_swsetup_Wakeup(ctx);
			nmesa->render_index = ~0;
		}
	}
	else {
		nmesa->Fallback &= ~bit;
		if (oldfallback == bit) {
			_swrast_flush( ctx );

			if (nmesa->screen->card->type<NV_10) {
				nv04TriInitFunctions(ctx);
			} else {
				nv10TriInitFunctions(ctx);
			}

			_tnl_invalidate_vertex_state( ctx, ~0 );
			_tnl_invalidate_vertices( ctx, ~0 );
			_tnl_install_attrs( ctx, 
					nmesa->vertex_attrs, 
					nmesa->vertex_attr_count,
					nmesa->viewport.m, 0 ); 
		}
	}    
}
Пример #20
0
static void evergreenDrawPrims(GLcontext *ctx,
			  const struct gl_client_array *arrays[],
			  const struct _mesa_prim *prim,
			  GLuint nr_prims,
			  const struct _mesa_index_buffer *ib,
			  GLboolean index_bounds_valid,
			  GLuint min_index,
			  GLuint max_index)
{
	GLboolean retval = GL_FALSE;

	context_t *context = EVERGREEN_CONTEXT(ctx);
	radeonContextPtr radeon = &context->radeon;
	radeon_prepare_render(radeon);

	/* This check should get folded into just the places that
	 * min/max index are really needed.
	 */
	if (!vbo_all_varyings_in_vbos(arrays)) {
		if (!index_bounds_valid)
			vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
		/* do we want to rebase, minimizes the 
		 * amount of data to upload? */
		if (min_index) {
			vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, min_index, max_index, evergreenDrawPrims );
			return;
		}
	}
	/* Make an attempt at drawing */
	retval = evergreenTryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

	/* If failed run tnl pipeline - it should take care of fallbacks */
	if (!retval) {
		_swsetup_Wakeup(ctx);
		_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
	}
}
Пример #21
0
AMesaContext GLAPIENTRY AMesaCreateContext(AMesaVisual visual, AMesaContext share)
{
	AMesaContext context;
	GLboolean direct = GL_FALSE;
	GLcontext *ctx;

	context = (AMesaContext) malloc(sizeof(struct amesa_context));
	if (!context)
		return NULL;

	context->GLContext = _mesa_create_context(visual->GLVisual,
                                             share ? share->GLContext : NULL,
                                             (void*)context,
                                             direct);
	if (!context->GLContext) {
		free(context);
		return NULL;
	}

	context->Visual = visual;

	ctx = context->GLContext;
	_mesa_enable_sw_extensions(ctx);
	_mesa_enable_1_3_extensions(ctx);
   
	/* Initialize the software rasterizer and helper modules. */

	_swrast_CreateContext( ctx );
	_ac_CreateContext( ctx );
	_tnl_CreateContext( ctx );
	_swsetup_CreateContext( ctx );
	
	_swsetup_Wakeup( ctx );
	/*AMesaRegisterSwrastFunctions(ctx);*/

	return context;
}
Пример #22
0
void brw_draw_prims( GLcontext *ctx,
		     const struct gl_client_array *arrays[],
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLuint min_index,
		     GLuint max_index )
{
   GLboolean retval;

   /* Decide if we want to rebase.  If so we end up recursing once
    * only into this function.
    */
   if (brw_need_rebase( ctx, arrays, ib, min_index )) {
      vbo_rebase_prims( ctx, arrays, 
			prim, nr_prims, 
			ib, min_index, max_index, 
			brw_draw_prims );
      
      return;
   }


   /* Make a first attempt at drawing:
    */
   retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

   /* Otherwise, we really are out of memory.  Pass the drawing
    * command to the software tnl module and which will in turn call
    * swrast to do the drawing.
    */
   if (!retval) {
       _swsetup_Wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }
}
Пример #23
0
static GLboolean
dri_create_context(gl_api api,
		   const struct gl_config * visual,
		   __DRIcontext * cPriv, void *sharedContextPrivate)
{
    struct dri_context *ctx = NULL;
    struct dri_context *share = (struct dri_context *)sharedContextPrivate;
    struct gl_context *mesaCtx = NULL;
    struct gl_context *sharedCtx = NULL;
    struct dd_function_table functions;

    TRACE;

    ctx = CALLOC_STRUCT(dri_context);
    if (ctx == NULL)
	goto context_fail;

    cPriv->driverPrivate = ctx;
    ctx->cPriv = cPriv;

    /* build table of device driver functions */
    _mesa_init_driver_functions(&functions);
    swrast_init_driver_functions(&functions);

    if (share) {
	sharedCtx = &share->Base;
    }

    mesaCtx = &ctx->Base;

    /* basic context setup */
    if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) {
	goto context_fail;
    }

    /* do bounds checking to prevent segfaults and server crashes! */
    mesaCtx->Const.CheckArrayBounds = GL_TRUE;

    /* create module contexts */
    _swrast_CreateContext( mesaCtx );
    _vbo_CreateContext( mesaCtx );
    _tnl_CreateContext( mesaCtx );
    _swsetup_CreateContext( mesaCtx );
    _swsetup_Wakeup( mesaCtx );

    /* use default TCL pipeline */
    {
       TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
       tnl->Driver.RunPipeline = _tnl_run_pipeline;
    }

    _mesa_meta_init(mesaCtx);
    _mesa_enable_sw_extensions(mesaCtx);

    switch (api) {
    case API_OPENGL:
        _mesa_enable_1_3_extensions(mesaCtx);
        _mesa_enable_1_4_extensions(mesaCtx);
        _mesa_enable_1_5_extensions(mesaCtx);
        _mesa_enable_2_0_extensions(mesaCtx);
        _mesa_enable_2_1_extensions(mesaCtx);

        driInitExtensions( mesaCtx, NULL, GL_FALSE );
        break;
    case API_OPENGLES:
        _mesa_enable_1_3_extensions(mesaCtx);
        _mesa_enable_1_4_extensions(mesaCtx);
        _mesa_enable_1_5_extensions(mesaCtx);

        break;
    case API_OPENGLES2:
        InitExtensionsES2( mesaCtx);
        break;
    }

    return GL_TRUE;

context_fail:

    FREE(ctx);

    return GL_FALSE;
}
Пример #24
0
static EGLContext
fbCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
{
   GLcontext *ctx;
   _EGLConfig *conf;
   fbContext *c;
   _EGLDisplay *disp = _eglLookupDisplay(dpy);
   struct dd_function_table functions;
   GLvisual vis;
   int i;

   conf = _eglLookupConfig(drv, dpy, config);
   if (!conf) {
      _eglError(EGL_BAD_CONFIG, "eglCreateContext");
      return EGL_NO_CONTEXT;
   }

   for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
      switch (attrib_list[i]) {
         /* no attribs defined for now */
      default:
         _eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
         return EGL_NO_CONTEXT;
      }
   }

   c = (fbContext *) calloc(1, sizeof(fbContext));
   if (!c)
      return EGL_NO_CONTEXT;

   _eglInitContext(&c->Base);
   c->Base.Display = disp;
   c->Base.Config = conf;
   c->Base.DrawSurface = EGL_NO_SURFACE;
   c->Base.ReadSurface = EGL_NO_SURFACE;

   /* generate handle and insert into hash table */
   _eglSaveContext(&c->Base);
   assert(c->Base.Handle);

   /* Init default driver functions then plug in our FBdev-specific functions
    */
   _mesa_init_driver_functions(&functions);
   init_core_functions(&functions);

   _eglConfigToContextModesRec(conf, &vis);

   ctx = c->glCtx = _mesa_create_context(&vis, NULL, &functions, (void *)c);
   if (!c->glCtx) {
      _mesa_free(c);
      return GL_FALSE;
   }

   /* Create module contexts */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _swsetup_Wakeup( ctx );


   /* use default TCL pipeline */
   {
      TNLcontext *tnl = TNL_CONTEXT(ctx);
      tnl->Driver.RunPipeline = _tnl_run_pipeline;
   }

   _mesa_enable_sw_extensions(ctx);

   return c->Base.Handle;
}
Пример #25
0
/**
 * New in Mesa 11.2
 *
 * Create context with attribute list.
 */
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
{
   OSMesaContext osmesa;
   struct dd_function_table functions;
   GLint rind, gind, bind, aind;
   GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
   GLenum format = OSMESA_RGBA;
   GLint depthBits = 0, stencilBits = 0, accumBits = 0;
   int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0;
   gl_api api_profile = API_OPENGL_COMPAT;
   int i;

   for (i = 0; attribList[i]; i += 2) {
      switch (attribList[i]) {
      case OSMESA_FORMAT:
         format = attribList[i+1];
         switch (format) {
         case OSMESA_COLOR_INDEX:
         case OSMESA_RGBA:
         case OSMESA_BGRA:
         case OSMESA_ARGB:
         case OSMESA_RGB:
         case OSMESA_BGR:
         case OSMESA_RGB_565:
            /* legal */
            break;
         default:
            return NULL;
         }
         break;
      case OSMESA_DEPTH_BITS:
         depthBits = attribList[i+1];
         if (depthBits < 0)
            return NULL;
         break;
      case OSMESA_STENCIL_BITS:
         stencilBits = attribList[i+1];
         if (stencilBits < 0)
            return NULL;
         break;
      case OSMESA_ACCUM_BITS:
         accumBits = attribList[i+1];
         if (accumBits < 0)
            return NULL;
         break;
      case OSMESA_PROFILE:
         profile = attribList[i+1];
         if (profile == OSMESA_COMPAT_PROFILE)
            api_profile = API_OPENGL_COMPAT;
         else if (profile == OSMESA_CORE_PROFILE)
            api_profile = API_OPENGL_CORE;
         else
            return NULL;
         break;
      case OSMESA_CONTEXT_MAJOR_VERSION:
         version_major = attribList[i+1];
         if (version_major < 1)
            return NULL;
         break;
      case OSMESA_CONTEXT_MINOR_VERSION:
         version_minor = attribList[i+1];
         if (version_minor < 0)
            return NULL;
         break;
      case 0:
         /* end of list */
         break;
      default:
         fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n");
         return NULL;
      }
   }

   rind = gind = bind = aind = 0;
   if (format==OSMESA_RGBA) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      rind = 0;
      gind = 1;
      bind = 2;
      aind = 3;
   }
   else if (format==OSMESA_BGRA) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      bind = 0;
      gind = 1;
      rind = 2;
      aind = 3;
   }
   else if (format==OSMESA_ARGB) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      aind = 0;
      rind = 1;
      gind = 2;
      bind = 3;
   }
   else if (format==OSMESA_RGB) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = 0;
      rind = 0;
      gind = 1;
      bind = 2;
   }
   else if (format==OSMESA_BGR) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = 0;
      rind = 2;
      gind = 1;
      bind = 0;
   }
#if CHAN_TYPE == GL_UNSIGNED_BYTE
   else if (format==OSMESA_RGB_565) {
      redBits = 5;
      greenBits = 6;
      blueBits = 5;
      alphaBits = 0;
      rind = 0; /* not used */
      gind = 0;
      bind = 0;
   }
#endif
   else {
      return NULL;
   }

   osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
   if (osmesa) {
      osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
                                               GL_FALSE,    /* stereo */
                                               redBits,
                                               greenBits,
                                               blueBits,
                                               alphaBits,
                                               depthBits,
                                               stencilBits,
                                               accumBits,
                                               accumBits,
                                               accumBits,
                                               alphaBits ? accumBits : 0,
                                               1            /* num samples */
                                               );
      if (!osmesa->gl_visual) {
         free(osmesa);
         return NULL;
      }

      /* Initialize device driver function table */
      _mesa_init_driver_functions(&functions);
      /* override with our functions */
      functions.GetString = get_string;
      functions.UpdateState = osmesa_update_state_wrapper;

      if (!_mesa_initialize_context(&osmesa->mesa,
                                    api_profile,
                                    osmesa->gl_visual,
                                    sharelist ? &sharelist->mesa
                                              : (struct gl_context *) NULL,
                                    &functions)) {
         _mesa_destroy_visual( osmesa->gl_visual );
         free(osmesa);
         return NULL;
      }

      _mesa_enable_sw_extensions(&(osmesa->mesa));

      osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
      if (!osmesa->gl_buffer) {
         _mesa_destroy_visual( osmesa->gl_visual );
         _mesa_free_context_data( &osmesa->mesa );
         free(osmesa);
         return NULL;
      }

      /* Create depth/stencil/accum buffers.  We'll create the color
       * buffer later in OSMesaMakeCurrent().
       */
      _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
                                     GL_FALSE, /* color */
                                     osmesa->gl_visual->haveDepthBuffer,
                                     osmesa->gl_visual->haveStencilBuffer,
                                     osmesa->gl_visual->haveAccumBuffer,
                                     GL_FALSE, /* alpha */
                                     GL_FALSE /* aux */ );

      osmesa->format = format;
      osmesa->userRowLength = 0;
      osmesa->yup = GL_TRUE;
      osmesa->rInd = rind;
      osmesa->gInd = gind;
      osmesa->bInd = bind;
      osmesa->aInd = aind;

      _mesa_meta_init(&osmesa->mesa);

      /* Initialize the software rasterizer and helper modules. */
      {
	 struct gl_context *ctx = &osmesa->mesa;
         SWcontext *swrast;
         TNLcontext *tnl;

	 if (!_swrast_CreateContext( ctx ) ||
             !_vbo_CreateContext( ctx ) ||
             !_tnl_CreateContext( ctx ) ||
             !_swsetup_CreateContext( ctx )) {
            _mesa_destroy_visual(osmesa->gl_visual);
            _mesa_free_context_data(ctx);
            free(osmesa);
            return NULL;
         }
	
	 _swsetup_Wakeup( ctx );

         /* use default TCL pipeline */
         tnl = TNL_CONTEXT(ctx);
         tnl->Driver.RunPipeline = _tnl_run_pipeline;

         ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
         ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;

         ctx->Driver.GenerateMipmap = _mesa_generate_mipmap;

         /* Extend the software rasterizer with our optimized line and triangle
          * drawing functions.
          */
         swrast = SWRAST_CONTEXT( ctx );
         swrast->choose_line = osmesa_choose_line;
         swrast->choose_triangle = osmesa_choose_triangle;

         _mesa_compute_version(ctx);

         if (ctx->Version < version_major * 10 + version_minor) {
            _mesa_destroy_visual(osmesa->gl_visual);
            _mesa_free_context_data(ctx);
            free(osmesa);
            return NULL;
         }

         /* Exec table initialization requires the version to be computed */
         _mesa_initialize_dispatch_tables(ctx);
         _mesa_initialize_vbo_vtxfmt(ctx);
      }
   }
   return osmesa;
}
Пример #26
0
/**
 * New in Mesa 3.5
 *
 * Create context and specify size of ancillary buffers.
 */
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
                        GLint accumBits, OSMesaContext sharelist )
{
   OSMesaContext osmesa;
   struct dd_function_table functions;
   GLint rind, gind, bind, aind;
   GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;

   rind = gind = bind = aind = 0;
   if (format==OSMESA_RGBA) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      rind = 0;
      gind = 1;
      bind = 2;
      aind = 3;
   }
   else if (format==OSMESA_BGRA) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      bind = 0;
      gind = 1;
      rind = 2;
      aind = 3;
   }
   else if (format==OSMESA_ARGB) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      aind = 0;
      rind = 1;
      gind = 2;
      bind = 3;
   }
   else if (format==OSMESA_RGB) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = 0;
      rind = 0;
      gind = 1;
      bind = 2;
   }
   else if (format==OSMESA_BGR) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = 0;
      rind = 2;
      gind = 1;
      bind = 0;
   }
#if CHAN_TYPE == GL_UNSIGNED_BYTE
   else if (format==OSMESA_RGB_565) {
      redBits = 5;
      greenBits = 6;
      blueBits = 5;
      alphaBits = 0;
      rind = 0; /* not used */
      gind = 0;
      bind = 0;
   }
#endif
   else {
      return NULL;
   }

   osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
   if (osmesa) {
      osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
                                               GL_FALSE,    /* stereo */
                                               redBits,
                                               greenBits,
                                               blueBits,
                                               alphaBits,
                                               depthBits,
                                               stencilBits,
                                               accumBits,
                                               accumBits,
                                               accumBits,
                                               alphaBits ? accumBits : 0,
                                               1            /* num samples */
                                               );
      if (!osmesa->gl_visual) {
         free(osmesa);
         return NULL;
      }

      /* Initialize device driver function table */
      _mesa_init_driver_functions(&functions);
      /* override with our functions */
      functions.GetString = get_string;
      functions.UpdateState = osmesa_update_state;
      functions.GetBufferSize = NULL;

      if (!_mesa_initialize_context(&osmesa->mesa,
                                    API_OPENGL_COMPAT,
                                    osmesa->gl_visual,
                                    sharelist ? &sharelist->mesa
                                              : (struct gl_context *) NULL,
                                    &functions)) {
         _mesa_destroy_visual( osmesa->gl_visual );
         free(osmesa);
         return NULL;
      }

      _mesa_enable_sw_extensions(&(osmesa->mesa));
      _mesa_enable_1_3_extensions(&(osmesa->mesa));
      _mesa_enable_1_4_extensions(&(osmesa->mesa));
      _mesa_enable_1_5_extensions(&(osmesa->mesa));
      _mesa_enable_2_0_extensions(&(osmesa->mesa));
      _mesa_enable_2_1_extensions(&(osmesa->mesa));

      osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
      if (!osmesa->gl_buffer) {
         _mesa_destroy_visual( osmesa->gl_visual );
         _mesa_free_context_data( &osmesa->mesa );
         free(osmesa);
         return NULL;
      }

      /* Create depth/stencil/accum buffers.  We'll create the color
       * buffer later in OSMesaMakeCurrent().
       */
      _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
                                     GL_FALSE, /* color */
                                     osmesa->gl_visual->haveDepthBuffer,
                                     osmesa->gl_visual->haveStencilBuffer,
                                     osmesa->gl_visual->haveAccumBuffer,
                                     GL_FALSE, /* alpha */
                                     GL_FALSE /* aux */ );

      osmesa->format = format;
      osmesa->userRowLength = 0;
      osmesa->yup = GL_TRUE;
      osmesa->rInd = rind;
      osmesa->gInd = gind;
      osmesa->bInd = bind;
      osmesa->aInd = aind;

      _mesa_meta_init(&osmesa->mesa);

      /* Initialize the software rasterizer and helper modules. */
      {
	 struct gl_context *ctx = &osmesa->mesa;
         SWcontext *swrast;
         TNLcontext *tnl;

	 if (!_swrast_CreateContext( ctx ) ||
             !_vbo_CreateContext( ctx ) ||
             !_tnl_CreateContext( ctx ) ||
             !_swsetup_CreateContext( ctx )) {
            _mesa_destroy_visual(osmesa->gl_visual);
            _mesa_free_context_data(ctx);
            free(osmesa);
            return NULL;
         }
	
	 _swsetup_Wakeup( ctx );

         /* use default TCL pipeline */
         tnl = TNL_CONTEXT(ctx);
         tnl->Driver.RunPipeline = _tnl_run_pipeline;

         ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
         ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;

         /* Extend the software rasterizer with our optimized line and triangle
          * drawing functions.
          */
         swrast = SWRAST_CONTEXT( ctx );
         swrast->choose_line = osmesa_choose_line;
         swrast->choose_triangle = osmesa_choose_triangle;
      }
   }
   return osmesa;
}
Пример #27
0
/*
 * New in Mesa 3.5
 *
 * Create context and specify size of ancillary buffers.
 */
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
                        GLint accumBits, OSMesaContext sharelist )
{
   OSMesaContext osmesa;
   struct dd_function_table functions;
   GLint rind, gind, bind, aind;
   GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
   GLboolean rgbmode;

   rind = gind = bind = aind = 0;
   if (format==OSMESA_COLOR_INDEX) {
      indexBits = 8;
      rgbmode = GL_FALSE;
   }
   else if (format==OSMESA_RGBA) {
      indexBits = 0;
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      rind = 0;
      gind = 1;
      bind = 2;
      aind = 3;
      rgbmode = GL_TRUE;
   }
   else if (format==OSMESA_BGRA) {
      indexBits = 0;
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      bind = 0;
      gind = 1;
      rind = 2;
      aind = 3;
      rgbmode = GL_TRUE;
   }
   else if (format==OSMESA_ARGB) {
      indexBits = 0;
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      aind = 0;
      rind = 1;
      gind = 2;
      bind = 3;
      rgbmode = GL_TRUE;
   }
   else if (format==OSMESA_RGB) {
      indexBits = 0;
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = 0;
      rind = 0;
      gind = 1;
      bind = 2;
      rgbmode = GL_TRUE;
   }
   else if (format==OSMESA_BGR) {
      indexBits = 0;
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = 0;
      rind = 2;
      gind = 1;
      bind = 0;
      rgbmode = GL_TRUE;
   }
#if CHAN_TYPE == GL_UNSIGNED_BYTE
   else if (format==OSMESA_RGB_565) {
      indexBits = 0;
      redBits = 5;
      greenBits = 6;
      blueBits = 5;
      alphaBits = 0;
      rind = 0; /* not used */
      gind = 0;
      bind = 0;
      rgbmode = GL_TRUE;
   }
#endif
   else {
      return NULL;
   }

   osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
   if (osmesa) {
      osmesa->gl_visual = _mesa_create_visual( rgbmode,
                                               GL_FALSE,    /* double buffer */
                                               GL_FALSE,    /* stereo */
                                               redBits,
                                               greenBits,
                                               blueBits,
                                               alphaBits,
                                               indexBits,
                                               depthBits,
                                               stencilBits,
                                               accumBits,
                                               accumBits,
                                               accumBits,
                                               alphaBits ? accumBits : 0,
                                               1            /* num samples */
                                               );
      if (!osmesa->gl_visual) {
         FREE(osmesa);
         return NULL;
      }

      /* Initialize device driver function table */
      _mesa_init_driver_functions(&functions);
      /* override with our functions */
      functions.GetString = get_string;
      functions.UpdateState = osmesa_update_state;
      functions.GetBufferSize = get_buffer_size;

      if (!_mesa_initialize_context(&osmesa->mesa,
                                    osmesa->gl_visual,
                                    sharelist ? &sharelist->mesa
                                              : (GLcontext *) NULL,
                                    &functions, (void *) osmesa)) {
         _mesa_destroy_visual( osmesa->gl_visual );
         FREE(osmesa);
         return NULL;
      }

      _mesa_enable_sw_extensions(&(osmesa->mesa));
      _mesa_enable_1_3_extensions(&(osmesa->mesa));
      _mesa_enable_1_4_extensions(&(osmesa->mesa));
      _mesa_enable_1_5_extensions(&(osmesa->mesa));

      osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
      if (!osmesa->gl_buffer) {
         _mesa_destroy_visual( osmesa->gl_visual );
         _mesa_free_context_data( &osmesa->mesa );
         FREE(osmesa);
         return NULL;
      }

      /* create front color buffer in user-provided memory (no back buffer) */
      _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
                             new_osmesa_renderbuffer(format));
      _mesa_add_soft_renderbuffers(osmesa->gl_buffer,
                                   GL_FALSE, /* color */
                                   osmesa->gl_visual->haveDepthBuffer,
                                   osmesa->gl_visual->haveStencilBuffer,
                                   osmesa->gl_visual->haveAccumBuffer,
                                   GL_FALSE, /* alpha */
                                   GL_FALSE /* aux */ );

      osmesa->format = format;
      osmesa->buffer = NULL;
      osmesa->width = 0;
      osmesa->height = 0;
      osmesa->userRowLength = 0;
      osmesa->rowlength = 0;
      osmesa->yup = GL_TRUE;
      osmesa->rInd = rind;
      osmesa->gInd = gind;
      osmesa->bInd = bind;
      osmesa->aInd = aind;

      /* Initialize the software rasterizer and helper modules. */
      {
	 GLcontext *ctx = &osmesa->mesa;
         SWcontext *swrast;
         TNLcontext *tnl;

	 if (!_swrast_CreateContext( ctx ) ||
             !_ac_CreateContext( ctx ) ||
             !_tnl_CreateContext( ctx ) ||
             !_swsetup_CreateContext( ctx )) {
            _mesa_destroy_visual(osmesa->gl_visual);
            _mesa_free_context_data(ctx);
            _mesa_free(osmesa);
            return NULL;
         }
	
	 _swsetup_Wakeup( ctx );

         /* use default TCL pipeline */
         tnl = TNL_CONTEXT(ctx);
         tnl->Driver.RunPipeline = _tnl_run_pipeline;

         /* Extend the software rasterizer with our optimized line and triangle
          * drawing functions.
          */
         swrast = SWRAST_CONTEXT( ctx );
         swrast->choose_line = osmesa_choose_line;
         swrast->choose_triangle = osmesa_choose_triangle;
      }
   }
   return osmesa;
}
Пример #28
0
void gldSetupDriverPointers_DX7(
	struct gl_context *ctx)
{
	GLD_context		*gldCtx	= GLD_GET_CONTEXT(ctx);
	GLD_driver_dx7	*gld	= GLD_GET_DX7_DRIVER(gldCtx);

	TNLcontext *tnl = TNL_CONTEXT(ctx);

	// Mandatory functions
	ctx->Driver.GetString				= _gldGetStringGeneric;
	ctx->Driver.UpdateState				= gld_update_state_DX7;
	ctx->Driver.Clear					= gld_Clear_DX7;
	ctx->Driver.DrawBuffer				= gld_set_draw_buffer_DX7;
	ctx->Driver.GetBufferSize			= gld_buffer_size_DX7;
	ctx->Driver.Finish					= gld_Finish_DX7;
	ctx->Driver.Flush					= gld_Flush_DX7;
	ctx->Driver.Error					= gld_Error_DX7;

	// Hardware accumulation buffer
	ctx->Driver.Accum					= NULL; // TODO: gld_Accum;

	// Bitmap functions
	ctx->Driver.CopyPixels				= gld_CopyPixels_DX7;
	ctx->Driver.DrawPixels				= gld_DrawPixels_DX7;
	ctx->Driver.ReadPixels				= gld_ReadPixels_DX7;
	ctx->Driver.Bitmap					= gld_Bitmap_DX7;

	// Buffer resize
	ctx->Driver.ResizeBuffers			= gldResizeBuffers_DX7;
	
	// Texture image functions
	ctx->Driver.ChooseTextureFormat		= gld_ChooseTextureFormat_DX7;
	ctx->Driver.TexImage1D				= gld_TexImage1D_DX7;
	ctx->Driver.TexImage2D				= gld_TexImage2D_DX7;
	ctx->Driver.TexImage3D				= _mesa_store_teximage3d;
	ctx->Driver.TexSubImage1D			= gld_TexSubImage1D_DX7;
	ctx->Driver.TexSubImage2D			= gld_TexSubImage2D_DX7;
	ctx->Driver.TexSubImage3D			= _mesa_store_texsubimage3d;
	
	ctx->Driver.CopyTexImage1D			= gldCopyTexImage1D_DX7; //NULL;
	ctx->Driver.CopyTexImage2D			= gldCopyTexImage2D_DX7; //NULL;
	ctx->Driver.CopyTexSubImage1D		= gldCopyTexSubImage1D_DX7; //NULL;
	ctx->Driver.CopyTexSubImage2D		= gldCopyTexSubImage2D_DX7; //NULL;
	ctx->Driver.CopyTexSubImage3D		= gldCopyTexSubImage3D_DX7;
	ctx->Driver.TestProxyTexImage		= _mesa_test_proxy_teximage;

	// Texture object functions
	ctx->Driver.BindTexture				= NULL;
	ctx->Driver.NewTextureObject		= NULL; // Not yet implemented by Mesa!;
	ctx->Driver.DeleteTexture			= gld_DeleteTexture_DX7;
	ctx->Driver.PrioritizeTexture		= NULL;

	// Imaging functionality
	ctx->Driver.CopyColorTable			= NULL;
	ctx->Driver.CopyColorSubTable		= NULL;
	ctx->Driver.CopyConvolutionFilter1D = NULL;
	ctx->Driver.CopyConvolutionFilter2D = NULL;

	// State changing functions
	ctx->Driver.AlphaFunc				= NULL; //gld_AlphaFunc;
	ctx->Driver.BlendFuncSeparate		= NULL; //gld_BlendFunc;
	ctx->Driver.ClearColor				= NULL; //gld_ClearColor;
	ctx->Driver.ClearDepth				= NULL; //gld_ClearDepth;
	ctx->Driver.ClearStencil			= NULL; //gld_ClearStencil;
	ctx->Driver.ColorMask				= NULL; //gld_ColorMask;
	ctx->Driver.CullFace				= NULL; //gld_CullFace;
	ctx->Driver.ClipPlane				= NULL; //gld_ClipPlane;
	ctx->Driver.FrontFace				= NULL; //gld_FrontFace;
	ctx->Driver.DepthFunc				= NULL; //gld_DepthFunc;
	ctx->Driver.DepthMask				= NULL; //gld_DepthMask;
	ctx->Driver.DepthRange				= NULL;
	ctx->Driver.Enable					= NULL; //gld_Enable;
	ctx->Driver.Fogfv					= NULL; //gld_Fogfv;
	ctx->Driver.Hint					= NULL; //gld_Hint;
	ctx->Driver.Lightfv					= NULL; //gld_Lightfv;
	ctx->Driver.LightModelfv			= NULL; //gld_LightModelfv;
	ctx->Driver.LineStipple				= NULL; //gld_LineStipple;
	ctx->Driver.LineWidth				= NULL; //gld_LineWidth;
	ctx->Driver.LogicOpcode				= NULL; //gld_LogicOpcode;
	ctx->Driver.PointParameterfv		= NULL; //gld_PointParameterfv;
	ctx->Driver.PointSize				= NULL; //gld_PointSize;
	ctx->Driver.PolygonMode				= NULL; //gld_PolygonMode;
	ctx->Driver.PolygonOffset			= NULL; //gld_PolygonOffset;
	ctx->Driver.PolygonStipple			= NULL; //gld_PolygonStipple;
	ctx->Driver.RenderMode				= NULL; //gld_RenderMode;
	ctx->Driver.Scissor					= NULL; //gld_Scissor;
	ctx->Driver.ShadeModel				= NULL; //gld_ShadeModel;
	ctx->Driver.StencilFunc				= NULL; //gld_StencilFunc;
	ctx->Driver.StencilMask				= NULL; //gld_StencilMask;
	ctx->Driver.StencilOp				= NULL; //gld_StencilOp;
	ctx->Driver.TexGen					= NULL; //gld_TexGen;
	ctx->Driver.TexEnv					= NULL;
	ctx->Driver.TexParameter			= NULL;
	ctx->Driver.TextureMatrix			= NULL; //gld_TextureMatrix;
	ctx->Driver.Viewport				= gld_Viewport_DX7;

	_swsetup_Wakeup(ctx);

	tnl->Driver.RunPipeline				= _tnl_run_pipeline;
	tnl->Driver.Render.ResetLineStipple	= gld_ResetLineStipple_DX7;
	tnl->Driver.Render.ClippedPolygon	= _tnl_RenderClippedPolygon;
	tnl->Driver.Render.ClippedLine		= _tnl_RenderClippedLine;

	// Hook into glFrustum() and glOrtho()
//	ctx->Exec->Frustum					= gldFrustumHook_DX7;
//	ctx->Exec->Ortho					= gldOrthoHook_DX7;

}
Пример #29
0
static GLboolean
dri_create_context(gl_api api,
		   const struct gl_config * visual,
		   __DRIcontext * cPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   unsigned *error,
		   void *sharedContextPrivate)
{
    struct dri_context *ctx = NULL;
    struct dri_context *share = (struct dri_context *)sharedContextPrivate;
    struct gl_context *mesaCtx = NULL;
    struct gl_context *sharedCtx = NULL;
    struct dd_function_table functions;

    TRACE;

    /* Flag filtering is handled in dri2CreateContextAttribs.
     */
    (void) flags;

    switch (api) {
    case API_OPENGL_COMPAT:
        if (major_version > 2
	    || (major_version == 2 && minor_version > 1)) {
            *error = __DRI_CTX_ERROR_BAD_VERSION;
            return GL_FALSE;
        }
        break;
    case API_OPENGLES:
    case API_OPENGLES2:
        break;
    case API_OPENGL_CORE:
        *error = __DRI_CTX_ERROR_BAD_API;
        return GL_FALSE;
    }

    ctx = CALLOC_STRUCT(dri_context);
    if (ctx == NULL) {
	*error = __DRI_CTX_ERROR_NO_MEMORY;
	goto context_fail;
    }

    cPriv->driverPrivate = ctx;
    ctx->cPriv = cPriv;

    /* build table of device driver functions */
    _mesa_init_driver_functions(&functions);
    swrast_init_driver_functions(&functions);

    if (share) {
	sharedCtx = &share->Base;
    }

    mesaCtx = &ctx->Base;

    /* basic context setup */
    if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions)) {
	*error = __DRI_CTX_ERROR_NO_MEMORY;
	goto context_fail;
    }

    /* do bounds checking to prevent segfaults and server crashes! */
    mesaCtx->Const.CheckArrayBounds = GL_TRUE;

    /* create module contexts */
    _swrast_CreateContext( mesaCtx );
    _vbo_CreateContext( mesaCtx );
    _tnl_CreateContext( mesaCtx );
    _swsetup_CreateContext( mesaCtx );
    _swsetup_Wakeup( mesaCtx );

    /* use default TCL pipeline */
    {
       TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
       tnl->Driver.RunPipeline = _tnl_run_pipeline;
    }

    _mesa_meta_init(mesaCtx);
    _mesa_enable_sw_extensions(mesaCtx);

    _mesa_compute_version(mesaCtx);

    _mesa_initialize_dispatch_tables(mesaCtx);
    _mesa_initialize_vbo_vtxfmt(mesaCtx);

    *error = __DRI_CTX_ERROR_SUCCESS;
    return GL_TRUE;

context_fail:

    free(ctx);

    return GL_FALSE;
}
Пример #30
0
static GLboolean
dri_create_context(gl_api api,
		   const struct gl_config * visual,
		   __DRIcontext * cPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   bool notify_reset,
		   unsigned *error,
		   void *sharedContextPrivate)
{
    struct dri_context *ctx = NULL;
    struct dri_context *share = (struct dri_context *)sharedContextPrivate;
    struct gl_context *mesaCtx = NULL;
    struct gl_context *sharedCtx = NULL;
    struct dd_function_table functions;

    TRACE;

    /* Flag filtering is handled in dri2CreateContextAttribs.
     */
    (void) flags;

    ctx = CALLOC_STRUCT(dri_context);
    if (ctx == NULL) {
	*error = __DRI_CTX_ERROR_NO_MEMORY;
	goto context_fail;
    }

    cPriv->driverPrivate = ctx;
    ctx->cPriv = cPriv;

    /* build table of device driver functions */
    _mesa_init_driver_functions(&functions);
    swrast_init_driver_functions(&functions);

    if (share) {
	sharedCtx = &share->Base;
    }

    mesaCtx = &ctx->Base;

    /* basic context setup */
    if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions)) {
	*error = __DRI_CTX_ERROR_NO_MEMORY;
	goto context_fail;
    }

    driContextSetFlags(mesaCtx, flags);

    /* create module contexts */
    _swrast_CreateContext( mesaCtx );
    _vbo_CreateContext( mesaCtx );
    _tnl_CreateContext( mesaCtx );
    _swsetup_CreateContext( mesaCtx );
    _swsetup_Wakeup( mesaCtx );

    /* use default TCL pipeline */
    {
       TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
       tnl->Driver.RunPipeline = _tnl_run_pipeline;
    }

    _mesa_meta_init(mesaCtx);
    _mesa_enable_sw_extensions(mesaCtx);

    _mesa_compute_version(mesaCtx);

    _mesa_initialize_dispatch_tables(mesaCtx);
    _mesa_initialize_vbo_vtxfmt(mesaCtx);

    *error = __DRI_CTX_ERROR_SUCCESS;
    return GL_TRUE;

context_fail:

    free(ctx);

    return GL_FALSE;
}