Пример #1
0
void TileMap::_notification(int p_what) {

	switch(p_what) {

		case NOTIFICATION_ENTER_SCENE: {

			pending_update=true;
			_update_dirty_quadrants();
			RID space = get_world_2d()->get_space();
			_update_quadrant_transform();
			_update_quadrant_space(space);


		} break;
		case NOTIFICATION_EXIT_SCENE: {

			_update_quadrant_space(RID());

		} break;
		case NOTIFICATION_TRANSFORM_CHANGED: {

			//move stuff
			_update_quadrant_transform();

		} break;
	}
}
Пример #2
0
void TileMap::_notification(int p_what) {

	switch(p_what) {

		case NOTIFICATION_ENTER_TREE: {

			Node2D *c=this;
			while(c) {

				navigation=c->cast_to<Navigation2D>();
				if (navigation) {
					break;
				}

				c=c->get_parent()->cast_to<Node2D>();
			}

			pending_update=true;
			_update_dirty_quadrants();
			RID space = get_world_2d()->get_space();
			_update_quadrant_transform();
			_update_quadrant_space(space);


		} break;
		case NOTIFICATION_EXIT_TREE: {

			_update_quadrant_space(RID());
			for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {

				Quadrant &q=E->get();
				if (navigation) {
					for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {

						navigation->navpoly_remove(E->get().id);
					}
					q.navpoly_ids.clear();
				}

				for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
					VS::get_singleton()->free(E->get().id);
				}
				q.occluder_instances.clear();
			}

			navigation=NULL;


		} break;
		case NOTIFICATION_TRANSFORM_CHANGED: {

			//move stuff
			_update_quadrant_transform();

		} break;
	}
}