void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { shader = p_shader; _load_theme_settings(); get_text_edit()->set_text(p_shader->get_code()); _validate_script(); _line_col_changed(); }
void CodeTextEditor::_text_changed_idle_timeout() { _validate_script(); }
void CodeTextEditor::_text_changed_idle_timeout() { _validate_script(); emit_signal("validate_script"); }