Пример #1
0
static int a3d_bulletbox_fade(a3d_widget_t* widget,
                              float fade, float dt)
{
	assert(widget);

	int animate = 0;
	a3d_bulletbox_t* self = (a3d_bulletbox_t*) widget;
	animate |= a3d_widget_fade((a3d_widget_t*) self->icon, fade, dt);
	animate |= a3d_widget_fade((a3d_widget_t*) self->text, fade, dt);
	return animate;
}
Пример #2
0
static int a3d_layer_fade(a3d_widget_t* widget,
                          float fade, float dt)
{
	assert(widget);
	LOGD("debug");

	int             a;
	int             animate = 0;
	a3d_layer_t*    self    = (a3d_layer_t*) widget;
	a3d_listitem_t* iter    = a3d_list_head(self->list);
	a3d_widget_t*   head    = (a3d_widget_t*)
	                          a3d_list_peekhead(self->list);
	while(iter)
	{
		widget = (a3d_widget_t*) a3d_list_peekitem(iter);
		if((self->mode == A3D_LAYER_MODE_LAYERED) ||
		   (widget == head))
		{
			a = a3d_widget_fade(widget, fade, dt);
			iter = a3d_list_next(iter);
		}
		else
		{
			// remove widget if fade-to-zero is complete
			a = a3d_widget_fade(widget, 0.0f, dt);
			if(a == 0)
			{
				a3d_list_remove(self->list, &iter);
			}
			else
			{
				iter = a3d_list_next(iter);
			}
		}
		animate |= a;
	}

	return animate;
}
Пример #3
0
static int a3d_listbox_fade(a3d_widget_t* widget,
                            float fade, float dt)
{
	assert(widget);
	LOGD("debug");

	int             animate = 0;
	a3d_listbox_t*  self    = (a3d_listbox_t*) widget;
	a3d_listitem_t* iter    = a3d_list_head(self->list);
	while(iter)
	{
		widget = (a3d_widget_t*) a3d_list_peekitem(iter);
		animate |= a3d_widget_fade(widget, fade, dt);
		iter = a3d_list_next(iter);
	}

	return animate;
}