Пример #1
0
void FEMorphology::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    setIsAlphaImage(in->isAlphaImage());

    float radiusX = filter()->applyHorizontalScale(m_radiusX);
    float radiusY = filter()->applyVerticalScale(m_radiusY);

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);

    SkPaint paint;
    GraphicsContext* dstContext = resultImage->context();
    if (m_type == FEMORPHOLOGY_OPERATOR_DILATE)
        paint.setImageFilter(SkDilateImageFilter::Create(radiusX, radiusY))->unref();
    else if (m_type == FEMORPHOLOGY_OPERATOR_ERODE)
        paint.setImageFilter(SkErodeImageFilter::Create(radiusX, radiusY))->unref();

    SkRect bounds = SkRect::MakeWH(absolutePaintRect().width(), absolutePaintRect().height());
    dstContext->saveLayer(&bounds, &paint);
    dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy);
    dstContext->restoreLayer();
}
Пример #2
0
void FEGaussianBlur::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    setIsAlphaImage(in->isAlphaImage());

    float stdX = filter()->applyHorizontalScale(m_stdX);
    float stdY = filter()->applyVerticalScale(m_stdY);

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);

    SkPaint paint;
    GraphicsContext* dstContext = resultImage->context();
    paint.setImageFilter(SkBlurImageFilter::Create(stdX, stdY))->unref();

    SkRect bounds = SkRect::MakeWH(absolutePaintRect().width(), absolutePaintRect().height());
    dstContext->saveLayer(&bounds, &paint);
    paint.setColor(0xFFFFFFFF);
    dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy);
    dstContext->restoreLayer();
}
bool FEColorMatrix::platformApplyOpenCL()
{
    FilterContextOpenCL* context = FilterContextOpenCL::context();
    if (!context)
        return false;

    if (!context->compileFEColorMatrix())
        return true;

    FilterEffect* in = inputEffect(0);
    OpenCLHandle source = in->openCLImage();
    OpenCLHandle destination = createOpenCLImageResult();

    IntPoint relativeSourceLocation(
        absolutePaintRect().x() - in->absolutePaintRect().location().x(),
        absolutePaintRect().y() - in->absolutePaintRect().location().y());

    float components[9];
    if (FECOLORMATRIX_TYPE_SATURATE == m_type)
        calculateSaturateComponents(components, m_values[0]);
    else if (FECOLORMATRIX_TYPE_HUEROTATE == m_type)
        calculateHueRotateComponents(components, m_values[0]);

    context->applyFEColorMatrix(destination, absolutePaintRect().size(), source, relativeSourceLocation, (FECOLORMATRIX_TYPE_MATRIX == m_type) ? m_values.data() : components, m_type);

    return true;
}
Пример #4
0
void FEColorMatrix::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    SkAutoTUnref<SkColorFilter> filter(createColorFilter(m_type, m_values.data()));

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
    if (!nativeImage)
        return;

    SkPaint paint;
    paint.setColorFilter(filter);
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    resultImage->context()->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y(), &paint);

    if (affectsTransparentPixels()) {
        IntRect fullRect = IntRect(IntPoint(), absolutePaintRect().size());
        resultImage->context()->clipOut(drawingRegion);
        resultImage->context()->fillRect(fullRect, Color(m_values[4], m_values[9], m_values[14], m_values[19]));
    }
    return;
}
Пример #5
0
void FEComponentTransfer::applySoftware()
{
    FilterEffect* in = inputEffect(0);
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
    if (!nativeImage)
        return;

    unsigned char rValues[256], gValues[256], bValues[256], aValues[256];
    getValues(rValues, gValues, bValues, aValues);

    IntRect destRect = drawingRegionOfInputImage(in->absolutePaintRect());
    SkPaint paint;
    paint.setColorFilter(SkTableColorFilter::CreateARGB(aValues, rValues, gValues, bValues))->unref();
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    resultImage->context()->drawBitmap(nativeImage->bitmap(), destRect.x(), destRect.y(), &paint);

    if (affectsTransparentPixels()) {
        IntRect fullRect = IntRect(IntPoint(), absolutePaintRect().size());
        resultImage->context()->clipOut(destRect);
        resultImage->context()->fillRect(fullRect, Color(rValues[0], gValues[0], bValues[0], aValues[0]));
    }
}
Пример #6
0
void FEColorMatrix::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    resultImage->context()->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));

    IntRect imageRect(IntPoint(), absolutePaintRect().size());
    RefPtr<Uint8ClampedArray> pixelArray = resultImage->getUnmultipliedImageData(imageRect);

    switch (m_type) {
    case FECOLORMATRIX_TYPE_UNKNOWN:
        break;
    case FECOLORMATRIX_TYPE_MATRIX:
        effectType<FECOLORMATRIX_TYPE_MATRIX>(pixelArray.get(), m_values);
        break;
    case FECOLORMATRIX_TYPE_SATURATE: 
        effectType<FECOLORMATRIX_TYPE_SATURATE>(pixelArray.get(), m_values);
        break;
    case FECOLORMATRIX_TYPE_HUEROTATE:
        effectType<FECOLORMATRIX_TYPE_HUEROTATE>(pixelArray.get(), m_values);
        break;
    case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
        effectType<FECOLORMATRIX_TYPE_LUMINANCETOALPHA>(pixelArray.get(), m_values);
        setIsAlphaImage(true);
        break;
    }

    resultImage->putByteArray(Unmultiplied, pixelArray.get(), imageRect.size(), imageRect, IntPoint());
}
Пример #7
0
void FilterEffect::transformResultColorSpace(ColorSpace dstColorSpace)
{
#if USE(CG)
    // CG handles color space adjustments internally.
    UNUSED_PARAM(dstColorSpace);
#else
    if (!hasResult() || dstColorSpace == m_resultColorSpace)
        return;

#if ENABLE(OPENCL)
    if (openCLImage()) {
        if (m_imageBufferResult)
            m_imageBufferResult.clear();
        FilterContextOpenCL* context = FilterContextOpenCL::context();
        ASSERT(context);
        context->openCLTransformColorSpace(m_openCLImageResult, absolutePaintRect(), m_resultColorSpace, dstColorSpace);
    } else {
#endif

        // FIXME: We can avoid this potentially unnecessary ImageBuffer conversion by adding
        // color space transform support for the {pre,un}multiplied arrays.
        asImageBuffer()->transformColorSpace(m_resultColorSpace, dstColorSpace);

#if ENABLE(OPENCL)
    }
#endif

    m_resultColorSpace = dstColorSpace;

    if (m_unmultipliedImageResult)
        m_unmultipliedImageResult.clear();
    if (m_premultipliedImageResult)
        m_premultipliedImageResult.clear();
#endif
}
Пример #8
0
FloatRect FilterEffect::determineAbsolutePaintRect(const FloatRect& originalRequestedRect)
{
    FloatRect requestedRect = originalRequestedRect;
    // Filters in SVG clip to primitive subregion, while CSS doesn't.
    if (m_clipsToBounds)
        requestedRect.intersect(maxEffectRect());

    // We may be called multiple times if result is used more than once. Return
    // quickly if if nothing new is required.
    if (absolutePaintRect().contains(enclosingIntRect(requestedRect)))
        return requestedRect;

    FloatRect inputRect = mapPaintRect(requestedRect, false);
    FloatRect inputUnion;
    unsigned size = m_inputEffects.size();

    for (unsigned i = 0; i < size; ++i)
        inputUnion.unite(m_inputEffects.at(i)->determineAbsolutePaintRect(inputRect));
    inputUnion = mapPaintRect(inputUnion, true);

    if (affectsTransparentPixels() || !size) {
        inputUnion = requestedRect;
    } else {
        // Rect may have inflated. Re-intersect with request.
        inputUnion.intersect(requestedRect);
    }

    addAbsolutePaintRect(inputUnion);
    return inputUnion;
}
Пример #9
0
void FEGaussianBlur::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    Uint8ClampedArray* srcPixelArray = createPremultipliedImageResult();
    if (!srcPixelArray)
        return;

    setIsAlphaImage(in->isAlphaImage());

    IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
    in->copyPremultipliedImage(srcPixelArray, effectDrawingRect);

    if (!m_stdX && !m_stdY)
        return;

    IntSize kernelSize = calculateKernelSize(filter(), FloatPoint(m_stdX, m_stdY));
    kernelSize.scale(filter().filterScale());

    IntSize paintSize = absolutePaintRect().size();
    paintSize.scale(filter().filterScale());
    RefPtr<Uint8ClampedArray> tmpImageData = Uint8ClampedArray::createUninitialized((paintSize.area() * 4).unsafeGet());
    if (!tmpImageData) {
        WTFLogAlways("FEGaussianBlur::platformApplySoftware Unable to create buffer. Requested size was %d x %d\n", paintSize.width(), paintSize.height());
        return;
    }

    platformApply(srcPixelArray, tmpImageData.get(), kernelSize.width(), kernelSize.height(), paintSize);
}
Пример #10
0
void FEGaussianBlur::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    Uint8ClampedArray* srcPixelArray = createPremultipliedImageResult();
    if (!srcPixelArray)
        return;

    setIsAlphaImage(in->isAlphaImage());

    IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
    in->copyPremultipliedImage(srcPixelArray, effectDrawingRect);

    if (!m_stdX && !m_stdY)
        return;

    unsigned kernelSizeX = 0;
    unsigned kernelSizeY = 0;
    calculateKernelSize(filter(), kernelSizeX, kernelSizeY, m_stdX, m_stdY);

    IntSize paintSize = absolutePaintRect().size();
    RefPtr<Uint8ClampedArray> tmpImageData = Uint8ClampedArray::createUninitialized(paintSize.width() * paintSize.height() * 4);
    Uint8ClampedArray* tmpPixelArray = tmpImageData.get();

    platformApply(srcPixelArray, tmpPixelArray, kernelSizeX, kernelSizeY, paintSize);
}
Пример #11
0
void FEFlood::platformApplySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Color color = colorWithOverrideAlpha(floodColor().rgb(), floodOpacity());
    resultImage->context()->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), color, ColorSpaceDeviceRGB);
}
Пример #12
0
void FEFlood::apply(Filter* filter)
{
    GraphicsContext* filterContext = effectContext(filter);
    if (!filterContext)
        return;

    Color color = colorWithOverrideAlpha(floodColor().rgb(), floodOpacity());
    filterContext->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), color, DeviceColorSpace);
}
Пример #13
0
FloatRect FEComposite::determineAbsolutePaintRect(const FloatRect& originalRequestedRect)
{
    FloatRect requestedRect = originalRequestedRect;
    if (clipsToBounds())
        requestedRect.intersect(maxEffectRect());

    // We may be called multiple times if result is used more than once. Return
    // quickly if nothing new is required.
    if (absolutePaintRect().contains(enclosingIntRect(requestedRect)))
        return requestedRect;

    // No mapPaintRect required for FEComposite.
    FloatRect input1Rect = inputEffect(1)->determineAbsolutePaintRect(requestedRect);
    FloatRect affectedRect;
    switch (m_type) {
    case FECOMPOSITE_OPERATOR_IN:
        // 'in' has output only in the intersection of both inputs.
        affectedRect = intersection(input1Rect, inputEffect(0)->determineAbsolutePaintRect(input1Rect));
        break;
    case FECOMPOSITE_OPERATOR_ATOP:
        // 'atop' has output only in the extents of the second input.
        // Make sure first input knows where it needs to produce output.
        inputEffect(0)->determineAbsolutePaintRect(input1Rect);
        affectedRect = input1Rect;
        break;
    case FECOMPOSITE_OPERATOR_ARITHMETIC:
        if (k4() > 0) {
            // Make sure first input knows where it needs to produce output.
            inputEffect(0)->determineAbsolutePaintRect(requestedRect);
            // Arithmetic with non-zero k4 may influnce the complete filter primitive
            // region. So we can't optimize the paint region here.
            affectedRect = requestedRect;
            break;
        }
        if (k2() <= 0) {
            // Input 0 does not appear where input 1 is not present.
            FloatRect input0Rect = inputEffect(0)->determineAbsolutePaintRect(input1Rect);
            if (k3() > 0) {
                affectedRect = input1Rect;
            } else {
                // Just k1 is positive. Use intersection.
                affectedRect = intersection(input1Rect, input0Rect);
            }
            break;
        }
        // else fall through to use union
    default:
        // Take the union of both input effects.
        affectedRect = unionRect(input1Rect, inputEffect(0)->determineAbsolutePaintRect(requestedRect));
        break;
    }

    affectedRect.intersect(requestedRect);
    addAbsolutePaintRect(affectedRect);
    return affectedRect;
}
Пример #14
0
void FEFlood::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Color color = floodColor().combineWithAlpha(floodOpacity());
    resultImage->context()->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), color);
    FilterEffect::setResultColorSpace(ColorSpaceDeviceRGB);
}
Пример #15
0
void SourceAlpha::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    Filter* filter = this->filter();
    if (!resultImage || !filter->sourceImage())
        return;

    setIsAlphaImage(true);

    FloatRect imageRect(FloatPoint(), absolutePaintRect().size());
    GraphicsContext* filterContext = resultImage->context();
    filterContext->fillRect(imageRect, Color::black);

    IntRect srcRect = filter->sourceImageRect();
    if (ImageBuffer* sourceImageBuffer = filter->sourceImage()) {
        filterContext->drawImageBuffer(sourceImageBuffer,
            FloatRect(IntPoint(srcRect.location() - absolutePaintRect().location()), sourceImageBuffer->size()),
            0, CompositeDestinationIn);
    }
}
Пример #16
0
void FELighting::getTransform(FloatPoint3D* scale, FloatSize* offset) const
{
    FloatRect initialEffectRect = effectBoundaries();
    FloatRect absoluteEffectRect = filter()->mapLocalRectToAbsoluteRect(initialEffectRect);
    FloatPoint absoluteLocation(absolutePaintRect().location());
    FloatSize positionOffset(absoluteLocation - absoluteEffectRect.location());
    offset->setWidth(positionOffset.width());
    offset->setHeight(positionOffset.height());
    scale->setX(initialEffectRect.width() > 0.0f && initialEffectRect.width() > 0.0f ? absoluteEffectRect.width() / initialEffectRect.width() : 1.0f);
    scale->setY(initialEffectRect.height() > 0.0f && initialEffectRect.height() > 0.0f ? absoluteEffectRect.height() / initialEffectRect.height() : 1.0f);
    // X and Y scale should be the same, but, if not, do a best effort by averaging the 2 for Z scale
    scale->setZ(0.5f * (scale->x() + scale->y()));
}
Пример #17
0
void SourceAlpha::platformApplySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    Filter* filter = this->filter();
    if (!resultImage || !filter->sourceImage())
        return;

    setIsAlphaImage(true);

    FloatRect imageRect(FloatPoint(), absolutePaintRect().size());
    GraphicsContext* filterContext = resultImage->context();
    filterContext->fillRect(imageRect, Color::black, ColorSpaceDeviceRGB);
    filterContext->drawImageBuffer(filter->sourceImage(), ColorSpaceDeviceRGB, IntPoint(), CompositeDestinationIn);
}
Пример #18
0
void SourceAlpha::apply(Filter* filter)
{
    GraphicsContext* filterContext = effectContext(filter);
    if (!filterContext || !filter->sourceImage())
        return;

    setIsAlphaImage(true);

    FloatRect imageRect(FloatPoint(), absolutePaintRect().size());
    filterContext->save();
    filterContext->clipToImageBuffer(filter->sourceImage(), imageRect);
    filterContext->fillRect(imageRect, Color::black, DeviceColorSpace);
    filterContext->restore();
}
Пример #19
0
void FEDisplacementMap::apply()
{
    if (hasResult())
        return;
    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);
    in->apply();
    in2->apply();
    if (!in->hasResult() || !in2->hasResult())
        return;

    if (m_xChannelSelector == CHANNEL_UNKNOWN || m_yChannelSelector == CHANNEL_UNKNOWN)
        return;

    ByteArray* dstPixelArray = createPremultipliedImageResult();
    if (!dstPixelArray)
        return;

    IntRect effectADrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
    RefPtr<ByteArray> srcPixelArrayA = in->asPremultipliedImage(effectADrawingRect);

    IntRect effectBDrawingRect = requestedRegionOfInputImageData(in2->absolutePaintRect());
    RefPtr<ByteArray> srcPixelArrayB = in2->asUnmultipliedImage(effectBDrawingRect);

    ASSERT(srcPixelArrayA->length() == srcPixelArrayB->length());

    Filter* filter = this->filter();
    IntSize paintSize = absolutePaintRect().size();
    float scaleX = filter->applyHorizontalScale(m_scale / 255);
    float scaleY = filter->applyVerticalScale(m_scale / 255);
    float scaleAdjustmentX = filter->applyHorizontalScale(0.5f - 0.5f * m_scale);
    float scaleAdjustmentY = filter->applyVerticalScale(0.5f - 0.5f * m_scale);
    int stride = paintSize.width() * 4;
    for (int y = 0; y < paintSize.height(); ++y) {
        int line = y * stride;
        for (int x = 0; x < paintSize.width(); ++x) {
            int dstIndex = line + x * 4;
            int srcX = x + static_cast<int>(scaleX * srcPixelArrayB->get(dstIndex + m_xChannelSelector - 1) + scaleAdjustmentX);
            int srcY = y + static_cast<int>(scaleY * srcPixelArrayB->get(dstIndex + m_yChannelSelector - 1) + scaleAdjustmentY);
            for (unsigned channel = 0; channel < 4; ++channel) {
                if (srcX < 0 || srcX >= paintSize.width() || srcY < 0 || srcY >= paintSize.height())
                    dstPixelArray->set(dstIndex + channel, static_cast<unsigned char>(0));
                else {
                    unsigned char pixelValue = srcPixelArrayA->get(srcY * stride + srcX * 4 + channel);
                    dstPixelArray->set(dstIndex + channel, pixelValue);
                }
            }
        }
    }
}
Пример #20
0
void FEImage::platformApplySoftware()
{
    RenderObject* renderer = referencedRenderer();
    if (!m_image && !renderer)
        return;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    SVGFilter* svgFilter = static_cast<SVGFilter*>(filter());
    FloatRect destRect = svgFilter->absoluteTransform().mapRect(filterPrimitiveSubregion());

    FloatRect srcRect;
    if (renderer)
        srcRect = svgFilter->absoluteTransform().mapRect(renderer->repaintRectInLocalCoordinates());
    else {
        srcRect = FloatRect(FloatPoint(), m_image->size());
        m_preserveAspectRatio.transformRect(destRect, srcRect);
    }

    IntPoint paintLocation = absolutePaintRect().location();
    destRect.move(-paintLocation.x(), -paintLocation.y());

    // FEImage results are always in ColorSpaceDeviceRGB
    setResultColorSpace(ColorSpaceDeviceRGB);

    if (renderer) {
        const AffineTransform& absoluteTransform = svgFilter->absoluteTransform();
        resultImage->context()->concatCTM(absoluteTransform);

        SVGElement* contextNode = static_cast<SVGElement*>(renderer->node());
        if (contextNode->isStyled() && static_cast<SVGStyledElement*>(contextNode)->hasRelativeLengths()) {
            SVGLengthContext lengthContext(contextNode);
            float width = 0;
            float height = 0;

            // If we're referencing an element with percentage units, eg. <rect with="30%"> those values were resolved against the viewport.
            // Build up a transformation that maps from the viewport space to the filter primitive subregion.
            if (lengthContext.determineViewport(width, height))
                resultImage->context()->concatCTM(makeMapBetweenRects(FloatRect(0, 0, width, height), destRect));
        }

        AffineTransform contentTransformation;
        SVGRenderingContext::renderSubtreeToImageBuffer(resultImage, renderer, contentTransformation);
        return;
    }

    resultImage->context()->drawImage(m_image.get(), ColorSpaceDeviceRGB, destRect, srcRect);
}
Пример #21
0
inline void FETurbulence::fillRegion(ByteArray* pixelArray, PaintingData& paintingData, int startY, int endY)
{
    IntRect filterRegion = absolutePaintRect();
    IntPoint point(0, filterRegion.y() + startY);
    int indexOfPixelChannel = startY * (filterRegion.width() << 2);
    int channel;

    for (int y = startY; y < endY; ++y) {
        point.setY(point.y() + 1);
        point.setX(filterRegion.x());
        for (int x = 0; x < filterRegion.width(); ++x) {
            point.setX(point.x() + 1);
            for (channel = 0; channel < 4; ++channel, ++indexOfPixelChannel)
                pixelArray->set(indexOfPixelChannel, calculateTurbulenceValueForPoint(channel, paintingData, filter()->mapAbsolutePointToLocalPoint(point)));
        }
    }
}
Пример #22
0
FloatRect FEDisplacementMap::determineAbsolutePaintRect(const FloatRect& requestedRect)
{
    FloatRect rect = requestedRect;
    if (clipsToBounds())
        rect.intersect(maxEffectRect());

    if (absolutePaintRect().contains(enclosingIntRect(rect)))
        return rect;

    rect = mapPaintRect(rect, false);
    rect = inputEffect(0)->determineAbsolutePaintRect(rect);
    rect = mapPaintRect(rect, true);
    rect.intersect(requestedRect);

    addAbsolutePaintRect(rect);
    return rect;
}
Пример #23
0
void FEDisplacementMap::applySoftware()
{
    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);

    ASSERT(m_xChannelSelector != CHANNEL_UNKNOWN);
    ASSERT(m_yChannelSelector != CHANNEL_UNKNOWN);

    Uint8ClampedArray* dstPixelArray = createPremultipliedImageResult();
    if (!dstPixelArray)
        return;

    IntRect effectADrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
    RefPtr<Uint8ClampedArray> srcPixelArrayA = in->asPremultipliedImage(effectADrawingRect);

    IntRect effectBDrawingRect = requestedRegionOfInputImageData(in2->absolutePaintRect());
    RefPtr<Uint8ClampedArray> srcPixelArrayB = in2->asUnmultipliedImage(effectBDrawingRect);

    ASSERT(srcPixelArrayA->length() == srcPixelArrayB->length());

    Filter* filter = this->filter();
    IntSize paintSize = absolutePaintRect().size();
    float scaleX = filter->applyHorizontalScale(m_scale);
    float scaleY = filter->applyVerticalScale(m_scale);
    float scaleForColorX = scaleX / 255.0;
    float scaleForColorY = scaleY / 255.0;
    float scaledOffsetX = 0.5 - scaleX * 0.5;
    float scaledOffsetY = 0.5 - scaleY * 0.5;
    int stride = paintSize.width() * 4;
    for (int y = 0; y < paintSize.height(); ++y) {
        int line = y * stride;
        for (int x = 0; x < paintSize.width(); ++x) {
            int dstIndex = line + x * 4;
            int srcX = x + static_cast<int>(scaleForColorX * srcPixelArrayB->item(dstIndex + m_xChannelSelector - 1) + scaledOffsetX);
            int srcY = y + static_cast<int>(scaleForColorY * srcPixelArrayB->item(dstIndex + m_yChannelSelector - 1) + scaledOffsetY);
            for (unsigned channel = 0; channel < 4; ++channel) {
                if (srcX < 0 || srcX >= paintSize.width() || srcY < 0 || srcY >= paintSize.height()) {
                    dstPixelArray->set(dstIndex + channel, static_cast<unsigned char>(0));
                } else {
                    unsigned char pixelValue = srcPixelArrayA->item(srcY * stride + srcX * 4 + channel);
                    dstPixelArray->set(dstIndex + channel, pixelValue);
                }
            }
        }
    }
}
Пример #24
0
void FEImage::apply(Filter* filter)
{
    if (!m_image.get())
        return;

    GraphicsContext* filterContext = effectContext(filter);
    if (!filterContext)
        return;

    FloatRect srcRect(FloatPoint(), m_image->size());
    FloatRect destRect(m_absoluteSubregion);
    m_preserveAspectRatio.transformRect(destRect, srcRect);

    IntPoint paintLocation = absolutePaintRect().location();
    destRect.move(-paintLocation.x(), -paintLocation.y());

    filterContext->drawImage(m_image.get(), DeviceColorSpace, destRect, srcRect);
}
Пример #25
0
void FEImage::platformApplySoftware()
{
    if (!m_image.get())
        return;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FloatRect srcRect(FloatPoint(), m_image->size());
    FloatRect destRect(m_absoluteSubregion);
    m_preserveAspectRatio.transformRect(destRect, srcRect);

    IntPoint paintLocation = absolutePaintRect().location();
    destRect.move(-paintLocation.x(), -paintLocation.y());

    resultImage->context()->drawImage(m_image.get(), ColorSpaceDeviceRGB, destRect, srcRect);
}
Пример #26
0
void FETile::platformApplySoftware()
{
// FIXME: See bug 47315. This is a hack to work around a compile failure, but is incorrect behavior otherwise.
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    ImageBuffer* inBuffer = in->asImageBuffer();
    if (!resultImage || !inBuffer)
        return;

    setIsAlphaImage(in->isAlphaImage());

    // Source input needs more attention. It has the size of the filterRegion but gives the
    // size of the cutted sourceImage back. This is part of the specification and optimization.
    FloatRect tileRect = in->maxEffectRect();
    FloatPoint inMaxEffectLocation = tileRect.location();
    FloatPoint maxEffectLocation = maxEffectRect().location();
    if (in->filterEffectType() == FilterEffectTypeSourceInput) {
        Filter& filter = this->filter();
        tileRect = filter.filterRegion();
        tileRect.scale(filter.filterResolution().width(), filter.filterResolution().height());
    }

    auto tileImage = SVGRenderingContext::createImageBuffer(tileRect, tileRect, ColorSpaceSRGB, filter().renderingMode());
    if (!tileImage)
        return;

    GraphicsContext& tileImageContext = tileImage->context();
    tileImageContext.translate(-inMaxEffectLocation.x(), -inMaxEffectLocation.y());
    tileImageContext.drawImageBuffer(*inBuffer, in->absolutePaintRect().location());

    auto tileImageCopy = ImageBuffer::sinkIntoImage(WTFMove(tileImage));
    if (!tileImageCopy)
        return;

    auto pattern = Pattern::create(WTFMove(tileImageCopy), true, true);

    AffineTransform patternTransform;
    patternTransform.translate(inMaxEffectLocation.x() - maxEffectLocation.x(), inMaxEffectLocation.y() - maxEffectLocation.y());
    pattern.get().setPatternSpaceTransform(patternTransform);
    GraphicsContext& filterContext = resultImage->context();
    filterContext.setFillPattern(WTFMove(pattern));
    filterContext.fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()));
}
Пример #27
0
void FEImage::applySoftware()
{
    RenderObject* renderer = referencedRenderer();
    if (!m_image && !renderer)
        return;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;
    IntPoint paintLocation = absolutePaintRect().location();
    resultImage->context()->translate(-paintLocation.x(), -paintLocation.y());

    // FEImage results are always in ColorSpaceDeviceRGB
    setResultColorSpace(ColorSpaceDeviceRGB);

    FloatRect destRect = filter()->mapLocalRectToAbsoluteRect(filterPrimitiveSubregion());
    FloatRect srcRect;

    if (!renderer) {
        srcRect = FloatRect(FloatPoint(), m_image->size());
        m_preserveAspectRatio->transformRect(destRect, srcRect);

        resultImage->context()->drawImage(m_image.get(), destRect, srcRect);
        return;
    }

    SVGElement* contextNode = toSVGElement(renderer->node());
    if (contextNode->hasRelativeLengths()) {
        // FIXME: This fixes relative lengths but breaks non-relative ones (see crbug/260709).
        SVGLengthContext lengthContext(contextNode);
        FloatSize viewportSize;

        // If we're referencing an element with percentage units, eg. <rect with="30%"> those values were resolved against the viewport.
        // Build up a transformation that maps from the viewport space to the filter primitive subregion.
        if (lengthContext.determineViewport(viewportSize))
            resultImage->context()->concatCTM(makeMapBetweenRects(FloatRect(FloatPoint(), viewportSize), destRect));
    } else {
        resultImage->context()->translate(destRect.x(), destRect.y());
        resultImage->context()->concatCTM(filter()->absoluteTransform());
    }

    AffineTransform contentTransformation;
    SVGRenderingContext::renderSubtree(resultImage->context(), renderer, contentTransformation);
}
Пример #28
0
void FETurbulence::apply()
{
    if (hasResult())
        return;
    ByteArray* pixelArray = createUnmultipliedImageResult();
    if (!pixelArray)
        return;

    if (absolutePaintRect().isEmpty())
        return;

    PaintingData paintingData(m_seed, roundedIntSize(filterPrimitiveSubregion().size()));
    initPaint(paintingData);

#if ENABLE(PARALLEL_JOBS)

    int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension;
    if (optimalThreadNumber > 1) {
        // Initialize parallel jobs
        ParallelJobs<FillRegionParameters> parallelJobs(&WebCore::FETurbulence::fillRegionWorker, optimalThreadNumber);

        // Fill the parameter array
        int i = parallelJobs.numberOfJobs();
        if (i > 1) {
            int startY = 0;
            int stepY = absolutePaintRect().height() / i;
            for (; i > 0; --i) {
                FillRegionParameters& params = parallelJobs.parameter(i-1);
                params.filter = this;
                params.pixelArray = pixelArray;
                params.paintingData = &paintingData;
                params.startY = startY;
                if (i != 1) {
                    params.endY = startY + stepY;
                    startY = startY + stepY;
                } else
                    params.endY = absolutePaintRect().height();
            }

            // Execute parallel jobs
            parallelJobs.execute();

            return;
        }
    }
    // Fallback to sequential mode if there is no room for a new thread or the paint area is too small

#endif // ENABLE(PARALLEL_JOBS)

    fillRegion(pixelArray, paintingData, 0, absolutePaintRect().height());
}
Пример #29
0
void FETile::apply()
{
// FIXME: See bug 47315. This is a hack to work around a compile failure, but is incorrect behavior otherwise.
#if ENABLE(SVG)
    FilterEffect* in = inputEffect(0);
    in->apply();
    if (!in->resultImage())
        return;

    GraphicsContext* filterContext = effectContext();
    if (!filterContext)
        return;

    setIsAlphaImage(in->isAlphaImage());

    // Source input needs more attention. It has the size of the filterRegion but gives the
    // size of the cutted sourceImage back. This is part of the specification and optimization.
    FloatRect tileRect = in->maxEffectRect();
    FloatPoint inMaxEffectLocation = tileRect.location();
    FloatPoint maxEffectLocation = maxEffectRect().location();
    if (in->filterEffectType() == FilterEffectTypeSourceInput) {
        Filter* filter = this->filter();
        tileRect = filter->filterRegion();
        tileRect.scale(filter->filterResolution().width(), filter->filterResolution().height());
    }

    OwnPtr<ImageBuffer> tileImage;
    if (!SVGImageBufferTools::createImageBuffer(tileRect, tileRect, tileImage, ColorSpaceDeviceRGB))
        return;

    GraphicsContext* tileImageContext = tileImage->context();
    tileImageContext->translate(-inMaxEffectLocation.x(), -inMaxEffectLocation.y());
    tileImageContext->drawImageBuffer(in->resultImage(), ColorSpaceDeviceRGB, in->absolutePaintRect().location());

    RefPtr<Pattern> pattern = Pattern::create(tileImage->copyImage(), true, true);

    AffineTransform patternTransform;
    patternTransform.translate(inMaxEffectLocation.x() - maxEffectLocation.x(), inMaxEffectLocation.y() - maxEffectLocation.y());
    pattern->setPatternSpaceTransform(patternTransform);
    filterContext->setFillPattern(pattern);
    filterContext->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()));
#endif
}
Пример #30
0
void FEDropShadow::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Filter& filter = this->filter();
    FloatSize blurRadius(2 * filter.applyHorizontalScale(m_stdX), 2 * filter.applyVerticalScale(m_stdY));
    blurRadius.scale(filter.filterScale());
    FloatSize offset(filter.applyHorizontalScale(m_dx), filter.applyVerticalScale(m_dy));

    FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
    FloatRect drawingRegionWithOffset(drawingRegion);
    drawingRegionWithOffset.move(offset);

    ImageBuffer* sourceImage = in->asImageBuffer();
    if (!sourceImage)
        return;

    GraphicsContext& resultContext = resultImage->context();
    resultContext.setAlpha(m_shadowOpacity);
    resultContext.drawImageBuffer(*sourceImage, drawingRegionWithOffset);
    resultContext.setAlpha(1);

    ShadowBlur contextShadow(blurRadius, offset, m_shadowColor);

    // TODO: Direct pixel access to ImageBuffer would avoid copying the ImageData.
    IntRect shadowArea(IntPoint(), resultImage->internalSize());
    RefPtr<Uint8ClampedArray> srcPixelArray = resultImage->getPremultipliedImageData(shadowArea, ImageBuffer::BackingStoreCoordinateSystem);

    contextShadow.blurLayerImage(srcPixelArray->data(), shadowArea.size(), 4 * shadowArea.size().width());

    resultImage->putByteArray(Premultiplied, srcPixelArray.get(), shadowArea.size(), shadowArea, IntPoint(), ImageBuffer::BackingStoreCoordinateSystem);

    resultContext.setCompositeOperation(CompositeSourceIn);
    resultContext.fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), m_shadowColor);
    resultContext.setCompositeOperation(CompositeDestinationOver);

    resultImage->context().drawImageBuffer(*sourceImage, drawingRegion);
}