static int accept_interrupt(struct uip_conn *listener, struct uip_conn *conn) { struct accept_s *pstate = (struct accept_s *)listener->accept_private; int ret = -EINVAL; if (pstate) { /* Get the connection address */ accept_tcpsender(conn, pstate->acpt_addr); /* Save the connection structure */ pstate->acpt_newconn = conn; pstate->acpt_result = OK; /* There should be a reference of one on the new connection */ DEBUGASSERT(conn->crefs == 1); /* Wake-up the waiting caller thread */ sem_post(&pstate->acpt_sem); /* Stop any further callbacks */ listener->accept_private = NULL; listener->accept = NULL; ret = OK; } return ret; }
int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen) { FAR struct socket *psock = sockfd_socket(sockfd); FAR struct socket *pnewsock; FAR struct uip_conn *conn; struct accept_s state; #ifdef CONFIG_NET_IPv6 FAR struct sockaddr_in6 *inaddr = (struct sockaddr_in6 *)addr; #else FAR struct sockaddr_in *inaddr = (struct sockaddr_in *)addr; #endif uip_lock_t save; int newfd; int err; int ret; /* Verify that the sockfd corresponds to valid, allocated socket */ if (!psock || psock->s_crefs <= 0) { /* It is not a valid socket description. Distinguish between the cases * where sockfd is a just valid and when it is a valid file descriptor used * in the wrong context. */ #if CONFIG_NFILE_DESCRIPTORS > 0 if ((unsigned int)sockfd < CONFIG_NFILE_DESCRIPTORS) { err = ENOTSOCK; } else #endif { err = EBADF; } goto errout; } /* We have a socket descriptor, but it is a stream? */ if (psock->s_type != SOCK_STREAM) { err = EOPNOTSUPP; goto errout; } /* Is the socket listening for a connection? */ if (!_SS_ISLISTENING(psock->s_flags)) { err = EINVAL; goto errout; } /* Verify that a valid memory block has been provided to receive the * address */ if (addr) { #ifdef CONFIG_NET_IPv6 if (*addrlen < sizeof(struct sockaddr_in6)) #else if (*addrlen < sizeof(struct sockaddr_in)) #endif { err = EBADF; goto errout; } } /* Allocate a socket descriptor for the new connection now (so that it * cannot fail later) */ newfd = sockfd_allocate(0); if (newfd < 0) { err = ENFILE; goto errout; } pnewsock = sockfd_socket(newfd); if (!pnewsock) { err = ENFILE; goto errout_with_socket; } /* Check the backlog to see if there is a connection already pending for * this listener. */ save = uip_lock(); conn = (struct uip_conn *)psock->s_conn; #ifdef CONFIG_NET_TCPBACKLOG state.acpt_newconn = uip_backlogremove(conn); if (state.acpt_newconn) { /* Yes... get the address of the connected client */ nvdbg("Pending conn=%p\n", state.acpt_newconn); accept_tcpsender(state.acpt_newconn, inaddr); } /* In general, this uIP-based implementation will not support non-blocking * socket operations... except in a few cases: Here for TCP accept with backlog * enabled. If this socket is configured as non-blocking then return EAGAIN * if there is no pending connection in the backlog. */ else if (_SS_ISNONBLOCK(psock->s_flags)) { err = EAGAIN; goto errout_with_lock; } else #endif { /* Set the socket state to accepting */ psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_ACCEPT); /* Perform the TCP accept operation */ /* Initialize the state structure. This is done with interrupts * disabled because we don't want anything to happen until we * are ready. */ state.acpt_addr = inaddr; state.acpt_newconn = NULL; state.acpt_result = OK; sem_init(&state.acpt_sem, 0, 0); /* Set up the callback in the connection */ conn->accept_private = (void*)&state; conn->accept = accept_interrupt; /* Wait for the send to complete or an error to occur: NOTES: (1) * uip_lockedwait will also terminate if a signal is received, (2) interrupts * may be disabled! They will be re-enabled while the task sleeps and * automatically re-enabled when the task restarts. */ ret = uip_lockedwait(&state.acpt_sem); /* Make sure that no further interrupts are processed */ conn->accept_private = NULL; conn->accept = NULL; sem_destroy(&state. acpt_sem); /* Set the socket state to idle */ psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE); /* Check for a errors. Errors are signaled by negative errno values * for the send length. */ if (state.acpt_result != 0) { err = state.acpt_result; goto errout_with_lock; } /* If uip_lockedwait failed, then we were probably reawakened by a signal. In * this case, uip_lockedwait will have set errno appropriately. */ if (ret < 0) { err = -ret; goto errout_with_lock; } } /* Initialize the socket structure and mark the socket as connected. * (The reference count on the new connection structure was set in the * interrupt handler). */ pnewsock->s_type = SOCK_STREAM; pnewsock->s_conn = state.acpt_newconn; pnewsock->s_flags |= _SF_CONNECTED; pnewsock->s_flags &= ~_SF_CLOSED; /* Begin monitoring for TCP connection events on the newly connected socket */ net_startmonitor(pnewsock); uip_unlock(save); return newfd; errout_with_lock: uip_unlock(save); errout_with_socket: sockfd_release(newfd); errout: errno = err; return ERROR; }
int psock_tcp_accept(FAR struct socket *psock, FAR struct sockaddr *addr, FAR socklen_t *addrlen, FAR void **newconn) { FAR struct tcp_conn_s *conn; struct accept_s state; int ret; DEBUGASSERT(psock && newconn); /* Check the backlog to see if there is a connection already pending for * this listener. */ conn = (FAR struct tcp_conn_s *)psock->s_conn; #ifdef CONFIG_NET_TCPBACKLOG state.acpt_newconn = tcp_backlogremove(conn); if (state.acpt_newconn) { /* Yes... get the address of the connected client */ ninfo("Pending conn=%p\n", state.acpt_newconn); accept_tcpsender(psock, state.acpt_newconn, addr, addrlen); } /* In general, this implementation will not support non-blocking socket * operations... except in a few cases: Here for TCP accept with * backlog enabled. If this socket is configured as non-blocking then * return EAGAIN if there is no pending connection in the backlog. */ else if (_SS_ISNONBLOCK(psock->s_flags)) { return -EAGAIN; } else #endif { /* Set the socket state to accepting */ psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_ACCEPT); /* Perform the TCP accept operation */ /* Initialize the state structure. This is done with the network * locked because we don't want anything to happen until we are * ready. */ state.acpt_sock = psock; state.acpt_addr = addr; state.acpt_addrlen = addrlen; state.acpt_newconn = NULL; state.acpt_result = OK; /* This semaphore is used for signaling and, hence, should not have * priority inheritance enabled. */ nxsem_init(&state.acpt_sem, 0, 0); nxsem_setprotocol(&state.acpt_sem, SEM_PRIO_NONE); /* Set up the callback in the connection */ conn->accept_private = (FAR void *)&state; conn->accept = accept_eventhandler; /* Wait for the send to complete or an error to occur: NOTES: * net_lockedwait will also terminate if a signal is received. */ ret = net_lockedwait(&state.acpt_sem); /* Make sure that no further events are processed */ conn->accept_private = NULL; conn->accept = NULL; nxsem_destroy(&state. acpt_sem); /* Set the socket state to idle */ psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE); /* Check for a errors. Errors are signalled by negative errno values * for the send length. */ if (state.acpt_result != 0) { DEBUGASSERT(state.acpt_result > 0); return -state.acpt_result; } /* If net_lockedwait failed, then we were probably reawakened by a * signal. In this case, net_lockedwait will have returned negated * errno appropriately. */ if (ret < 0) { return ret; } } *newconn = (FAR void *)state.acpt_newconn; return OK; }
int psock_tcp_accept(FAR struct socket *psock, FAR struct sockaddr *addr, FAR socklen_t *addrlen, FAR void **newconn) { FAR struct tcp_conn_s *conn; struct accept_s state; int ret; DEBUGASSERT(psock && newconn); /* Check the backlog to see if there is a connection already pending for * this listener. */ conn = (FAR struct tcp_conn_s *)psock->s_conn; #ifdef CONFIG_NET_TCPBACKLOG state.acpt_newconn = tcp_backlogremove(conn); if (state.acpt_newconn) { /* Yes... get the address of the connected client */ nvdbg("Pending conn=%p\n", state.acpt_newconn); accept_tcpsender(psock, state.acpt_newconn, addr, addrlen); } /* In general, this uIP-based implementation will not support non-blocking * socket operations... except in a few cases: Here for TCP accept with * backlog enabled. If this socket is configured as non-blocking then * return EAGAIN if there is no pending connection in the backlog. */ else if (_SS_ISNONBLOCK(psock->s_flags)) { return -EAGAIN; } else #endif { /* Set the socket state to accepting */ psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_ACCEPT); /* Perform the TCP accept operation */ /* Initialize the state structure. This is done with interrupts * disabled because we don't want anything to happen until we * are ready. */ state.acpt_sock = psock; state.acpt_addr = addr; state.acpt_addrlen = addrlen; state.acpt_newconn = NULL; state.acpt_result = OK; sem_init(&state.acpt_sem, 0, 0); /* Set up the callback in the connection */ conn->accept_private = (FAR void *)&state; conn->accept = accept_interrupt; /* Wait for the send to complete or an error to occur: NOTES: (1) * net_lockedwait will also terminate if a signal is received, (2) * interrupts may be disabled! They will be re-enabled while the * task sleeps and automatically re-enabled when the task restarts. */ ret = net_lockedwait(&state.acpt_sem); if (ret < 0) { /* The value returned by net_lockedwait() the same as the value * returned by sem_wait(): Zero (OK) is returned on success; -1 * (ERROR) is returned on a failure with the errno value set * appropriately. * * We have to preserve the errno value here because it may be * altered by intervening operations. */ ret = -get_errno(); DEBUGASSERT(ret < 0); } /* Make sure that no further interrupts are processed */ conn->accept_private = NULL; conn->accept = NULL; sem_destroy(&state. acpt_sem); /* Set the socket state to idle */ psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE); /* Check for a errors. Errors are signalled by negative errno values * for the send length. */ if (state.acpt_result != 0) { DEBUGASSERT(state.acpt_result > 0); return -state.acpt_result; } /* If net_lockedwait failed, then we were probably reawakened by a * signal. In this case, logic above will have set 'ret' to the * errno value returned by net_lockedwait(). */ if (ret < 0) { return ret; } } *newconn = (FAR void *)state.acpt_newconn; return OK; }