Пример #1
0
// update offset variables by dragging
static void pan_motion_handler(struct FTR *f, int b, int m, int x, int y)
{
	static double ox = 0, oy = 0;

	if (m & FTR_BUTTON_LEFT)   action_offset_viewport(f, x - ox, y - oy);
	if (m & FTR_BUTTON_MIDDLE) action_print_value_under_cursor(f, x, y);
	if (m & FTR_MASK_SHIFT)    action_center_contrast_at_point(f, x, y);

	ox = x;
	oy = y;
}
Пример #2
0
// update offset variables by dragging
static void pan_motion_handler(struct FTR *f, int b, int m, int x, int y)
{
	//fprintf(stderr, "motion b=%d m=%d (%d %d)\n", b, m, x, y);

	static double ox = 0, oy = 0;

	if (m & FTR_BUTTON_LEFT)   action_offset_viewport(f, x - ox, y - oy);
	if (m & FTR_BUTTON_MIDDLE) action_print_value_under_cursor(f, x, y);
	if (m & FTR_MASK_SHIFT)    action_center_contrast_at_point(f, x, y);

	action_move_roi(f, x, y);

	ox = x;
	oy = y;
}
Пример #3
0
// update offset variables by dragging
static void pan_motion_handler(struct FTR *f, int b, int m, int x, int y)
{
	static double ox = 0, oy = 0;

	if (m == FTR_BUTTON_LEFT)   action_offset_viewport(f, x - ox, y - oy);
	//if (m == FTR_BUTTON_MIDDLE) action_print_value_under_cursor(f, x, y);
	if (m == FTR_MASK_SHIFT)    action_center_contrast_at_point(f, x, y);
	//
	struct pan_state *e = f->userdata;
	if (e->painting) {
		e->paint_handle[2] = x;
		e->paint_handle[3] = y;
		f->changed = 1;
	}

	ox = x;
	oy = y;
}
Пример #4
0
// update offset variables by dragging
static void pan_motion_handler(struct FTR *f, int b, int m, int x, int y)
{
	struct pan_state *e = f->userdata;
	if (e->do_preview)
	{
		e->preview_position_x = x;
		e->preview_position_y = y;
		return;
	}

	static double ox = 0, oy = 0;

	if (m & FTR_BUTTON_LEFT)   action_offset_viewport(f, x - ox, y - oy);
	if (m & FTR_BUTTON_MIDDLE) action_print_value_under_cursor(f, x, y);
	if (m & FTR_MASK_SHIFT)    action_center_contrast_at_point(f, x, y);
	if (m & FTR_MASK_CONTROL)  action_base_contrast_at_point(f, x, y);

	ox = x;
	oy = y;
}