ResearchView::ResearchView(ViewManager* gvm) : View(gvm), book(new BookView(4)) { buttons.resize(BUTTON_COUNT); buttons[PREV_PAGE] = Button::buildSimple("Prev page", 15, 9, LSI(SCROLL, 7)); buttons[NEXT_PAGE] = Button::buildSimple("Next page", 289, 9, LSI(SCROLL, 8)); buttons[PREV_PAGE]->setAction([this]() { book->prevPage(); buttons[NEXT_PAGE]->show(); buttons[PREV_PAGE]->showIf(book->hasPrevPage()); }); buttons[NEXT_PAGE]->setAction([this]() { book->nextPage(); buttons[PREV_PAGE]->show(); buttons[NEXT_PAGE]->showIf(book->hasNextPage()); }); u16 sx = 22, sy = 24; u16 dy = 37, dx = 148; u16 ww = 123, hh = 36; for (u16 i = 0; i < 8; ++i) addArea((new Clickable(sx + (i/4)*dx, sy + (i%4)*dy, ww, hh))->setAction([this,i](){ indexClicked(i); })); auto backToMap = [gvm](){ gvm->switchView(VIEW_MAIN); }; addArea((new Clickable(0,10, 5, 189))->setAction(backToMap)); addArea((new Clickable(315,10, 5, 189))->setAction(backToMap)); addArea((new Clickable(6,180, 308, 19))->setAction(backToMap)); }
void CvMap::calculateAreas() { PROFILE_FUNC(); CvPlot* pLoopPlot; CvArea* pArea; int iArea; int iI; for (iI = 0; iI < numPlotsINLINE(); iI++) { pLoopPlot = plotByIndexINLINE(iI); gDLL->callUpdater(); FAssertMsg(pLoopPlot != NULL, "LoopPlot is not assigned a valid value"); if (pLoopPlot->getArea() == FFreeList::INVALID_INDEX) { pArea = addArea(); pArea->init(pArea->getID(), pLoopPlot->isWater()); iArea = pArea->getID(); pLoopPlot->setArea(iArea); gDLL->getFAStarIFace()->GeneratePath(&GC.getAreaFinder(), pLoopPlot->getX_INLINE(), pLoopPlot->getY_INLINE(), -1, -1, pLoopPlot->isWater(), iArea); } } }
void Grid::rebuildGrid() { cells.clear(); globalCell = SharedCell(new Cell()); calculateTranslationMatrix(); for (boost::unordered_map<int, Item::SharedArea>::iterator a = core->getData()->areas.begin(); a != core->getData()->areas.end(); ++a) { addArea(a->second); } for (boost::unordered_map<int, Item::SharedCheckpoint>::iterator c = core->getData()->checkpoints.begin(); c != core->getData()->checkpoints.end(); ++c) { addCheckpoint(c->second); } for (boost::unordered_map<int, Item::SharedMapIcon>::iterator m = core->getData()->mapIcons.begin(); m != core->getData()->mapIcons.end(); ++m) { addMapIcon(m->second); } for (boost::unordered_map<int, Item::SharedObject>::iterator o = core->getData()->objects.begin(); o != core->getData()->objects.end(); ++o) { addObject(o->second); } for (boost::unordered_map<int, Item::SharedPickup>::iterator p = core->getData()->pickups.begin(); p != core->getData()->pickups.end(); ++p) { addPickup(p->second); } for (boost::unordered_map<int, Item::SharedRaceCheckpoint>::iterator r = core->getData()->raceCheckpoints.begin(); r != core->getData()->raceCheckpoints.end(); ++r) { addRaceCheckpoint(r->second); } for (boost::unordered_map<int, Item::SharedTextLabel>::iterator t = core->getData()->textLabels.begin(); t != core->getData()->textLabels.end(); ++t) { addTextLabel(t->second); } }
void World::parseArea(YAML::Node fileNode, std::ostream& lerr) { String name = readYAMLStr(fileNode, "Name", "nil", "Name expected.", lerr); int width = fileNode["Dim"][0].as<int>(); Area* newArea = new Area(width, name); addArea(newArea); areaNameMap[name] = newArea; }
void GUI::insertComponent (Component *component) { Component *destination; destination = contains (component->getPosition()); destination->addChild (component); component->setParent (destination); addArea (destination, component->getAreaUsage()); }
void subtractArea (Component *node, int toSubtr) { if (node) { node->setAreaUsage (node->getAreaUsage() - toSubtr); addArea (node->getParent(), toSubtr); } }
void addArea (Component *node, int toAdd) { if (node) { node->setAreaUsage (node->getAreaUsage() + toAdd); addArea (node->getParent(), toAdd); } }
void CritterDialogReview::addAnswer(const std::string &value) { auto dudeName = new UI::TextArea(0, 0); dudeName->setWidth(340); dudeName->setWordWrap(true); dudeName->setFont("font1.aaf", {0xa0,0xa0, 0xa0, 0xff}); dudeName->setText(Game::getInstance()->player()->name()+":"); auto answer = new UI::TextArea(0, 0); answer->setWidth(316); answer->setOffset(26,0); answer->setWordWrap(true); answer->setFont("font1.aaf", {0x74,0x74, 0x74, 0xff}); answer->setText(value); auto list = dynamic_cast<UI::TextAreaList*>(getUI("list")); list->addArea(std::unique_ptr<UI::TextArea>(dudeName)); list->addArea(std::unique_ptr<UI::TextArea>(answer)); }
void CritterDialogReview::addQuestion(const std::string &value) { auto crName = new UI::TextArea(0, 0); crName->setWidth(340); crName->setWordWrap(true); crName->setFont("font1.aaf", {0x3f,0xf8, 0x00, 0xff}); crName->setText(_critterName+":"); auto question = new UI::TextArea(0, 0); question->setWidth(316); question->setOffset(26,0); question->setWordWrap(true); question->setFont("font1.aaf", {0x00,0xa4, 0x00, 0xff}); question->setText(value); auto list = dynamic_cast<UI::TextAreaList*>(getUI("list")); list->addArea(std::unique_ptr<UI::TextArea>(crName)); list->addArea(std::unique_ptr<UI::TextArea>(question)); }
// this func is called by the xml map importer // NOTE: we no longer accept duplicate IDs or duplicate area names // duplicate definitions are ignored bool TRoomDB::addArea( int id, QString name ) { if( areaNamesMap.values().contains(name) ) return false; if( areaNamesMap.keys().contains(id) ) return false; if( addArea( id ) ) { areaNamesMap[id] = name; return true; } return false; }
SpellBookView::SpellBookView(ViewManager* gvm) : View(gvm), book(new BookView(6)), combatMode(false) { buttons.resize(BUTTON_COUNT); buttons[PREV_PAGE] = Button::buildSimple("Prev page", 29, 15, LSI(SPELLS, 1)); buttons[NEXT_PAGE] = Button::buildSimple("Next page", 274, 15, LSI(SPELLS, 2)); buttons[PREV_PAGE]->setAction([this]() { book->prevPage(); buttons[NEXT_PAGE]->show(); buttons[PREV_PAGE]->showIf(book->hasPrevPage()); }); buttons[NEXT_PAGE]->setAction([this]() { book->nextPage(); buttons[PREV_PAGE]->show(); buttons[NEXT_PAGE]->showIf(book->hasNextPage()); }); addArea((new Clickable(175,165,18,29))->setAction([gvm](){ gvm->closeOverview(); })); ClickableGrid* spellGrid = new ClickableGrid(topLeftX[0]-2, topLeftY[0]-2, 125, 22, 6, 2, 7, 0); spellGrid->setCellAction([this](coord_t x, coord_t y, MouseButton bt) { if (bt == MouseButton::BUTTON_LEFT) startCast(book->getEntry(x*6 + y)); else return true; return true; }); addArea(spellGrid); /* for (u16 k = 0; k < 2; ++k) for (u16 i = 0; i < 6;++i) addArea((new Clickable(topLeftX[k]-2,topLeftY[k]+22*i-2,125,22))->setAction([k,i,this](coord_t, coord_t, MouseButton bt){ startCast(book->getEntry(k*6 + i)); }));*/ }
int TRoomDB::addArea( QString name ) { // area name already exists if( areaNamesMap.values().contains( name ) ) return -1; int areaID = createNewAreaID(); if( addArea( areaID ) ) { areaNamesMap[areaID] = name; return areaID; } else return -1; //fail }
void Grid::removeArea(const Item::SharedArea &area, bool reassign) { bool found = false; if (area->cell) { boost::unordered_map<CellID, SharedCell>::iterator c = cells.find(area->cell->cellID); if (c != cells.end()) { boost::unordered_map<int, Item::SharedArea>::iterator a = c->second->areas.find(area->areaID); if (a != c->second->areas.end()) { c->second->areas.quick_erase(a); eraseCellIfEmpty(c->second); found = true; } } } else { boost::unordered_map<int, Item::SharedArea>::iterator a = globalCell->areas.find(area->areaID); if (a != globalCell->areas.end()) { globalCell->areas.quick_erase(a); found = true; } } if (found) { if (reassign) { addArea(area); } else { if (area->attach) { core->getStreamer()->attachedAreas.erase(area); } } } }
int processInventoryRdr(SaHpiSessionIdT sessionId, SaHpiResourceIdT resourceId, SaHpiRdrT * rdr, SaHpiInventoryRecT * inventoryRec) { SaErrorT status; int retval; int response; SaHpiEntryIdT AreaId, NextAreaId; SaHpiIdrAreaHeaderT Header; SaHpiIdrIdT idrId = inventoryRec->IdrId; status = saHpiIdrAreaHeaderGet(sessionId, resourceId, idrId, SAHPI_IDR_AREATYPE_UNSPECIFIED, SAHPI_FIRST_ENTRY, &NextAreaId, &Header); if (status == SA_OK) { retval = runTest(sessionId, resourceId, idrId, Header.AreaId); } else if (status == SA_ERR_HPI_NOT_PRESENT) { response = addArea(sessionId, resourceId, idrId, &AreaId); if (response != SAF_TEST_PASS) { retval = response; } else { retval = runTest(sessionId, resourceId, idrId, AreaId); deleteArea(sessionId, resourceId, idrId, AreaId); } } else { retval = SAF_TEST_UNRESOLVED; e_print(saHpiIdrAreaHeaderGet, SA_OK, status); } return retval; }
CityView::CityView(ViewManager* gvm) : View(gvm) { cityEnchantPage = 0; buttons.resize(BUTTON_COUNT); buttons[BUY] = Button::buildTristate("Buy", 214, 188, LSI(BACKGRND, 7), LSI(BACKGRND, 14)); buttons[CHANGE] = Button::buildBistate("Change", 247, 188, LSI(BACKGRND, 8)); buttons[OK] = Button::buildBistate("Ok", 286, 188, LSI(BACKGRND, 9)); /* TODO: add behavior */ buttons[PREV_CITY_ENCHANT] = Button::buildBistate("Prev City Enchant", 201, 50, LSI(BACKGRND,15))->setAction([this](){ const size_t pageCount = Math::roundWithMod(city->getSpells().size(), CITY_ENCHANT_PER_PAGE); cityEnchantPage = Math::negativeWrap(cityEnchantPage, pageCount); }); buttons[NEXT_CITY_ENCHANT] = Button::buildBistate("Prev City Enchant", 201, 85, LSI(BACKGRND,16))->setAction([this](){ const size_t pageCount = Math::roundWithMod(city->getSpells().size(), CITY_ENCHANT_PER_PAGE); cityEnchantPage = (cityEnchantPage + 1) % pageCount; }); buttons[BUY]->deactivate(); buttons[BUY]->setAction([this](){ player->send(new msgs::Confirm(fmt::sprintf("Do you wish to spend %d Gold by purchasing a %s?", city->getProductable()->productionCost(), city->getProductable()->productionName()), [&]() { g->cityMechanics.buyProduction(city); })); }); buttons[OK]->setAction([gvm](){ gvm->switchView(VIEW_MAIN); }); buttons[CHANGE]->setAction([gvm,this]{ gvm->productionView()->setCity(city); gvm->switchOverview(VIEW_PRODUCTION); }); addArea(new ClickableGrid(139, 50, 60, 7, 6, 1))->setCellAction([this](coord_t x, coord_t y) { clickOnCitySpell(y); }); }
/* Goes recursively through the neighbours of the node. Alters only transparent nodes. If the lighting of the neighbour is lower than the lighting of the node was (before changing it to 0 at the step before), the lighting of the neighbour is set to 0 and then the same stuff repeats for the neighbour. The ending nodes of the routine are stored in light_sources. This is useful when a light is removed. In such case, this routine can be called for the light node and then again for light_sources to re-light the area without the removed light. values of from_nodes are lighting values. */ void VoxelManipulator::unspreadLight(enum LightBank bank, core::map<v3s16, u8> & from_nodes, core::map<v3s16, bool> & light_sources) { v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; if(from_nodes.size() == 0) return; core::map<v3s16, u8> unlighted_nodes; core::map<v3s16, u8>::Iterator j; j = from_nodes.getIterator(); for(; j.atEnd() == false; j++) { v3s16 pos = j.getNode()->getKey(); addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); //MapNode &n = m_data[m_area.index(pos)]; u8 oldlight = j.getNode()->getValue(); // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; u32 n2i = m_area.index(n2pos); if(m_flags[n2i] & VOXELFLAG_NO_DATA) continue; MapNode &n2 = m_data[n2i]; /* If the neighbor is dimmer than what was specified as oldlight (the light of the previous node) */ if(n2.getLight(bank, nodemgr) < oldlight) { /* And the neighbor is transparent and it has some light */ if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0) { /* Set light to 0 and add to queue */ u8 current_light = n2.getLight(bank, nodemgr); n2.setLight(bank, 0); unlighted_nodes.insert(n2pos, current_light); /* Remove from light_sources if it is there NOTE: This doesn't happen nearly at all */ /*if(light_sources.find(n2pos)) { std::cout<<"Removed from light_sources"<<std::endl; light_sources.remove(n2pos); }*/ } } else{ light_sources.insert(n2pos, true); } } } /*dstream<<"unspreadLight(): Changed block " <<blockchangecount<<" times" <<" for "<<from_nodes.size()<<" nodes" <<std::endl;*/ if(unlighted_nodes.size() > 0) unspreadLight(bank, unlighted_nodes, light_sources); }
/* Lights neighbors of from_nodes, collects all them and then goes on recursively. */ void VoxelManipulator::spreadLight(enum LightBank bank, std::set<v3s16> & from_nodes, INodeDefManager *nodemgr) { const v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; if(from_nodes.empty()) return; std::set<v3s16> lighted_nodes; for(std::set<v3s16>::iterator j = from_nodes.begin(); j != from_nodes.end(); ++j) { v3s16 pos = *j; VoxelArea voxel_area(pos - v3s16(1,1,1), pos + v3s16(1,1,1)); addArea(voxel_area); u32 i = m_area.index(pos); if(m_flags[i] & VOXELFLAG_NO_DATA) continue; MapNode &n = m_data[i]; u8 oldlight = n.getLight(bank, nodemgr); u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; try { u32 n2i = m_area.index(n2pos); if(m_flags[n2i] & VOXELFLAG_NO_DATA) continue; MapNode &n2 = m_data[n2i]; u8 light2 = n2.getLight(bank, nodemgr); /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ if(light2 > undiminish_light(oldlight)) { lighted_nodes.insert(n2pos); } /* If the neighbor is dimmer than how much light this node would spread on it, add to list */ if(light2 < newlight) { if(nodemgr->get(n2).light_propagates) { n2.setLight(bank, newlight, nodemgr); lighted_nodes.insert(n2pos); } } } catch(InvalidPositionException &e) { continue; } } } /*dstream<<"spreadLight(): Changed block " <<blockchangecount<<" times" <<" for "<<from_nodes.size()<<" nodes" <<std::endl;*/ if(!lighted_nodes.empty()) spreadLight(bank, lighted_nodes, nodemgr); }
void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr) { const v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1)); addArea(voxel_area); u32 i = m_area.index(p); if(m_flags[i] & VOXELFLAG_NO_DATA) return; MapNode &n = m_data[i]; u8 oldlight = n.getLight(bank, nodemgr); u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = p + dirs[i]; u32 n2i = m_area.index(n2pos); if(m_flags[n2i] & VOXELFLAG_NO_DATA) continue; MapNode &n2 = m_data[n2i]; u8 light2 = n2.getLight(bank, nodemgr); /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ if(light2 > undiminish_light(oldlight)) { spreadLight(bank, n2pos, nodemgr); } /* If the neighbor is dimmer than how much light this node would spread on it, add to list */ if(light2 < newlight) { if(nodemgr->get(n2).light_propagates) { n2.setLight(bank, newlight, nodemgr); spreadLight(bank, n2pos, nodemgr); } } } }
void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, std::set<v3s16> & light_sources, INodeDefManager *nodemgr) { v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1)); addArea(voxel_area); // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = p + dirs[i]; u32 n2i = m_area.index(n2pos); if(m_flags[n2i] & VOXELFLAG_NO_DATA) continue; MapNode &n2 = m_data[n2i]; /* If the neighbor is dimmer than what was specified as oldlight (the light of the previous node) */ u8 light2 = n2.getLight(bank, nodemgr); if(light2 < oldlight) { /* And the neighbor is transparent and it has some light */ if(nodemgr->get(n2).light_propagates && light2 != 0) { /* Set light to 0 and add to queue */ n2.setLight(bank, 0, nodemgr); unspreadLight(bank, n2pos, light2, light_sources, nodemgr); /* Remove from light_sources if it is there NOTE: This doesn't happen nearly at all */ /*if(light_sources.find(n2pos)) { std::cout<<"Removed from light_sources"<<std::endl; light_sources.remove(n2pos); }*/ } } else{ light_sources.insert(n2pos); } } }
void WCartesianChart::addDataPointArea(const WDataSeries& series, const WModelIndex& xIndex, WAbstractArea *area) { addArea(area); }