Пример #1
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//------------------------------------------------
void ofxBox2dCircle::addAttractionPoint(float x, float y, float amt) {
	addAttractionPoint(ofVec2f(x, y), amt);
}
Пример #2
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//----------------------------------------
void ofxBox2dPolygon::addAttractionPoint (float x, float y, float amt) {
    addAttractionPoint(ofVec2f(x, y), amt);
}
Пример #3
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//--------------------------------------------------------------
void Particle::addAttractionPoint(ofVec2f pt, float scl) {
    addAttractionPoint(pt.x, pt.y, scl);
}
Пример #4
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//----------------------------------------
void ofxBox2dConvexPoly::addAttractionPoint (float x, float y, float amt) {
    addAttractionPoint(ofVec2f(x, y), amt);
}
Пример #5
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void ofxBox2dBaseShape::addAttractionPoint(float x, float y, float amt, float minDis) {
	addAttractionPoint(ofVec2f(x, y), amt, minDis);
}
Пример #6
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//------------------------------------------------
// In ofxBox2dRect.h:
// We compute the force for all four (transformed) corners of the rect.
// This keeps the rect's orientation correct!
void ofxBox2dRect::addAttractionPoint (float fx, float fy, float amt) {
	addAttractionPoint(ofVec2f(fx, fy), amt);
}