//------------------------------------------------ void ofxBox2dCircle::addRepulsionForce(float x, float y, float amt) { addRepulsionForce(ofVec2f(x, y), amt); }
//---------------------------------------- void ofxBox2dPolygon::addRepulsionForce(float x, float y, float amt) { addRepulsionForce(ofVec2f(x, y), amt); }
void ParticleSystem::addRepulsionForce(const Particle& particle, float radius, float scale) { addRepulsionForce(particle.x, particle.y, radius, scale); }
//---------------------------------------- void ofxBox2dConvexPoly::addRepulsionForce(float x, float y, float amt) { addRepulsionForce(ofVec2f(x, y), amt); }
//------------------------------------------------ void ofxBox2dRect::addRepulsionForce(float fx, float fy, float amt) { addRepulsionForce(ofVec2f(fx,fy), amt); }