Пример #1
0
void DeferredLightingEffect::addPointLight(const glm::vec3& position, float radius, const glm::vec3& color,
        float intensity, float falloffRadius) {
    addSpotLight(position, radius, color, intensity, falloffRadius);
}
Пример #2
0
void DeferredLightingEffect::addPointLight(const glm::vec3& position, float radius, const glm::vec3& ambient,
        const glm::vec3& diffuse, const glm::vec3& specular, float constantAttenuation,
        float linearAttenuation, float quadraticAttenuation) {
    addSpotLight(position, radius, ambient, diffuse, specular, constantAttenuation, linearAttenuation, quadraticAttenuation);    
}