void AccumulatingForces::initialize() { GuiBase::initialize(false, true); gravityParticle.position = vec3(-2,0,0); accumulatedParticle.position = vec3(0,0,0); keyboardParticle.position = vec3(2,0,0); gravityParticleGraphic = addVectorGraphic(); gravityParticleGraphic->position = gravityParticle.position; gravityParticleGraphic->displayStyle = DS_POINT; gravityParticleGraphic->color = vec3(1,0,0); keyboardParticleGraphic = addVectorGraphic(); keyboardParticleGraphic->position = keyboardParticle.position; keyboardParticleGraphic->displayStyle = DS_POINT; keyboardParticleGraphic->color = vec3(0,0,1); accumulatedParticleGraphic = addVectorGraphic(); accumulatedParticleGraphic->position = accumulatedParticle.position; accumulatedParticleGraphic->displayStyle = DS_POINT; accumulatedParticleGraphic->color = vec3(0.8f,0,1); forceRegistry.add(&gravityParticle, &gravityGenerator); forceRegistry.add(&keyboardParticle, &keyboardGenerator); forceRegistry.add(&accumulatedParticle, &gravityGenerator); forceRegistry.add(&accumulatedParticle, &keyboardGenerator); }
void Lab14Gui::initialize() { GuiBase::initialize( false, true ); debugLayout->addWidget( DebugMenus::menu ); forceGravity = new ParticleGravity( glm::vec3( 0, -20, 0 ) ); //forceGravity->isActive = false; forceKeyboard = new ParticleKeyboard( 30.0f ); forceDrag = new ParticleDrag( 0.5f, 0.002f ); forceDrag->isActive = false; reset(); for( int i = 0; i < MAXPARTICLE; i++ ) { particleGraphics[i] = addVectorGraphic(); particleGraphics[i]->position = glm::vec3(); particleGraphics[i]->color = glm::vec3( 0.9f, 0, 0 ); } for( int i = 0; i < numParticles; i++ ) { particleGraphics[i*4]->color = glm::vec3( 0.9f, 0, 0 ); particleGraphics[i*4+1]->displayStyle = DisplayStyle::DS_ARROW; particleGraphics[i*4+1]->color = glm::vec3( 0, 0, 0.5f ); particleGraphics[i*4+3]->displayStyle = DisplayStyle::DS_ARROW; particleGraphics[i*4+3]->color = glm::vec3( 0, 0.5f, 0 ); particleGraphics[i*4+2]->displayStyle = DisplayStyle::DS_ARROW; particleGraphics[i*4+2]->color = glm::vec3( 0.5f, 0, 0 ); } leverGraphic = addVectorGraphic(); leverGraphic->color = glm::vec3( 0, 0, 0 ); leverGraphic->displayStyle = DisplayStyle::DS_ARROW; leverForceGraphic = addVectorGraphic(); leverForceGraphic->color = glm::vec3( 0, 0.5, 1 ); leverForceGraphic->displayStyle = DisplayStyle::DS_ARROW; projectedLeverForceGraphic = addVectorGraphic(); projectedLeverForceGraphic->color = glm::vec3( 1, 0.5, 0 ); projectedLeverForceGraphic->displayStyle = DisplayStyle::DS_ARROW; DebugMenus::actButton("Reset", std::bind( &Lab14Gui::reset, this ) ); DebugMenus::toggleBool("Use Random Length", randomLengthb ); DebugMenus::slideFloat("Radius", radiusc, 0.1f, 10.0f); DebugMenus::watchFloat( "Angular Velocity", angularVelocityc ); DebugMenus::watchFloat( "Total Inertia", totalInertia ); DebugMenus::watchFloat( "Torque Magnitude", torqueMagnitude ); }
void Lab01GuiBase::initialize() { GuiBase::initialize( false, true ); centralGraphic = addVectorGraphic(); centralGraphic->color = glm::vec3( 0, 0.8f, 0 ); centralGraphic->position = position; velocityGraphic = addVectorGraphic(); velocityGraphic->color = glm::vec3( 0, 0.8f, 0 ); velocityGraphic->displayStyle = DS_ARROW; velocityGraphic->position = velocity; }
void Momentum::initialize() { GuiBase::initialize(false, true); graphic = addVectorGraphic(); velocityGraphic = addVectorGraphic(); momentumGraphic=addVectorGraphic(); velocityGraphic->displayStyle =DS_ARROW; momentumGraphic->displayStyle =DS_ARROW; velocityGraphic->b=255; momentumGraphic->r=255; graphic->position=p.Position; graphic->g=255; graphic->b=255; //p.Damper=0.99f; }