Пример #1
0
static void
initialise_list(list *l, const char *file_name, const struct rt_entry *default_list, uint32_t max)
{

	if (*l)
		return;

	*l = alloc_list(free_rt_entry, dump_rt_entry);
	if (!*l)
		return;

	read_file(file_name, l, max);

	if (default_list)
		add_default(l, default_list);
}
Пример #2
0
ShaderManager *ShaderManager::create(Scene *scene) {
	ShaderManager *manager = new ShaderManager();
	add_default(scene);

	return manager;
} //create()