Пример #1
0
int add_particle_sys_at_tile (const char *file_name, int x_tile, int y_tile)
#endif
{
    float z;

    z = get_tile_height(x_tile, y_tile);
#ifndef	MAP_EDITOR
    return add_particle_sys (file_name, (float) x_tile / 2.0 + 0.25f, (float) y_tile / 2.0 + 0.25f, z, dynamic);
#else
    return add_particle_sys (file_name, (float) x_tile / 2.0 + 0.25f, (float) y_tile / 2.0 + 0.25f, z);
#endif
}
Пример #2
0
void open_particles_obj()
{
  OPENFILENAME ofn;
  char szFileName[MAX_PATH],temp[MAX_PATH];

  ZeroMemory (&ofn, sizeof (ofn));
  szFileName[0] = 0;

  ofn.lStructSize = sizeof (ofn);
  ofn.hwndOwner = 0;
  ofn.lpstrFilter = "Particle File (*.part)\0*.part\0\0";
  ofn.lpstrFile = szFileName;
  ofn.nMaxFile = MAX_PATH;
  ofn.lpstrDefExt = "part";
  strcpy(temp,exec_path);
  strcat(temp,"\\particles\\");
  ofn.lpstrInitialDir = temp;

    ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY |OFN_NOCHANGEDIR;
    if (GetOpenFileName (&ofn))
    {
		char proper_path[128];
		get_proper_path ( szFileName, exec_path, proper_path, sizeof (proper_path) );
		selected_particles_object=add_particle_sys(proper_path,scene_mouse_x,scene_mouse_y,0.0);
		cur_tool=tool_select;//change the current tool
		particles_list[selected_particles_object]->ttl=-1; // we dont want the particle sys to disapear
    }
}
Пример #3
0
void add_teleporters_from_list (const Uint8 *teleport_list)
{
    Uint16 teleporters_no;
    int i;
    int teleport_x,teleport_y,my_offset;
    float x,y,z;

    teleporters_no=SDL_SwapLE16(*((Uint16 *)(teleport_list)));

    for (i = 0; i < teleporters_no; i++)
    {
        my_offset = i * 5 + 2;
        teleport_x=SDL_SwapLE16(*((Uint16 *)(teleport_list+my_offset)));
        teleport_y=SDL_SwapLE16(*((Uint16 *)(teleport_list+my_offset+2)));

        //later on, maybe we want to have different visual types
        //now, get the Z position
        if (!get_tile_valid(teleport_x, teleport_y))
        {
            continue;
        }

        z = get_tile_height(teleport_x, teleport_y);
        //convert from height values to meters
        x=(float)teleport_x/2;
        y=(float)teleport_y/2;
        //center the object
        x += 0.25f;
        y += 0.25f;

        add_particle_sys ("./particles/teleporter.part", x, y, z, 1);
        engine_add_dynamic_object("./3dobjects/portal1.e3d", x, y, z, 0.0f,
                                  0.0f, 0.0f, 0, 1.0f, 1.0f, 1.0f,
                                  engine_get_next_free_dynamic_object_id(), est_detect);

        //mark the teleporter as an unwalkable so that the pathfinder
        //won't try to plot a path through it

        pf_tile_map[teleport_y*tile_map_size_x*6+teleport_x].z = 0;
    }
}
Пример #4
0
void open_particles_obj_continued()
{
  if (selected_file)
    {
		char *file = selected_file;
		size_t datadir_len = strlen(datadir);

		if(datadir_len > 0 && strncmp(selected_file, datadir, datadir_len) == 0) {
			/* add_particle_sys() wants a path relative to the data dir */
			if (file[datadir_len-1] == '/')
				file += datadir_len-2;
			else
				file += datadir_len-1;
			*file = '.';
		}
		selected_particles_object=add_particle_sys(file,scene_mouse_x,scene_mouse_y,0.0);
		cur_tool=tool_select;//change the current tool
#ifdef GTK2
		cur_mode=mode_particles;
#endif
    }
}
Пример #5
0
int load_map (const char* file_name)
{
	int i;
	map_header cur_map_header;
	char* mem_map_header=(char *)&cur_map_header;
#if defined CLUSTER_INSIDES || defined NEW_LIGHT_FORMAT
	unsigned char version;
#endif

	object3d_io cur_3d_obj_io;
	int obj_3d_no=0;
	int obj_3d_io_size;

	obj_2d_io cur_2d_obj_io;
	int obj_2d_no=0;
	int obj_2d_io_size;

	light_io cur_light_io;
	int lights_no=0;
	int lights_io_size;

	particles_io cur_particles_io;
	int particles_no=0;
	int particles_io_size;

#ifdef	ZLIB
	gzFile f = NULL;
	f= my_gzopen(file_name, "rb");
#else	//ZLIB
	FILE *f = NULL;
	f= fopen(file_name, "rb");
#endif	//ZLIB
	if(!f)return 0;

#ifdef	ZLIB
	gzread(f, mem_map_header, sizeof(cur_map_header));//header only
#else	//ZLIB
	fread(mem_map_header, 1, sizeof(cur_map_header), f);//header only
#endif	//ZLIB
	
	//verify if we have a valid file
	if(cur_map_header.file_sig[0]!='e')return 0;
	if(cur_map_header.file_sig[1]!='l')return 0;
	if(cur_map_header.file_sig[2]!='m')return 0;
	if(cur_map_header.file_sig[3]!='f')return 0;

	destroy_map();//Only destroy the map now....

	//get the map size
	tile_map_size_x=cur_map_header.tile_map_x_len;
	tile_map_size_y=cur_map_header.tile_map_y_len;

	//allocate memory for the tile map (it was destroyed)
	tile_map=(unsigned char *)calloc(tile_map_size_x*tile_map_size_y, 1);
	//allocates the memory for the heights now
	height_map=(unsigned char *)calloc(tile_map_size_x*tile_map_size_y*6*6, 1);

	//get the sizes of structures (they might change in the future)
	obj_3d_io_size=cur_map_header.obj_3d_struct_len;
	obj_2d_io_size=cur_map_header.obj_2d_struct_len;
	lights_io_size=cur_map_header.lights_struct_len;
	particles_io_size=cur_map_header.particles_struct_len;

	//get the number of objects and lights
	obj_3d_no=cur_map_header.obj_3d_no;
	obj_2d_no=cur_map_header.obj_2d_no;
	lights_no=cur_map_header.lights_no;
	particles_no=cur_map_header.particles_no;

	//get the type of map, and the ambient light
	dungeon=cur_map_header.dungeon;
#if defined CLUSTER_INSIDES || defined NEW_LIGHT_FORMAT
	version = cur_map_header.version;
#endif
	ambient_r=cur_map_header.ambient_r;
	ambient_g=cur_map_header.ambient_g;
	ambient_b=cur_map_header.ambient_b;

	//this is useful if we go in/out a dungeon
	new_minute();

	//read the tiles map
#ifdef	ZLIB
	gzread(f, tile_map, tile_map_size_x*tile_map_size_y);
#else	//ZLIB
	fread(tile_map, 1, tile_map_size_x*tile_map_size_y, f);
#endif	//ZLIB

	//load the tiles in this map, if not already loaded
	load_map_tiles();

	//read the heights map
#ifdef	ZLIB
	gzread(f, height_map, tile_map_size_x*tile_map_size_y*6*6);
#else	//ZLIB
	fread(height_map, 1, tile_map_size_x*tile_map_size_y*6*6, f);
#endif	//ZLIB

	//read the 3d objects
	for(i=0; i < obj_3d_no; i++)
	{
		char *cur_3do_pointer = (char *)&cur_3d_obj_io;
		
#ifdef	ZLIB
		gzread (f, cur_3do_pointer, obj_3d_io_size);
#else	//ZLIB
		fread (cur_3do_pointer, 1, obj_3d_io_size, f);
#endif	//ZLIB

		add_e3d_keep_deleted (cur_3d_obj_io.file_name, cur_3d_obj_io.x_pos, cur_3d_obj_io.y_pos, cur_3d_obj_io.z_pos, cur_3d_obj_io.x_rot, cur_3d_obj_io.y_rot, cur_3d_obj_io.z_rot, cur_3d_obj_io.self_lit, cur_3d_obj_io.blended, cur_3d_obj_io.r, cur_3d_obj_io.g, cur_3d_obj_io.b);
	}

	//read the 2d objects
	for(i=0;i<obj_2d_no;i++)
		{
			char * cur_2do_pointer=(char *)&cur_2d_obj_io;
#ifdef	ZLIB
			gzread(f, cur_2do_pointer, obj_2d_io_size);
#else	//ZLIB
			fread(cur_2do_pointer, 1, obj_2d_io_size, f);
#endif	//ZLIB

			add_2d_obj(cur_2d_obj_io.file_name,cur_2d_obj_io.x_pos,cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos,cur_2d_obj_io.x_rot,cur_2d_obj_io.y_rot,cur_2d_obj_io.z_rot);
		}


	//read the lights
	for (i = 0; i < lights_no; i++)
	{
		char* cur_light_pointer = (char *)&cur_light_io;
#ifdef	ZLIB
		gzread(f, cur_light_pointer, lights_io_size);
#else	//ZLIB
		fread(cur_light_pointer, 1, lights_io_size, f);
#endif	//ZLIB

#ifdef NEW_LIGHT_FORMAT
		if (version == 0)
		{
			// Old map format, insert default values for 
			// extended light parameters
			cur_light_io.spec_r = 255;
			cur_light_io.spec_g = 255;
			cur_light_io.spec_b = 255;

			cur_light_io.light_dir_z_sign = 0;

			cur_light_io.quadric_attenuation = 0;
			cur_light_io.range = 0;
			cur_light_io.cutoff = -32768;
			cur_light_io.exponent = 0;

			cur_light_io.light_dir_x = 0;
			cur_light_io.light_dir_y = 0;
		}
#endif // NEW_LIGHT_FORMAT

		add_light (cur_light_io.pos_x, cur_light_io.pos_y, cur_light_io.pos_z, cur_light_io.r, cur_light_io.g, cur_light_io.b, 1.0f, 0);
	}

	//read particle systems
	for(i=0;i<particles_no;i++)
		{
			char *cur_particles_pointer=(char *)&cur_particles_io;
#ifdef	ZLIB
			gzread(f, cur_particles_pointer,particles_io_size);
#else	//ZLIB
			fread(cur_particles_pointer,1,particles_io_size,f);
#endif	//ZLIB

			if (!strncmp(cur_particles_io.file_name, "ec://", 5))
			{
#ifdef EYE_CANDY
				printf("Deserializing eye candy.\n");
				deserialize_eye_candy_effect(&cur_particles_io);
#else
				LOG_ERROR("Map contains eye candy effect, but map editor is compiled without eye candy support");
#endif
			}
			else
			{
				add_particle_sys(cur_particles_io.file_name,cur_particles_io.x_pos,cur_particles_io.y_pos,cur_particles_io.z_pos);
				if(particles_list[i]) particles_list[i]->ttl=-1;//Fail-safe if things f**k up...
			}
		}

#ifdef	ZLIB
	gzclose(f);
#else	//ZLIB
	fclose(f);
#endif	//ZLIB

	return 1;
}
Пример #6
0
static int do_load_map(const char *file_name, update_func *update_function)
{
	int i;
	int cur_tile, j;
	AABBOX bbox;
	map_header cur_map_header;
	char* file_mem;
#ifdef CLUSTER_INSIDES
	char* occupied = 0;
	int have_clusters;
#endif
	object3d_io* objs_3d;
	obj_2d_io* objs_2d;
	light_io* lights;
	particles_io* particles;
#ifndef FASTER_MAP_LOAD
	float progress;
#endif
	el_file_ptr file;

	file = el_open(file_name);

	if (!file)
	{
		return 0;
	}

#ifdef EXTRA_DEBUG
	ERR();
#endif
	file_mem = el_get_pointer(file);

	my_strcp(map_file_name, file_name);

	LOG_DEBUG("Loading map '%s'.", file_name);

	main_bbox_tree_items = create_bbox_items(1024);

	memcpy(&cur_map_header, file_mem, sizeof(cur_map_header));
	cur_map_header.tile_map_x_len = SDL_SwapLE32(cur_map_header.tile_map_x_len);
	cur_map_header.tile_map_y_len = SDL_SwapLE32(cur_map_header.tile_map_y_len);
	cur_map_header.tile_map_offset = SDL_SwapLE32(cur_map_header.tile_map_offset);
	cur_map_header.height_map_offset = SDL_SwapLE32(cur_map_header.height_map_offset);
	cur_map_header.obj_3d_struct_len = SDL_SwapLE32(cur_map_header.obj_3d_struct_len);
	cur_map_header.obj_3d_no = SDL_SwapLE32(cur_map_header.obj_3d_no);
	cur_map_header.obj_3d_offset = SDL_SwapLE32(cur_map_header.obj_3d_offset);
	cur_map_header.obj_2d_struct_len = SDL_SwapLE32(cur_map_header.obj_2d_struct_len);
	cur_map_header.obj_2d_no = SDL_SwapLE32(cur_map_header.obj_2d_no);
	cur_map_header.obj_2d_offset = SDL_SwapLE32(cur_map_header.obj_2d_offset);
	cur_map_header.lights_struct_len = SDL_SwapLE32(cur_map_header.lights_struct_len);
	cur_map_header.lights_no = SDL_SwapLE32(cur_map_header.lights_no);
	cur_map_header.lights_offset = SDL_SwapLE32(cur_map_header.lights_offset);

	cur_map_header.ambient_r = SwapLEFloat(cur_map_header.ambient_r);
	cur_map_header.ambient_g = SwapLEFloat(cur_map_header.ambient_g);
	cur_map_header.ambient_b = SwapLEFloat(cur_map_header.ambient_b);

	cur_map_header.particles_struct_len = SDL_SwapLE32(cur_map_header.particles_struct_len);
	cur_map_header.particles_no = SDL_SwapLE32(cur_map_header.particles_no);
	cur_map_header.particles_offset = SDL_SwapLE32(cur_map_header.particles_offset);

#ifdef CLUSTER_INSIDES
	cur_map_header.clusters_offset = SDL_SwapLE32(cur_map_header.clusters_offset);
#endif

	LOG_DEBUG("Checking map '%s' file signature.", file_name);

	//verify if we have a valid file
	if(cur_map_header.file_sig[0]!='e'||
	   cur_map_header.file_sig[1]!='l'||
	   cur_map_header.file_sig[2]!='m'||
	   cur_map_header.file_sig[3]!='f')
	{
		LOG_ERROR(invalid_map, map_file_name);
		exit_now = 1; // We might as well quit...
		el_close(file);

		return 0;
	}

	LOG_DEBUG("Checking map '%s' sizes.", file_name);

	// Check the sizes of structures. If they don't match, we have a
	// major problem, since these structures are supposed to be
	// written flat out to disk.
	if (cur_map_header.obj_3d_struct_len != sizeof (object3d_io)
	    || cur_map_header.obj_2d_struct_len != sizeof (obj_2d_io)
	    || cur_map_header.lights_struct_len != sizeof (light_io)
	    || (cur_map_header.particles_struct_len != sizeof (particles_io) && cur_map_header.particles_no > 0)
	   )
	{
		LOG_ERROR ("Invalid object size on map %s", map_file_name);
		exit_now = 1; // We might as well quit...
		el_close(file);

		return 0;
	}

	update_function(load_map_str, 0);

	//get the map size
	tile_map_size_x = cur_map_header.tile_map_x_len;
	tile_map_size_y = cur_map_header.tile_map_y_len;

	LOG_DEBUG("Map '%s' size <%d, %d>.", file_name, tile_map_size_x,
		tile_map_size_y);

	// allocate the tile map (it was destroyed), and fill it
	tile_map = calloc (tile_map_size_x*tile_map_size_y, 1);
	memcpy(tile_map, file_mem + cur_map_header.tile_map_offset, tile_map_size_x*tile_map_size_y);
	begin_managing_memchunk(tile_map);

	// allocate the height map, and fill it
	height_map = calloc (tile_map_size_x*tile_map_size_y*6*6, 1);
	memcpy(height_map, file_mem + cur_map_header.height_map_offset, tile_map_size_x*tile_map_size_y*6*6);
	begin_managing_memchunk(height_map);

#ifdef CLUSTER_INSIDES
	// check if we need to compute the clusters, or if they're stored
	// in the map
	have_clusters = (cur_map_header.clusters_offset > 0)
	                && ((cur_map_header.clusters_offset +
			tile_map_size_x * tile_map_size_y * 6 * 6 *
			sizeof(short)) <= el_get_size(file));

	LOG_DEBUG("Map '%s' has clusters: %d.", file_name, have_clusters);

	if (have_clusters)
	{
		// clusters are stored in the map, set them
		set_clusters (file_mem + cur_map_header.clusters_offset);
	}
	else
	{
		// We need to compute the clusters, allocate memory for
		// the occupation array, and initialize it with the
		// tile and height maps
		occupied = calloc (tile_map_size_x*tile_map_size_y*6*6, 1);
		update_occupied_with_tile_map (occupied, tile_map);
		update_occupied_with_height_map (occupied, height_map);
	}
#endif

	LOG_DEBUG("Map '%s' is dungeon %d and ambient <%f, %f, %f>.",
		file_name, cur_map_header.dungeon, cur_map_header.ambient_r,
		cur_map_header.ambient_g, cur_map_header.ambient_b);
	//get the type of map, and the ambient light
	dungeon = cur_map_header.dungeon;
	ambient_r = cur_map_header.ambient_r;
	ambient_g = cur_map_header.ambient_g;
	ambient_b = cur_map_header.ambient_b;

/* 	water_tiles_extension = (tile_map_size_x > tile_map_size_y ? */
/* 							 tile_map_size_x : tile_map_size_y * 1.5); */
/* 	if (water_tiles_extension < 500.0) */
/* 		water_tiles_extension = 500.0 - water_tiles_extension; */
/* 	else */
/* 		water_tiles_extension = 0.0; */

	LOG_DEBUG("Loading tiles");
	//load the tiles in this map, if not already loaded
	load_map_tiles();

	LOG_DEBUG("Initializing buffers");
	init_buffers();
#ifndef CLUSTER_INSIDES
	for(i = 0; i < tile_map_size_y; i++)
	{
		bbox.bbmin[Y] = i*3.0f;
		bbox.bbmax[Y] = (i+1)*3.0f;
		if (i == 0)
			bbox.bbmin[Y] -= water_tiles_extension;
		else if (i == tile_map_size_y-1)
			bbox.bbmax[Y] += water_tiles_extension;
		for(j = 0; j < tile_map_size_x; j++)
		{
			cur_tile = tile_map[i*tile_map_size_x+j];
			if (cur_tile != 255)
			{
				bbox.bbmin[X] = j*3.0f;
				bbox.bbmax[X] = (j+1)*3.0f;
				if (j == 0)
					bbox.bbmin[X] -= water_tiles_extension;
				else if (j == tile_map_size_x-1)
					bbox.bbmax[X] += water_tiles_extension;
				if (IS_WATER_TILE(cur_tile))
				{
					bbox.bbmin[Z] = -0.25f;
					bbox.bbmax[Z] = -0.25f;
					if (IS_REFLECTING(cur_tile)) add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 1);
					else add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 0);
				}
				else 
				{
					bbox.bbmin[Z] = 0.0f;
					bbox.bbmax[Z] = 0.0f;
					add_terrain_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile);
				}
			}
		}
	}
#endif // CLUSTER_INSIDES

#ifdef FASTER_MAP_LOAD
	update_function(load_3d_object_str, 20.0f);
#else  // FASTER_MAP_LOAD
	progress = (cur_map_header.obj_3d_no + 249) / 250;
	if (progress > 0.0f)
	{
		update_function(load_3d_object_str, 0.0f);
		progress = 20.0f / progress;
	}
	else
	{
		update_function(load_3d_object_str, 20.0f);
		progress = 0.0f;
	}
#endif // FASTER_MAP_LOAD

	LOG_DEBUG("Loading %d 3d objects.", cur_map_header.obj_3d_no);

	//read the 3d objects
#ifndef FASTER_MAP_LOAD
	clear_objects_list_placeholders();
#endif
	objs_3d = (object3d_io*) (file_mem + cur_map_header.obj_3d_offset);

	ENTER_DEBUG_MARK("load 3d objects");
	for (i = 0; i < cur_map_header.obj_3d_no; i++)
	{
		object3d_io cur_3d_obj_io = objs_3d[i];

		cur_3d_obj_io.x_pos = SwapLEFloat (cur_3d_obj_io.x_pos);
		cur_3d_obj_io.y_pos = SwapLEFloat (cur_3d_obj_io.y_pos);
		cur_3d_obj_io.z_pos = SwapLEFloat (cur_3d_obj_io.z_pos);
		cur_3d_obj_io.x_rot = SwapLEFloat (cur_3d_obj_io.x_rot);
		cur_3d_obj_io.y_rot = SwapLEFloat (cur_3d_obj_io.y_rot);
		cur_3d_obj_io.z_rot = SwapLEFloat (cur_3d_obj_io.z_rot);
		cur_3d_obj_io.r = SwapLEFloat (cur_3d_obj_io.r);
		cur_3d_obj_io.g = SwapLEFloat (cur_3d_obj_io.g);
		cur_3d_obj_io.b = SwapLEFloat (cur_3d_obj_io.b);

		LOG_DEBUG("Adding 3d object (%d) '%s' at <%d, %f, %f> with "
			"rotation <%f, %f, %f>, left lit %d, blended %d and "
			"color <%f, %f, %f>.", i, cur_3d_obj_io.file_name,
			cur_3d_obj_io.x_pos, cur_3d_obj_io.y_pos,
			cur_3d_obj_io.z_pos, cur_3d_obj_io.x_rot,
			cur_3d_obj_io.y_rot, cur_3d_obj_io.z_rot,
			cur_3d_obj_io.self_lit, cur_3d_obj_io.blended,
			cur_3d_obj_io.r, cur_3d_obj_io.g, cur_3d_obj_io.b);

		if (cur_3d_obj_io.blended != 20)
		{
#ifdef CLUSTER_INSIDES
			int id;

			if (cur_3d_obj_io.blended != 1)
				cur_3d_obj_io.blended = 0;
			id = add_e3d (cur_3d_obj_io.file_name, cur_3d_obj_io.x_pos, cur_3d_obj_io.y_pos,
				cur_3d_obj_io.z_pos, cur_3d_obj_io.x_rot, cur_3d_obj_io.y_rot,
				cur_3d_obj_io.z_rot, cur_3d_obj_io.self_lit, cur_3d_obj_io.blended,
				cur_3d_obj_io.r, cur_3d_obj_io.g, cur_3d_obj_io.b, 0);

			if (!have_clusters)
				update_occupied_with_3d (occupied, id);
#else
			if (cur_3d_obj_io.blended != 1) cur_3d_obj_io.blended = 0;
			add_e3d (cur_3d_obj_io.file_name, cur_3d_obj_io.x_pos, cur_3d_obj_io.y_pos,
				cur_3d_obj_io.z_pos, cur_3d_obj_io.x_rot, cur_3d_obj_io.y_rot,
				cur_3d_obj_io.z_rot, cur_3d_obj_io.self_lit, cur_3d_obj_io.blended,
				cur_3d_obj_io.r, cur_3d_obj_io.g, cur_3d_obj_io.b, 0);
#endif
		}
		else
		{
			inc_objects_list_placeholders();
		}

#ifndef FASTER_MAP_LOAD
		if (i % 250 == 0)
		{
			update_function(load_3d_object_str, progress);
		}
#endif
	}
	LEAVE_DEBUG_MARK("load 3d objects");

#ifdef FASTER_MAP_LOAD
	update_function(load_2d_object_str, 20.0f);
#else  // FASTER_MAP_LOAD
	progress = (cur_map_header.obj_2d_no + 249) / 250;
	if (progress > 0)
	{
		update_function(load_2d_object_str, 0.0f);
		progress = 20.0f / progress;
	}
	else
	{
		update_function(load_2d_object_str, 20.0f);
		progress = 0.0f;
	}
#endif // FASTER_MAP_LOAD

	LOG_DEBUG("Loading %d 2d objects.", cur_map_header.obj_2d_no);

	//read the 2d objects
	objs_2d = (obj_2d_io*) (file_mem + cur_map_header.obj_2d_offset);

	ENTER_DEBUG_MARK("load 2d objects");
	for (i = 0; i < cur_map_header.obj_2d_no; i++)
	{
		obj_2d_io cur_2d_obj_io = objs_2d[i];
#ifdef CLUSTER_INSIDES
		int id;
#endif

		cur_2d_obj_io.x_pos = SwapLEFloat(cur_2d_obj_io.x_pos);
		cur_2d_obj_io.y_pos = SwapLEFloat(cur_2d_obj_io.y_pos);
		cur_2d_obj_io.z_pos = SwapLEFloat(cur_2d_obj_io.z_pos);
		cur_2d_obj_io.x_rot = SwapLEFloat(cur_2d_obj_io.x_rot);
		cur_2d_obj_io.y_rot = SwapLEFloat(cur_2d_obj_io.y_rot);
		cur_2d_obj_io.z_rot = SwapLEFloat(cur_2d_obj_io.z_rot);

		LOG_DEBUG("Adding 2d object (%d) '%s' at <%d, %f, %f> with "
			"rotation <%f, %f, %f>.", i, cur_2d_obj_io.file_name,
			cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot,
			cur_2d_obj_io.y_rot, cur_2d_obj_io.z_rot);

#ifndef SHOW_FLICKERING
		// Add in low-order bits to prevent flicker.
		cur_2d_obj_io.z_pos += offset_2d;
		offset_2d += offset_2d_increment;
		if (offset_2d >= offset_2d_max)
			offset_2d = offset_2d_increment;
#endif

#ifdef FASTER_MAP_LOAD
#ifdef CLUSTER_INSIDES
		id = add_2d_obj(i, cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot,
			cur_2d_obj_io.z_rot, 0);
		if (!have_clusters)
			update_occupied_with_2d (occupied, id);
#else  // CLUSTER_INSIDES
		add_2d_obj(i, cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot,
			cur_2d_obj_io.z_rot, 0);
#endif // CLUSTER_INSIDES
#else  // FASTER_MAP_LOAD
#ifdef CLUSTER_INSIDES
		id = add_2d_obj (cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot,
			cur_2d_obj_io.z_rot, 0);
		if (!have_clusters)
			update_occupied_with_2d (occupied, id);
#else  // CLUSTER_INSIDES
		add_2d_obj(cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot,
			cur_2d_obj_io.z_rot, 0);
#endif // CLUSTER_INSIDES

		if (i % 250 == 0)
		{
			update_function(load_2d_object_str, progress);
		}
#endif // FASTER_MAP_LOAD
	}
	LEAVE_DEBUG_MARK("load 2d objects");

#ifdef CLUSTER_INSIDES
	// If we need to compute the clusters, do it here, so that the
	// newly added lights and particle systems get the right cluster
	// number automagically. We don't update the occupation map with
	// lights or particle systems since I don't expect them to bridge
	// any clusters, and if they do happen to hang in the void,
	// they'll be shown anyway.
	if (!have_clusters)
	{
		compute_clusters (occupied);
		free (occupied);

		// Ok, we have the clusters, now assign new IDs to each
		// object that we added.
		for (i = 0; i < MAX_OBJ_3D; i++)
		{
			if (objects_list[i])
			{
				int x = (int) (objects_list[i]->x_pos / 0.5f);
				int y = (int) (objects_list[i]->y_pos / 0.5f);
				objects_list[i]->cluster = get_cluster (x, y);
			}
		}

		for (i = 0; i < MAX_OBJ_2D; i++)
		{
			if (obj_2d_list[i])
			{
				int x = (int) (obj_2d_list[i]->x_pos / 0.5f);
				int y = (int) (obj_2d_list[i]->y_pos / 0.5f);
				obj_2d_list[i]->cluster = get_cluster (x, y);
			}
		}
	}

	// we finally add the tiles to the abt
	for(i = 0; i < tile_map_size_y; i++)
	{
		bbox.bbmin[Y] = i*3.0f;
		bbox.bbmax[Y] = (i+1)*3.0f;
		if (i == 0)
			bbox.bbmin[Y] -= water_tiles_extension;
		else if (i == tile_map_size_y-1)
			bbox.bbmax[Y] += water_tiles_extension;
		for(j = 0; j < tile_map_size_x; j++)
		{
			current_cluster = get_cluster(j*6, i*6);
			cur_tile = tile_map[i*tile_map_size_x+j];
			if (cur_tile != 255)
			{
				bbox.bbmin[X] = j*3.0f;
				bbox.bbmax[X] = (j+1)*3.0f;
				if (j == 0)
					bbox.bbmin[X] -= water_tiles_extension;
				else if (j == tile_map_size_x-1)
					bbox.bbmax[X] += water_tiles_extension;
				if (IS_WATER_TILE(cur_tile))
				{
					bbox.bbmin[Z] = -0.25f;
					bbox.bbmax[Z] = -0.25f;
					if (IS_REFLECTING(cur_tile)) add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 1);
					else add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 0);
				}
				else
				{
					bbox.bbmin[Z] = 0.0f;
					bbox.bbmax[Z] = 0.0f;
					add_terrain_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile);
				}
			}
		}
	}
#endif

#ifdef FASTER_MAP_LOAD
	update_function(load_lights_str, 20.0f);
#else  // FASTER_MAP_LOAD
	progress = (cur_map_header.lights_no + 99) / 100;
	if (progress > 0)
	{
		update_function(load_lights_str, 0.0f);
		progress = 20.0f / progress;
	}
	else
	{
		update_function(load_lights_str, 20.0f);
		progress = 0.0f;
	}
#endif // FASTER_MAP_LOAD

	LOG_DEBUG("Loading %d lights.", cur_map_header.lights_no);

	//read the lights
	lights = (light_io *) (file_mem + cur_map_header.lights_offset);

	ENTER_DEBUG_MARK("load lights");
	for (i = 0; i < cur_map_header.lights_no; i++)
	{
		light_io cur_light_io = lights[i];

		cur_light_io.pos_x = SwapLEFloat (cur_light_io.pos_x);
		cur_light_io.pos_y = SwapLEFloat (cur_light_io.pos_y);
		cur_light_io.pos_z = SwapLEFloat (cur_light_io.pos_z);
		cur_light_io.r = SwapLEFloat (cur_light_io.r);
		cur_light_io.g = SwapLEFloat (cur_light_io.g);
		cur_light_io.b = SwapLEFloat (cur_light_io.b);

		LOG_DEBUG("Adding light(%d) at <%d, %f, %f> with color "
			"<%f, %f, %f>.", i, cur_light_io.pos_x,
			cur_light_io.pos_y, cur_light_io.pos_z, cur_light_io.r,
			cur_light_io.g, cur_light_io.b);

		if (cur_light_io.pos_x < 0.0f || cur_light_io.pos_x > tile_map_size_x * 60 ||
			cur_light_io.pos_y < 0.0f || cur_light_io.pos_y > tile_map_size_y * 60 ||
			cur_light_io.pos_z < -1000.0f || cur_light_io.pos_z > 1000.0f ||
			cur_light_io.r < -1.0f || cur_light_io.r > 1000.0f ||
			cur_light_io.g < -1.0f || cur_light_io.g > 1000.0f ||
			cur_light_io.b < -1.0f || cur_light_io.b > 1000.0f)
		{
			LOG_ERROR("Bad light (number %d) when loading '%s'; co-ords [%f %f %f] "
				"colour [%f %f %f]", i, file_name, cur_light_io.pos_x,
				cur_light_io.pos_y, cur_light_io.pos_z, cur_light_io.r,
				cur_light_io.g, cur_light_io.b);
			cur_light_io.pos_x = cur_light_io.pos_y = 1.0f;
			cur_light_io.pos_z = 2.0f;
			cur_light_io.r = cur_light_io.g = cur_light_io.b = 1.0f;
			continue;
		}

		add_light (cur_light_io.pos_x, cur_light_io.pos_y, cur_light_io.pos_z,
		           cur_light_io.r, cur_light_io.g, cur_light_io.b, 1.0f, 0);

#ifndef FASTER_MAP_LOAD
		if (i % 100 == 0)
		{
			update_function(load_lights_str, progress);
		}
#endif
	}
	LEAVE_DEBUG_MARK("load lights");

#ifdef FASTER_MAP_LOAD
	update_function(load_particles_str, 20.0f);
#else  // FASTER_MAP_LOAD
	progress = (cur_map_header.particles_no + 99) / 100;
	if (progress > 0.0f)
	{
		update_function(load_particles_str, 0.0f);
		progress = 20.0f / progress;
	}
	else
	{
		update_function(load_particles_str, 20.0f);
		progress = 0.0f;
	}
#endif // FASTER_MAP_LOAD

	LOG_DEBUG("Loading %d particles.", cur_map_header.particles_no);

	//read particle systems
	particles = (particles_io *) (file_mem + cur_map_header.particles_offset);

	ENTER_DEBUG_MARK("load particles");
	for (i = 0; i < cur_map_header.particles_no; i++)
	{
		particles_io cur_particles_io = particles[i];

		cur_particles_io.x_pos = SwapLEFloat (cur_particles_io.x_pos);
		cur_particles_io.y_pos = SwapLEFloat (cur_particles_io.y_pos);
		cur_particles_io.z_pos = SwapLEFloat (cur_particles_io.z_pos);

		LOG_DEBUG("Adding particle(%d) '%s' at <%d, %f, %f>.", i,
			cur_particles_io.file_name, cur_particles_io.x_pos,
			cur_particles_io.y_pos, cur_particles_io.z_pos);

		if (!strncmp(cur_particles_io.file_name, "ec://", 5))
		{
			ec_create_effect_from_map_code(cur_particles_io.file_name + 5, cur_particles_io.x_pos, cur_particles_io.y_pos, cur_particles_io.z_pos, (poor_man ? 6 : 10));
		}
		else
		{
#ifdef NEW_SOUND
			add_map_particle_sys (cur_particles_io.file_name, cur_particles_io.x_pos, cur_particles_io.y_pos, cur_particles_io.z_pos, 0);
#else
			add_particle_sys (cur_particles_io.file_name, cur_particles_io.x_pos, cur_particles_io.y_pos, cur_particles_io.z_pos, 0);
#endif // NEW_SOUND
		}

#ifndef FASTER_MAP_LOAD
		if (i % 100 == 0)
		{
			update_function(load_particles_str, progress);
		}
#endif
	}
	LEAVE_DEBUG_MARK("load particles");

	// Everything copied, get rid of the file data
	el_close(file);

	update_function(bld_sectors_str, 0.0f);

	LOG_DEBUG("Building bbox tree for map '%s'.", file_name);

	init_bbox_tree(main_bbox_tree, main_bbox_tree_items);
	free_bbox_items(main_bbox_tree_items);
	main_bbox_tree_items = 0;
	update_function(init_done_str, 20.0f);
#ifdef EXTRA_DEBUG
	ERR();//We finished loading the new map apparently...
#endif
	return 1;
}