Пример #1
0
/****************************************************************
 Pops-up the Spy sabotage dialog, upon return of list of
 available improvements requested by the above function.
*****************************************************************/
void popup_sabotage_dialog(struct city *pCity)
{
  struct widget *pWindow = NULL, *pBuf = NULL , *pLast = NULL;
  struct CONTAINER *pCont;
  struct unit *pUnit = head_of_units_in_focus();
  SDL_String16 *pStr;
  SDL_Rect area, area2;
  int n, w = 0, h, imp_h = 0;
  
  if (pDiplomat_Dlg || !pUnit || !unit_has_type_flag(pUnit, F_SPY)) {
    return;
  }
  
  is_unit_move_blocked = TRUE;
    
  pDiplomat_Dlg = fc_calloc(1, sizeof(struct diplomat_dialog));
  pDiplomat_Dlg->diplomat_id = pUnit->id;
  pDiplomat_Dlg->diplomat_target_id = pCity->id;
  pDiplomat_Dlg->pdialog = fc_calloc(1, sizeof(struct ADVANCED_DLG));
  
  pCont = fc_calloc(1, sizeof(struct CONTAINER));
  pCont->id0 = pCity->id;
  pCont->id1 = pUnit->id;/* spy id */
    
  pStr = create_str16_from_char(_("Select Improvement to Sabotage") , adj_font(12));
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = diplomat_dlg_window_callback;
  set_wstate(pWindow, FC_WS_NORMAL);
  
  add_to_gui_list(ID_TERRAIN_ADV_DLG_WINDOW, pWindow);
  pDiplomat_Dlg->pdialog->pEndWidgetList = pWindow;
  
  area = pWindow->area;
  area.h = MAX(area.h, adj_size(2));
  
  /* ---------- */
  /* exit button */
  pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst,
                          WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND);
  pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"),
                                            adj_font(12));
  area.w += pBuf->size.w + adj_size(10);
  pBuf->action = diplomat_close_callback;
  set_wstate(pBuf, FC_WS_NORMAL);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_TERRAIN_ADV_DLG_EXIT_BUTTON, pBuf);
  /* ---------- */
  
  create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("City Production"), sabotage_impr_callback);
  pBuf->data.cont = pCont;  
  set_wstate(pBuf, FC_WS_NORMAL);
  set_wflag(pBuf, WF_FREE_DATA);
  add_to_gui_list(MAX_ID - 1000, pBuf);
    
  area.w = MAX(area.w, pBuf->size.w);
  area.h += pBuf->size.h;

  /* separator */
  pBuf = create_iconlabel(NULL, pWindow->dst, NULL, WF_FREE_THEME);
    
  add_to_gui_list(ID_SEPARATOR, pBuf);
  area.h += pBuf->next->size.h;
  /* ------------------ */
  n = 0;
  city_built_iterate(pCity, pImprove) {
    if (pImprove->sabotage > 0) {
      
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	      (char *) city_improvement_name_translation(pCity, pImprove),
				      sabotage_impr_callback);
      pBuf->data.cont = pCont;
      set_wstate(pBuf , FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - improvement_number(pImprove), pBuf);
    
      area.w = MAX(area.w , pBuf->size.w);
      imp_h += pBuf->size.h;
      
      if (!pDiplomat_Dlg->pdialog->pEndActiveWidgetList)
      {
	pDiplomat_Dlg->pdialog->pEndActiveWidgetList = pBuf;
      }
    
      if (improvement_number(pImprove) > 9)
      {
        set_wflag(pBuf, WF_HIDDEN);
      }
      
      n++;    
      /* ----------- */
    }  
  } city_built_iterate_end;

  pDiplomat_Dlg->pdialog->pBeginActiveWidgetList = pBuf;
  
  if (n > 0) {
    /* separator */
    pBuf = create_iconlabel(NULL, pWindow->dst, NULL, WF_FREE_THEME);
    
    add_to_gui_list(ID_SEPARATOR, pBuf);
    area.h += pBuf->next->size.h;
  /* ------------------ */
  }
  
  create_active_iconlabel(pBuf, pWindow->dst, pStr, _("At Spy's Discretion"),
			  sabotage_impr_callback);
  pBuf->data.cont = pCont;  
  set_wstate(pBuf, FC_WS_NORMAL);
  
  add_to_gui_list(MAX_ID - B_LAST, pBuf);
    
  area.w = MAX(area.w, pBuf->size.w);
  area.h += pBuf->size.h;
  /* ----------- */
  
  pLast = pBuf;
  pDiplomat_Dlg->pdialog->pBeginWidgetList = pLast;
  pDiplomat_Dlg->pdialog->pActiveWidgetList = pDiplomat_Dlg->pdialog->pEndActiveWidgetList;
  
  /* ---------- */
  if (n > 10)
  {
    imp_h = 10 * pBuf->size.h;
    
    n = create_vertical_scrollbar(pDiplomat_Dlg->pdialog,
		  1, 10, TRUE, TRUE);
    area.w += n;
  }
  /* ---------- */
  
  
  area.h += imp_h;

  resize_window(pWindow, NULL, NULL, 
                (pWindow->size.w - pWindow->area.w) + area.w,
                (pWindow->size.h - pWindow->area.h) + area.h);
  
  area = pWindow->area;
  
  auto_center_on_focus_unit();
  put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h,
                           pUnit->tile);        
  
  w = area.w;
  
  if (pDiplomat_Dlg->pdialog->pScroll)
  {
    w -= n;
    imp_h = pBuf->size.w;
  }
  else
  {
    imp_h = 0;
  }
  
  /* exit button */
  pBuf = pWindow->prev;
  pBuf->size.x = area.x + area.w - pBuf->size.w - 1;
  pBuf->size.y = pWindow->size.y + adj_size(2);
  
  /* Production sabotage */
  pBuf = pBuf->prev;
  
  pBuf->size.x = area.x;
  pBuf->size.y = area.y + 1;
  pBuf->size.w = w;
  h = pBuf->size.h;
  
  area2.x = adj_size(10);
  area2.h = adj_size(2);
  
  pBuf = pBuf->prev;
  while(pBuf)
  {
    
    if (pBuf == pDiplomat_Dlg->pdialog->pEndActiveWidgetList)
    {
      w -= imp_h;
    }
    
    pBuf->size.w = w;
    pBuf->size.x = pBuf->next->size.x;
    pBuf->size.y = pBuf->next->size.y + pBuf->next->size.h;
    
    if (pBuf->ID == ID_SEPARATOR)
    {
      FREESURFACE(pBuf->theme);
      pBuf->size.h = h;
      pBuf->theme = create_surf(w, h, SDL_SWSURFACE);
    
      area2.y = pBuf->size.h / 2 - 1;
      area2.w = pBuf->size.w - adj_size(20);
      
      SDL_FillRect(pBuf->theme , &area2, map_rgba(pBuf->theme->format, *get_game_colorRGB(COLOR_THEME_SABOTAGEDLG_SEPARATOR)));
    }
    
    if (pBuf == pLast) {
      break;
    }
    pBuf = pBuf->prev;  
  }
  
  if (pDiplomat_Dlg->pdialog->pScroll)
  {
    setup_vertical_scrollbar_area(pDiplomat_Dlg->pdialog->pScroll,
	area.x + area.w,
    	pDiplomat_Dlg->pdialog->pEndActiveWidgetList->size.y,
    	area.y - pDiplomat_Dlg->pdialog->pEndActiveWidgetList->size.y +
	    area.h, TRUE);
  }
  
  /* -------------------- */
  /* redraw */
  redraw_group(pDiplomat_Dlg->pdialog->pBeginWidgetList, pWindow, 0);

  widget_flush(pWindow);
  
}
Пример #2
0
/**************************************************************************
  Popup a dialog giving a diplomatic unit some options when moving into
  the target tile.
**************************************************************************/
void popup_diplomat_dialog(struct unit *pUnit, struct tile *ptile)
{
  struct widget *pWindow = NULL, *pBuf = NULL;
  SDL_String16 *pStr;
  struct city *pCity;
  struct unit *pTunit;
  bool spy;
  SDL_Rect area;
  
  if (pDiplomat_Dlg) {
    return;
  }
  
  is_unit_move_blocked = TRUE;
  pCity = tile_city(ptile);
  spy = unit_has_type_flag(pUnit, F_SPY);
  
  pDiplomat_Dlg = fc_calloc(1, sizeof(struct diplomat_dialog));
  pDiplomat_Dlg->diplomat_id = pUnit->id;
  pDiplomat_Dlg->pdialog = fc_calloc(1, sizeof(struct ADVANCED_DLG));
  
  /* window */
  if (pCity)
  {
    if(spy) {
      pStr = create_str16_from_char(_("Choose Your Spy's Strategy") , adj_font(12));
    }
    else
    {
      pStr = create_str16_from_char(_("Choose Your Diplomat's Strategy"), adj_font(12));
    }
  }
  else
  {
    pStr = create_str16_from_char(_("Subvert Enemy Unit"), adj_font(12));
  }
  
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = diplomat_dlg_window_callback;
  set_wstate(pWindow, FC_WS_NORMAL);
  
  add_to_gui_list(ID_CARAVAN_DLG_WINDOW, pWindow);
  pDiplomat_Dlg->pdialog->pEndWidgetList = pWindow;
    
  area = pWindow->area;
  area.w = MAX(area.w, adj_size(8));
  area.h = MAX(area.h, adj_size(2));
  
  /* ---------- */
  if((pCity))
  {
    /* Spy/Diplomat acting against a city */

    pDiplomat_Dlg->diplomat_target_id = pCity->id;    
    
    /* -------------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_EMBASSY, ptile))
    {
	
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Establish Embassy"), diplomat_embassy_callback);
      
      pBuf->data.city = pCity;
      set_wstate(pBuf, FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id, pBuf);
    
      area.w = MAX(area.w, pBuf->size.w);
      area.h += pBuf->size.h;
    }
  
    /* ---------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_INVESTIGATE, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
			      _("Investigate City"),
			      diplomat_investigate_callback);
      pBuf->data.city = pCity;
      set_wstate(pBuf, FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id, pBuf);
    
      area.w = MAX(area.w, pBuf->size.w);
      area.h += pBuf->size.h;
    }
  
    /* ---------- */
    if (spy && diplomat_can_do_action(pUnit, SPY_POISON, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Poison City"), spy_poison_callback);
      
      pBuf->data.city = pCity;
      set_wstate(pBuf, FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id, pBuf);
    
      area.w = MAX(area.w, pBuf->size.w);
      area.h += pBuf->size.h;
    }    
    /* ---------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_SABOTAGE, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Sabotage City"), 
      		spy ? spy_sabotage_request : diplomat_sabotage_callback);
      
      pBuf->data.city = pCity;
      set_wstate(pBuf, FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id, pBuf);
    
      area.w = MAX(area.w, pBuf->size.w);
      area.h += pBuf->size.h;
    }
  
    /* ---------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_STEAL, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Steal Technology"),
      			spy ? spy_steal_popup : diplomat_steal_callback);
      pBuf->data.city = pCity;
      set_wstate(pBuf , FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id , pBuf);
    
      area.w = MAX(area.w , pBuf->size.w);
      area.h += pBuf->size.h;
    }
      
    /* ---------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_INCITE, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Incite a Revolt"), diplomat_incite_callback);
      pBuf->data.city = pCity;
      set_wstate(pBuf , FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id , pBuf);
    
      area.w = MAX(area.w , pBuf->size.w);
      area.h += pBuf->size.h;
    }
      
    /* ---------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_MOVE, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Keep moving"), diplomat_keep_moving_callback);
      
      pBuf->data.city = pCity;
      set_wstate(pBuf , FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id , pBuf);
    
      area.w = MAX(area.w, pBuf->size.w);
      area.h += pBuf->size.h;
    }
  }
  else
  {
    if((pTunit=unit_list_get(ptile->units, 0))){
       /* Spy/Diplomat acting against a unit */ 
      
      pDiplomat_Dlg->diplomat_target_id = pTunit->id;
      
      /* ---------- */
      if (diplomat_can_do_action(pUnit, DIPLOMAT_BRIBE, ptile)) {
    
        create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Bribe Enemy Unit"), diplomat_bribe_callback);
	
        pBuf->data.unit = pTunit;
        set_wstate(pBuf , FC_WS_NORMAL);
  
        add_to_gui_list(MAX_ID - pUnit->id , pBuf);
    
        area.w = MAX(area.w , pBuf->size.w);
        area.h += pBuf->size.h;
      }
      
      /* ---------- */
      if (diplomat_can_do_action(pUnit, SPY_SABOTAGE_UNIT, ptile)) {
    
        create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Sabotage Enemy Unit"), spy_sabotage_unit_callback);
	
        pBuf->data.unit = pTunit;
        set_wstate(pBuf , FC_WS_NORMAL);
  
        add_to_gui_list(MAX_ID - pUnit->id , pBuf);
    
        area.w = MAX(area.w , pBuf->size.w);
        area.h += pBuf->size.h;
      }
    }
  }
  /* ---------- */
  
  create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Cancel"), diplomat_close_callback);
    
  set_wstate(pBuf , FC_WS_NORMAL);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_LABEL , pBuf);
    
  area.w = MAX(area.w, pBuf->size.w);
  area.h += pBuf->size.h;
  /* ---------- */
  pDiplomat_Dlg->pdialog->pBeginWidgetList = pBuf;
  
  /* setup window size and start position */

  resize_window(pWindow, NULL, NULL, 
                (pWindow->size.w - pWindow->area.w) + area.w,
                (pWindow->size.h - pWindow->area.h) + area.h);
  
  area = pWindow->area;
  
  auto_center_on_focus_unit();
  put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h,
                           pUnit->tile);
 
  /* setup widget size and start position */
    
  pBuf = pWindow->prev;
  setup_vertical_widgets_position(1,
	area.x,
  	area.y + 1, area.w, 0,
	pDiplomat_Dlg->pdialog->pBeginWidgetList, pBuf);
  
  /* --------------------- */
  /* redraw */
  redraw_group(pDiplomat_Dlg->pdialog->pBeginWidgetList, pWindow, 0);

  widget_flush(pWindow);
  
}
Пример #3
0
/**************************************************************************
  Popup a dialog asking a diplomatic unit if it wishes to bribe the
  given enemy unit.
**************************************************************************/
void popup_bribe_dialog(struct unit *pUnit, int cost)
{
  struct widget *pWindow = NULL, *pBuf = NULL;
  SDL_String16 *pStr;
  struct unit *pDiplomatUnit;
  char tBuf[255], cBuf[255];
  bool exit = FALSE;
  SDL_Rect area;
  
  if (pBribe_Dlg) {
    return;
  }
    
  /* ugly hack */
  pDiplomatUnit = head_of_units_in_focus();
  
  if (!pDiplomatUnit || !is_diplomat_unit(pDiplomatUnit)) {
    return;
  }
  
  is_unit_move_blocked = TRUE;
  
  pBribe_Dlg = fc_calloc(1, sizeof(struct small_diplomat_dialog));
  pBribe_Dlg->diplomat_id = pDiplomatUnit->id;
  pBribe_Dlg->diplomat_target_id = pUnit->id;
  pBribe_Dlg->pdialog = fc_calloc(1, sizeof(struct SMALL_DLG));

  fc_snprintf(tBuf, ARRAY_SIZE(tBuf), PL_("Treasury contains %d gold.",
                                          "Treasury contains %d gold.",
                                          client_player()->economic.gold),
              client_player()->economic.gold);

  /* window */
  pStr = create_str16_from_char(_("Bribe Enemy Unit"), adj_font(12));
    
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = bribe_dlg_window_callback;
  set_wstate(pWindow, FC_WS_NORMAL);

  add_to_gui_list(ID_BRIBE_DLG_WINDOW, pWindow);
  pBribe_Dlg->pdialog->pEndWidgetList = pWindow;
  
  area = pWindow->area;
  area.w = MAX(area.w, adj_size(8));
  area.h = MAX(area.h, adj_size(2));
  
  if (cost <= client_player()->economic.gold) {
    fc_snprintf(cBuf, sizeof(cBuf),
                /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
                PL_("Bribe unit for %d gold?\n%s",
                    "Bribe unit for %d gold?\n%s", cost), cost, tBuf);

    create_active_iconlabel(pBuf, pWindow->dst, pStr, cBuf, NULL);
  
    add_to_gui_list(ID_LABEL, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
    
    /*------------*/
    create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Yes"), diplomat_bribe_yes_callback);
    pBuf->data.unit = pUnit;
    set_wstate(pBuf, FC_WS_NORMAL);
  
    add_to_gui_list(MAX_ID - pDiplomatUnit->id, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
    /* ------- */
    create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("No") , exit_bribe_dlg_callback);
    
    set_wstate(pBuf , FC_WS_NORMAL);
    pBuf->key = SDLK_ESCAPE;
    
    add_to_gui_list(ID_LABEL, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
    
  } else {
    /* exit button */
    pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst,
                            WF_WIDGET_HAS_INFO_LABEL
                            | WF_RESTORE_BACKGROUND);
    pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"),
                                              adj_font(12));
    area.w += pBuf->size.w + adj_size(10);
    pBuf->action = exit_bribe_dlg_callback;
    set_wstate(pBuf, FC_WS_NORMAL);
    pBuf->key = SDLK_ESCAPE;
  
    add_to_gui_list(ID_BRIBE_DLG_EXIT_BUTTON, pBuf);
    exit = TRUE;
    /* --------------- */

    fc_snprintf(cBuf, sizeof(cBuf),
                /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
                PL_("Bribing the unit costs %d gold.\n%s",
                    "Bribing the unit costs %d gold.\n%s", cost), cost, tBuf);

    create_active_iconlabel(pBuf, pWindow->dst, pStr, cBuf, NULL);
  
    add_to_gui_list(ID_LABEL, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
    
    /*------------*/
    create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Traitors Demand Too Much!"), NULL);
        
    add_to_gui_list(ID_LABEL, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
  }
  pBribe_Dlg->pdialog->pBeginWidgetList = pBuf;
  
  /* setup window size and start position */

  resize_window(pWindow, NULL, NULL,
                (pWindow->size.w - pWindow->area.w) + area.w,
                (pWindow->size.h - pWindow->area.h) + area.h);
  
  area = pWindow->area;
  
  auto_center_on_focus_unit();
  put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h,
                           pDiplomatUnit->tile);      
  
  /* setup widget size and start position */
  pBuf = pWindow;
  
  if (exit)
  {/* exit button */
    pBuf = pBuf->prev;
    pBuf->size.x = area.x + area.w - pBuf->size.w - 1;
    pBuf->size.y = pWindow->size.y + adj_size(2);
  }
  
  pBuf = pBuf->prev;
  setup_vertical_widgets_position(1,
	area.x,
  	area.y + 1, area.w, 0,
	pBribe_Dlg->pdialog->pBeginWidgetList, pBuf);
  
  /* --------------------- */
  /* redraw */
  redraw_group(pBribe_Dlg->pdialog->pBeginWidgetList, pWindow, 0);

  widget_flush(pWindow);
}
Пример #4
0
/**************************************************************************
  ...
**************************************************************************/
static int spy_steal_popup(struct widget *pWidget)
{
  struct city *pVcity = pWidget->data.city;
  int id = MAX_ID - pWidget->ID;
  struct player *pVictim = NULL;
  struct CONTAINER *pCont;
  struct widget *pBuf = NULL;
  struct widget *pWindow;
  SDL_String16 *pStr;
  SDL_Surface *pSurf;
  int max_col, max_row, col, i, count = 0;
  SDL_Rect area;

  popdown_diplomat_dialog();
  
  if(pVcity)
  {
    pVictim = city_owner(pVcity);
  }
  
  if (pDiplomat_Dlg || !pVictim) {
    return 1;
  }
  
  count = 0;
  advance_index_iterate(A_FIRST, i) {
    if (player_invention_reachable(client.conn.playing, i, FALSE)
     && TECH_KNOWN == player_invention_state(pVictim, i)
     && (TECH_UNKNOWN == player_invention_state(client.conn.playing, i)
         || TECH_PREREQS_KNOWN ==
              player_invention_state(client.conn.playing, i))) {
      count++;
    }
  } advance_index_iterate_end;
  
  if(!count) {    
    /* if there is no known tech to steal then 
       send steal order at Spy's Discretion */
    int target_id = pVcity->id;

    request_diplomat_action(DIPLOMAT_STEAL, id, target_id, advance_count());
    return -1;
  }
    
  pCont = fc_calloc(1, sizeof(struct CONTAINER));
  pCont->id0 = pVcity->id;
  pCont->id1 = id;/* spy id */
  
  pDiplomat_Dlg = fc_calloc(1, sizeof(struct diplomat_dialog));
  pDiplomat_Dlg->diplomat_id = id;
  pDiplomat_Dlg->diplomat_target_id = pVcity->id;
  pDiplomat_Dlg->pdialog = fc_calloc(1, sizeof(struct ADVANCED_DLG));
      
  pStr = create_str16_from_char(_("Select Advance to Steal"), adj_font(12));
  pStr->style |= TTF_STYLE_BOLD;

  pWindow = create_window_skeleton(NULL, pStr, 0);
  
  pWindow->action = spy_steal_dlg_window_callback;
  set_wstate(pWindow , FC_WS_NORMAL);
  
  add_to_gui_list(ID_DIPLOMAT_DLG_WINDOW, pWindow);
  pDiplomat_Dlg->pdialog->pEndWidgetList = pWindow;
  
  area = pWindow->area;
  area.w = MAX(area.w, adj_size(8));  
  
  /* ------------------ */
  /* exit button */
  pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst,
                          WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND);
  pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"),
                                            adj_font(12));
  area.w += pBuf->size.w + adj_size(10);
  pBuf->action = exit_spy_steal_dlg_callback;
  set_wstate(pBuf, FC_WS_NORMAL);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_TERRAIN_ADV_DLG_EXIT_BUTTON, pBuf);  
  /* ------------------------- */
  
  count++; /* count + at Spy's Discretion */
  /* max col - 104 is steal tech widget width */
  max_col = (Main.screen->w - (pWindow->size.w - pWindow->area.w) - adj_size(2)) / adj_size(104);
  /* max row - 204 is steal tech widget height */
  max_row = (Main.screen->h - (pWindow->size.h - pWindow->area.h)) / adj_size(204);
  
  /* make space on screen for scrollbar */
  if (max_col * max_row < count) {
    max_col--;
  }

  if (count < max_col + 1) {
    col = count;
  } else {
    if (count < max_col + adj_size(3)) {
      col = max_col - adj_size(2);
    } else {
      if (count < max_col + adj_size(5)) {
        col = max_col - 1;
      } else {
        col = max_col;
      }
    }
  }
  
  pStr = create_string16(NULL, 0, adj_font(10));
  pStr->style |= (TTF_STYLE_BOLD | SF_CENTER);
  
  count = 0;
  advance_index_iterate(A_FIRST, i) {
    if (player_invention_reachable(client.conn.playing, i, FALSE)
     && TECH_KNOWN == player_invention_state(pVictim, i)
     && (TECH_UNKNOWN == player_invention_state(client.conn.playing, i)
         || TECH_PREREQS_KNOWN ==
              player_invention_state(client.conn.playing, i))) {
      count++;

      copy_chars_to_string16(pStr, advance_name_translation(advance_by_number(i)));
      pSurf = create_sellect_tech_icon(pStr, i, FULL_MODE);
      pBuf = create_icon2(pSurf, pWindow->dst,
      		WF_FREE_THEME | WF_RESTORE_BACKGROUND);

      set_wstate(pBuf, FC_WS_NORMAL);
      pBuf->action = spy_steal_callback;
      pBuf->data.cont = pCont;

      add_to_gui_list(MAX_ID - i, pBuf);
    
      if (count > (col * max_row)) {
        set_wflag(pBuf, WF_HIDDEN);
      }
    }
  } advance_index_iterate_end;
  
  /* get spy tech */
  i = advance_number(unit_type(game_unit_by_number(id))->require_advance);
  copy_chars_to_string16(pStr, _("At Spy's Discretion"));
  pSurf = create_sellect_tech_icon(pStr, i, FULL_MODE);
	
  pBuf = create_icon2(pSurf, pWindow->dst,
    	(WF_FREE_THEME | WF_RESTORE_BACKGROUND| WF_FREE_DATA));
  set_wstate(pBuf, FC_WS_NORMAL);
  pBuf->action = spy_steal_callback;
  pBuf->data.cont = pCont;
    
  add_to_gui_list(MAX_ID - advance_count(), pBuf);
  count++;
  
  /* --------------------------------------------------------- */
  FREESTRING16(pStr);
  pDiplomat_Dlg->pdialog->pBeginWidgetList = pBuf;
  pDiplomat_Dlg->pdialog->pBeginActiveWidgetList = pDiplomat_Dlg->pdialog->pBeginWidgetList;
  pDiplomat_Dlg->pdialog->pEndActiveWidgetList = pDiplomat_Dlg->pdialog->pEndWidgetList->prev->prev;
  
  /* -------------------------------------------------------------- */
  
  i = 0;
  if (count > col) {
    count = (count + (col - 1)) / col;
    if (count > max_row) {
      pDiplomat_Dlg->pdialog->pActiveWidgetList = pDiplomat_Dlg->pdialog->pEndActiveWidgetList;
      count = max_row;
      i = create_vertical_scrollbar(pDiplomat_Dlg->pdialog, col, count, TRUE, TRUE);  
    }
  } else {
    count = 1;
  }

  area.w = MAX(area.w, (col * pBuf->size.w + adj_size(2) + i));
  area.h = count * pBuf->size.h + adj_size(2);

  /* alloca window theme and win background buffer */
  pSurf = theme_get_background(theme, BACKGROUND_SPYSTEALDLG);
  if (resize_window(pWindow, pSurf, NULL,
                    (pWindow->size.w - pWindow->area.w) + area.w,
                    (pWindow->size.h - pWindow->area.h) + area.h))
  {
    FREESURFACE(pSurf);
  }
  
  area = pWindow->area;
  
  widget_set_position(pWindow,
                      (Main.screen->w - pWindow->size.w) / 2,
                      (Main.screen->h - pWindow->size.h) / 2);
  
    /* exit button */
  pBuf = pWindow->prev;
  pBuf->size.x = area.x + area.w - pBuf->size.w - 1;
  pBuf->size.y = pWindow->size.y + adj_size(2);
  
  setup_vertical_widgets_position(col, area.x + 1,
		  area.y, 0, 0,
		  pDiplomat_Dlg->pdialog->pBeginActiveWidgetList,
  		  pDiplomat_Dlg->pdialog->pEndActiveWidgetList);
    
  if(pDiplomat_Dlg->pdialog->pScroll) {
    setup_vertical_scrollbar_area(pDiplomat_Dlg->pdialog->pScroll,
	area.x + area.w, area.y,
    	area.h, TRUE);
  }

  redraw_group(pDiplomat_Dlg->pdialog->pBeginWidgetList, pWindow, FALSE);
  widget_mark_dirty(pWindow);
  
  return -1;
}
Пример #5
0
/**************************************************************************
  Do any necessary pre-initialization of the UI, if necessary.
**************************************************************************/
void ui_init(void)
{
  char device[20];
/*  struct widget *pInit_String = NULL;*/
  SDL_Surface *pBgd;
  Uint32 iSDL_Flags;

  button_behavior.counting = FALSE;
  button_behavior.button_down_ticks = 0;
  button_behavior.hold_state = MB_HOLD_SHORT;
  button_behavior.event = fc_calloc(1, sizeof(SDL_MouseButtonEvent));
  
  SDL_Client_Flags = 0;
  iSDL_Flags = SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE;
  
  /* auto center new windows in X enviroment */
  putenv((char *)"SDL_VIDEO_CENTERED=yes");
  
  init_sdl(iSDL_Flags);

  log_normal(_("Using Video Output: %s"),
             SDL_VideoDriverName(device, sizeof(device)));
  
  /* create splash screen */  
#ifdef SMALL_SCREEN
  {
    SDL_Surface *pTmpSurf = load_surf(fileinfoname(get_data_dirs(),
                                                   "misc/intro.png"));
    pBgd = zoomSurface(pTmpSurf, DEFAULT_ZOOM, DEFAULT_ZOOM, 0);
    FREESURFACE(pTmpSurf);
  }
#else
  pBgd = load_surf(fileinfoname(get_data_dirs(), "misc/intro.png"));
#endif
  
  if(pBgd && SDL_GetVideoInfo()->wm_available) {
    set_video_mode(pBgd->w, pBgd->h, SDL_SWSURFACE | SDL_ANYFORMAT);
#if 0    
    /*
     * call this for other that X enviroments - currently not supported.
     */
    center_main_window_on_screen();
#endif
    alphablit(pBgd, NULL, Main.map, NULL);
    putframe(Main.map,
             0, 0, Main.map->w - 1, Main.map->h - 1,
             &(SDL_Color){255, 255, 255, 255});
    FREESURFACE(pBgd);
    SDL_WM_SetCaption(_("SDL Client for Freeciv"), _("Freeciv"));
  } else {
    
#ifndef SMALL_SCREEN
    set_video_mode(640, 480, SDL_SWSURFACE | SDL_ANYFORMAT);
#else
    set_video_mode(320, 240, SDL_SWSURFACE | SDL_ANYFORMAT);
#endif    
    
    if(pBgd) {
      blit_entire_src(pBgd, Main.map, (Main.map->w - pBgd->w) / 2,
    				      (Main.map->h - pBgd->h) / 2);
      FREESURFACE(pBgd);
    } else {
      SDL_FillRect(Main.map, NULL, SDL_MapRGB(Main.map->format, 0, 0, 128));
      SDL_WM_SetCaption(_("SDL Client for Freeciv"), _("Freeciv"));
    }
  }
  
#if 0
  /* create label beackground */
  pBgd = create_surf_alpha(adj_size(350), adj_size(50), SDL_SWSURFACE);
  
  SDL_FillRect(pBgd, NULL, SDL_MapRGBA(pBgd->format, 255, 255, 255, 128));
  putframe(pBgd, 0, 0, pBgd->w - 1, pBgd->h - 1, SDL_MapRGB(pBgd->format, 0, 0, 0));
 
  pInit_String = create_iconlabel(pBgd, Main.gui,
	create_str16_from_char(_("Initializing Client"), adj_font(20)),
				   WF_ICON_CENTER|WF_FREE_THEME);
  pInit_String->string16->style |= SF_CENTER;

  draw_label(pInit_String,
	     (Main.screen->w - pInit_String->size.w) / 2,
	     (Main.screen->h - pInit_String->size.h) / 2);

  flush_all();
  
  copy_chars_to_string16(pInit_String->string16,
  			_("Waiting for the beginning of the game"));

#endif    

  flush_all();
}