Пример #1
0
void GameMgr::processInput() {
    ALLEGRO_EVENT evento;
    while (!al_is_event_queue_empty(fila_eventos)) {
        al_clear_to_color(al_map_rgb(0, 0, 0)); // Colorindo a janela de preto
        al_wait_for_event(fila_eventos, &evento);

        if (evento.type == ALLEGRO_EVENT_KEY_DOWN) { // uma tecla foi pressionada            
            switch (evento.keyboard.keycode) {
                case ALLEGRO_KEY_UP:
                    player->trocaDirecao(0);
                    break;
                case ALLEGRO_KEY_DOWN:
                    player->trocaDirecao(2);
                    break;
                case ALLEGRO_KEY_LEFT:
                    player->trocaDirecao(3);
                    break;
                case ALLEGRO_KEY_RIGHT:
                    player->trocaDirecao(1);
                    break;
                case ALLEGRO_KEY_ENTER:
                    if (evento.keyboard.modifiers | ALLEGRO_KEYMOD_ALT) {
                        auto mode = al_get_display_flags(display);
                        if (mode | ALLEGRO_WINDOWED) {
                            al_set_display_flag(display, ALLEGRO_FULLSCREEN_WINDOW, true);
                        } else {
                            al_set_display_flag(display, ALLEGRO_FULLSCREEN_WINDOW, false);
                        }
                    }
                    break;
                case ALLEGRO_KEY_Q:
                case ALLEGRO_KEY_ESCAPE:
                    exit(0);

            }
        } else if (evento.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN) { // click no mouse
            if (evento.mouse.x > 0 && evento.mouse.x < 20 &&
                    evento.mouse.y > 0 && evento.mouse.y < 20) // cordenadas do botao
                exit(0);
        } else if (evento.type == ALLEGRO_EVENT_DISPLAY_RESIZE) {
            al_acknowledge_resize(display);
            screen_width = al_get_display_width(display); 
            screen_height = al_get_display_height(display);
            _redraw = true;
        } else if (evento.type == ALLEGRO_EVENT_DISPLAY_CLOSE) { // click no mouse
            exit(0);
        } else if (evento.type == ALLEGRO_EVENT_TIMER) {
            if (evento.timer.source == draw_timer)
                _redraw = true;
            else if (evento.timer.source == logic_timer)
                _tick = true;
        }

        redraw();
    }

    al_destroy_display(display); // Finaliza a janela
}
Пример #2
0
static void run(void)
{
   ALLEGRO_EVENT event;
   bool quit = false;
   while (!quit) {
      while (al_get_next_event(queue, &event)) {
         if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
            quit = true;
         else if (event.type == ALLEGRO_EVENT_KEY_DOWN) {
            if (event.keyboard.keycode == ALLEGRO_KEY_ESCAPE)
               quit = true;
            else if (event.keyboard.keycode == ALLEGRO_KEY_SPACE) {
               bool opp = !(al_get_display_flags(display) & ALLEGRO_FULLSCREEN_WINDOW);
               al_set_display_flag(display, ALLEGRO_FULLSCREEN_WINDOW, opp);
               redraw();
            }
            else if (event.keyboard.keycode == ALLEGRO_KEY_ENTER) {
               big = !big;
               if (big)
                  al_resize_display(display, 800, 600);
               else
                  al_resize_display(display, 640, 480);
               redraw();
            }
         }
      }
      /* FIXME: Lazy timing */
      al_rest(0.02);
      redraw();
   }
}
Пример #3
0
static SCM
set_game_fullscreen (SCM game_smob, SCM s_fullscreen)
{
    Game *game = check_game (game_smob);
    bool fullscreen = scm_to_bool (s_fullscreen);

    al_set_display_flag (game->display, ALLEGRO_FULLSCREEN, fullscreen);

    return SCM_UNSPECIFIED;
}
Пример #4
0
/* the main game function */
static int play_game()
{ 
   ALLEGRO_TIMER *inc_counter;
   int gameover = 0;
   int cyclenum = 0;

   /* init */
   score = 0;

   init_view();
   init_player();
   init_badguys();
   init_bullets();
   init_explode();
   init_message();

   #define TIMER_SPEED  ALLEGRO_BPS_TO_SECS(30*(cyclenum+2))

   inc_counter = al_create_timer(TIMER_SPEED);
   al_start_timer(inc_counter);

   while (!gameover) {

      /* move everyone */
      while ((al_get_timer_count(inc_counter) > 0) && (!gameover)) {
	 update_view();
	 update_bullets();
	 update_explode();
	 update_message();

	 if (update_badguys()) {
	    if (advance_view()) {
	       cyclenum++;
	       al_set_timer_count(inc_counter, 0);
	       lay_attack_wave(TRUE);
	       advance_player(TRUE);
	    }
	    else {
	       lay_attack_wave(FALSE);
	       advance_player(FALSE);
	    }
	 }

	 gameover = update_player();

	 al_set_timer_count(inc_counter, al_get_timer_count(inc_counter)-1);
      }

      /* take a screenshot? */
      if (key[ALLEGRO_KEY_PRINTSCREEN]) {
	 static int ss_count = 0;

	 char fname[80];

	 sprintf(fname, "speed%03d.tga", ++ss_count);

	 al_save_bitmap(fname, al_get_backbuffer(screen));

	 while (key[ALLEGRO_KEY_PRINTSCREEN])
	    poll_input_wait();

	 al_set_timer_count(inc_counter, 0);
      }

      /* toggle fullscreen window */
      if (key[ALLEGRO_KEY_F]) {
         int flags = al_get_display_flags(screen);
         al_set_display_flag(screen, ALLEGRO_FULLSCREEN_WINDOW,
            !(flags & ALLEGRO_FULLSCREEN_WINDOW));

         while (key[ALLEGRO_KEY_F])
            poll_input_wait();
      }

      /* draw everyone */
      draw_view();
   }

   /* cleanup */
   al_destroy_timer(inc_counter);

   shutdown_view();
   shutdown_player();
   shutdown_badguys();
   shutdown_bullets();
   shutdown_explode();
   shutdown_message();

   if (gameover < 0) {
      sfx_ping(1);
      return FALSE;
   }

   return TRUE;
}
Пример #5
0
int main(void) {
    initialize();

    int nva = al_get_num_video_adapters();
    assert(nva);

    ALLEGRO_MONITOR_INFO aminfo;
    al_get_monitor_info(0, &aminfo);
    screen_w = aminfo.x2 - aminfo.x1 + 1;
    screen_h = aminfo.y2 - aminfo.y1 + 1;

    ALLEGRO_DISPLAY *display = al_create_display(screen_w, screen_h);
    ALLEGRO_EVENT_QUEUE *evqueue = al_create_event_queue();
    ALLEGRO_TIMER *fps_timer = al_create_timer(1.0 / 120.0);

    al_set_display_flag(display, ALLEGRO_FULLSCREEN_WINDOW, true);

    if (!display) {
        printf("Failed to create display!\n");
        exit(EXIT_FAILURE);
    }

    al_register_event_source(evqueue, al_get_keyboard_event_source());
    al_register_event_source(evqueue, al_get_mouse_event_source());
    al_register_event_source(evqueue, al_get_display_event_source(display));
    al_register_event_source(evqueue, al_get_timer_event_source(fps_timer));

    al_start_timer(fps_timer);

    ////////////////////////////////////////////////////////////////////////////////////////////////
    // Local Variables
    ////////////////////////////////////////////////////////////////////////////////////////////////

//#ifdef DEBUG
    float fps = 0, delta_time = 0, current_time = 0, last_time = al_get_time();
//#endif //DEBUG
    bool render = true, executing = true;

    unsigned int spawn_counter = 0;

    Assets* assets = new Assets();
    Stage stage = Menu;
    Stats stats;

    Button *play = new Button("Play", assets->fnt_menu, screen_w / 2, 300, [&stage, &stats]() -> void {
                stage = Game;
                stats.start_time = al_get_time();
                              }),
        *leaderboard = new Button("Leaderboard", assets->fnt_menu, screen_w / 2, 400, [&stage]() -> void {
                stage = Leaderboard;
                              }),
        *options = new Button("Options", assets->fnt_menu, screen_w / 2, 500, [&stage]() -> void {
                stage = Options;
                              }),
        *quit = new Button("Quit", assets->fnt_menu, screen_w / 2, 600, [&executing]() -> void {
                executing = false;
                              });

    b2Vec2 gravity(0.0f, 0.0f);
    b2World world(gravity);

    Projectile *player = new Projectile(assets->png_player, &world, screen_w / 2, screen_h - 200);
    std::vector<Projectile*> Meteors;

    ////////////////////////////////////////////////////////////////////////////////////////////////
    // Game Loop
    ////////////////////////////////////////////////////////////////////////////////////////////////

    while (executing) {
        ALLEGRO_EVENT event;
        al_wait_for_event(evqueue, &event);

//#ifdef DEBUG
        current_time = al_get_time();
        delta_time = current_time - last_time;
        fps = 1/(delta_time);
        last_time = current_time;
//#endif //DEBUG

        world.Step(delta_time, 8, 3);

        switch (event.type) { // HANDLE ALLEGRO EVENTS
            case ALLEGRO_EVENT_TIMER:
                render = true;
                if (stage == Game) spawn_counter++;
                break;
            case ALLEGRO_EVENT_DISPLAY_CLOSE:
                executing = false;
                break;
            case ALLEGRO_EVENT_KEY_DOWN:
                executing = event.keyboard.keycode != ALLEGRO_KEY_ESCAPE;
                switch(event.keyboard.keycode) {
                    case ALLEGRO_KEY_A:
                    case ALLEGRO_KEY_LEFT:
                        if (stage == Game) player->Velocity.x = -5;
                        break;
                    case ALLEGRO_KEY_D:
                    case ALLEGRO_KEY_RIGHT:
                        if (stage == Game) player->Velocity.x = 5;
                        break;
                }
                break;
            case ALLEGRO_EVENT_KEY_UP:
                if (stage == Game) {
                    player->Velocity.x = 0;
                    player->Velocity.y = 0;
                }
                break;
            default: break;
        }

        switch (stage) { // UPDATE
            case Menu:
                play->Update(&event);
                leaderboard->Update(&event);
                options->Update(&event);
                quit->Update(&event);
                break;
            case Game:
                if (player->m_body->GetPosition().x < 1) player->m_body->SetTransform(b2Vec2(screen_w - 2, player->m_body->GetPosition().y), 0);
                if (player->m_body->GetPosition().x > screen_w - 1) player->m_body->SetTransform(b2Vec2(2, player->m_body->GetPosition().y), 0);
                if (spawn_counter > 75) {
                    spawn_counter = 0;
                    ALLEGRO_BITMAP *meteor_png;
                    switch (rand() % 4) { // Size
                    case 0:
                        switch (rand() % 4) { // Selection
                        case 0:
                            meteor_png = rand() % 2 ? assets->png_meteor_brown_big1 : assets->png_meteor_grey_big1;
                            break;
                        case 1:
                            meteor_png = rand() % 2 ? assets->png_meteor_brown_big2 : assets->png_meteor_grey_big2;
                            break;
                        case 2:
                            meteor_png = rand() % 2 ? assets->png_meteor_brown_big3 : assets->png_meteor_grey_big3;
                            break;
                        case 3:
                            meteor_png = rand() % 2 ? assets->png_meteor_brown_big4 : assets->png_meteor_grey_big4;
                            break;
                        default: break;
                        }
                        break;
                    case 1:
                        switch (rand() % 2) { // Selection
                        case 0:
                            meteor_png = rand() % 2 ? assets->png_meteor_brown_med1 : assets->png_meteor_grey_med1;
                            break;
                        case 1:
                            meteor_png = rand() % 2 ? assets->png_meteor_brown_med2 : assets->png_meteor_grey_med2;
                            break;
                        default: break;
                        }
                        break;
                    case 2:
                        switch (rand() % 2) { // Selection
                        case 0:
                            meteor_png = rand() % 2 ? assets->png_meteor_brown_small1 : assets->png_meteor_grey_small1;
                            break;
                        case 1:
                            meteor_png = rand() % 2 ? assets->png_meteor_brown_small2 : assets->png_meteor_grey_small2;
                            break;
                        default: break;
                        }
                        break;
                    case 3:
                        switch (rand() % 2) { // Selection
                        case 0:
                            meteor_png = rand() % 2 ? assets->png_meteor_brown_tiny1 : assets->png_meteor_grey_tiny1;
                            break;
                        case 1:
                            meteor_png = rand() % 2 ? assets->png_meteor_brown_tiny2 : assets->png_meteor_grey_tiny2;
                            break;
                        default: break;
                        }
                        break;
                        default: break;
                    }
                    auto it = Meteors.end();
                    Projectile *meteor = new Projectile(meteor_png, &world, rand() % screen_w, -75);
                    meteor->Velocity = b2Vec2(-5 + (rand() % 10), rand() % 15);
                    Meteors.insert(it, meteor);
                }
                for (std::vector<Projectile*>::iterator it = Meteors.begin(); it != Meteors.end(); ++it) {
                    if (((*it)->m_body->GetPosition().x >= screen_w + 500 || (*it)->m_body->GetPosition().x <= -500) ||
                        ((*it)->m_body->GetPosition().y >= screen_h + 500 || (*it)->m_body->GetPosition().y <= -500) ||
                        (((*it)->m_body->GetTransform().p.x == 0.0) && (*it)->m_body->GetTransform().p.y == 0.0)) {
                            delete *it;
                            Meteors.erase(it);
                        }
                }
                player->Update(&event);
                for (auto& x : Meteors) {
                    x->Update(&event);
                }
                break;
            case Leaderboard:
                break;
            case Options:

                break;
            case End:

                break;
            default: break;
        }
        if (render && al_is_event_queue_empty(evqueue)) {
            render = false;
            al_clear_to_color(al_map_rgb(0, 0, 0));
            al_set_target_bitmap(al_get_backbuffer(display));
            for (float x = 0; x < screen_w; x += al_get_bitmap_width(assets->png_background)) {
                for (float y = 0; y < screen_h; y += al_get_bitmap_height(assets->png_background)) {
                    al_draw_bitmap(assets->png_background, x, y, 0);
                }
            }
#ifdef DEBUG
            //al_draw_textf(assets->fnt_menu, al_map_rgb(255, 0, 255), 10, 5, ALLEGRO_ALIGN_LEFT, "Debug");
            //al_draw_textf(assets->fnt_menu, al_map_rgb(255, 0, 255), 10, 35, ALLEGRO_ALIGN_LEFT, "FPS: %i", (int)fps);
            //al_draw_textf(assets->fnt_menu, al_map_rgb(255, 0, 255), 10, 65, ALLEGRO_ALIGN_LEFT, "Meteor Count: %i", Meteors.size());
#endif // DEBUG
            switch (stage) { // RENDER
            default: break;
            case Menu:
                al_draw_text(assets->fnt_title, al_map_rgb(255, 255, 255), screen_w/2, 100, ALLEGRO_ALIGN_CENTRE, "SPACE SHOOTER III");
                play->Render();
                leaderboard->Render();
                options->Render();
                quit->Render();
                break;
            case Game:
                player->Render();
                for (auto& x : Meteors) {
                    x->Render();
                }
                break;
            case Leaderboard:

                break;
            case Options:

                break;
            case End:

                break;
            }
            al_flip_display();
        }
        render = false;
    }

    ////////////////////////////////////////////////////////////////////////////////////////////////
    // Deinitialization
    ////////////////////////////////////////////////////////////////////////////////////////////////

    delete player;

    al_unregister_event_source(evqueue, al_get_keyboard_event_source());
    al_unregister_event_source(evqueue, al_get_mouse_event_source());
    al_unregister_event_source(evqueue, al_get_display_event_source(display));
    al_unregister_event_source(evqueue, al_get_timer_event_source(fps_timer));

    al_destroy_display(display);
    al_destroy_event_queue(evqueue);
    al_destroy_timer(fps_timer);

    delete assets;
    shutdown();
    return EXIT_SUCCESS;
}
Пример #6
0
int main(int argc, char **argv)
{
   ALLEGRO_DISPLAY *display;
   ALLEGRO_BITMAP *bitmap;
   ALLEGRO_EVENT_QUEUE *events;
   ALLEGRO_EVENT event;
   bool down = false;
   int down_x = 0, down_y = 0;
   ALLEGRO_TIMER *timer;

   (void)argc;
   (void)argv;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }

   al_install_mouse();
   al_install_keyboard();
   al_init_image_addon();
   init_platform_specific();

   al_set_new_display_flags(ALLEGRO_FRAMELESS);
   display = al_create_display(300, 200);
   if (!display) {
      abort_example("Error creating display\n");
   }
   
   bitmap = al_load_bitmap("data/fakeamp.bmp");
   if (!bitmap) {
      abort_example("Error loading fakeamp.bmp\n");
   }

   timer = al_create_timer(1.0f/30.0f);

   events = al_create_event_queue();
   al_register_event_source(events, al_get_mouse_event_source());
   al_register_event_source(events, al_get_keyboard_event_source());
   al_register_event_source(events, al_get_display_event_source(display));
   al_register_event_source(events, al_get_timer_event_source(timer));

   al_start_timer(timer);

   for (;;) {
      al_wait_for_event(events, &event);
      if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN) {
         if (event.mouse.button == 1 && event.mouse.x) {
            down = true;
            down_x = event.mouse.x;
            down_y = event.mouse.y;
         }
         if (event.mouse.button == 2) {
            al_set_display_flag(display, ALLEGRO_FRAMELESS,
               !(al_get_display_flags(display) & ALLEGRO_FRAMELESS));
         }
      }
      else if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }
      else if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
         if (event.mouse.button == 1) {
            down = false;
         }
      }
      else if (event.type == ALLEGRO_EVENT_MOUSE_AXES) {
         if (down) {
            int cx, cy;
            if (al_get_mouse_cursor_position(&cx, &cy)) {
               al_set_window_position(display, cx - down_x, cy - down_y);
            }
         }
      }
      else if (event.type == ALLEGRO_EVENT_KEY_DOWN &&
	    event.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
         break;
      }
      else if (event.type == ALLEGRO_EVENT_TIMER) {
         al_draw_bitmap(bitmap, 0, 0, 0);
         al_flip_display();
      }
   }

   al_destroy_timer(timer);
   al_destroy_event_queue(events);
   al_destroy_display(display);

   return 0;
}
Пример #7
0
void Gamestate_ProcessEvent(struct Game *game, struct MenuResources* data, ALLEGRO_EVENT *ev) {

	if ((data->menustate == MENUSTATE_ABOUT) && (ev->type == ALLEGRO_EVENT_KEY_DOWN)) {
		ChangeMenuState(game, data, MENUSTATE_MAIN);
		return;
	}

	if (ev->type != ALLEGRO_EVENT_KEY_DOWN) return;

	if (data->starting) return;

	if (ev->keyboard.keycode==ALLEGRO_KEY_UP) {
		data->selected--;
		if ((data->selected == 2) && ((data->menustate==MENUSTATE_VIDEO) || (data->menustate==MENUSTATE_OPTIONS) || (data->menustate==MENUSTATE_AUDIO))) {
			data->selected --;
		}
		if ((data->menustate==MENUSTATE_VIDEO) && (data->selected==1) && (data->options.fullscreen)) data->selected--;
		al_play_sample_instance(data->click);
	} else if (ev->keyboard.keycode==ALLEGRO_KEY_DOWN) {
		data->selected++;
		if ((data->menustate==MENUSTATE_VIDEO) && (data->selected==1) && (data->options.fullscreen)) data->selected++;
		if ((data->selected == 2) && ((data->menustate==MENUSTATE_VIDEO) || (data->menustate==MENUSTATE_OPTIONS) || (data->menustate==MENUSTATE_AUDIO))) {
			data->selected ++;
		}


		al_play_sample_instance(data->click);
	}

	if (ev->keyboard.keycode==ALLEGRO_KEY_ENTER) {
		char *text;
		al_play_sample_instance(data->click);
		switch (data->menustate) {
			case MENUSTATE_MAIN:
				switch (data->selected) {
					case 0:
						StartGame(game, data);
						break;
					case 1:
						ChangeMenuState(game,data,MENUSTATE_OPTIONS);
						break;
					case 2:
						ChangeMenuState(game,data,MENUSTATE_ABOUT);
						break;
					case 3:
						UnloadGamestate(game, "menu");
						break;
				}
				break;
			case MENUSTATE_HIDDEN:
				ChangeMenuState(game,data,MENUSTATE_MAIN);
				break;
			case MENUSTATE_AUDIO:
				text = malloc(255*sizeof(char));
				switch (data->selected) {
					case 0:
						game->config.music--;
						if (game->config.music<0) game->config.music=10;
						snprintf(text, 255, "%d", game->config.music);
						SetConfigOption(game, "SuperDerpy", "music", text);
						al_set_mixer_gain(game->audio.music, game->config.music/10.0);
						break;
					case 1:
						game->config.fx--;
						if (game->config.fx<0) game->config.fx=10;
						snprintf(text, 255, "%d", game->config.fx);
						SetConfigOption(game, "SuperDerpy", "fx", text);
						al_set_mixer_gain(game->audio.fx, game->config.fx/10.0);
						break;
					case 2:
						game->config.voice--;
						if (game->config.voice<0) game->config.voice=10;
						snprintf(text, 255, "%d", game->config.voice);
						SetConfigOption(game, "SuperDerpy", "voice", text);
						al_set_mixer_gain(game->audio.voice, game->config.voice/10.0);
						break;
					case 3:
						ChangeMenuState(game,data,MENUSTATE_OPTIONS);
						break;
				}
				free(text);
				break;
			case MENUSTATE_OPTIONS:
				switch (data->selected) {
					case 0:
						ChangeMenuState(game,data,MENUSTATE_VIDEO);
						break;
					case 1:
						ChangeMenuState(game,data,MENUSTATE_AUDIO);
						break;
					case 3:
						ChangeMenuState(game,data,MENUSTATE_MAIN);
						break;
					default:
						break;
				}
				break;
			case MENUSTATE_VIDEO:
				switch (data->selected) {
					case 0:
						data->options.fullscreen = !data->options.fullscreen;
						if (data->options.fullscreen)
							SetConfigOption(game, "SuperDerpy", "fullscreen", "1");
						else
							SetConfigOption(game, "SuperDerpy", "fullscreen", "0");
						al_set_display_flag(game->display, ALLEGRO_FULLSCREEN_WINDOW, data->options.fullscreen);
						SetupViewport(game);
						PrintConsole(game, "Fullscreen toggled");
						break;
					case 1:
						data->options.resolution++;

						int max = 0, i = 0;

						for (i=0; i < al_get_num_video_adapters(); i++) {
							ALLEGRO_MONITOR_INFO aminfo;
							al_get_monitor_info(i , &aminfo);
							int desktop_width = aminfo.x2 - aminfo.x1 + 1;
							int desktop_height = aminfo.y2 - aminfo.y1 + 1;
							int localmax = desktop_width / 320;
							if (desktop_height / 180 < localmax) localmax = desktop_height / 180;
							if (localmax > max) max = localmax;
						}


						if (data->options.resolution > max) data->options.resolution = 1;
						text = malloc(255*sizeof(char));
						snprintf(text, 255, "%d", data->options.resolution * 320);
						SetConfigOption(game, "SuperDerpy", "width", text);
						snprintf(text, 255, "%d", data->options.resolution * 180);
						SetConfigOption(game, "SuperDerpy", "height", text);
						free(text);
						al_resize_display(game->display, data->options.resolution * 320, data->options.resolution * 180);

						if ((al_get_display_width(game->display) < (data->options.resolution * 320)) || (al_get_display_height(game->display) < (data->options.resolution * 180))) {
							SetConfigOption(game, "SuperDerpy", "width", "320");
							SetConfigOption(game, "SuperDerpy", "height", "180");
							data->options.resolution = 1;
							al_resize_display(game->display, 320, 180);
						}

						SetupViewport(game);
						PrintConsole(game, "Resolution changed");
						break;
					case 3:
						ChangeMenuState(game,data,MENUSTATE_OPTIONS);
						break;
					default:
						break;
				}
				break;
			case MENUSTATE_ABOUT:
				break;
			default:
				UnloadGamestate(game, "menu");
				return;
				break;
		}
	} else if (ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) {
		switch (data->menustate) {
			case MENUSTATE_OPTIONS:
				ChangeMenuState(game,data,MENUSTATE_MAIN);
				break;
			case MENUSTATE_ABOUT:
				ChangeMenuState(game,data,MENUSTATE_MAIN);
				break;
			case MENUSTATE_HIDDEN:
				UnloadGamestate(game, "menu");
				break;
			case MENUSTATE_VIDEO:
				ChangeMenuState(game,data,MENUSTATE_OPTIONS);
				break;
			case MENUSTATE_AUDIO:
				ChangeMenuState(game,data,MENUSTATE_OPTIONS);
				break;
			default:
				ChangeMenuState(game,data,MENUSTATE_HIDDEN);
				data->selected = -1;
				data->title_pos = 0;
				return;
		}
	}

	if (data->selected==-1) data->selected=3;
	if (data->selected==4) data->selected=0;
	return;
}