Пример #1
0
void
init_video (void)
{
  if (! al_init_image_addon ())
    error (-1, 0, "%s (void): failed to initialize image addon",
            __func__);

  al_set_new_display_flags (al_get_new_display_flags ()
                            | (display_mode < 0 ? ALLEGRO_WINDOWED : ALLEGRO_FULLSCREEN)
                            | ALLEGRO_RESIZABLE
                            | ALLEGRO_GENERATE_EXPOSE_EVENTS);

  display_width = display_width ? display_width : DISPLAY_WIDTH;
  display_height = display_height ? display_height : DISPLAY_HEIGHT;

  if (display_mode >= 0) {
    ALLEGRO_DISPLAY_MODE d;
    get_display_mode (display_mode, &d);
    display_width = d.width;
    display_height = d.height;
    al_set_new_display_refresh_rate (d.refresh_rate);
    al_set_new_display_flags (al_get_new_display_flags ()
                              & ~ALLEGRO_FULLSCREEN_WINDOW);
  }

  al_set_new_display_option (ALLEGRO_SINGLE_BUFFER, 1, ALLEGRO_SUGGEST);

  display = al_create_display (display_width, display_height);
  if (! display) error (-1, 0, "%s (void): failed to initialize display", __func__);

  set_target_backbuffer (display);
  al_set_new_bitmap_flags (ALLEGRO_VIDEO_BITMAP);

  al_set_window_title (display, WINDOW_TITLE);
  icon = load_bitmap (ICON);
  al_set_display_icon (display, icon);

  cutscene = true;
  if (mr.fit_w == 0 && mr.fit_h == 0) {
    mr.fit_w = 2;
    mr.fit_h = 2;
  }
  set_multi_room (1, 1);
  effect_buffer = create_bitmap (CUTSCENE_WIDTH, CUTSCENE_HEIGHT);
  black_screen = create_bitmap (CUTSCENE_WIDTH, CUTSCENE_HEIGHT);
  uscreen = create_bitmap (CUTSCENE_WIDTH, CUTSCENE_HEIGHT);
  iscreen = create_bitmap (display_width, display_height);
  clear_bitmap (uscreen, TRANSPARENT_COLOR);

  video_timer = create_timer (1.0 / EFFECT_HZ);

  al_init_font_addon ();
  builtin_font = al_create_builtin_font ();
  if (! builtin_font)
    error (-1, 0, "%s (void): cannot create builtin font", __func__);

  if (! al_init_primitives_addon ())
    error (-1, 0, "%s (void): failed to initialize primitives addon",
           __func__);
}
Пример #2
0
bool DisplayResource::load(void)
{
#ifdef ALLEGRO_IPHONE
   int flags = ALLEGRO_FULLSCREEN_WINDOW;
   al_set_new_display_option(ALLEGRO_SUPPORTED_ORIENTATIONS, ALLEGRO_DISPLAY_ORIENTATION_LANDSCAPE, ALLEGRO_REQUIRE);
#else
   int flags = useFullScreenMode ? ALLEGRO_FULLSCREEN : ALLEGRO_WINDOWED;
#endif
   al_set_new_display_flags(flags);
   display = al_create_display(BB_W, BB_H);
   if (!display)
       return false;

#ifndef ALLEGRO_IPHONE
   ALLEGRO_BITMAP *bmp = al_load_bitmap(getResource("gfx/icon48.png"));
   al_set_display_icon(display, bmp);
   al_destroy_bitmap(bmp);
#endif

   BB_W = al_get_display_width(display);
   BB_H = al_get_display_height(display);
   
#ifdef ALLEGRO_IPHONE
   if (BB_W < 960) {
	BB_W *= 2;
	BB_H *= 2;
	ALLEGRO_TRANSFORM t;
	al_identity_transform(&t);
	al_scale_transform(&t, 0.5, 0.5);
	al_use_transform(&t);
   }
#endif
      
   events = al_create_event_queue();
   al_register_event_source(events, al_get_display_event_source(display));

   return true;
}
Пример #3
0
void init_misc_graphics() {
    // Graphics.
    bmp_red_onion = load_bmp("Red_onion.png");
    bmp_yellow_onion = load_bmp("Yellow_onion.png");
    bmp_blue_onion = load_bmp("Blue_onion.png");
    bmp_ship = load_bmp("Ship.png");
    
    bmp_bubble = load_bmp(          "Bubble.png");
    bmp_cursor = load_bmp(          "Cursor.png");
    bmp_day_bubble = load_bmp(      "Day_bubble.png");
    bmp_enemy_spirit = load_bmp(    "Enemy_spirit.png");
    bmp_hard_bubble = load_bmp(     "Hard_bubble.png");
    bmp_icon = load_bmp(            "Icon.png");
    bmp_idle_glow = load_bmp(       "Idle_glow.png");
    bmp_info_spot = load_bmp(       "Info_spot.png");
    bmp_message_box = load_bmp(     "Message_box.png");
    bmp_mouse_cursor = load_bmp(    "Mouse_cursor.png");
    bmp_group_move_arrow = load_bmp("Group_move_arrow.png");
    bmp_nectar = load_bmp(          "Nectar.png");
    bmp_no_pikmin = load_bmp(       "No_Pikmin.png");
    bmp_number_bubble = load_bmp(   "Number_bubble.png");
    bmp_pikmin_spirit = load_bmp(   "Pikmin_spirit.png");
    bmp_shadow = load_bmp(          "Shadow.png");
    bmp_smack = load_bmp(           "Smack.png");
    bmp_smoke = load_bmp(           "Smoke.png");
    bmp_sparkle = load_bmp(         "Sparkle.png");
    bmp_sun = load_bmp(             "Sun.png");
    bmp_sun_bubble = load_bmp(      "Sun_bubble.png");
    bmp_tp = load_bmp(              "TP.png");
    bmp_ub_spray = load_bmp(        "Ultra-bitter_spray.png");
    bmp_us_spray = load_bmp(        "Ultra-spicy_spray.png");
    
    bmp_test = load_bmp("Test.png");
    
    al_set_display_icon(display, bmp_icon);
}
Пример #4
0
int main(void)
{
   ALLEGRO_DISPLAY *display;
   ALLEGRO_BITMAP *icon1;
   ALLEGRO_BITMAP *icon2;
   ALLEGRO_EVENT_QUEUE *queue;
   ALLEGRO_TIMER *timer;
   int i;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
      return 1;
   }
   al_install_keyboard();
   al_init_image_addon();

   display = al_create_display(320, 200);
   if (!display) {
      abort_example("Error creating display\n");
      return 1;
   }

   /* First icon: Read from file. */
   icon1 = al_load_bitmap("data/icon.tga");
   if (!icon1) {
      abort_example("icon.tga not found\n");
      return 1;
   }

   /* Second icon: Create it. */
   al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
   icon2 = al_create_bitmap(16, 16);
   al_set_target_bitmap(icon2);
   for (i = 0; i < 256; i++) {
      int u = i % 16;
      int v = i / 16;
      al_put_pixel(u, v, al_map_rgb_f(u / 15.0, v / 15.0, 1));
   }
   al_set_target_backbuffer(display);

   al_set_window_title(display, "Changing icon example");

   timer = al_create_timer(0.5);
   queue = al_create_event_queue();
   al_register_event_source(queue, al_get_keyboard_event_source());
   al_register_event_source(queue, al_get_display_event_source(display));
   al_register_event_source(queue, al_get_timer_event_source(timer));
   al_start_timer(timer);

   for (;;) {
      ALLEGRO_EVENT event;
      al_wait_for_event(queue, &event);

      if (event.type == ALLEGRO_EVENT_KEY_DOWN &&
            event.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
         break;
      }
      if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }
      if (event.type == ALLEGRO_EVENT_TIMER) {
         al_set_display_icon(display, (event.timer.count & 1) ? icon2 : icon1);
      }
   }

   al_uninstall_system();

   return 0;
}
Пример #5
0
int main(int argc, char *argv[])
{
	ALLEGRO_DISPLAY *display = NULL;
	ALLEGRO_EVENT_QUEUE *evqueue = NULL;
	ALLEGRO_TIMER *timer = NULL;
	ALLEGRO_KEYBOARD_STATE keyboard_state;
    ALLEGRO_EVENT event;
    ALLEGRO_FONT *font;
    ALLEGRO_BITMAP *clock_hand, *clock_quadrant, *bow, *sword;
    float clock_ray = 0, clock_angle = 0;
    int clock_ray_alpha;
    float soul_interval = SOUL_TIME_INTERVAL;
    FuzzyPlayer *player, *cpu;
    FuzzyGame * game;

	bool running = true;
	bool redraw = true;

	int map_x = 13*16, map_y = 5*16;
	int screen_width = WINDOW_WIDTH;
	int screen_height = WINDOW_HEIGHT;
    double curtime;

	/* Initialization */
    fuzzy_iz_error(al_init(), "Failed to initialize allegro");
    fuzzy_load_addon("image", al_init_image_addon());
    fuzzy_load_addon("primitives", al_init_primitives_addon());
    fuzzy_load_addon("keyboard", al_install_keyboard());
    fuzzy_load_addon("mouse", al_install_mouse());
    al_init_font_addon();

	fuzzy_iz_error(timer = al_create_timer(1.0 / FPS), "Cannot create FPS timer");
    fuzzy_iz_error(evqueue = al_create_event_queue(), "Cannot create event queue");
	fuzzy_iz_error(display = al_create_display(screen_width, screen_height),
      "Cannot initialize display");
    al_set_window_title(display, WINDOW_TITLE);
    fuzzy_iz_error(font = al_load_font(fuzzy_res(FONT_FOLDER, "fixed_font.tga"), 0, 0), "Cannot load 'fixed_font.tga'");
    clock_hand = al_load_bitmap(fuzzy_res(PICTURE_FOLDER, "clock_hand.png"));
    fuzzy_iz_error(clock_hand, "Cannot load clock handle");
    clock_quadrant = al_load_bitmap(fuzzy_res(PICTURE_FOLDER, "clock_quadrant.png"));
    fuzzy_iz_error(clock_hand, "Cannot load clock quadrant");
    bow = al_load_bitmap(fuzzy_res(PICTURE_FOLDER, "bow.png"));
    fuzzy_iz_error(clock_hand, "Cannot load bow image");
    sword = al_load_bitmap(fuzzy_res(PICTURE_FOLDER, "sword.png"));
    fuzzy_iz_error(clock_hand, "Cannot load sword image");

	/* Queue setup */
	al_register_event_source(evqueue, al_get_display_event_source(display));
	al_register_event_source(evqueue, al_get_timer_event_source(timer));
	al_register_event_source(evqueue, al_get_keyboard_event_source());
    al_register_event_source(evqueue, al_get_mouse_event_source());

    /* Game setup */
    game = fuzzy_game_new("level000.tmx");
    player = fuzzy_player_new(game, FUZZY_PLAYER_LOCAL, "Dolly");
    cpu = fuzzy_player_new(game, FUZZY_PLAYER_CPU, "CPU_0");

    fuzzy_chess_add(game, player, FUZZY_FOO_LINK, 34, 30);
    fuzzy_chess_add(game, player, FUZZY_FOO_LINK, 33, 30);
    fuzzy_chess_add(game, cpu, FUZZY_FOO_LINK, 40, 30);
    bool showing_area = false;
    FuzzyChess *chess, *focus = NULL;

	al_clear_to_color(al_map_rgb(0, 0, 0));
    al_draw_bitmap(game->map->bitmap, -map_x, -map_y, 0);
	al_flip_display();

#if DEBUG
	ALLEGRO_BITMAP *icon;
    int fps, fps_accum;
    double fps_time;

    icon = al_load_bitmap(fuzzy_res(PICTURE_FOLDER, "icon.tga"));
    if (icon)
        al_set_display_icon(display, icon);
    fps_accum = fps_time = 0;
    fps = FPS;
#endif
    /* Server connection */
    int svsock;
    //~ FuzzyMessage * sendmsg = fuzzy_message_new();
    svsock = fuzzy_server_connect(FUZZY_DEFAULT_SERVER_ADDRESS, FUZZY_DEFAULT_SERVER_PORT);

    _aaa_menu(game, svsock);

	/* MAIN loop */
    player->soul_time = al_get_time();
    al_start_timer(timer);
	while (running) {
        /* wait until an event happens */
		al_wait_for_event(evqueue, &event);

        switch (event.type) {
        case ALLEGRO_EVENT_TIMER:
            /* check soul ticks */
            curtime = al_get_time();
            while (curtime - player->soul_time >= soul_interval) {
                //~ fuzzy_debug("Soul tick!");
                player->soul_time += soul_interval;
                player->soul_points += SOUL_POINTS_BOOST;

                clock_ray = 1;
            }
            clock_angle = (curtime - player->soul_time)/soul_interval * FUZZY_2PI;
            if (clock_ray) {
                clock_ray = (curtime - player->soul_time)/RAY_TIME_INTERVAL * 50 + 40;
                clock_ray_alpha = (curtime - player->soul_time)/RAY_TIME_INTERVAL*(55) + 200;
                if (clock_ray >= 90)
                    clock_ray = 0;
            }

            al_get_keyboard_state(&keyboard_state);
            if (al_key_down(&keyboard_state, ALLEGRO_KEY_RIGHT)) {
                map_x += 5;
                if (map_x > (game->map->tot_width - screen_width))
                    map_x = game->map->tot_width - screen_width;
            }
            else if (al_key_down(&keyboard_state, ALLEGRO_KEY_LEFT)) {
                map_x -= 5;
                if (map_x < 0)
                    map_x = 0;
            }
            else if (al_key_down(&keyboard_state, ALLEGRO_KEY_UP)) {
                map_y -= 5;
                if (map_y < 0)
                    map_y = 0;
            }
            else if (al_key_down(&keyboard_state, ALLEGRO_KEY_DOWN)) {
                map_y += 5;
                if (map_y > (game->map->tot_height - screen_height))
                    map_y = game->map->tot_height - screen_height;
            } else if (al_key_down(&keyboard_state, ALLEGRO_KEY_O)) {
                soul_interval = fuzzy_max(0.1, soul_interval - 0.05);
            } else if (al_key_down(&keyboard_state, ALLEGRO_KEY_P)) {
                soul_interval += 0.05;
            }
            redraw = true;
            break;
        case ALLEGRO_EVENT_KEY_DOWN:
            if(! focus)
                break;

            _attack_area_off();

            switch(event.keyboard.keycode) {
                case ALLEGRO_KEY_W:
                    _chess_move(game, player, focus, focus->x, focus->y-1);
                    break;
                case ALLEGRO_KEY_A:
                    _chess_move(game, player, focus, focus->x-1, focus->y);
                    break;
                case ALLEGRO_KEY_S:
                    _chess_move(game, player, focus, focus->x, focus->y+1);
                    break;
                case ALLEGRO_KEY_D:
                    _chess_move(game, player, focus, focus->x+1, focus->y);
                    break;

                case ALLEGRO_KEY_K:
                    _attack_area_on();
                    break;
                case ALLEGRO_KEY_SPACE:
                    /* switch attack type */
                    if (! focus)
                        break;
                    if (focus->atkarea == &FuzzyMeleeMan)
                        focus->atkarea = &FuzzyRangedMan;
                    else
                        focus->atkarea = &FuzzyMeleeMan;
                    break;
            }
            break;
        case ALLEGRO_EVENT_DISPLAY_CLOSE:
            running = false;
            break;
        case ALLEGRO_EVENT_KEY_UP:
            break;
        case ALLEGRO_EVENT_KEY_CHAR:
            break;
        case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
            if(event.mouse.button == RIGHT_BUTTON) {
                _attack_area_on();
            } else if(event.mouse.button == LEFT_BUTTON) {
                /* world to tile coords */
                int tx = (event.mouse.x+map_x) / game->map->tile_width;
                int ty = (event.mouse.y+map_y) / game->map->tile_height;
#ifdef DEBUG
                printf("SELECT %d %d\n", tx, ty);
#endif
                if(showing_area && fuzzy_chess_inside_target_area(game, focus, tx, ty)) {
                    /* select attack target */
                    if (fuzzy_map_spy(game->map, FUZZY_LAYER_SPRITES, tx, ty) == FUZZY_CELL_SPRITE) {
                        if (fuzzy_chess_local_attack(game, player, focus, tx, ty))
                            _attack_area_off();
                    }
                } else {
                    /* select chess */
                    chess = fuzzy_chess_at(game, player, tx, ty);
                    if (chess && focus != chess) {
                        _attack_area_off();

                        if (focus != NULL) {
                            // already has a focus effect, just move it
                            fuzzy_sprite_move(game->map, FUZZY_LAYER_BELOW, focus->x, focus->y, tx, ty);
                        } else {
                            fuzzy_sprite_create(game->map, FUZZY_LAYER_BELOW, GID_TARGET, tx, ty);
                        }
                        focus = chess;
                    } else if (! chess) {
                        if (showing_area) {
                            // just hide the attack area
                            _attack_area_off();
                        } else if(focus) {
                            // remove the focus
                            fuzzy_sprite_destroy(game->map, FUZZY_LAYER_BELOW, focus->x, focus->y);
                            focus = NULL;
                        }
                    }
                }
            }
            break;
        default:
#ifdef DEBUG
            //~ fprintf(stderr, "Unknown event received: %d\n", event.type);
#endif
            break;
        }

        if (redraw && al_is_event_queue_empty(evqueue)) {
            curtime = al_get_time();
            fuzzy_map_update(game->map, curtime);

            // Clear the screen
            al_clear_to_color(al_map_rgb(0, 0, 0));
            al_draw_bitmap(game->map->bitmap, -map_x, -map_y, 0);

#ifdef GRID_ON
            /* Draw the grid */
            int tw = game->map->tile_width;
            int ty = game->map->tile_height;
            int x, y;
            for (x=(tw-map_x)%tw; x<screen_width; x+=tw)
                al_draw_line(x, 0, x, screen_height, al_map_rgba(7,7,7,100), 1);
            for (y=(ty-map_y)%ty; y<screen_height; y+=ty)
                al_draw_line(0, y, screen_width, y, al_map_rgba(7,7,7,100), 1);
#endif
#if DEBUG
            al_draw_filled_rounded_rectangle(screen_width-100, 4, screen_width, 30,
                8, 8, al_map_rgba(0, 0, 0, 200));
            al_draw_textf(font, al_map_rgb(255, 255, 255),
                screen_width-50, 8, ALLEGRO_ALIGN_CENTRE, "FPS: %d", fps);
#endif
            /* draw SP count */
            al_draw_filled_rounded_rectangle(4, screen_height-170, 175, screen_height-4,
                8, 8, al_map_rgba(0, 0, 0, 200));
            al_draw_textf(font, al_map_rgb(255, 255, 255),
                15, screen_height-163, ALLEGRO_ALIGN_LEFT, "SP: %d", player->soul_points);

            /* draw Soul Clock */
            al_draw_scaled_bitmap(clock_quadrant, 0, 0, 301, 301, 20, screen_height-80-139/2, 139, 139, 0);
            al_draw_scaled_rotated_bitmap(clock_hand, 160, 607, 90, screen_height-80, 0.11, 0.11, clock_angle, 0);
            al_draw_circle(90, screen_height-80, clock_ray, al_map_rgb(80, clock_ray_alpha, 80), 2.0);

            /* draw weapon */
            if (focus) {
                ALLEGRO_BITMAP * weapon;

                if (focus->atkarea == &FuzzyMeleeMan)
                    weapon = sword;
                else
                    weapon = bow;
                al_draw_scaled_bitmap(weapon, 0, 0, 90, 90, 20, 20, 60, 60, 0);
            }

            al_flip_display();
#if DEBUG
            fps_accum++;
            if (curtime - fps_time >= 1) {
                fps = fps_accum;
                fps_accum = 0;
                fps_time = curtime;
            }
#endif
            redraw = false;
        }
    }

	/* Cleanup */
    //~ void * retval;
    //~ char srvkey[FUZZY_SERVERKEY_LEN];
    //~ fuzzy_protocol_server_shutdown(svsock, sendmsg, srvkey);
    //~ fuzzy_message_del(sendmsg);
    fuzzy_game_free(game);

    al_destroy_event_queue(evqueue);
	al_destroy_display(display);
    al_destroy_timer(timer);
	return 0;
}
Пример #6
0
// Initializes the the GDATA struct
_Bool data_init(void)
{
    // Create a window to display things on: 800x600 pixels
    al_set_new_display_flags(ALLEGRO_RESIZABLE | ALLEGRO_OPENGL);
    al_set_new_display_refresh_rate(60);
    data->display = al_create_display(res_width, res_height);
    if(data->display == NULL)
    {
        al_show_native_message_box(data->display, "Error!", "Display Error:", "Failed to create window!", NULL,
                                   ALLEGRO_MESSAGEBOX_ERROR);
        return false;
    }

    // Sets the physfs file interface to be used for loading files
    al_set_physfs_file_interface();
    PHYSFS_mount("images", NULL, 1);
    PHYSFS_mount("fonts", NULL, 1);
    PHYSFS_mount("buttons", NULL, 1);

    // Well, looks like we're gonna have to draw our own mouse *SIGH*
    al_hide_mouse_cursor(data->display);
    data->cursor = al_load_bitmap("cursor_darkgrey.png");
    if(data->cursor == NULL)
    {
        al_show_native_message_box(data->display, "Error!", "Cursor Error:", "Failed to locate cursor!", NULL,
                                   ALLEGRO_MESSAGEBOX_ERROR);
        return false;
    }

    // Set the title of the window
    al_set_window_title(data->display, "SpeedRun!");

    // Sets the window's icon
    data->icon = al_load_bitmap("speedrundisplayicon.png");
    if(data->icon == NULL)
    {
        al_show_native_message_box(data->display, "Error!", "Icon Error:", "Failed to locate icon!", NULL,
                                   ALLEGRO_MESSAGEBOX_ERROR);
        return false;
    }
    al_set_display_icon(data->display, data->icon);

    // Load a font
    data->font = al_load_ttf_font("times.ttf", 25, 0);
    data->b_font = al_load_ttf_font("impact.ttf", 25, 0);
    if(data->font == NULL || data->b_font == NULL)
    {
        al_show_native_message_box(data->display, "Error!", "Font Error:", "Failed to load font!", NULL,
                                   ALLEGRO_MESSAGEBOX_ERROR);
        return false;
    }

    // Make and set a color to draw with
    data->text_color = al_map_rgba(80, 112, 255, 255);

    // Set background color
    data->background_color = al_map_rgba(0, 0, 0, 0);

    // Install the keyboard handler
    if(!al_install_keyboard())
    {
        al_show_native_message_box(data->display, "Error!", "Keyboard Error:", "Failed to install keyboard handler!", NULL,
                                   ALLEGRO_MESSAGEBOX_ERROR);
        return false;
    }

    // Install the mouse handler
    if(!al_install_mouse())
    {
        al_show_native_message_box(data->display, "Error!", "Mouse Error:", "Failed to install mouse handler!", NULL,
                                   ALLEGRO_MESSAGEBOX_ERROR);
        return false;
    }

    // Detect and set refresh rate
    int refresh_rate = al_get_display_refresh_rate(data->display);
    if(refresh_rate == 0)
    {
        refresh_rate = 60;
    }

    // Install timer with refresh rate
    data->timer = al_create_timer(1.0/refresh_rate);
    if(data->timer == NULL)
    {
        al_show_native_message_box(data->display, "Error!", "Timer Error:", "Failed to initialize timer!", NULL,
                                   ALLEGRO_MESSAGEBOX_ERROR);
        return 1;
    }
    al_start_timer(data->timer);


    // Start the event queues to handle keyboard input, mouse input, display input and timer input
    data->queue = al_create_event_queue();
    al_register_event_source(data->queue, (ALLEGRO_EVENT_SOURCE*)data->timer);
    data->queue2 = al_create_event_queue();
    al_register_event_source(data->queue2, al_get_keyboard_event_source());
    al_register_event_source(data->queue2, (ALLEGRO_EVENT_SOURCE*)data->display);
    al_register_event_source(data->queue2, al_get_mouse_event_source());

    // Set the quit and gamestarted flags to false initially
    data->exit = false;
    data->gamestarted = false;
    data->options = false;
    data->highscores = false;
    data->howtoplay = false;

    al_start_timer(data->timer);

    return true;
}
Пример #7
0
int main(int argc, char **argv)
{
	bool done = false;
	bool render = false;

	float gameTime = 0;
	int frames = 0;
	int gameFPS = 0;

	float evTimer = 0;

	tractor = new Tractor();
	Xml = new xml();

	int state = -1;

	ALLEGRO_BITMAP *icon;
	ALLEGRO_BITMAP *map = NULL;
	ALLEGRO_BITMAP *panel = NULL;
	ALLEGRO_BITMAP *tractorImage = NULL;
	ALLEGRO_BITMAP *titleImage = NULL;
	ALLEGRO_BITMAP *lostImage = NULL;
	ALLEGRO_SAMPLE *titleSong = NULL;
	ALLEGRO_SAMPLE *gameSong = NULL;
	ALLEGRO_SAMPLE *lostSong = NULL;
	ALLEGRO_SAMPLE *cash = NULL;

	ALLEGRO_BITMAP *L1 = NULL;
	ALLEGRO_BITMAP *L2 = NULL;
	ALLEGRO_BITMAP *L3 = NULL;
	ALLEGRO_BITMAP *L4 = NULL;
	ALLEGRO_BITMAP *L5 = NULL;
	ALLEGRO_BITMAP *L6 = NULL;
	ALLEGRO_BITMAP *L7 = NULL;

	ALLEGRO_DISPLAY *display = NULL;
	ALLEGRO_DISPLAY_MODE   disp_data;
	ALLEGRO_EVENT_QUEUE *event_queue = NULL;
	ALLEGRO_TIMER *timer;
	ALLEGRO_FONT *font;
	ALLEGRO_FONT *score;

	if (!al_init())
		return -1;

	al_install_keyboard();
	al_install_mouse();
	al_init_image_addon();
	al_init_font_addon();
	al_init_ttf_addon();
	al_init_primitives_addon();
	al_install_audio();
	al_init_acodec_addon();

	al_get_display_mode(al_get_num_display_modes() - 1, &disp_data);

	//al_set_new_display_flags(ALLEGRO_FULLSCREEN);
	al_set_new_display_option(ALLEGRO_VSYNC, 1, ALLEGRO_REQUIRE);

	display = al_create_display(disp_data.width, disp_data.height);

	icon = al_load_bitmap("icon.png");
	al_set_display_icon(display, icon);

	float sx = (float)disp_data.width / WIDTH;
	float sy = (float)disp_data.height / HEIGHT;

	ALLEGRO_TRANSFORM trans;
	al_identity_transform(&trans);
	al_scale_transform(&trans, sx, sy);
	al_use_transform(&trans);

	if (!display)
		return -1;

	font = al_load_font("arial.ttf", 20, 0);
	score = al_load_font("score.ttf", 45, 0);
	al_reserve_samples(15);

	map = al_load_bitmap("map2.png");
	panel = al_load_bitmap("panel.png");

	L1 = al_load_bitmap("l1.png");
	L2 = al_load_bitmap("l2.png");
	L3 = al_load_bitmap("l3.png");
	L4 = al_load_bitmap("l4.png");
	L5 = al_load_bitmap("l5.png");
	L6 = al_load_bitmap("l6.png");
	L7 = al_load_bitmap("l7.png");

	Background *Map = new Background(map);
	objects.push_back(Map);

	TextBox *Task = new TextBox;

	Field *field1 = new Field(L1, L2, L3, L4, L5, L6, L7, 50, 50);
	objects.push_back(field1);
	Field *field2 = new Field(L1, L2, L3, L4, L5, L6, L7, 450, 50);
	objects.push_back(field2);
	Field *field3 = new Field(L1, L2, L3, L4, L5, L6, L7, 50, 450);
	objects.push_back(field3);
	Field *field4 = new Field(L1, L2, L3, L4, L5, L6, L7, 450, 450);
	objects.push_back(field4);

	tractorImage = al_load_bitmap("tractor.png");
	cash = al_load_sample("cash.ogg");
	tractor->Init(tractorImage, cash);
	objects.push_back(tractor);

	titleImage = al_load_bitmap("screen_Title.png");
	lostImage = al_load_bitmap("screen_Lost.png");

	titleScreen = new Background(titleImage);
	lostScreen = new Background(lostImage);

	titleSong = al_load_sample("title.ogg");
	gameSong = al_load_sample("game.ogg");
	lostSong = al_load_sample("lost.ogg");

	songInstance = al_create_sample_instance(titleSong);
	al_set_sample_instance_playmode(songInstance, ALLEGRO_PLAYMODE_LOOP);

	songInstance2 = al_create_sample_instance(gameSong);
	al_set_sample_instance_playmode(songInstance2, ALLEGRO_PLAYMODE_LOOP);

	songInstance3 = al_create_sample_instance(lostSong);
	al_set_sample_instance_playmode(songInstance3, ALLEGRO_PLAYMODE_LOOP);

	al_attach_sample_instance_to_mixer(songInstance, al_get_default_mixer());
	al_attach_sample_instance_to_mixer(songInstance2, al_get_default_mixer());
	al_attach_sample_instance_to_mixer(songInstance3, al_get_default_mixer());

	ChangeState(state, TITLE);

	event_queue = al_create_event_queue();
	timer = al_create_timer(1.0 / 60);

	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_keyboard_event_source());
	al_register_event_source(event_queue, al_get_mouse_event_source());

	al_start_timer(timer);
	gameTime = al_current_time();

	while (!done)
	{
		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);

		if (ev.type == ALLEGRO_EVENT_KEY_DOWN)
		{
			switch (ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = true;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = true;
				break;
			case ALLEGRO_KEY_UP:
				keys[UP] = true;
				break;
			case ALLEGRO_KEY_DOWN:
				keys[DOWN] = true;
				break;
			case ALLEGRO_KEY_ENTER:
				keys[ENTER] = true;
				if (state == TITLE)
					ChangeState(state, PLAYING);
				else if (state == PLAYING && Task->CheckText())
				{
					TextBox *text = new TextBox();
					text->SetText(Task->Send());
					history.push_back(text);

					for (iter2 = history.begin(); iter2 != history.end(); iter2++)
					{
						if ((*iter2)->GetY() < 400)
						{
							delete (*iter2);
							iter2 = history.erase(iter2);
						}
						(*iter2)->UpdateY();
					}

					Xml->interpreter(Task->GetLast(), tractor);

					TextBox *txtxml = new TextBox();
					txtxml->SetText(Xml->wyslij());
					history.push_back(txtxml);

					for (iter2 = history.begin(); iter2 != history.end(); iter2++)
					{
						if ((*iter2)->GetY() < 300)
						{
							delete (*iter2);
							iter2 = history.erase(iter2);
						}
						(*iter2)->UpdateY();
					}
				}
				else if (state == LOST)
					ChangeState(state, PLAYING);
				break;
			case ALLEGRO_KEY_TAB:
				keys[TAB] = true;
				if (state == PLAYING)
				{

					Task->SetStatus();
					if (Task->GetStatus())
					{
						TextBox *text = new TextBox();
						text->SetText("Konsola zostala wlaczona");
						history.push_back(text);
					}
					else
					{
						TextBox *text = new TextBox();
						text->SetText("Konsola zostala wylaczona");
						history.push_back(text);
					}

					for (iter2 = history.begin(); iter2 != history.end(); iter2++)
					{
						if ((*iter2)->GetY() < 300)
						{
							delete (*iter2);
							iter2 = history.erase(iter2);
						}
						(*iter2)->UpdateY();
					}

					setTimer(evTimer);
				}
				tractor->Sell();
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPC] = true;
				if (state == PLAYING)
					Task->Add(" ");
				break;
			case ALLEGRO_KEY_BACKSPACE:
				if (state == PLAYING && Task->CheckText())
					Task->Backspace();
				break;
			case ALLEGRO_KEY_COMMA:
				keys[COM] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add(",");
				break;
			case ALLEGRO_KEY_0:
				numb[N0] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("0");
				break;
			case ALLEGRO_KEY_1:
				numb[N1] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("1");
				break;
			case ALLEGRO_KEY_2:
				numb[N2] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("2");
				break;
			case ALLEGRO_KEY_3:
				numb[N3] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("3");
				break;
			case ALLEGRO_KEY_4:
				numb[N4] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("4");
				break;
			case ALLEGRO_KEY_5:
				numb[N5] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("5");
				break;
			case ALLEGRO_KEY_6:
				numb[N6] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("6");
				break;
			case ALLEGRO_KEY_7:
				numb[N7] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("7");
				break;
			case ALLEGRO_KEY_8:
				numb[N8] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("8");
				break;
			case ALLEGRO_KEY_9:
				numb[N9] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("9");
				break;
			case ALLEGRO_KEY_A:
				letters[A] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("a");
				break;
			case ALLEGRO_KEY_B:
				letters[B] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("b");
				break;
			case ALLEGRO_KEY_C:
				letters[C] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("c");
				break;
			case ALLEGRO_KEY_D:
				letters[D] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("d");
				break;
			case ALLEGRO_KEY_E:
				letters[E] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("e");
				break;
			case ALLEGRO_KEY_F:
				letters[F] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("f");
				break;
			case ALLEGRO_KEY_G:
				letters[G] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("g");
				break;
			case ALLEGRO_KEY_H:
				letters[H] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("h");
				break;
			case ALLEGRO_KEY_I:
				letters[I] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("i");
				break;
			case ALLEGRO_KEY_J:
				letters[J] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("j");
				break;
			case ALLEGRO_KEY_K:
				letters[K] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("k");
				break;
			case ALLEGRO_KEY_L:
				letters[L] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("l");
				break;
			case ALLEGRO_KEY_M:
				letters[M] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("m");
				break;
			case ALLEGRO_KEY_N:
				letters[N] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("n");
				break;
			case ALLEGRO_KEY_O:
				letters[O] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("o");
				break;
			case ALLEGRO_KEY_P:
				letters[P] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("p");
				break;
			case ALLEGRO_KEY_Q:
				letters[Q] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("q");
				break;
			case ALLEGRO_KEY_R:
				letters[R] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("r");
				break;
			case ALLEGRO_KEY_S:
				letters[S] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("s");
				break;
			case ALLEGRO_KEY_T:
				letters[T] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("t");
				break;
			case ALLEGRO_KEY_U:
				letters[U] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("u");
				break;
			case ALLEGRO_KEY_V:
				letters[V] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("v");
				break;
			case ALLEGRO_KEY_W:
				letters[W] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("w");
				break;
			case ALLEGRO_KEY_X:
				letters[X] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("x");
				break;
			case ALLEGRO_KEY_Y:
				letters[Y] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("y");
				break;
			case ALLEGRO_KEY_Z:
				letters[Z] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("z");
				break;
			}
		}
		else if (ev.type == ALLEGRO_EVENT_KEY_UP)
		{
			switch (ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = false;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = false;
				break;
			case ALLEGRO_KEY_UP:
				keys[UP] = false;
				break;
			case ALLEGRO_KEY_DOWN:
				keys[DOWN] = false;
				break;
			case ALLEGRO_KEY_ENTER:
				keys[ENTER] = false;
				break;
			case ALLEGRO_KEY_TAB:
				keys[TAB] = false;
				break;
			case ALLEGRO_KEY_BACKSPACE:
				keys[BSPC] = false;
				break;
			case ALLEGRO_KEY_COMMA:
				keys[COM] = false;
				break;
			case ALLEGRO_KEY_0:
				numb[N0] = false;
				break;
			case ALLEGRO_KEY_1:
				numb[N1] = false;
				break;
			case ALLEGRO_KEY_2:
				numb[N2] = false;
				break;
			case ALLEGRO_KEY_3:
				numb[N3] = false;
				break;
			case ALLEGRO_KEY_4:
				numb[N4] = false;
				break;
			case ALLEGRO_KEY_5:
				numb[N5] = false;
				break;
			case ALLEGRO_KEY_6:
				numb[N6] = false;
				break;
			case ALLEGRO_KEY_7:
				numb[N7] = false;
				break;
			case ALLEGRO_KEY_8:
				numb[N8] = false;
				break;
			case ALLEGRO_KEY_9:
				numb[N9] = false;
				break;
			case ALLEGRO_KEY_A:
				letters[A] = false;
				break;
			case ALLEGRO_KEY_B:
				letters[B] = false;
				break;
			case ALLEGRO_KEY_C:
				letters[C] = false;
				break;
			case ALLEGRO_KEY_D:
				letters[D] = false;
				break;
			case ALLEGRO_KEY_E:
				letters[E] = false;
				break;
			case ALLEGRO_KEY_F:
				letters[F] = false;
				break;
			case ALLEGRO_KEY_G:
				letters[G] = false;
				break;
			case ALLEGRO_KEY_H:
				letters[H] = false;
				break;
			case ALLEGRO_KEY_I:
				letters[I] = false;
				break;
			case ALLEGRO_KEY_J:
				letters[J] = false;
				break;
			case ALLEGRO_KEY_K:
				letters[K] = false;
				break;
			case ALLEGRO_KEY_L:
				letters[L] = false;
				break;
			case ALLEGRO_KEY_M:
				letters[M] = false;
				break;
			case ALLEGRO_KEY_N:
				letters[N] = false;
				break;
			case ALLEGRO_KEY_O:
				letters[O] = false;
				break;
			case ALLEGRO_KEY_P:
				letters[P] = false;
				break;
			case ALLEGRO_KEY_Q:
				letters[Q] = false;
				break;
			case ALLEGRO_KEY_R:
				letters[R] = false;
				break;
			case ALLEGRO_KEY_S:
				letters[S] = false;
				break;
			case ALLEGRO_KEY_T:
				letters[T] = false;
				break;
			case ALLEGRO_KEY_U:
				letters[U] = false;
				break;
			case ALLEGRO_KEY_V:
				letters[V] = false;
				break;
			case ALLEGRO_KEY_W:
				letters[W] = false;
				break;
			case ALLEGRO_KEY_X:
				letters[X] = false;
				break;
			case ALLEGRO_KEY_Y:
				letters[Y] = false;
				break;
			case ALLEGRO_KEY_Z:
				letters[Z] = false;
				break;
			}
		}

		else if (ev.type == ALLEGRO_EVENT_TIMER)
		{
			render = true;

			frames++;

			if (al_current_time() - gameTime >= 1)
			{
				gameTime = al_current_time();
				gameFPS = frames;
				frames = 0;
			}

			if (state == PLAYING)
			{
				if (keys[UP])
				{
					if (Map->GetY() + Map->frameHeight > disp_data.height)
					{
						for (iter = objects.begin(); iter != objects.end(); ++iter)
						{
							(*iter)->SetY((*iter)->GetY() - 10);
						}
						tractor->SetDistY((tractor->GetDistY() - 10));
					}
				}
				else if (keys[DOWN])
				{
					if (Map->GetY() < 0)
					{
						for (iter = objects.begin(); iter != objects.end(); ++iter)
						{
							(*iter)->SetY((*iter)->GetY() + 10);
						}
						tractor->SetDistY(tractor->GetDistY() + 10);
					}
				}

				if (keys[LEFT])
				{
					if (Map->GetWidth() > (disp_data.width - al_get_bitmap_width(panel)))
					{
						for (iter = objects.begin(); iter != objects.end(); ++iter)
						{
							(*iter)->SetX((*iter)->GetX() - 10);
						}
						tractor->SetDistX(tractor->GetDistX() - 10);
					}
				}
				else if (keys[RIGHT])
				{
					if (Map->GetX() < 0)
					{
						for (iter = objects.begin(); iter != objects.end(); ++iter)
						{
							(*iter)->SetX((*iter)->GetX() + 10);
						}
						tractor->SetDistX(tractor->GetDistX() + 10);
					}
				}

				for (iter = objects.begin(); iter != objects.end(); ++iter)
					(*iter)->Update();

				if (tractor->GetStatus())
					tractor->Move();

				field1->Change_Field();
				field1->Grow_Field();
				field2->Change_Field();
				field2->Grow_Field();
				field3->Change_Field();
				field3->Grow_Field();
				field4->Change_Field();
				field4->Grow_Field();
				field1->Action_On_Field(tractor);
				field2->Action_On_Field(tractor);
				field3->Action_On_Field(tractor);
				field4->Action_On_Field(tractor);

				if (!tractor->Get_Iminwork()){
					Xml->ZKolejki(field1, field2, field3, field4, tractor);
					if (Xml->wyslij() != ""){
						TextBox *txtxml = new TextBox();
						txtxml->SetText(Xml->wyslij());
						history.push_back(txtxml);

						for (iter2 = history.begin(); iter2 != history.end(); iter2++)
						{
							if ((*iter2)->GetY() < 300)
							{
								delete (*iter2);
								iter2 = history.erase(iter2);
							}

							(*iter2)->UpdateY();
						}
					}
				}
				if (evTimer < 60)
				{
					evTimer += 0.1;
				}
				else
				{
					if (tractor->GetPodpowiedz() == 0)
					{
						Xml->podpowiedz(field1, field2, field3, field4, tractor);
						evTimer = 0;

						TextBox *txtxml = new TextBox();
						txtxml->SetText(Xml->wyslij());
						history.push_back(txtxml);

						for (iter2 = history.begin(); iter2 != history.end(); iter2++)
						{
							if ((*iter2)->GetY() < 300)
							{
								delete (*iter2);
								iter2 = history.erase(iter2);
							}

							(*iter2)->UpdateY();
						}
					}
					
				}
			}

			if (tractor->GetMoney() <= 0)
				ChangeState(state, LOST);
		}

		for (iter = objects.begin(); iter != objects.end();)
		{
			if (!(*iter)->GetAlive())
			{
				delete (*iter);
				iter = objects.erase(iter);
			}
			else
				iter++;
		}

		if (render && al_is_event_queue_empty(event_queue))
		{
			render = false;

			if (state == TITLE)
			{
				titleScreen->Render();
			}
			else if (state == PLAYING)
			{
				for (iter = objects.begin(); iter != objects.end(); ++iter)
					(*iter)->Render();

				al_draw_bitmap(panel, WIDTH - al_get_bitmap_width(panel), 0, 0);
				al_draw_textf(font, al_map_rgb(255, 255, 255), Task->GetX(), Task->GetY(), 0, Task->ShowText());

				for (iter2 = history.begin(); iter2 != history.end(); iter2++)
				{
					al_draw_textf(font, al_map_rgb(255, 255, 255), (*iter2)->GetX(), (*iter2)->GetY(), 0, (*iter2)->ShowText());
				}

				if (tractor->GetHealth() < 20)
					al_draw_textf(score, RED, WIDTH - 430, 15, 0, "%i", tractor->GetHealth());
				else
					al_draw_textf(score, BLACK, WIDTH - 430, 15, 0, "%i", tractor->GetHealth());
				
				if (tractor->GetFuel() < 20)
					al_draw_textf(score, RED, WIDTH - 260, 15, 0, "%i", tractor->GetFuel());
				else
					al_draw_textf(score, BLACK, WIDTH - 260, 15, 0, "%i", tractor->GetFuel());
				
				if (tractor->GetMoney() < 200)
					al_draw_textf(score, RED, WIDTH - 400, 100, 0, "%i", tractor->GetMoney());
				else
					al_draw_textf(score, BLACK, WIDTH - 400, 100, 0, "%i", tractor->GetMoney());

				al_draw_textf(score, BLACK, WIDTH - 70, 15, 0, "%i", tractor->GetWater());

				for (int j = 0; j < 5; j++)
				{
					al_draw_textf(font, BLACK, WIDTH - 170, 85 + j * 20, 0, "%i", tractor->GetSupply(0, j));
				}

				for (int j = 0; j < 5; j++)
				{
					al_draw_textf(font, BLACK, WIDTH - 150, 85 + j * 20, 0, "%i", tractor->GetSupply(1, j));
				}

				al_draw_textf(font, al_map_rgb(255, 0, 255), 5, 5, 0, "FPS: %i", WIDTH - al_get_bitmap_width(panel) /*gameFPS*/);
			}
			else if (state == LOST)
				lostScreen->Render();

			al_flip_display();
			al_clear_to_color(al_map_rgb(0, 0, 0));
		}
	}

	for (iter = objects.begin(); iter != objects.end();)
	{
		(*iter)->Destroy();
		delete (*iter);
		iter = objects.erase(iter);
	}

	for (iter2 = history.begin(); iter2 != history.end();)
	{
		(*iter2)->Destroy();
		delete (*iter2);
		iter2 = history.erase(iter2);
	}

	//tractor->Destroy();
	Task->Destroy();
	titleScreen->Destroy();
	lostScreen->Destroy();
	delete titleScreen;
	delete lostScreen;
	al_destroy_sample(cash);
	al_destroy_sample_instance(songInstance);
	al_destroy_sample_instance(songInstance2);
	al_destroy_sample_instance(songInstance3);

	al_destroy_font(score);
	al_destroy_font(font);
	al_destroy_timer(timer);
	al_destroy_event_queue(event_queue);
	al_destroy_display(display);
			
	return 0;
}
Пример #8
0
int main(int argc, char *argv[])
{
    bool windowed = false;
    float rescale = 1.0f;
    std::string arg;
    if(argc > 1)
    {
        arg = argv[1];
        if(arg == "--help")
        {
            std::cout << "-s {scale} for running in windowed mode and scaled (standart size is 1440*810)" << std::endl;
            return 0;
        }
        else if(arg == "-s")
        {
            if( argc > 2)
            {
                arg = argv[2];
                rescale = atof(argv[2]);
            }
            windowed = true;
        }
    }


    /**initialize allegro*/
    if(!al_init()){error_message("al_init()");return 33;}
    if(!al_init_primitives_addon()){error_message("al_init_primitives_addon()");return 33;}
    //if(!al_install_keyboard()){error_message("al_install_keyboard()");return 33;} //no use for keyboard in this game
    if(!al_install_mouse()){error_message("al_install_mouse()");return 33;}
    if(!al_init_image_addon()){error_message("al_init_image_addon()");return 33;}
    al_init_font_addon(); // returns void
    if(!al_init_ttf_addon()){error_message("al_init_ttf_addon()");return 33;}
    //audio
    if(al_install_audio() == true)
    {
        if(al_init_acodec_addon() == true){}
        else
        {
            error_message("al_init_acodec_addon() - cant initialize audio codec");
            global::audio = false;
            global::sound_card = false;
        }
    }
    else
    {
        error_message("al_install_audio() - cant found sound device");
        global::audio = false;
        global::sound_card = false;
    }

    /**Some allegro variables*/
    ALLEGRO_DISPLAY *display = nullptr;
    ALLEGRO_EVENT_QUEUE *event_queue = nullptr;
    ALLEGRO_TIMER *timer = nullptr;
    ALLEGRO_BITMAP *logo = nullptr;

    /**Display preparation*/
    bool supported_ratio = true;
    ALLEGRO_MONITOR_INFO mon_info;
    al_get_monitor_info(0, &mon_info);
    global::sHeight = mon_info.y2 - mon_info.y1; //gets monitor size in pixels
    global::sWidth = mon_info.x2 - mon_info.x1;
    global::aspectratio = round( ((float)global::sWidth / (float)global::sHeight) * 100.0f) / 100.0f; //gets aspectratio
    if(global::aspectratio == 1.78f){global::xratio = 16; global::yratio = 9;}      // 16:9 screen ration
    else if(global::aspectratio == 1.6f){global::xratio = 16; global::yratio = 10;} // 16:10
    else if(global::aspectratio == 1.33f){global::xratio = 4; global::yratio = 3;}  // 4:3
    else{supported_ratio = false;}
    global::dHeight = global::dWidth  / global::xratio * global::yratio;
    global::xscale = (float)global::sWidth / (float)global::dWidth;
    global::yscale = (float)global::sHeight / (float)global::dHeight;

    /**display creation*/
    al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR); // Thanks to this, magnified fonts dont look retarted, and game is fast (hopefully) :D
    if(windowed == true || supported_ratio == false)
    {
        supported_ratio = true;
        al_set_new_display_flags(ALLEGRO_WINDOWED | ALLEGRO_OPENGL);
        global::xscale = rescale;
        global::yscale = rescale;
        global::dWidth = 1440;
        global::dHeight = 810;
        display = al_create_display(global::dWidth*rescale, global::dHeight*rescale);
    }
    else
    {
        al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW | ALLEGRO_OPENGL);
        display = al_create_display(global::dWidth, global::dHeight);
    }
    if(display == nullptr){error_message("al_create_display()"); return 1;}
    al_set_window_title(display, "Este neviem meno, ale asi neco so zemiakom");

    /**logo*/
    logo = al_load_bitmap("resources/graphics/logo.png");
    if(logo == nullptr){error_message("resources/graphics/logo.png not found");}
    else{ al_set_display_icon(display, logo);}


    /**Transformation*/
    al_identity_transform(&global::trans);
    if(supported_ratio == true)
    {
        al_scale_transform(&global::trans, global::xscale, global::yscale);
    }
    else
    {
        error_message("Unsupported monitor type - upgrade you monitor pls");
        float scale_backup_plan = (global::xscale > global::yscale ? global::yscale : global::xscale);
        global::xscale = scale_backup_plan;
        global::yscale = scale_backup_plan;
        al_scale_transform(&global::trans, global::xscale, global::yscale);
    }
    al_use_transform(&global::trans);

    /**timer*/
    timer = al_create_timer(1.0f/global::FPS);
    if(timer == nullptr){error_message("al_create_timer()"); return 44;}
    bool redraw = true;

    /**even que*/
    event_queue = al_create_event_queue();
    if(event_queue == nullptr){error_message("al_create_event_queue()"); return 44;}

    /**registering event sources*/
    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_timer_event_source(timer));
    al_register_event_source(event_queue, al_get_mouse_event_source());

    al_start_timer(timer);

    rguil::mouse_state = &global::mouse_state;

    global::audio_player = new AudioHandler(10);

    #ifdef _SOUND_TEST
    ALLEGRO_SAMPLE *s = al_load_sample("resources/music/Fuck_This_Shit_Im_Out.wav");
    ALLEGRO_SAMPLE_INSTANCE *si = al_create_sample_instance(s);
    global::audio_player->global_sounds.push_back(si);
    global::audio_player->Play_sample_instance(&si, ALLEGRO_PLAYMODE_LOOP);
    #endif // _SOUND_TEST

    #ifdef _FPS
    ALLEGRO_FONT *fps_font = nullptr;
    fps_font = al_load_font("resources/fonts/Asimov.otf", 12,0);
    int counter = 0;
    time_t tsttme2 = time(nullptr), tsttme = time(nullptr);
    int fps = 0;
    #endif // FPS

    global::save = new GameSave();
    ScreenMain *SCMain = new ScreenMain();
    global::audio_b = new Button("resources/fonts/Calibri.ttf", 1240, global::dHeight -65, 1240 + 40, global::dHeight - 25,
                                 "", al_map_rgba(0,0,0,0),
                                 ( global::audio == true ? MusicON : MusicOFF));

    /**Main loop*/ //forced 30 FPS, drawing and computing in same thread
    while(global::loop == true)
    {
        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue, &ev);

        al_get_mouse_state(&global::mouse_state);

        if(ev.type == ALLEGRO_EVENT_TIMER)
        {
            redraw = true;
        }
        else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
        {
            break;
        }

        /**Take event input here*/
        if(global::audio_b->Input(ev, global::xscale, global::yscale) == 2)
        {
            global::audio_b->unclick();
            global::audio = (global::audio == true ? false : true);

            if(global::audio == true)
            {
                al_destroy_bitmap(global::audio_b->bmp);
                global::audio_b->bmp = al_load_bitmap(MusicON);
                global::audio_player->Mute_sample_instances(false);
            }
            else
            {
                al_destroy_bitmap(global::audio_b->bmp);
                global::audio_b->bmp = al_load_bitmap(MusicOFF);
                global::audio_player->Mute_sample_instances(true);
            }
        }

        SCMain->Input(ev, global::xscale, global::yscale);
        /**---------------------*/

        #ifdef _FPS
        tsttme2 = time(&tsttme2);
        if(difftime(tsttme2,tsttme) >= 1.0f)
        {
            tsttme = time(&tsttme);
            fps = counter;
            counter = 0;
        }
        #endif // FPS


        if(redraw == true && al_is_event_queue_empty(event_queue))
        {
            redraw = false;
            al_clear_to_color(al_map_rgb(0,0,0));


            /**Draw and compute here*/
            SCMain->Print();
            global::audio_b->Print();
            /**---------------------*/

            #ifdef _FPS
            counter++;
            al_draw_text(fps_font, al_map_rgb(255,0,0), 0.0f,0.0f, 0, std::to_string(fps).c_str());
            #endif // FPS
            al_flip_display();
        }
    }
    #ifdef _SOUND_TEST
    global::audio_player->Stop_sample_instances();
    global::audio_player->global_sounds.erase(global::audio_player->global_sounds.begin());
    al_destroy_sample_instance(si);
    al_destroy_sample(s);
    #endif // _SOUND_TEST

    delete global::audio_b;
    delete SCMain;
    delete global::save;
    delete global::audio_player;

    al_destroy_timer(timer);
    al_destroy_display(display);
    al_destroy_event_queue(event_queue);
    if(logo != nullptr)
        al_destroy_bitmap(logo);
    #ifdef _FPS
    al_destroy_font(fps_font);
    #endif // FPS

    return 0;
}
Пример #9
0
Файл: main.c Проект: dos1/bttbw
int main(int argc, char **argv){
	signal(SIGSEGV, derp);

	srand(time(NULL));

	al_set_org_name("Super Derpy");
    al_set_app_name("Back to the Browser Wars");

       #ifdef ALLEGRO_MACOSX
       char exe_path[MAXPATHLEN];
       char link_path[MAXPATHLEN];

       uint32_t size = sizeof(exe_path);
       _NSGetExecutablePath(exe_path, &size);
       realpath(exe_path, link_path);
       chdir(link_path);
       #endif

	if(!al_init()) {
		fprintf(stderr, "failed to initialize allegro!\n");
		return -1;
	}

	struct Game game;

	InitConfig(&game);

	game._priv.fps_count.frames_done = 0;
	game._priv.fps_count.fps = 0;
	game._priv.fps_count.old_time = 0;

	game._priv.font_bsod = NULL;
	game._priv.console = NULL;

	game.config.fullscreen = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "fullscreen", "0"));
	game.config.music = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "music", "10"));
	game.config.voice = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "voice", "10"));
	game.config.fx = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "fx", "10"));
	game.config.debug = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "debug", "0"));
	game.config.width = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "width", "1280"));
	if (game.config.width<320) game.config.width=320;
	game.config.height = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "height", "720"));
	if (game.config.height<180) game.config.height=180;

	if(!al_init_image_addon()) {
		fprintf(stderr, "failed to initialize image addon!\n");
		/*al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!",
															 NULL, ALLEGRO_MESSAGEBOX_ERROR);*/
		return -1;
	}

	if(!al_init_acodec_addon()){
		fprintf(stderr, "failed to initialize audio codecs!\n");
		return -1;
	}

	if(!al_install_audio()){
		fprintf(stderr, "failed to initialize audio!\n");
		return -1;
	}

	if(!al_install_keyboard()){
		fprintf(stderr, "failed to initialize keyboard!\n");
		return -1;
	}

	if(!al_init_primitives_addon()){
		fprintf(stderr, "failed to initialize primitives!\n");
		return -1;
	}

    if(!al_install_mouse()) {
        fprintf(stderr, "failed to initialize the mouse!\n");
        return -1;
    }
	
	al_init_font_addon();

	if(!al_init_ttf_addon()){
		fprintf(stderr, "failed to initialize fonts!\n");
		return -1;
	}

	if (game.config.fullscreen) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
	else al_set_new_display_flags(ALLEGRO_WINDOWED);
	al_set_new_display_option(ALLEGRO_VSYNC, 2-atoi(GetConfigOptionDefault(&game, "SuperDerpy", "vsync", "1")), ALLEGRO_SUGGEST);
	al_set_new_display_option(ALLEGRO_OPENGL, atoi(GetConfigOptionDefault(&game, "SuperDerpy", "opengl", "1")), ALLEGRO_SUGGEST);
#ifdef ALLEGRO_WINDOWS
	al_set_new_window_position(20, 40); // workaround nasty Windows bug with window being created off-screen
#endif

	game.display = al_create_display(game.config.width, game.config.height);
	if(!game.display) {
		fprintf(stderr, "failed to create display!\n");
		return -1;
	}

	SetupViewport(&game);

	PrintConsole(&game, "Viewport %dx%d", game.viewport.width, game.viewport.height);

    ALLEGRO_BITMAP *icon = al_load_bitmap(GetDataFilePath(&game, "icons/bttbw.png"));
	al_set_window_title(game.display, "Back to the Browser Wars");
	al_set_display_icon(game.display, icon);
	al_destroy_bitmap(icon);

    if (game.config.fullscreen) al_hide_mouse_cursor(game.display);
    al_inhibit_screensaver(true);

	al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR);

	game._priv.gamestates = NULL;

	game._priv.event_queue = al_create_event_queue();
	if(!game._priv.event_queue) {
		FatalError(&game, true, "Failed to create event queue.");
		al_destroy_display(game.display);
		return -1;
	}

	game.audio.v = al_create_voice(44100, ALLEGRO_AUDIO_DEPTH_INT16, ALLEGRO_CHANNEL_CONF_2);
	game.audio.mixer = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
	game.audio.fx = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
	game.audio.music = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
	game.audio.voice = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
	al_attach_mixer_to_voice(game.audio.mixer, game.audio.v);
	al_attach_mixer_to_mixer(game.audio.fx, game.audio.mixer);
	al_attach_mixer_to_mixer(game.audio.music, game.audio.mixer);
	al_attach_mixer_to_mixer(game.audio.voice, game.audio.mixer);
	al_set_mixer_gain(game.audio.fx, game.config.fx/10.0);
	al_set_mixer_gain(game.audio.music, game.config.music/10.0);
	al_set_mixer_gain(game.audio.voice, game.config.voice/10.0);

	al_register_event_source(game._priv.event_queue, al_get_display_event_source(game.display));
    al_register_event_source(game._priv.event_queue, al_get_mouse_event_source());
    al_register_event_source(game._priv.event_queue, al_get_keyboard_event_source());

	game._priv.showconsole = game.config.debug;

	al_clear_to_color(al_map_rgb(0,0,0));
	game._priv.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(60)); // logic timer
	if(!game._priv.timer) {
		FatalError(&game, true, "Failed to create logic timer.");
		return -1;
	}
	al_register_event_source(game._priv.event_queue, al_get_timer_event_source(game._priv.timer));

	al_flip_display();
	al_start_timer(game._priv.timer);

	setlocale(LC_NUMERIC, "C");

	game.shuttingdown = false;
	game.restart = false;

    game.mediator.lives = 3;
    game.mediator.score = 0;
    game.mediator.modificator = 1;

    game.mediator.heart = CreateCharacter(&game, "heart");
    RegisterSpritesheet(&game, game.mediator.heart, "heart");
    RegisterSpritesheet(&game, game.mediator.heart, "blank");
    LoadSpritesheets(&game, game.mediator.heart);
    SelectSpritesheet(&game, game.mediator.heart, "heart");

	char* gamestate = strdup("dosowisko"); // FIXME: don't hardcore gamestate

	int c;
	while ((c = getopt (argc, argv, "l:s:")) != -1)
		switch (c) {
			case 'l':
				free(gamestate);
				gamestate = strdup("levelX");
				gamestate[5] = optarg[0];
				break;
			case 's':
				free(gamestate);
				gamestate = strdup(optarg);
				break;
		}

	LoadGamestate(&game, gamestate);
    game._priv.gamestates->showLoading = false; // we have only one gamestate right now
    StartGamestate(&game, gamestate);
	free(gamestate);

	char libname[1024] = {};
    snprintf(libname, 1024, "libsuperderpy-%s-loading" LIBRARY_EXTENTION, "bttbw");
	void *handle = dlopen(libname, RTLD_NOW);
	if (!handle) {
		FatalError(&game, true, "Error while initializing loading screen %s", dlerror());
		exit(1);
	} else {

		#define GS_LOADINGERROR FatalError(&game, true, "Error on resolving loading symbol: %s", dlerror()); exit(1);

		if (!(game._priv.loading.Draw = dlsym(handle, "Draw"))) { GS_LOADINGERROR; }
		if (!(game._priv.loading.Load = dlsym(handle, "Load"))) { GS_LOADINGERROR; }
		if (!(game._priv.loading.Start = dlsym(handle, "Start"))) { GS_LOADINGERROR; }
		if (!(game._priv.loading.Stop = dlsym(handle, "Stop"))) { GS_LOADINGERROR; }
		if (!(game._priv.loading.Unload = dlsym(handle, "Unload"))) { GS_LOADINGERROR; }
	}

	game._priv.loading.data = (*game._priv.loading.Load)(&game);

	bool redraw = false;

	while(1) {
		ALLEGRO_EVENT ev;
		if (redraw && al_is_event_queue_empty(game._priv.event_queue)) {

			struct Gamestate *tmp = game._priv.gamestates;
			int toLoad = 0, loaded = 0;

			// FIXME: move to function
			// TODO: support dependences
			while (tmp) {
				if ((tmp->pending_start) && (tmp->started)) {
					PrintConsole(&game, "Stopping gamestate \"%s\"...", tmp->name);
					(*tmp->api.Gamestate_Stop)(&game, tmp->data);
					tmp->started = false;
					tmp->pending_start = false;
				}

				if ((tmp->pending_load) && (!tmp->loaded)) toLoad++;
				tmp=tmp->next;
			}

			tmp = game._priv.gamestates;
			// FIXME: move to function
			// TODO: support dependences

			double t = -1;

			while (tmp) {
				if ((tmp->pending_load) && (tmp->loaded)) {
					PrintConsole(&game, "Unloading gamestate \"%s\"...", tmp->name);
					al_stop_timer(game._priv.timer);
					tmp->loaded = false;
					tmp->pending_load = false;
					(*tmp->api.Gamestate_Unload)(&game, tmp->data);
					dlclose(tmp->handle);
					tmp->handle = NULL;
					al_start_timer(game._priv.timer);
				} else if ((tmp->pending_load) && (!tmp->loaded)) {
					PrintConsole(&game, "Loading gamestate \"%s\"...", tmp->name);
					al_stop_timer(game._priv.timer);
					// TODO: take proper game name
					char libname[1024];
                    snprintf(libname, 1024, "libsuperderpy-%s-%s" LIBRARY_EXTENTION, "bttbw", tmp->name);
					tmp->handle = dlopen(libname,RTLD_NOW);
					if (!tmp->handle) {
						//PrintConsole(&game, "Error while loading gamestate \"%s\": %s", tmp->name, dlerror());
						FatalError(&game, false, "Error while loading gamestate \"%s\": %s", tmp->name, dlerror());

						tmp->pending_load = false;
						tmp->pending_start = false;
					} else {

#define GS_ERROR FatalError(&game, false, "Error on resolving gamestate symbol: %s", dlerror()); tmp->pending_load = false; tmp->pending_start = false; tmp=tmp->next; continue;

						if (!(tmp->api.Gamestate_Draw = dlsym(tmp->handle, "Gamestate_Draw"))) { GS_ERROR; }
						if (!(tmp->api.Gamestate_Logic = dlsym(tmp->handle, "Gamestate_Logic"))) { GS_ERROR; }

						if (!(tmp->api.Gamestate_Load = dlsym(tmp->handle, "Gamestate_Load"))) { GS_ERROR; }
						if (!(tmp->api.Gamestate_Start = dlsym(tmp->handle, "Gamestate_Start"))) { GS_ERROR; }
						if (!(tmp->api.Gamestate_Pause = dlsym(tmp->handle, "Gamestate_Pause"))) { GS_ERROR; }
						if (!(tmp->api.Gamestate_Resume = dlsym(tmp->handle, "Gamestate_Resume"))) { GS_ERROR; }
						if (!(tmp->api.Gamestate_Stop = dlsym(tmp->handle, "Gamestate_Stop"))) { GS_ERROR; }
						if (!(tmp->api.Gamestate_Unload = dlsym(tmp->handle, "Gamestate_Unload"))) { GS_ERROR; }

						if (!(tmp->api.Gamestate_ProcessEvent = dlsym(tmp->handle, "Gamestate_ProcessEvent"))) { GS_ERROR; }
						if (!(tmp->api.Gamestate_Reload = dlsym(tmp->handle, "Gamestate_Reload"))) { GS_ERROR; }

						if (!(tmp->api.Gamestate_ProgressCount = dlsym(tmp->handle, "Gamestate_ProgressCount"))) { GS_ERROR; }

						int p = 0;

						void progress(struct Game *game) {
							p++;
							DrawGamestates(game);
							float progress = ((p / (*(tmp->api.Gamestate_ProgressCount) ? (float)*(tmp->api.Gamestate_ProgressCount) : 1))/(float)toLoad)+(loaded/(float)toLoad);
							if (game->config.debug) PrintConsole(game, "[%s] Progress: %d% (%d/%d)", tmp->name, (int)(progress*100), p, *(tmp->api.Gamestate_ProgressCount));
							if (tmp->showLoading) (*game->_priv.loading.Draw)(game, game->_priv.loading.data, progress);
							DrawConsole(game);
							if (al_get_time() - t >= 1/60.0) {
								al_flip_display();
							}
							t = al_get_time();
						}

						t = al_get_time();

						// initially draw loading screen with empty bar
						DrawGamestates(&game);
						if (tmp->showLoading) {
                            (*game._priv.loading.Draw)(&game, game._priv.loading.data, loaded/(float)toLoad);
						}
						DrawConsole(&game);
						if (al_get_time() - t >= 1/60.0) {
							al_flip_display();
						}
						t = al_get_time();
						tmp->data = (*tmp->api.Gamestate_Load)(&game, &progress); // feel free to replace "progress" with empty function if you want to compile with clang
						loaded++;

						tmp->loaded = true;
						tmp->pending_load = false;
					}
					al_start_timer(game._priv.timer);
				}

				tmp=tmp->next;
			}

			bool gameActive = false;
			tmp=game._priv.gamestates;

			while (tmp) {

				if ((tmp->pending_start) && (!tmp->started) && (tmp->loaded)) {
					PrintConsole(&game, "Starting gamestate \"%s\"...", tmp->name);
					al_stop_timer(game._priv.timer);
					(*tmp->api.Gamestate_Start)(&game, tmp->data);
					al_start_timer(game._priv.timer);
					tmp->started = true;
					tmp->pending_start = false;
				}

				if ((tmp->started) || (tmp->pending_start) || (tmp->pending_load)) gameActive = true;
				tmp=tmp->next;
			}

			if (!gameActive) {
				PrintConsole(&game, "No gamestates left, exiting...");
				break;
			}

			DrawGamestates(&game);
			DrawConsole(&game);
			al_flip_display();
			redraw = false;

		} else {