Пример #1
0
 void Menu::alignItemsInColumns(fzPoint paddings, fzUInt *sizes, fzUInt nuColumns)
 {
     // Calculate total size
     fzSize size(-paddings.x, 0);
     Node *node = (Node*)m_children.front();
     
     fzFloat widths[nuColumns];
     
     
     for(fzUInt i = 0; i < nuColumns; ++i) {
         
         fzFloat width = 0;
         fzFloat height = -paddings.y;
         for(fzUInt w = 0; w < sizes[i]; ++i)
         {
             if(node == NULL) {
                 FZ_ASSERT(false, "Too many items.");
                 return;
             }
             
             width = MAX(width, node->getContentSize().width);
             height += node->getContentSize().height + paddings.y;
             node = (Node*)node->next();
         }
         
         size.width += width + paddings.x;
         widths[i] = size.width + width/2 + paddings.x;
         size.height = MAX(height, size.height);
     }
     setContentSize(size);
     
     
     fzUInt index = 0;
     for(fzUInt i = 0; i < nuColumns; ++i) {
         alignVertically(paddings.y, fzPoint(widths[i], m_contentSize.height/2), fzRange(index, sizes[i]));
         index += sizes[i];
     }
 }
Пример #2
0
void Page::LayOutTranscription(bool force)
{
    if (m_layoutDone && !force) {
        return;
    }

    Doc *doc = dynamic_cast<Doc *>(GetParent());
    assert(doc);

    // Doc::SetDrawingPage should have been called before
    // Make sure we have the correct page
    assert(this == doc->GetDrawingPage());

    // Reset the horizontal alignment
    Functor resetHorizontalAlignment(&Object::ResetHorizontalAlignment);
    this->Process(&resetHorizontalAlignment, NULL);

    // Reset the vertical alignment
    Functor resetVerticalAlignment(&Object::ResetVerticalAlignment);
    this->Process(&resetVerticalAlignment, NULL);

    // Align the content of the page using measure aligners
    // After this:
    // - each LayerElement object will have its Alignment pointer initialized
    Functor alignHorizontally(&Object::AlignHorizontally);
    Functor alignHorizontallyEnd(&Object::AlignHorizontallyEnd);
    AlignHorizontallyParams alignHorizontallyParams(&alignHorizontally);
    this->Process(&alignHorizontally, &alignHorizontallyParams, &alignHorizontallyEnd);

    // Align the content of the page using system aligners
    // After this:
    // - each Staff object will then have its StaffAlignment pointer initialized
    Functor alignVertically(&Object::AlignVertically);
    Functor alignVerticallyEnd(&Object::AlignVerticallyEnd);
    AlignVerticallyParams alignVerticallyParams(doc, &alignVerticallyEnd);
    this->Process(&alignVertically, &alignVerticallyParams, &alignVerticallyEnd);

    // Set the pitch / pos alignement
    SetAlignmentPitchPosParams setAlignmentPitchPosParams(doc);
    Functor setAlignmentPitchPos(&Object::SetAlignmentPitchPos);
    this->Process(&setAlignmentPitchPos, &setAlignmentPitchPosParams);

    CalcStemParams calcStemParams(doc);
    Functor calcStem(&Object::CalcStem);
    this->Process(&calcStem, &calcStemParams);

    FunctorDocParams calcChordNoteHeadsParams(doc);
    Functor calcChordNoteHeads(&Object::CalcChordNoteHeads);
    this->Process(&calcChordNoteHeads, &calcChordNoteHeadsParams);

    CalcDotsParams calcDotsParams(doc);
    Functor calcDots(&Object::CalcDots);
    this->Process(&calcDots, &calcDotsParams);

    // Render it for filling the bounding box
    View view;
    view.SetDoc(doc);
    BBoxDeviceContext bBoxDC(&view, 0, 0, BBOX_HORIZONTAL_ONLY);
    // Do not do the layout in this view - otherwise we will loop...
    view.SetPage(this->GetIdx(), false);
    view.DrawCurrentPage(&bBoxDC, false);

    Functor adjustXRelForTranscription(&Object::AdjustXRelForTranscription);
    this->Process(&adjustXRelForTranscription, NULL);

    FunctorDocParams calcLegerLinesParams(doc);
    Functor calcLedgerLines(&Object::CalcLedgerLines);
    this->Process(&calcLedgerLines, &calcLegerLinesParams);

    m_layoutDone = true;
}
Пример #3
0
void Page::LayOutHorizontally()
{
    Doc *doc = dynamic_cast<Doc *>(GetParent());
    assert(doc);

    // Doc::SetDrawingPage should have been called before
    // Make sure we have the correct page
    assert(this == doc->GetDrawingPage());

    // Reset the horizontal alignment
    Functor resetHorizontalAlignment(&Object::ResetHorizontalAlignment);
    this->Process(&resetHorizontalAlignment, NULL);

    // Reset the vertical alignment
    Functor resetVerticalAlignment(&Object::ResetVerticalAlignment);
    this->Process(&resetVerticalAlignment, NULL);

    // Align the content of the page using measure aligners
    // After this:
    // - each LayerElement object will have its Alignment pointer initialized
    Functor alignHorizontally(&Object::AlignHorizontally);
    Functor alignHorizontallyEnd(&Object::AlignHorizontallyEnd);
    AlignHorizontallyParams alignHorizontallyParams(&alignHorizontally);
    this->Process(&alignHorizontally, &alignHorizontallyParams, &alignHorizontallyEnd);

    // Align the content of the page using system aligners
    // After this:
    // - each Staff object will then have its StaffAlignment pointer initialized
    Functor alignVertically(&Object::AlignVertically);
    Functor alignVerticallyEnd(&Object::AlignVerticallyEnd);
    AlignVerticallyParams alignVerticallyParams(doc, &alignVerticallyEnd);
    this->Process(&alignVertically, &alignVerticallyParams, &alignVerticallyEnd);

    // Unless duration-based spacing is disabled, set the X position of each Alignment.
    // Does non-linear spacing based on the duration space between two Alignment objects.
    if (!doc->GetEvenSpacing()) {
        int longestActualDur = DUR_4;
        // Get the longest duration in the piece
        AttDurExtreme durExtremeComparison(LONGEST);
        Object *longestDur = this->FindChildExtremeByAttComparison(&durExtremeComparison);
        if (longestDur) {
            DurationInterface *interface = longestDur->GetDurationInterface();
            assert(interface);
            longestActualDur = interface->GetActualDur();
            // LogDebug("Longest duration is DUR_* code %d", longestActualDur);
        }

        Functor setAlignmentX(&Object::SetAlignmentXPos);
        SetAlignmentXPosParams setAlignmentXPosParams(doc, &setAlignmentX);
        setAlignmentXPosParams.m_longestActualDur = longestActualDur;
        this->Process(&setAlignmentX, &setAlignmentXPosParams);
    }

    // Set the pitch / pos alignement
    SetAlignmentPitchPosParams setAlignmentPitchPosParams(doc);
    Functor setAlignmentPitchPos(&Object::SetAlignmentPitchPos);
    this->Process(&setAlignmentPitchPos, &setAlignmentPitchPosParams);

    CalcStemParams calcStemParams(doc);
    Functor calcStem(&Object::CalcStem);
    this->Process(&calcStem, &calcStemParams);

    FunctorDocParams calcChordNoteHeadsParams(doc);
    Functor calcChordNoteHeads(&Object::CalcChordNoteHeads);
    this->Process(&calcChordNoteHeads, &calcChordNoteHeadsParams);

    CalcDotsParams calcDotsParams(doc);
    Functor calcDots(&Object::CalcDots);
    this->Process(&calcDots, &calcDotsParams);

    // Render it for filling the bounding box
    View view;
    view.SetDoc(doc);
    BBoxDeviceContext bBoxDC(&view, 0, 0, BBOX_HORIZONTAL_ONLY);
    // Do not do the layout in this view - otherwise we will loop...
    view.SetPage(this->GetIdx(), false);
    view.DrawCurrentPage(&bBoxDC, false);

    // Adjust the x position of the LayerElement where multiple layer collide
    // Look at each LayerElement and change the m_xShift if the bounding box is overlapping
    Functor adjustLayers(&Object::AdjustLayers);
    AdjustLayersParams adjustLayersParams(doc, &adjustLayers, doc->m_scoreDef.GetStaffNs());
    this->Process(&adjustLayers, &adjustLayersParams);

    // Adjust the X position of the accidentals, including in chords
    Functor adjustAccidX(&Object::AdjustAccidX);
    AdjustAccidXParams adjustAccidXParams(doc, &adjustAccidX);
    this->Process(&adjustAccidX, &adjustAccidXParams);

    // Adjust the X shift of the Alignment looking at the bounding boxes
    // Look at each LayerElement and change the m_xShift if the bounding box is overlapping
    Functor adjustXPos(&Object::AdjustXPos);
    Functor adjustXPosEnd(&Object::AdjustXPosEnd);
    AdjustXPosParams adjustXPosParams(doc, &adjustXPos, &adjustXPosEnd, doc->m_scoreDef.GetStaffNs());
    this->Process(&adjustXPos, &adjustXPosParams, &adjustXPosEnd);

    // Adjust the X shift of the Alignment looking at the bounding boxes
    // Look at each LayerElement and change the m_xShift if the bounding box is overlapping
    Functor adjustGraceXPos(&Object::AdjustGraceXPos);
    Functor adjustGraceXPosEnd(&Object::AdjustGraceXPosEnd);
    AdjustGraceXPosParams adjustGraceXPosParams(
        doc, &adjustGraceXPos, &adjustGraceXPosEnd, doc->m_scoreDef.GetStaffNs());
    this->Process(&adjustGraceXPos, &adjustGraceXPosParams, &adjustGraceXPosEnd);

    // We need to populate processing lists for processing the document by Layer (for matching @tie) and
    // by Verse (for matching syllable connectors)
    PrepareProcessingListsParams prepareProcessingListsParams;
    Functor prepareProcessingLists(&Object::PrepareProcessingLists);
    this->Process(&prepareProcessingLists, &prepareProcessingListsParams);

    this->AdjustSylSpacingByVerse(prepareProcessingListsParams, doc);

    // Adjust measure X position
    AlignMeasuresParams alignMeasuresParams;
    Functor alignMeasures(&Object::AlignMeasures);
    Functor alignMeasuresEnd(&Object::AlignMeasuresEnd);
    this->Process(&alignMeasures, &alignMeasuresParams, &alignMeasuresEnd);
}
Пример #4
0
void Page::LayOutVertically()
{
    Doc *doc = dynamic_cast<Doc *>(GetParent());
    assert(doc);

    // Doc::SetDrawingPage should have been called before
    // Make sure we have the correct page
    assert(this == doc->GetDrawingPage());

    // Reset the vertical alignment
    Functor resetVerticalAlignment(&Object::ResetVerticalAlignment);
    this->Process(&resetVerticalAlignment, NULL);

    FunctorDocParams calcLegerLinesParams(doc);
    Functor calcLedgerLines(&Object::CalcLedgerLines);
    this->Process(&calcLedgerLines, &calcLegerLinesParams);

    // Align the content of the page using system aligners
    // After this:
    // - each Staff object will then have its StaffAlignment pointer initialized
    Functor alignVertically(&Object::AlignVertically);
    Functor alignVerticallyEnd(&Object::AlignVerticallyEnd);
    AlignVerticallyParams alignVerticallyParams(doc, &alignVerticallyEnd);
    this->Process(&alignVertically, &alignVerticallyParams, &alignVerticallyEnd);

    // Adjust the position of outside articulations
    FunctorDocParams calcArticParams(doc);
    Functor calcArtic(&Object::CalcArtic);
    this->Process(&calcArtic, &calcArticParams);

    // Render it for filling the bounding box
    View view;
    BBoxDeviceContext bBoxDC(&view, 0, 0);
    view.SetDoc(doc);
    // Do not do the layout in this view - otherwise we will loop...
    view.SetPage(this->GetIdx(), false);
    view.DrawCurrentPage(&bBoxDC, false);

    // Adjust the position of outside articulations with slurs end and start positions
    FunctorDocParams adjustArticWithSlursParams(doc);
    Functor adjustArticWithSlurs(&Object::AdjustArticWithSlurs);
    this->Process(&adjustArticWithSlurs, &adjustArticWithSlursParams);

    // Fill the arrays of bounding boxes (above and below) for each staff alignment for which the box overflows.
    SetOverflowBBoxesParams setOverflowBBoxesParams(doc);
    Functor setOverflowBBoxes(&Object::SetOverflowBBoxes);
    Functor setOverflowBBoxesEnd(&Object::SetOverflowBBoxesEnd);
    this->Process(&setOverflowBBoxes, &setOverflowBBoxesParams, &setOverflowBBoxesEnd);

    // Adjust the positioners of floationg elements (slurs, hairpin, dynam, etc)
    Functor adjustFloatingPostioners(&Object::AdjustFloatingPostioners);
    AdjustFloatingPostionersParams adjustFloatingPostionersParams(doc, &adjustFloatingPostioners);
    this->Process(&adjustFloatingPostioners, &adjustFloatingPostionersParams);

    // Adjust the overlap of the staff aligmnents by looking at the overflow bounding boxes params.clear();
    Functor adjustStaffOverlap(&Object::AdjustStaffOverlap);
    AdjustStaffOverlapParams adjustStaffOverlapParams(&adjustStaffOverlap);
    this->Process(&adjustStaffOverlap, &adjustStaffOverlapParams);

    // Set the Y position of each StaffAlignment
    // Adjust the Y shift to make sure there is a minimal space (staffMargin) between each staff
    Functor adjustYPos(&Object::AdjustYPos);
    AdjustYPosParams adjustYPosParams(doc, &adjustYPos);
    this->Process(&adjustYPos, &adjustYPosParams);

    // Adjust system Y position
    AlignSystemsParams alignSystemsParams;
    alignSystemsParams.m_shift = doc->m_drawingPageHeight - doc->m_drawingPageTopMar;
    alignSystemsParams.m_systemMargin = (doc->GetSpacingSystem()) * doc->GetDrawingUnit(100);
    Functor alignSystems(&Object::AlignSystems);
    this->Process(&alignSystems, &alignSystemsParams);
}
Пример #5
0
//BEGIN class ItemView
ItemView::ItemView(ItemDocument * itemDocument, ViewContainer *viewContainer, uint viewAreaId, const char *name)
		: View(itemDocument, viewContainer, viewAreaId, name) {
	KActionCollection * ac = actionCollection();

	KStdAction::selectAll(itemDocument,	SLOT(selectAll()),	ac);
	KStdAction::zoomIn(this,		SLOT(zoomIn()),		ac);
	KStdAction::zoomOut(this,		SLOT(zoomOut()),	ac);
	KStdAction::actualSize(this,		SLOT(actualSize()),	ac)->setEnabled(false);


	KAccel *pAccel = new KAccel(this);
	pAccel->insert("Cancel", i18n("Cancel"), i18n("Cancel the current operation"), Qt::Key_Escape, itemDocument, SLOT(cancelCurrentOperation()));
	pAccel->readSettings();

	new KAction(i18n("Delete"), "editdelete", Qt::Key_Delete, itemDocument, SLOT(deleteSelection()), ac, "edit_delete");
	new KAction(i18n("Export as Image..."), 0, 0, itemDocument, SLOT(exportToImage()), ac, "file_export_image");

	//BEGIN Item Alignment actions
	new KAction(i18n("Align Horizontally"), 0, 0, itemDocument, SLOT(alignHorizontally()), ac, "align_horizontally");
	new KAction(i18n("Align Vertically"), 0, 0, itemDocument, SLOT(alignVertically()), ac, "align_vertically");
	new KAction(i18n("Distribute Horizontally"), 0, 0, itemDocument, SLOT(distributeHorizontally()), ac, "distribute_horizontally");
	new KAction(i18n("Distribute Vertically"), 0, 0, itemDocument, SLOT(distributeVertically()), ac, "distribute_vertically");
	//END Item Alignment actions


	//BEGIN Draw actions
	KToolBarPopupAction * pa = new KToolBarPopupAction(i18n("Draw"), "paintbrush", 0, 0, 0, ac, "edit_draw");
	pa->setDelayed(false);

	KPopupMenu * m = pa->popupMenu();
	m->insertTitle(i18n("Draw"));

	m->insertItem(KGlobal::iconLoader()->loadIcon("tool_text",	KIcon::Small), i18n("Text"),		DrawPart::da_text);
	m->insertItem(KGlobal::iconLoader()->loadIcon("tool_line",	KIcon::Small), i18n("Line"),		DrawPart::da_line);
	m->insertItem(KGlobal::iconLoader()->loadIcon("tool_arrow",	KIcon::Small), i18n("Arrow"),		DrawPart::da_arrow);
	m->insertItem(KGlobal::iconLoader()->loadIcon("tool_ellipse",	KIcon::Small), i18n("Ellipse"),	DrawPart::da_ellipse);
	m->insertItem(KGlobal::iconLoader()->loadIcon("tool_rectangle", KIcon::Small), i18n("Rectangle"),	DrawPart::da_rectangle);
	m->insertItem(KGlobal::iconLoader()->loadIcon("imagegallery",	KIcon::Small), i18n("Image"),		DrawPart::da_image);
	connect(m, SIGNAL(activated(int)), itemDocument, SLOT(slotSetDrawAction(int)));
	//END Draw actions


	//BEGIN Item Control actions
	new KAction(i18n("Raise Selection"), "bring_forward", Qt::Key_PageUp,   itemDocument, SLOT(raiseZ()), ac, "edit_raise");
	new KAction(i18n("Lower Selection"), "send_backward", Qt::Key_PageDown, itemDocument, SLOT(lowerZ()), ac, "edit_lower");
	//END Item Control actions


	KAction * na = new KAction("", 0, 0, 0, 0, ac, "null_action");
	na->setEnabled(false);

	setXMLFile("ktechlabitemviewui.rc");

	m_pUpdateStatusTmr = new QTimer(this);
	connect(m_pUpdateStatusTmr, SIGNAL(timeout()), this, SLOT(updateStatus()));
	connect(this, SIGNAL(unfocused()), this, SLOT(stopUpdatingStatus()));

	m_pDragItem = 0l;
	p_itemDocument = itemDocument;
	m_zoomLevel = 1.;
	m_CVBEditor = new CVBEditor(p_itemDocument->canvas(), this, "cvbEditor");
	m_CVBEditor->setLineWidth(1);

	connect(m_CVBEditor, SIGNAL(horizontalSliderReleased()), itemDocument, SLOT(requestCanvasResize()));
	connect(m_CVBEditor, SIGNAL(verticalSliderReleased()), itemDocument, SLOT(requestCanvasResize()));

	m_layout->insertWidget(0, m_CVBEditor);

	setAcceptDrops(true);

	setFocusWidget(m_CVBEditor->viewport());
}