Пример #1
0
BOOL
anim_Shutdown( void )
{
	BASEANIM	*psAnim, *psAnimTmp;

	if (g_animGlobals.psAnimList != NULL)
	{
		DBPRINTF(("anim_Shutdown: warning anims still allocated"));
	}

	/* empty anim list */
	psAnim = g_animGlobals.psAnimList;
	while ( psAnim != NULL )
	{
		psAnimTmp = psAnim->psNext;
		anim_ReleaseAnim( psAnim );
		psAnim = psAnimTmp;
	}

	return TRUE;
}
Пример #2
0
static void dataAnimRelease( void *pData )
{
	anim_ReleaseAnim((BASEANIM*)pData);
}