BOOL anim_Shutdown( void ) { BASEANIM *psAnim, *psAnimTmp; if (g_animGlobals.psAnimList != NULL) { DBPRINTF(("anim_Shutdown: warning anims still allocated")); } /* empty anim list */ psAnim = g_animGlobals.psAnimList; while ( psAnim != NULL ) { psAnimTmp = psAnim->psNext; anim_ReleaseAnim( psAnim ); psAnim = psAnimTmp; } return TRUE; }
static void dataAnimRelease( void *pData ) { anim_ReleaseAnim((BASEANIM*)pData); }