FenetreTaille::FenetreTaille(ImageRGB* image, QWidget *parent) : QDialog(parent) { if(image != NULL) { setFixedSize(260,160); proportionnel = true; this->image = image; this->imagePrec = *image; this->valProp = (double)(image->width()) / (double)(image->height()); QVBoxLayout *layout = new QVBoxLayout; QCheckBox* prop = new QCheckBox("Conserver les proportions", this); prop->setChecked(true); layout->addWidget(prop); connect(prop, SIGNAL(toggled(bool)), this, SLOT(changeProp(bool))); QLabel* text1 = new QLabel("hauteur", this); layout->addWidget(text1); BoxHauteur = new QSpinBox(this); BoxHauteur->setMinimum(1); BoxHauteur->setMaximum(10000); BoxHauteur->setValue(image->height()); hauteurImage = image->height(); layout->addWidget(BoxHauteur); connect(BoxHauteur, SIGNAL(valueChanged(int)), this, SLOT(changeHauteur(int))); QLabel* text2 = new QLabel("Largeur", this); layout->addWidget(text2); BoxLargeur = new QSpinBox(this); BoxLargeur->setMinimum(1); BoxLargeur->setMaximum(10000); BoxLargeur->setValue(image->width()); largeurImage = image->width(); layout->addWidget(BoxLargeur); connect(BoxLargeur, SIGNAL(valueChanged(int)), this, SLOT(changeLargeur(int))); QHBoxLayout* layout2 = new QHBoxLayout; QPushButton* bouton_annuler = new QPushButton("Annuler", this); layout2->addWidget(bouton_annuler); connect(bouton_annuler, SIGNAL(clicked()), this, SLOT(annuler())); QPushButton* bouton_ok = new QPushButton("OK", this); layout2->addWidget(bouton_ok); layout->addLayout(layout2); connect(bouton_ok, SIGNAL(clicked()), this, SLOT(valider())); this->changePourProp = false; this->setLayout(layout); }
int main (int argc, char * argv[]) { Coord_SDL clic; s_Menu menu; s_Interface interface; s_Board board; interface = Init(); board = load_Board(interface); menu = load_Menu(interface); SDL_Event event; Plateau board_tab; Coordonnees_tab coord_tab; Couleur joueur_courant = bleu, dernier_joueur = bleu; menu.actualMenu = menu.mainMenu; bool quit = false, premier_coup = true, IA = false; int choix; coord_tab.abscisse = 0; coord_tab.ordonnee = 0; while (!quit) //Boucle des évènements { SDL_WaitEvent(&event); if (IA) if (joueur_courant == rouge) { event.button.button = SDL_BUTTON_LEFT; event.type = SDL_MOUSEBUTTONDOWN; } switch (event.type) { case SDL_QUIT: quit = true; break; case SDL_MOUSEBUTTONDOWN: //On clique sur la souris if (event.button.button == SDL_BUTTON_LEFT) { clic.CoordX = event.motion.x; clic.CoordY = event.motion.y; choix = choix_Menu(clic, menu); /********************* Menus ***********************/ if (menu.actualMenu == menu.mainMenu) //Menu principal { if (choix == 1) { menu.actualMenu = menu.playMenu; MaJ_Menu(menu, interface, nbPlayMenuChoice); } if (choix == 2) { initialiser_plateau(board_tab); chargement(board_tab); MaJ_Board(board, interface, board_tab); menu.actualMenu = menu.inGameMenu; MaJ_Menu(menu, interface, nbinGameMenuChoice); premier_coup = false; } if (choix == 3) { quit = true; } } else if (menu.actualMenu == menu.playMenu) //Menu de sélection de partie { if (choix == 0) { menu.actualMenu = menu.inGameMenu; MaJ_Menu(menu, interface, nbinGameMenuChoice); nouvelle_partie(board_tab); MaJ_Board(board, interface, board_tab); joueur_courant = bleu; premier_coup = true; IA = false; MaJ_Infos(menu, interface, joueur_courant, premier_coup); } if (choix == 1) { menu.actualMenu = menu.inGameMenu; MaJ_Menu(menu, interface, nbinGameMenuChoice); nouvelle_partie(board_tab); MaJ_Board(board, interface, board_tab); joueur_courant = bleu; premier_coup = true; IA = true; MaJ_Infos(menu, interface, joueur_courant, premier_coup); } if (choix == 2) { menu.actualMenu = menu.inGameMenu; MaJ_Menu(menu, interface, nbinGameMenuChoice); nouvelle_partie(board_tab); MaJ_Board(board, interface, board_tab); joueur_courant = bleu; premier_coup = true; IA = true; MaJ_Infos(menu, interface, joueur_courant, premier_coup); } if (choix == 3) { if (premier_coup == true) menu.actualMenu = menu.mainMenu; else menu.actualMenu = menu.inGameMenu; MaJ_Menu(menu, interface, nbMenuChoice); } } else if (menu.actualMenu == menu.inGameMenu) //Menu en jeu { if (choix == 0) { menu.actualMenu = menu.playMenu; MaJ_Menu(menu, interface, nbPlayMenuChoice); } if (choix == 1) { board_save(board_tab); } if (choix == 2) { if (joueur_courant != dernier_joueur) { if (!premier_coup) { annuler(board_tab); MaJ_Board(board, interface, board_tab); MaJ_Infos(menu, interface, joueur_courant, premier_coup); joueur_courant = changer_joueur(joueur_courant); } } } if (choix == 3) { quit = true; } /********************* Tour de jeu *********************/ if (!IA) //Partie humain vs humain { if (clic_on_board(clic, board)) { coord_tab = pos_pion_tab(clic, board); if (coup_valide(board_tab, coord_tab)) { placer_pion(board, coord_tab, joueur_courant, interface, board_tab); if (joueur_courant == bleu) dernier_joueur = bleu; else dernier_joueur = rouge; historique(premier_coup, coord_tab, joueur_courant); premier_coup = false; MaJ_Infos(menu, interface, joueur_courant,premier_coup); if (verify_win(board_tab[coord_tab.abscisse][coord_tab.ordonnee], board_tab)) { affiche_vainqueur(menu, interface, joueur_courant); menu.actualMenu = menu.mainMenu; MaJ_Menu(menu, interface, nbMenuChoice); joueur_courant = neutre; } joueur_courant = changer_joueur(joueur_courant); } } } else if (IA) //Partie humain vs IA { if (joueur_courant == bleu) coord_tab = pos_pion_tab(clic, board); else { coord_tab = coup_IA1 (board_tab); SDL_Delay(500); } if (coup_valide(board_tab, coord_tab)) { placer_pion(board, coord_tab, joueur_courant, interface, board_tab); historique(premier_coup, coord_tab, joueur_courant); premier_coup = false; MaJ_Infos(menu, interface, joueur_courant,premier_coup); if (verify_win(board_tab[coord_tab.abscisse][coord_tab.ordonnee], board_tab)) { affiche_vainqueur(menu, interface, joueur_courant); menu.actualMenu = menu.mainMenu; MaJ_Menu(menu, interface, nbMenuChoice); joueur_courant = neutre; } joueur_courant = changer_joueur(joueur_courant); } } } } break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: //On appuie sur la touche ECHAP quit = true; break; } break; } //Met à jour l'écran SDL_UpdateWindowSurface(interface.window); } return 0; }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { nbonglet=0; mesonglets = new Onglet(); ui->setupUi(this); QVBoxLayout* l = new QVBoxLayout(); ui->centralWidget->setLayout(l);; l->addWidget(mesonglets); l->addWidget(ui->frame); mesonglets->setMaximumHeight(24); mesonglets->setTabsClosable(true); nouvelOnglet(); QObject::connect(ui->num0,SIGNAL(clicked()),this,SLOT(num0Pressed())); QObject::connect(ui->num1,SIGNAL(clicked()),this,SLOT(num1Pressed())); QObject::connect(ui->num2,SIGNAL(clicked()),this,SLOT(num2Pressed())); QObject::connect(ui->num3,SIGNAL(clicked()),this,SLOT(num3Pressed())); QObject::connect(ui->num4,SIGNAL(clicked()),this,SLOT(num4Pressed())); QObject::connect(ui->num5,SIGNAL(clicked()),this,SLOT(num5Pressed())); QObject::connect(ui->num6,SIGNAL(clicked()),this,SLOT(num6Pressed())); QObject::connect(ui->num7,SIGNAL(clicked()),this,SLOT(num7Pressed())); QObject::connect(ui->num8,SIGNAL(clicked()),this,SLOT(num8Pressed())); QObject::connect(ui->num9,SIGNAL(clicked()),this,SLOT(num9Pressed())); QObject::connect(ui->sinButton,SIGNAL(clicked()),this,SLOT(SINPressed())); QObject::connect(ui->sinhButton,SIGNAL(clicked()),this,SLOT(SINHPressed())); QObject::connect(ui->cosButton,SIGNAL(clicked()),this,SLOT(COSPressed())); QObject::connect(ui->coshButton,SIGNAL(clicked()),this,SLOT(COSHPressed())); QObject::connect(ui->tanButton,SIGNAL(clicked()),this,SLOT(TANPressed())); QObject::connect(ui->tanhButton,SIGNAL(clicked()),this,SLOT(TANHPressed())); QObject::connect(ui->lnButton,SIGNAL(clicked()),this,SLOT(LNPressed())); QObject::connect(ui->logButton,SIGNAL(clicked()),this,SLOT(LOGPressed())); QObject::connect(ui->cubeButton,SIGNAL(clicked()),this,SLOT(CUBEPressed())); QObject::connect(ui->sqrButton,SIGNAL(clicked()),this,SLOT(SQRPressed())); QObject::connect(ui->sqrtButton,SIGNAL(clicked()),this,SLOT(SQRTPressed())); QObject::connect(ui->invButton,SIGNAL(clicked()),this,SLOT(INVPressed())); QObject::connect(ui->factButton,SIGNAL(clicked()),this,SLOT(FACTPressed())); QObject::connect(ui->addButton,SIGNAL(clicked()),this,SLOT(ADDPressed())); QObject::connect(ui->minusButton,SIGNAL(clicked()),this,SLOT(MINUSPressed())); QObject::connect(ui->multiplyButton,SIGNAL(clicked()),this,SLOT(MULTPressed())); QObject::connect(ui->divButton,SIGNAL(clicked()),this,SLOT(DIVPressed())); QObject::connect(ui->powButton,SIGNAL(clicked()),this,SLOT(POWPressed())); QObject::connect(ui->modButton,SIGNAL(clicked()),this,SLOT(MODPressed())); QObject::connect(ui->signButton,SIGNAL(clicked()),this,SLOT(SIGNPressed())); QObject::connect(ui->spaceButton,SIGNAL(clicked()),this,SLOT(spacePressed())); QObject::connect(ui->ratioButton,SIGNAL(clicked()),this,SLOT(ratioClicked())); QObject::connect(ui->realButton,SIGNAL(clicked()),this,SLOT(realClicked())); QObject::connect(ui->integerButton,SIGNAL(clicked()),this,SLOT(integerClicked())); QObject::connect(ui->degreButton,SIGNAL(clicked()),this,SLOT(degreClicked())); QObject::connect(ui->radianButton,SIGNAL(clicked()),this,SLOT(radianClicked())); QObject::connect(ui->trueComplexButton,SIGNAL(clicked()),this,SLOT(trueComplexClicked())); QObject::connect(ui->falseComplexButton,SIGNAL(clicked()),this,SLOT(falseComplexClicked())); QObject::connect(mesonglets,SIGNAL(tabCloseRequested(int)),this,SLOT(fermerOnglet(int))); QObject::connect(ui->actionNouvel_Onglet,SIGNAL(triggered()),this,SLOT(nouvelOnglet())); QObject::connect(ui->pointButton,SIGNAL(clicked()),this,SLOT(pointPressed())); QObject::connect(ui->slashButton,SIGNAL(clicked()),this,SLOT(slashPressed())); QObject::connect(ui->dollarButton,SIGNAL(clicked()),this,SLOT(dollarPressed())); QObject::connect(ui->quoteButton,SIGNAL(clicked()),this,SLOT(quotePressed())); QObject::connect(mesonglets,SIGNAL(currentChanged(int)),this,SLOT(changerOnglet(int))); QObject::connect(ui->evalButton,SIGNAL(clicked()),this,SLOT(evalPressed())); QObject::connect(ui->action_Quit,SIGNAL(triggered()),this,SLOT(Quitter())); QObject::connect(ui->actionAnnuler,SIGNAL(triggered()),this,SLOT(annuler())); QObject::connect(ui->actionR_tablir,SIGNAL(triggered()),this,SLOT(retablir())); }
void IhmPopup::clickAnnuler() { emit annuler(); }
AddressBook::AddressBook(QWidget *parent) : QWidget(parent) { rechercheDialog = new FindDialog; QLabel *labelNom = new QLabel (tr("Nom :")); nomLineEdit = new QLineEdit; nomLineEdit->setReadOnly(true); QLabel *labelAdresse = new QLabel(tr("Adresse :")); adresseTextEdit = new QTextEdit; adresseTextEdit->setReadOnly(true); QGridLayout *gridLayout = new QGridLayout; QVBoxLayout *layoutBoutons = new QVBoxLayout; QHBoxLayout *layoutBoutonsNavigation = new QHBoxLayout; ajouterBouton = new QPushButton (tr ("Ajouter")); soumettreBouton = new QPushButton (tr ("Soumettre")); annulerBouton = new QPushButton (tr("Annuler")); previousBouton = new QPushButton (tr ("Précédent")); nextBouton = new QPushButton (tr ("Suivant")); editerBouton = new QPushButton (tr ("&Editer")); supprimerBouton = new QPushButton (tr ("&Supprimer")); chercherBouton = new QPushButton (tr("Chercher")); chargerBouton = new QPushButton (tr("Charger...")); chargerBouton->setToolTip(tr("Charger depuis un fichier")); sauverBouton= new QPushButton (tr ("Sauver...")); sauverBouton->setToolTip(tr("Sauvegarder dans fichier")); layoutBoutons->addWidget(ajouterBouton, Qt::AlignTop); layoutBoutons->addWidget(soumettreBouton); layoutBoutons->addWidget(annulerBouton); layoutBoutons->addWidget(editerBouton); layoutBoutons->addWidget(supprimerBouton); layoutBoutons->addWidget(chercherBouton); layoutBoutons->addWidget(chargerBouton); layoutBoutons->addWidget(sauverBouton); layoutBoutons->addStretch(); layoutBoutonsNavigation->addWidget(previousBouton); layoutBoutonsNavigation->addWidget(nextBouton); gridLayout->addWidget(labelNom , 0 , 0); gridLayout->addWidget(nomLineEdit , 0 , 1); gridLayout->addWidget(labelAdresse , 1 , 0); gridLayout->addWidget(adresseTextEdit , 1 , 1); gridLayout->addLayout(layoutBoutons , 1 , 2); gridLayout->addLayout(layoutBoutonsNavigation , 2 , 1); setLayout(gridLayout); setWindowTitle(tr("Carnet d'adresses")); updateInterface(NavigationMode); // Connecteurs QObject::connect(ajouterBouton , SIGNAL(clicked()) , this , SLOT (ajouterContact())); QObject::connect(soumettreBouton , SIGNAL (clicked()) , this , SLOT (soumettreContact())); QObject::connect(annulerBouton , SIGNAL(clicked()) , this , SLOT(annuler())); QObject::connect(previousBouton , SIGNAL(clicked()) , this ,SLOT (previous())); QObject::connect(nextBouton , SIGNAL(clicked()) , this , SLOT(next())); QObject::connect(editerBouton , SIGNAL(clicked()) ,this , SLOT(editerContact())); QObject::connect(supprimerBouton , SIGNAL(clicked()) , this , SLOT(supprimerContact())); QObject::connect(chercherBouton , SIGNAL(clicked()) , this , SLOT(trouverContact())); QObject::connect(chargerBouton , SIGNAL(clicked()) , this , SLOT(chargerFichier())); QObject::connect(sauverBouton , SIGNAL(clicked()) , this , SLOT(sauverFichier())); }