void colorSchemeDesigner::assignRandom(bool unique) { colorSchemeIndices.clear(); applyColorIndeces.clear(); for (int i = 0; i < colorScheme[0].size(); i++) { colorSchemeIndices.push_back(ofVec2f(0,i)); } if (mode == 1 || mode == 3 || mode == 5) { for (int i = 0; i < colorScheme[0].size(); i++) { colorSchemeIndices.push_back(ofVec2f(1,i)); } } if (mode == 2 || mode == 3 || mode == 4 || mode == 5) { for (int i = 0; i < colorScheme[0].size(); i++) { colorSchemeIndices.push_back(ofVec2f(2,i)); } for (int i = 0; i < colorScheme[0].size(); i++) { colorSchemeIndices.push_back(ofVec2f(3,i)); } } for (int i=0; i<assignColors.size(); i++) { int index = ofRandom(0, colorSchemeIndices.size()); applyColorIndeces.push_back(index); } assert( assignColors.size() == applyColorIndeces.size() ); applyColors(); }
static void cb_OK(fltk::Button*, void*) { //windowColorSettings->hide(); saveActiveScheme(); applyColors(); saveEfltkConfig(); exit(0); }
KstChooseColorDialogI::KstChooseColorDialogI(QWidget* parent, const char* name, bool modal, WFlags fl) : KstChooseColorDialog(parent, name, modal, fl) { xVector->setChecked(true); connect(OK, SIGNAL(clicked()), this, SLOT(applyColors())); _xSelected = true; _grid = 0L; _override = false; }
void FormStyle::newColor() { if ( !ui.colorE->text().isEmpty() ) { if ( chkName( ui.colorE->text() ) ) return; allowChColor = false; ui.colorsB->addItem( ui.colorE->text() ); ui.colorsB->setCurrentIndex( ui.colorsB->count() - 1 ); allowChColor = true; ReadOnly = false; applyColors(); } }
void colorSchemeDesigner::updateColorScheme() { primary.setHsb(hue, saturation, brightness); ofFloatColor primaryHB, primaryHS, primaryLB, primaryLS; primaryHB = primaryHS = primaryLB = primaryLS = primary; primaryHB.setBrightness(primary.getBrightness() + distance); primaryLB.setBrightness(primary.getBrightness() - distance); primaryHS.setSaturation(primary.getSaturation() + distance); primaryLS.setSaturation(primary.getSaturation() - distance); colorScheme[0][0] = primary; colorScheme[0][1] = primaryHB; colorScheme[0][2] = primaryLB; colorScheme[0][3] = primaryHS; colorScheme[0][4] = primaryLS; if (mode == 1 || mode == 5) { ofFloatColor complement, complementHB, complementHS, complementLB, complementLS; complement = primary; float cHue = primary.getHue() - 0.5; if ( cHue < 0.0 ) cHue += 1.0; complement.setHue(cHue); complementHB = complementHS = complementLB = complementLS = complement; complementHB.setBrightness(complement.getBrightness() + distance); complementLB.setBrightness(complement.getBrightness() - distance); complementHS.setSaturation(complement.getSaturation() + distance); complementLS.setSaturation(complement.getSaturation() - distance); colorScheme[1][0] = complement; colorScheme[1][1] = complementHB; colorScheme[1][2] = complementLB; colorScheme[1][3] = complementHS; colorScheme[1][4] = complementLS; } if (mode == 2 || mode == 4 || mode == 5) { ofFloatColor second, secondHB, secondHS, secondLB, secondLS; ofFloatColor third, thirdHB, thirdHS, thirdLB, thirdLS; float mod = (mode == 2) ? 0.5 : 0.0; second = third = primary; float sHue = primary.getHue() - mod + angle; if ( sHue < 0.0 ) sHue += 1.0; second.setHue(sHue); float tHue = primary.getHue() - mod - angle; if ( tHue < 0.0 ) tHue += 1.0; third.setHue(tHue); secondHB = secondHS = secondLB = secondLS = second; secondHB.setBrightness(second.getBrightness() + distance); secondLB.setBrightness(second.getBrightness() - distance); secondHS.setSaturation(second.getSaturation() + distance); secondLS.setSaturation(second.getSaturation() - distance); colorScheme[2][0] = second; colorScheme[2][1] = secondHB; colorScheme[2][2] = secondLB; colorScheme[2][3] = secondHS; colorScheme[2][4] = secondLS; //thirds thirdHB = thirdHS = thirdLB = thirdLS = third; thirdHB.setBrightness(third.getBrightness() + distance); thirdLB.setBrightness(third.getBrightness() - distance); thirdHS.setSaturation(third.getSaturation() + distance); thirdLS.setSaturation(third.getSaturation() - distance); colorScheme[3][0] = third; colorScheme[3][1] = thirdHB; colorScheme[3][2] = thirdLB; colorScheme[3][3] = thirdHS; colorScheme[3][4] = thirdLS; } if (mode == 3) { ofFloatColor complement, complementHB, complementHS, complementLB, complementLS; complement = primary; float cHue = primary.getHue() - 0.5; if ( cHue < 0.0 ) cHue += 1.0; complement.setHue(cHue); complementHB = complementHS = complementLB = complementLS = complement; complementHB.setBrightness(complement.getBrightness() + distance); complementLB.setBrightness(complement.getBrightness() - distance); complementHS.setSaturation(complement.getSaturation() + distance); complementLS.setSaturation(complement.getSaturation() - distance); colorScheme[1][0] = complement; colorScheme[1][1] = complementHB; colorScheme[1][2] = complementLB; colorScheme[1][3] = complementHS; colorScheme[1][4] = complementLS; ofFloatColor second, secondHB, secondHS, secondLB, secondLS; ofFloatColor third, thirdHB, thirdHS, thirdLB, thirdLS; second = primary; float sHue = primary.getHue() + angle; if ( sHue > 1.0 ) sHue -= 1.0; second.setHue(sHue); third = complement; float tHue = complement.getHue() + angle; if ( tHue > 1.0 ) tHue -= 1.0; third.setHue(tHue); secondHB = secondHS = secondLB = secondLS = second; secondHB.setBrightness(second.getBrightness() + distance); secondLB.setBrightness(second.getBrightness() - distance); secondHS.setSaturation(second.getSaturation() + distance); secondLS.setSaturation(second.getSaturation() - distance); colorScheme[2][0] = second; colorScheme[2][1] = secondHB; colorScheme[2][2] = secondLB; colorScheme[2][3] = secondHS; colorScheme[2][4] = secondLS; //thirds thirdHB = thirdHS = thirdLB = thirdLS = third; thirdHB.setBrightness(third.getBrightness() + distance); thirdLB.setBrightness(third.getBrightness() - distance); thirdHS.setSaturation(third.getSaturation() + distance); thirdLS.setSaturation(third.getSaturation() - distance); colorScheme[3][0] = third; colorScheme[3][1] = thirdHB; colorScheme[3][2] = thirdLB; colorScheme[3][3] = thirdHS; colorScheme[3][4] = thirdLS; } applyColors(); }
static void cb_Apply(fltk::Button*, void*) { saveActiveScheme(); applyColors(); saveEfltkConfig(); }