void Enemy::update() { //std::cout << "Health of Enemy: " << this->getHealth() << "on positionX " << this->position.X << ", positionY " << this->position.Y << ", positionZ " << this->position.Z << "\n" ; applySpeed(); Entity::update(); //updateHealth(); }
MainWindow::MainWindow(QWidget *parent) : QWidget(parent), ui(new Ui::MainWindow) { ui->setupUi(this); connect(ui -> btStart, SIGNAL(clicked()), this, SLOT(btnStart())); connect(ui -> btStop, SIGNAL(clicked()), this, SLOT(btnStop())); connect(ui -> btPause, SIGNAL(clicked()), this, SLOT(btnPause())); connect(ui -> btContinue, SIGNAL(clicked()), this, SLOT(btnContinue())); connect(ui -> btApllySets, SIGNAL(clicked()), this, SLOT(apllySets())); connect(ui -> sbInterval, SIGNAL(editingFinished()), this, SLOT(applySpeed())); connect(&timer, SIGNAL(timeout()), this, SLOT(timerEvent())); int rowsNum = ui -> samplesNumEdit -> value(); ui -> samplesTable -> setRowCount(rowsNum); for(int i = 0; i < rowsNum; ++i) { ui -> samplesTable -> setItem(i, 0, new QTableWidgetItem(QString::number(0.0))); ui -> samplesTable -> setItem(i, 1, new QTableWidgetItem(QString::number(0.0))); } timer.setInterval(200); timer.stop(); ui -> lStatus -> setText("<font color=\"red\">Stopped</font>"); apllySets(); }
void PlayerPawnMap::update(double delta) { MapEntity::update(delta); parseInput(); //freeMovement(); fixedGridMovement(); applySpeed(delta); }
void EnemyPlane::update(float delta) { _behaviour->Behave(delta); applySpeed(delta); this->setRotation(180); if (!isStillOnScreen()) { unscheduleUpdateAndDelete(); } }