void ColorConsole::log(const Source & file, int line, Logger::LogLevel level, const std::string & str) { std::ostream * os = (level >= Logger::Warning) ? &std::cerr : &std::cout; const char * c = "\x1b[m"; const char * e = ""; size_t length = 3; switch(level) { case Logger::Debug: std::cout << "\x1b[1;36m[D]\x1b[0;36m"; break; case Logger::Info: std::cout << "\x1b[1;32m[I]\x1b[0;32m"; break; case Logger::Console: std::cout << "\x1b[1;37m[C]\x1b[0;37m"; break; case Logger::Warning: { std::cerr << "\x1b[1;33m[W]\x1b[0;33m"; e = c, c = "\x1b[0;33m"; break; } case Logger::Error: { std::cerr << "\x1b[1;31m[E]\x1b[0;31m"; e = c, c = "\x1b[0;31m"; break; } case Logger::Critical: { std::cerr << "\x1b[1;31m[CRITICAL]\x1b[0;31m"; e = c, c = "\x1b[1;31m", length = 10; break; } case Logger::None: arx_unreachable(); } (*os) << ' ' << file.name << "\x1b[m:\x1b[0;33m"; std::ostream::fmtflags flags = os->flags(); length += 1 + file.name.length() + 1; if(length < alignment) { (*os) << std::left << std::setfill(' ') << std::setw(alignment - length); } (*os) << line << " " << c << str << e << std::endl; os->flags(flags); }
void AddFlare(const Vec2f & pos, float sm, short typ, Entity * io, bool bookDraw) { size_t oldest = 0; size_t i; for(i = 0; i < g_magicFlaresMax; i++) { if(!g_magicFlares[i].exist) { break; } if(g_magicFlares[i].tolive < g_magicFlares[oldest].tolive) { oldest = i; } } if(i >= g_magicFlaresMax) { removeFlare(g_magicFlares[oldest]); i = oldest; } MagicFlare & flare = g_magicFlares[i]; flare.exist = 1; g_magicFlaresCount++; flare.bDrawBitmap = bookDraw; flare.io = io; if(io) { flare.flags = 1; io->flarecount++; } else { flare.flags = 0; } flare.pos.x = pos.x - Random::getf(0.f, 4.f); flare.pos.y = pos.y - Random::getf(0.f, 4.f); if(!bookDraw) { if(io) { float vx = -(flare.pos.x - g_size.center().x) * 0.2173913f; float vy = (flare.pos.y - g_size.center().y) * 0.1515151515151515f; flare.p = io->pos; flare.p += angleToVectorXZ(io->angle.getYaw() + vx) * 100.f; flare.p.y += std::sin(glm::radians(MAKEANGLE(io->angle.getPitch() + vy))) * 100.f - 150.f; } else { Vec3f screenPos(1.0f * (pos.x - float(g_size.width() / 2)) * 156.f / (640.f * g_sizeRatio.y), 0.75f * (pos.y - float(g_size.height() / 2)) * 156.f / (480.f * g_sizeRatio.y), 75.f); flare.p = Vec3f(glm::inverse(g_preparedCamera.m_worldToView) * Vec4f(screenPos, 1.0f)); } } else { flare.p = Vec3f(flare.pos.x, flare.pos.y, 0.001f); } switch(g_magicFlareCurrentColor) { case 0: { flare.rgb = Color3f(0.4f, 0.f, 0.4f) + Color3f(2.f / 3, 2.f / 3, 2.f / 3) * randomColor3f(); break; } case 1: { flare.rgb = Color3f(0.5f, 0.5f, 0.f) + Color3f(0.625f, 0.625f, 0.55f) * randomColor3f(); break; } case 2: { flare.rgb = Color3f(0.4f, 0.f, 0.f) + Color3f(2.f / 3, 0.55f, 0.55f) * randomColor3f(); break; } default: arx_unreachable(); } static const float FLARE_MUL = 2.f; if(typ == -1) { float zz = eeMousePressed1() ? 0.29f : ((sm > 0.5f) ? Random::getf() : 1.f); if(zz < 0.2f) { flare.type = 2; flare.size = Random::getf(42.f, 84.f); flare.tolive = PlatformDurationMsf(Random::getf(800.f, 1600.f) * FLARE_MUL); } else if(zz < 0.5f) { flare.type = 3; flare.size = Random::getf(16.f, 68.f); flare.tolive = PlatformDurationMsf(Random::getf(800.f, 1600.f) * FLARE_MUL); } else { flare.type = 1; flare.size = Random::getf(32.f, 56.f) * sm; flare.tolive = PlatformDurationMsf(Random::getf(1700.f, 2200.f) * FLARE_MUL); } } else { flare.type = (Random::getf() > 0.8f) ? 1 : 4; flare.size = Random::getf(64.f, 102.f) * sm; flare.tolive = PlatformDurationMsf(Random::getf(1700.f, 2200.f) * FLARE_MUL); } flare.dynlight = LightHandle(); for(unsigned int kk = 0; kk < 3; kk++) { if(Random::getf() < 0.5f) { continue; } PARTICLE_DEF * pd = createParticle(); if(!pd) { break; } if(!bookDraw) { pd->m_flags = FADE_IN_AND_OUT | ROTATING | DISSIPATING; if(!io) { pd->m_flags |= PARTICLE_NOZBUFFER; } } else { pd->m_flags = FADE_IN_AND_OUT; } pd->ov = flare.p + arx::randomVec(-5.f, 5.f); pd->move = Vec3f(0.f, 5.f, 0.f); pd->scale = Vec3f(-2.f); pd->tolive = 1300 + kk * 100 + Random::getu(0, 800); pd->tc = fire2; if(kk == 1) { pd->move.y = 4.f; pd->siz = 1.5f; } else { pd->siz = Random::getf(1.f, 2.f); } pd->rgb = flare.rgb * (2.f / 3); pd->m_rotation = 1.2f; if(bookDraw) { pd->is2D = true; } } }