Пример #1
0
// Creates a bitmap and a matching image.
static sk_sp<SkImage> makebm(SkCanvas* origCanvas, SkBitmap* resultBM, int w, int h) {
    SkImageInfo info = SkImageInfo::MakeN32Premul(w, h);

    auto surface(sk_tool_utils::makeSurface(origCanvas, info));
    SkCanvas* canvas = surface->getCanvas();

    canvas->clear(SK_ColorTRANSPARENT);

    SkScalar wScalar = SkIntToScalar(w);
    SkScalar hScalar = SkIntToScalar(h);

    SkPoint     pt = { wScalar / 2, hScalar / 2 };

    SkScalar    radius = 4 * SkMaxScalar(wScalar, hScalar);

    SkColor     colors[] = { SK_ColorRED, SK_ColorYELLOW,
                             SK_ColorGREEN, SK_ColorMAGENTA,
                             SK_ColorBLUE, SK_ColorCYAN,
                             SK_ColorRED};

    SkScalar    pos[] = {0,
                         SK_Scalar1 / 6,
                         2 * SK_Scalar1 / 6,
                         3 * SK_Scalar1 / 6,
                         4 * SK_Scalar1 / 6,
                         5 * SK_Scalar1 / 6,
                         SK_Scalar1};

    SkPaint     paint;
    SkRect rect = SkRect::MakeWH(wScalar, hScalar);
    SkMatrix mat = SkMatrix::I();
    for (int i = 0; i < 4; ++i) {
        paint.setShader(SkGradientShader::MakeRadial(
                        pt, radius,
                        colors, pos,
                        SK_ARRAY_COUNT(colors),
                        SkShader::kRepeat_TileMode,
                        0, &mat));
        canvas->drawRect(rect, paint);
        rect.inset(wScalar / 8, hScalar / 8);
        mat.postScale(SK_Scalar1 / 4, SK_Scalar1 / 4);
    }

    auto image = surface->makeImageSnapshot();

    SkBitmap tempBM;

    image->asLegacyBitmap(&tempBM);

    // Let backends know we won't change this, so they don't have to deep copy it defensively.
    tempBM.setImmutable();
    *resultBM = tempBM;

    return image;
}
Пример #2
0
static sk_sp<SkImage> makebm(SkCanvas* origCanvas, SkBitmap* resultBM, int w, int h) {
    SkImageInfo info = SkImageInfo::MakeN32Premul(w, h);
    
    SkAutoTUnref<SkSurface> surface(origCanvas->newSurface(info));
    if (nullptr == surface) {
        // picture canvas will return null, so fall-back to raster
        surface.reset(SkSurface::NewRaster(info));
    }

    SkCanvas* canvas = surface->getCanvas();

    canvas->clear(SK_ColorTRANSPARENT);

    SkScalar wScalar = SkIntToScalar(w);
    SkScalar hScalar = SkIntToScalar(h);

    SkPoint     pt = { wScalar / 2, hScalar / 2 };

    SkScalar    radius = 4 * SkMaxScalar(wScalar, hScalar);

    SkColor     colors[] = { SK_ColorRED, SK_ColorYELLOW,
                             SK_ColorGREEN, SK_ColorMAGENTA,
                             SK_ColorBLUE, SK_ColorCYAN,
                             SK_ColorRED};

    SkScalar    pos[] = {0,
                         SK_Scalar1 / 6,
                         2 * SK_Scalar1 / 6,
                         3 * SK_Scalar1 / 6,
                         4 * SK_Scalar1 / 6,
                         5 * SK_Scalar1 / 6,
                         SK_Scalar1};

    SkPaint     paint;
    SkRect rect = SkRect::MakeWH(wScalar, hScalar);
    SkMatrix mat = SkMatrix::I();
    for (int i = 0; i < 4; ++i) {
        paint.setShader(SkGradientShader::MakeRadial(
                        pt, radius,
                        colors, pos,
                        SK_ARRAY_COUNT(colors),
                        SkShader::kRepeat_TileMode,
                        0, &mat));
        canvas->drawRect(rect, paint);
        rect.inset(wScalar / 8, hScalar / 8);
        mat.postScale(SK_Scalar1 / 4, SK_Scalar1 / 4);
    }

    auto image = surface->makeImageSnapshot();

    SkBitmap tempBM;

#if SK_SUPPORT_GPU
    if (GrTexture* texture = as_IB(image)->peekTexture()) {
        GrWrapTextureInBitmap(texture, image->width(), image->height(), image->isOpaque(), &tempBM);
    } else 
#endif
    {
        image->asLegacyBitmap(&tempBM, SkImage::kRO_LegacyBitmapMode);
    }

    // Let backends know we won't change this, so they don't have to deep copy it defensively.
    tempBM.setImmutable();
    *resultBM = tempBM;

    return image;
}