Пример #1
0
void NoiseTable::add( int granu, float min, float max ) {
    assertmsg( width % granu == 0, "invalid granu");
    assertmsg( height % granu == 0, "invalid granu");

    int tmpw = width / granu + 1, tmph = height / granu + 1;
    size_t sz = sizeof(float) * tmpw * tmph;
    float *tmptbl = (float*) MALLOC( sz );
    for(int y=0;y<tmph;y++){
        //        fprintf(stderr, "tmp[%d]: ", y );
        for(int x=0;x<tmpw;x++){
            tmptbl[x+y*tmpw] = range(min,max);
            //            fprintf(stderr, "%.4f", tmptbl[x+y*tmpw]);
        }
        //        fprintf(stderr,"\n");
    }
    for(int y=0;y<height;y++){
        for(int x=0;x<width;x++){
            int tmpx = x/granu, tmpy = y/granu;
            float ltv = tmptbl[ tmpx + tmpy * tmpw ];
            float lbv = tmptbl[ tmpx + (tmpy+1) * tmpw ];
            float rtv = tmptbl[ tmpx+1 + tmpy * tmpw ];
            float rbv = tmptbl[ tmpx+1 + (tmpy+1) * tmpw ];
            float yratio = (float)(y%granu) / (float)(granu);
            float xratio = (float)(x%granu) / (float)(granu);
            float left_val = interpolate( ltv, lbv, yratio );
            float right_val = interpolate( rtv, rbv, yratio );
            float out = interpolate( left_val, right_val, xratio );
            set( x,y, get(x,y) + out );
        }
    }
    FREE(tmptbl);
}
Пример #2
0
void VertexBuffer::copyFromBuffer( float *v, int vert_cnt ) {
	assertmsg( unit_num_float > 0, "call setFormat() before this." );
	assertmsg( vert_cnt <= array_len, "size too big");
	array_len = vert_cnt;
	total_num_float = vert_cnt * unit_num_float;
	memcpy( buf, v, vert_cnt * unit_num_float * sizeof(float) );
}
Пример #3
0
Vec2 VertexBuffer::getUV( int index ) {
	assertmsg(fmt, "vertex format is not set" );
	assert( index < array_len );
	int ofs = fmt->texture_offset;
	assertmsg( ofs >= 0, "texuv have not declared in vertex format" );
	int index_in_array = index * unit_num_float + ofs;
	return Vec2( buf[index_in_array], buf[index_in_array+1] );
}
Пример #4
0
Vec3 VertexBuffer::getNormal( int index ) {
	assertmsg(fmt, "vertex format is not set" );
	assert( index < array_len );
	int ofs = fmt->normal_offset;
	assertmsg( ofs >= 0, "normal have not declared in vertex format" );
	int index_in_array = index * unit_num_float + ofs;
	return Vec3( buf[index_in_array], buf[index_in_array+1], buf[index_in_array+2] );    
}
Пример #5
0
Color VertexBuffer::getColor( int index ) {
	assertmsg(fmt, "vertex format is not set" );
	assert( index < array_len );
	int ofs = fmt->color_offset;
	assertmsg( ofs >= 0, "color have not declared in vertex format" );
	int index_in_array = index * unit_num_float + ofs;
	return Color( buf[index_in_array], buf[index_in_array+1], buf[index_in_array+2], buf[index_in_array+3] );    
}
Пример #6
0
int memCompressSnappy( char *out, int outlen, char *in, int inlen ) {
    size_t maxsz = snappy_max_compressed_length(inlen);
    assertmsg( outlen >= maxsz, "snappy requires buffer size:%d given:%d", maxsz, outlen );
    size_t osz = outlen;
    snappy_status ret = snappy_compress( in, inlen, out, &osz);
    if(ret == SNAPPY_OK ) return (int)osz; else assertmsg(false,"snappy_compress failed. outlen:%d inlen:%d ret:%d", outlen, inlen,ret );
    return 0;
}
Пример #7
0
void VertexBuffer::setUV( int index, Vec2 uv ) {
	assertmsg(fmt, "vertex format is not set");
	assert( index < array_len );
	int ofs = fmt->texture_offset;
	assertmsg( ofs >= 0, "texcoord have not declared in vertex format");
	int index_in_array = index * unit_num_float + ofs;
	buf[index_in_array] = uv.x;
	buf[index_in_array+1] = uv.y;
}
Пример #8
0
void VertexBuffer::setNormal( int index, Vec3 v ) { 
	assertmsg(fmt, "vertex format is not set");
	assert( index < array_len );
	int ofs = fmt->normal_offset;
	assertmsg( ofs >= 0, "normal have not declared in vertex format" );
	int index_in_array = index * unit_num_float + ofs;
	buf[index_in_array] = v.x;
	buf[index_in_array+1] = v.y;
	buf[index_in_array+2] = v.z;        
}
Пример #9
0
void VertexBuffer::setCoord( int index, Vec3 v ) {
	assertmsg(fmt, "vertex format is not set" );
	assertmsg( index < array_len, "invalid index:%d array_len:%d", index, array_len );
	int ofs = fmt->coord_offset;
	assertmsg( ofs >= 0, "coord have not declared in vertex format" );
	int index_in_array = index * unit_num_float + ofs;
	buf[index_in_array] = v.x;
	buf[index_in_array+1] = v.y;
	buf[index_in_array+2] = v.z;
}
Пример #10
0
void VertexBuffer::setColor( int index, Color c ) {
	assertmsg(fmt, "vertex format is not set");
	assert( index < array_len );
	int ofs = fmt->color_offset;
	assertmsg( ofs >= 0, "color have not declared in vertex format");
	int index_in_array = index * unit_num_float + ofs;
	buf[index_in_array] = c.r;
	buf[index_in_array+1] = c.g;
	buf[index_in_array+2] = c.b;
	buf[index_in_array+3] = c.a;        
}
Пример #11
0
bool Image::writePNGMem( unsigned char **out, size_t *outsize ) {
    assertmsg( buffer!=0 , "image not initialized?" );
    assertmsg( width <= 2048 && height <= 2048, "image too big" );
    unsigned error;
    error = lodepng_encode32( out, outsize, buffer, width, height );
    if(error) {
        fprintf(stderr, "lodepng_encode32_file failed%d", error );
        return false;
    }
    return true;        
}
Пример #12
0
bool Image::writePNG(const char *path) {
    const char *cpath = platformCStringPath(path);
    
    assertmsg( buffer!=0 , "image not initialized?" );
    assertmsg( width <= 2048 && height <= 2048, "image too big" );
    

    /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
    unsigned error;
    error = lodepng_encode32_file( cpath, buffer, width, height );
    if(error) {
        fprintf(stderr, "lodepng_encode32_file failed%d", error );
        return false;
    }
    return true;
}
Пример #13
0
DrawBatch *DrawBatchList::startNextBatch( Viewport *vp, VFTYPE vft, GLuint tex, GLuint primtype, FragmentShader *fs, BLENDTYPE bt, int linew ) {
    assertmsg( used<MAXBATCH, "max draw batch (vftype). need tune" );
    DrawBatch *b = new DrawBatch( vp, vft, tex, primtype, fs, bt, linew );
    batches[used] = b;
    used++;
    return b;
}
Пример #14
0
DrawBatch *DrawBatchList::startNextMeshBatch( Viewport *vp, FragmentShader *fs, BLENDTYPE bt, GLuint tex, Vec2 tr, Vec2 scl, float radrot, Mesh *mesh, bool copy_mesh ) {
    assertmsg( used<MAXBATCH, "max draw batch (withshader). need tune" );
    DrawBatch *b = new DrawBatch( vp, fs, bt, tex, mesh->prim_type, tr, scl, radrot, mesh, copy_mesh );
    batches[used] = b;
    used++;
    return b;
}
Пример #15
0
void   Effect::EndPass()
{
    traceInFast(Effect::EndPass);

    assertmsg(curPass, TEXT("Called EndPass while not in a pass."));

    for(int i=0; i<curPass->PixelParams.Num(); i++)
    {
        PassParam &param = curPass->PixelParams[i];
        param.param->curPShaderParam = NULL;
        param.param->bChanged = FALSE;
        param.param->bValid = FALSE;

        if(param.param->type == Parameter_Texture)
            curPass->pixelShader->SetTexture(param.handle, NULL);
    }
    for(int i=0; i<curPass->VertParams.Num(); i++)
    {
        PassParam &param = curPass->VertParams[i];
        param.param->curVShaderParam = NULL;
        param.param->bChanged = FALSE;
        param.param->bValid = FALSE;

        if(param.param->type == Parameter_Texture)
            curPass->vertShader->SetTexture(param.handle, NULL);
    }

    curPass = NULL;
    firstChanged = NULL;

    system->LoadPixelShader(NULL);
    system->LoadVertexShader(NULL);

    traceOutFast;
}
Пример #16
0
void   Effect::BeginPassByHandle(HANDLE hPass)
{
    traceInFast(Effect::BeginPassByHandle);

    assertmsg(!curPass, TEXT("Called BeginPass while already in a pass."));

    assert(curTech);
    if(!curTech) return;

    curPass = ConvertPass(hPass);
    system->LoadPixelShader(curPass->pixelShader);
    system->LoadVertexShader(curPass->vertShader);

    for(int j=0; j<curPass->PixelParams.Num(); j++)
    {
        PassParam &param = curPass->PixelParams[j];
        param.param->curPShaderParam = param.handle;
        param.param->bValid = TRUE;
    }
    for(int j=0; j<curPass->VertParams.Num(); j++)
    {
        PassParam &param = curPass->VertParams[j];
        param.param->curVShaderParam = param.handle;
        param.param->bValid = TRUE;
    }

    UploadAllShaderParams();

    traceOutFast;
}
Пример #17
0
void SoundSystem::setVolume(float v ) {
#if defined(USE_UNTZ)
    UNTZ::System::get()->setVolume(v);    
#else
    assertmsg(false, "not implemented");
#endif    
}
Пример #18
0
void VertexBuffer::reserve(int cnt) {
    assertmsg(fmt, "vertex format is not set" );
    array_len = cnt;
    unit_num_float = fmt->getNumFloat();
    total_num_float = array_len * unit_num_float;
    buf = (float*)MALLOC( total_num_float * sizeof(float));
    assert(buf);
}
Пример #19
0
Viewport::Viewport(Client *cl) : screen_width(0), screen_height(0), dimension(DIMENSION_2D), scl(0,0,0), near_clip(0.01f), far_clip(100), tracker(0), remote_client(cl) {
    if(cl) {
        if(cl->target_viewport) {
            assertmsg(false,"client already have target_viewport set");
        }
        cl->target_viewport = this;
    }
    id = id_gen++;
}
Пример #20
0
void SoundSystem::append( Sound *s ) {
    for(int i=0;i<elementof(sounds);i++) {
        if( sounds[i] == NULL ) {
            sounds[i] = s;
            return;
        }
    }
    assertmsg(false, "sound full");
}
Пример #21
0
void convertFieldData( char *indir, char *outdir, int pjid ) {
    char outpath[400];
    snprintf(outpath, sizeof(outpath), "field_data_%d_%d_%d_%d", pjid, FIELD_W, FIELD_H, (int)sizeof(Cell) );
    assertmsg( sizeof(Cell) == 48, "invalid Cell size compiled:%d. Expect 48. incorrect version?", sizeof(Cell) );
    char outfullpath[400];
    makeFullPath( outdir, outfullpath, sizeof(outfullpath), outpath );

    if( fileExist(outfullpath) ) {
        print("FATAL: File exists:'%s'", outfullpath);
        return;
    }
    
    size_t read_total = 0;
    int chw = FIELD_W / CHUNKSZ;
    int chh = FIELD_H / CHUNKSZ;
    for(int chy=0;chy<chh;chy++) {
        for( int chx=0;chx<chw;chx++) {
            char path[400];
            snprintf( path, sizeof(path), "field_data_%d_%d_%d_%d_%d", pjid, chx*CHUNKSZ, chy*CHUNKSZ, CHUNKSZ, CHUNKSZ );
            char fullpath[400];
            makeFullPath( indir, fullpath, sizeof(fullpath), path );
            char buf[32*1024];
            size_t sz = sizeof(buf);
            bool res = readFile( fullpath, buf, &sz );
            assertmsg( res, "can't read file:'%s'", fullpath);
            if(chx%8==0)prt(".");
            read_total += sz;
            if( chx==chw-1 ) print("chunk y:%d total:%d",chy, read_total );
            assertmsg( sz < sizeof(buf), "saved file is too large:'%s'", fullpath );

            char decompressed[sizeof(Cell)*CHUNKSZ*CHUNKSZ];
            int decomplen = memDecompressSnappy( decompressed, sizeof(decompressed), buf, sz );
            assertmsg(decomplen == sizeof(decompressed), "invalid decompressed size:%d file:'%s'", decomplen, fullpath );

            int chunk_index = chx + chy*chw;
            size_t offset = chunk_index * sizeof(Cell)*CHUNKSZ*CHUNKSZ;
            //            print("write. ofs:%d chx:%d chy:%d", offset, chx, chy );
            res = writeFileOffset( outfullpath, decompressed, decomplen, offset, false );
            assertmsg(res, "writeFileOffset failed for '%s'", outfullpath );
            
        }
    }
}
Пример #22
0
GROUNDTYPE charToGT( char ch ) {
    switch(ch) {
    case '.': return GT_SPACE;
    case 'x': return GT_PANEL;
    case 'Z': return GT_HATCH;
    default:
        assertmsg(false, "invalid ship data: ch:%c", ch );
    }
    return GT_SPACE;
}
Пример #23
0
void NoiseTable::noise( int maxgranu, float min, float max ) {
    assertmsg( isPowerOf2( (unsigned int) maxgranu), "need power of 2" );
    float m = max;
    int granu = maxgranu;
    for(;;){
        m /= 2.0;
        add( granu, min, m );
        granu /= 2;
        if( granu == 0 ) break;
    }
}
Пример #24
0
static void tm_thread_destroy(unsigned long data)
{
	struct thread *thr = (struct thread *)data;
	assert(thr != current_thread);

	/* if the thread still hasn't been rescheduled, don't destroy it yet */
	assert(thr->state == THREADSTATE_DEAD);
	assertmsg(thr->flags & THREAD_DEAD,
			"tried to destroy a thread before it has scheduled away");
	tm_thread_release_stacks(thr);
	tm_process_put(thr->process); /* thread releases it's process pointer */
	tm_thread_put(thr);
}
Пример #25
0
// Returns 4 bits: RT-LT-RB-LB
int Field::getEnterableBits( Vec2 at, float sz, bool flying ) {
    if(flying) return 0;
    
    assertmsg( sz < PPC, "too big" );

    int out = 0;
    Cell *rtc = get( at + Vec2( sz, sz ) );
    Cell *ltc = get( at + Vec2( -sz, sz ) );        
    Cell *rbc = get( at + Vec2( sz, -sz ) );
    Cell *lbc = get( at + Vec2( -sz, -sz ) );

    if( (!rtc) || (!rtc->isEnterable(flying)) ) out += WALKABLE_BIT_HIT_RT;
    if( (!ltc) || (!ltc->isEnterable(flying)) ) out += WALKABLE_BIT_HIT_LT;
    if( (!rbc) || (!rbc->isEnterable(flying)) ) out += WALKABLE_BIT_HIT_RB;
    if( (!lbc) || (!lbc->isEnterable(flying)) ) out += WALKABLE_BIT_HIT_LB;

    return out;
}
Пример #26
0
inline void Effect::UpdateParams()
{
    assertmsg(curPass, TEXT("Called UpdateParams while not in a pass."));

    EffectParam *param = firstChanged;
    if(!param)
        return;

    while(param)
    {
        if(param->curVShaderParam) UploadParam(curPass->vertShader,  param, param->curVShaderParam);
        if(param->curPShaderParam) UploadParam(curPass->pixelShader, param, param->curPShaderParam);
        param->bChanged = FALSE;

        param = param->nextChanged;
    }

    firstChanged = NULL;
}
Пример #27
0
VertexFormat *DrawBatch::getVertexFormat(VFTYPE t) {
    switch(t) {
    case VFTYPE_COORD_COLOR:
        if(!g_vf_coord_color) {
            g_vf_coord_color = new VertexFormat();
            g_vf_coord_color->declareCoordVec3();
            g_vf_coord_color->declareColor();
        }
        return g_vf_coord_color;
    case VFTYPE_COORD_COLOR_UV:
        if(!g_vf_coord_color_tex) {
            g_vf_coord_color_tex = new VertexFormat();
            g_vf_coord_color_tex->declareCoordVec3();
            g_vf_coord_color_tex->declareColor();
            g_vf_coord_color_tex->declareUV();
        }
        return g_vf_coord_color_tex;
    default:
        assertmsg(false, "invalid vftype");
    }
    return NULL;
}
Пример #28
0
void Layer_D3D::selectCenterInside( Vec2 minloc, Vec2 maxloc, Prop*out[], int *outlen )
{
	assertmsg( viewport->dimension == DIMENSION_2D, "selectCenterInside isn't implemented for 3d viewport" );

	Prop *cur = prop_top;
	int out_max = *outlen;
	int cnt=0;

	while(cur){
		Prop2D_D3D *cur2d = (Prop2D_D3D*) cur;
		if( cur2d->dimension == DIMENSION_2D ){
			if( !cur->to_clean && cur2d->isCenterInside(minloc, maxloc) ){
				if( cnt < out_max){
					out[cnt] = cur;
					cnt++;
					if(cnt==out_max)break;
				}
			}
		}
		cur = cur->next;
	}
	*outlen = cnt;
}
Пример #29
0
void IndexBuffer::copyFromBuffer( IndexBufferType *inbuf, int ind_cnt ) {
	assertmsg( ind_cnt <= array_len, "size too big");
	render_len = ind_cnt;
	memcpy( buf, inbuf, ind_cnt * sizeof(IndexBufferType) );
}
Пример #30
0
void Keyboard::validateKeyCode(int keycode) {
    assertmsg( keycode < MOYAI_KEYCODE_MAX, "keycode out of range:%d", keycode );    
}