Пример #1
0
/*! \brief Helper function that creates an outgoing channel and returns it immediately */
static struct ast_channel *dial_transfer(struct ast_channel *caller, const char *exten, const char *context)
{
	char destination[AST_MAX_EXTENSION + AST_MAX_CONTEXT + 1];
	struct ast_channel *chan;
	int cause;

	/* Fill the variable with the extension and context we want to call */
	snprintf(destination, sizeof(destination), "%s@%s", exten, context);

	/* Now we request that chan_local prepare to call the destination */
	if (!(chan = ast_request("Local", caller->nativeformats, caller, destination, &cause))) {
		return NULL;
	}

	/* Before we actually dial out let's inherit appropriate information. */
	ast_channel_lock_both(caller, chan);
	ast_connected_line_copy_from_caller(&chan->connected, &caller->caller);
	ast_channel_inherit_variables(caller, chan);
	ast_channel_datastore_inherit(caller, chan);
	ast_channel_unlock(chan);
	ast_channel_unlock(caller);

	/* Since the above worked fine now we actually call it and return the channel */
	if (ast_call(chan, destination, 0)) {
		ast_hangup(chan);
		return NULL;
	}

	return chan;
}
Пример #2
0
/*!
 * \internal
 * \brief Helper function that creates an outgoing channel and returns it immediately. This function is nearly
 *        identical to the dial_transfer function in bridge_basic.c, however it doesn't swap the
 *        local channel and the channel that instigated the park.
 */
static struct ast_channel *park_local_transfer(struct ast_channel *parker, const char *context, const char *exten, struct transfer_channel_data *parked_channel_data)
{
	char destination[AST_MAX_EXTENSION + AST_MAX_CONTEXT + 1];
	struct ast_channel *parkee;
	struct ast_channel *parkee_side_2;
	int cause;

	/* Fill the variable with the extension and context we want to call */
	snprintf(destination, sizeof(destination), "%s@%s", exten, context);

	/* Now we request that chan_local prepare to call the destination */
	parkee = ast_request("Local", ast_channel_nativeformats(parker), NULL, parker, destination,
		&cause);
	if (!parkee) {
		return NULL;
	}

	/* Before we actually dial out let's inherit appropriate information. */
	ast_channel_lock_both(parker, parkee);
	ast_channel_req_accountcodes(parkee, parker, AST_CHANNEL_REQUESTOR_REPLACEMENT);
	ast_connected_line_copy_from_caller(ast_channel_connected(parkee), ast_channel_caller(parker));
	ast_channel_inherit_variables(parker, parkee);
	ast_channel_datastore_inherit(parker, parkee);
	ast_channel_unlock(parker);

	parkee_side_2 = ast_local_get_peer(parkee);
	ast_assert(parkee_side_2 != NULL);
	ast_channel_unlock(parkee);

	/* We need to have the parker subscribe to the new local channel before hand. */
	if (create_parked_subscription_full(parker, ast_channel_uniqueid(parkee_side_2), 1, parked_channel_data)) {
		ast_channel_unref(parkee_side_2);
		ast_hangup(parkee);
		return NULL;
	}

	ast_bridge_set_transfer_variables(parkee_side_2, ast_channel_name(parker), 0);

	ast_channel_unref(parkee_side_2);

	/* Since the above worked fine now we actually call it and return the channel */
	if (ast_call(parkee, destination, 0)) {
		ast_hangup(parkee);
		return NULL;
	}

	return parkee;
}
Пример #3
0
/*!
 * \internal
 * \brief Handle COLP and redirecting conditions.
 * \since 12.0.0
 *
 * \param p Unreal private structure.
 * \param ast Channel indicating the condition.
 * \param condition What is being indicated.
 *
 * \retval 0 on success.
 * \retval -1 on error.
 */
static int unreal_colp_redirect_indicate(struct ast_unreal_pvt *p, struct ast_channel *ast, int condition)
{
	struct ast_channel *my_chan;
	struct ast_channel *my_owner;
	struct ast_channel *this_channel;
	struct ast_channel *the_other_channel;
	int isoutbound;
	int res = 0;
	unsigned char frame_data[1024];
	struct ast_frame f = {
		.frametype = AST_FRAME_CONTROL,
		.subclass.integer = condition,
		.data.ptr = frame_data,
	};

	/*
	 * A connected line update frame may only contain a partial
	 * amount of data, such as just a source, or just a ton, and not
	 * the full amount of information.  However, the collected
	 * information is all stored in the outgoing channel's
	 * connectedline structure, so when receiving a connected line
	 * update on an outgoing unreal channel, we need to transmit the
	 * collected connected line information instead of whatever
	 * happens to be in this control frame.  The same applies for
	 * redirecting information, which is why it is handled here as
	 * well.
	 */
	ast_channel_unlock(ast);
	ast_unreal_lock_all(p, &my_chan, &my_owner);
	isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
	if (isoutbound) {
		this_channel = p->chan;
		the_other_channel = p->owner;
	} else {
		this_channel = p->owner;
		the_other_channel = p->chan;
	}
	if (the_other_channel) {
		if (condition == AST_CONTROL_CONNECTED_LINE) {
			ast_connected_line_copy_to_caller(ast_channel_caller(the_other_channel),
				ast_channel_connected(this_channel));
			f.datalen = ast_connected_line_build_data(frame_data, sizeof(frame_data),
				ast_channel_connected(this_channel), NULL);
		} else {
			f.datalen = ast_redirecting_build_data(frame_data, sizeof(frame_data),
				ast_channel_redirecting(this_channel), NULL);
		}
	}
	if (my_chan) {
		ast_channel_unlock(my_chan);
		ast_channel_unref(my_chan);
	}
	if (my_owner) {
		ast_channel_unlock(my_owner);
		ast_channel_unref(my_owner);
	}
	if (the_other_channel) {
		res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
	}
	ao2_unlock(p);
	ast_channel_lock(ast);

	return res;
}

int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data, size_t datalen)
{
	struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
	int res = 0;

	if (!p) {
		return -1;
	}

	ao2_ref(p, 1); /* ref for unreal_queue_frame */

	switch (condition) {
	case AST_CONTROL_CONNECTED_LINE:
	case AST_CONTROL_REDIRECTING:
		res = unreal_colp_redirect_indicate(p, ast, condition);
		break;
	case AST_CONTROL_HOLD:
		if (ast_test_flag(p, AST_UNREAL_MOH_INTERCEPT)) {
			ast_moh_start(ast, data, NULL);
			break;
		}
		res = unreal_queue_indicate(p, ast, condition, data, datalen);
		break;
	case AST_CONTROL_UNHOLD:
		if (ast_test_flag(p, AST_UNREAL_MOH_INTERCEPT)) {
			ast_moh_stop(ast);
			break;
		}
		res = unreal_queue_indicate(p, ast, condition, data, datalen);
		break;
	default:
		res = unreal_queue_indicate(p, ast, condition, data, datalen);
		break;
	}

	ao2_ref(p, -1);
	return res;
}

int ast_unreal_digit_begin(struct ast_channel *ast, char digit)
{
	struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
	int res = -1;
	struct ast_frame f = { AST_FRAME_DTMF_BEGIN, };
	int isoutbound;

	if (!p) {
		return -1;
	}

	ao2_ref(p, 1); /* ref for unreal_queue_frame */
	ao2_lock(p);
	isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
	f.subclass.integer = digit;
	res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
	ao2_unlock(p);
	ao2_ref(p, -1);

	return res;
}

int ast_unreal_digit_end(struct ast_channel *ast, char digit, unsigned int duration)
{
	struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
	int res = -1;
	struct ast_frame f = { AST_FRAME_DTMF_END, };
	int isoutbound;

	if (!p) {
		return -1;
	}

	ao2_ref(p, 1); /* ref for unreal_queue_frame */
	ao2_lock(p);
	isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
	f.subclass.integer = digit;
	f.len = duration;
	res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
	ao2_unlock(p);
	ao2_ref(p, -1);

	return res;
}

int ast_unreal_sendtext(struct ast_channel *ast, const char *text)
{
	struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
	int res = -1;
	struct ast_frame f = { AST_FRAME_TEXT, };
	int isoutbound;

	if (!p) {
		return -1;
	}

	ao2_ref(p, 1); /* ref for unreal_queue_frame */
	ao2_lock(p);
	isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
	f.data.ptr = (char *) text;
	f.datalen = strlen(text) + 1;
	res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
	ao2_unlock(p);
	ao2_ref(p, -1);
	return res;
}

int ast_unreal_sendhtml(struct ast_channel *ast, int subclass, const char *data, int datalen)
{
	struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
	int res = -1;
	struct ast_frame f = { AST_FRAME_HTML, };
	int isoutbound;

	if (!p) {
		return -1;
	}

	ao2_ref(p, 1); /* ref for unreal_queue_frame */
	ao2_lock(p);
	isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
	f.subclass.integer = subclass;
	f.data.ptr = (char *)data;
	f.datalen = datalen;
	res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
	ao2_unlock(p);
	ao2_ref(p, -1);

	return res;
}

void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2)
{
	struct ast_var_t *varptr;
	struct ast_var_t *clone_var;

	/*
	 * Note that cid_num and cid_name aren't passed in the
	 * ast_channel_alloc calls in ast_unreal_new_channels().  It's
	 * done here instead.
	 */
	ast_party_redirecting_copy(ast_channel_redirecting(semi2), ast_channel_redirecting(semi1));

	ast_party_dialed_copy(ast_channel_dialed(semi2), ast_channel_dialed(semi1));

	ast_connected_line_copy_to_caller(ast_channel_caller(semi2), ast_channel_connected(semi1));
	ast_connected_line_copy_from_caller(ast_channel_connected(semi2), ast_channel_caller(semi1));

	ast_channel_language_set(semi2, ast_channel_language(semi1));
	ast_channel_accountcode_set(semi2, ast_channel_accountcode(semi1));
	ast_channel_musicclass_set(semi2, ast_channel_musicclass(semi1));

	ast_channel_cc_params_init(semi2, ast_channel_get_cc_config_params(semi1));

	/*
	 * Make sure we inherit the AST_CAUSE_ANSWERED_ELSEWHERE if it's
	 * set on the queue/dial call request in the dialplan.
	 */
	if (ast_channel_hangupcause(semi1) == AST_CAUSE_ANSWERED_ELSEWHERE) {
		ast_channel_hangupcause_set(semi2, AST_CAUSE_ANSWERED_ELSEWHERE);
	}

	/*
	 * Copy the channel variables from the semi1 channel to the
	 * outgoing channel.
	 *
	 * Note that due to certain assumptions, they MUST be in the
	 * same order.
	 */
	AST_LIST_TRAVERSE(ast_channel_varshead(semi1), varptr, entries) {
		clone_var = ast_var_assign(varptr->name, varptr->value);
		if (clone_var) {
			AST_LIST_INSERT_TAIL(ast_channel_varshead(semi2), clone_var, entries);
		}
	}
	ast_channel_datastore_inherit(semi1, semi2);
}