Пример #1
0
void test_left_trim(void) {
	astr *asleading;
	astr *astrailing;
	astr *asleading_trailing;
	astr *asupper;

	asleading = astr_create(leading);
	aut_assert("1 test creation", strcmp(asleading->string, leading) == 0);

	astrailing = astr_create(trailing);
	aut_assert("2 test creation", strcmp(astrailing->string, trailing) == 0);

	asleading_trailing = astr_create(leading_trailing);
	aut_assert("3 test creation", strcmp(asleading_trailing->string, leading_trailing) == 0);

	asupper = astr_create(upper);
	
	asleading = astr_left_trim(asleading);
	aut_assert("4 test left_trim", astr_equals(asleading, asupper) == 1);

	astr_free(asleading);
	astr_free(astrailing);
	astr_free(asleading_trailing);
	astr_free(asupper);
}
Пример #2
0
/********************************************************************** 
  Close the file and free associated memory, but don't recurse
  included_from files, and don't free the actual memory where
  the inf record is stored (ie, the memory where the users pointer
  points to).  This is used when closing an included file.
***********************************************************************/
static void inf_close_partial(struct inputfile *inf)
{
  assert_sanity(inf);

  freelog(LOG_DEBUG, "inputfile: sub-closing \"%s\"", inf_filename(inf));

  if (fz_ferror(inf->fp) != 0) {
    freelog(LOG_ERROR, "Error before closing %s: %s", inf_filename(inf),
	    fz_strerror(inf->fp));
    fz_fclose(inf->fp);
    inf->fp = NULL;
  }
  else if (fz_fclose(inf->fp) != 0) {
    freelog(LOG_ERROR, "Error closing %s", inf_filename(inf));
  }
  if (inf->filename) {
    free(inf->filename);
  }
  inf->filename = NULL;
  astr_free(&inf->cur_line);
  astr_free(&inf->copy_line);
  astr_free(&inf->token);
  astr_free(&inf->partial);

  /* assign zeros for safety if accidently re-use etc: */
  init_zeros(inf);
  inf->magic = ~INF_MAGIC;

  freelog(LOG_DEBUG, "inputfile: sub-closed ok");
}
Пример #3
0
/*
 * afile_free
 *
 * Free the memory allocated for the file.
 *
 * Parameter: The afile instance
 */
afile *afile_free(afile *af) {
	if (af != NULL) {
		if (af->file != NULL) {
			afile_close(af);
		}

		if (af->buffer != NULL) {
			free(af->buffer);
			af->buffer = NULL;
		}

		if (af->open_modes != NULL) {
			astr_free(af->open_modes);
			af->open_modes = NULL;
		}

		if (af->filespec != NULL) {
			astr_free(af->filespec);
			af->filespec = NULL;
		}

		free(af);
	}

	return NULL;
}
Пример #4
0
void test_creation(void) {
	char *str = "ABC";
	char *buf = "DEF   ";
	astr *as_str;
	astr *as_buf;

	as_str = astr_create(str);
	aut_assert("1 test_creation", strcmp(as_str->string, str) == 0);

	as_buf = astr_create_from_buffer(buf, strlen(buf));
	aut_assert("2 test_creation", strcmp(as_buf->string, buf) == 0);

	astr_free(as_str);
	astr_free(as_buf);
}
Пример #5
0
void test_to_lower_case(void) {
	astr *aslower;
	astr *asupper;

	aslower = astr_create(lower);
	aut_assert("1 test creation", strcmp(aslower->string, lower) == 0);

	asupper = astr_create(upper);
	aut_assert("2 test creation", strcmp(asupper->string, upper) == 0);

	asupper = astr_to_lower_case(asupper);
	aut_assert("3 test to_lower", astr_equals(aslower, asupper) == 1);

	astr_free(aslower);
	astr_free(asupper);
}
Пример #6
0
void spend_time() {
	char *str = "STR";
	astr *as;
	int i;

	as = astr_create(str);
	for(i = 0; i < 10000; i++) {
		astr_append(as, str);
	}
	astr_free(as);
}
Пример #7
0
void test_to_mixed_case(void) {
	astr *aslower;
	astr *asupper;
	astr *asmixed;

	aslower = astr_create(lower);
	aut_assert("1 test creation", strcmp(aslower->string, lower) == 0);

	asupper = astr_create(upper);
	aut_assert("2 test creation", strcmp(asupper->string, upper) == 0);

	asmixed = astr_create(mixed);
	aut_assert("3 test creation", strcmp(asmixed->string, mixed) == 0);

	asupper = astr_to_mixed_case(asupper);
	aut_assert("3 test to_mixed", astr_equals(asmixed, asupper) == 1);
	
	aslower = astr_to_mixed_case(aslower);
	aut_assert("4 test to_mixed", astr_equals(asmixed, aslower) == 1);

	astr_free(aslower);
	astr_free(asupper);
	astr_free(asmixed);
}
Пример #8
0
void test_astr_print(void) {
	astr *as_str;
	char *print;

	as_str = astr_create(str);
	aut_assert("1 print", strcmp(as_str->string, str) == 0);

	print = astr_print(as_str);
	aut_assert("2 print", print != NULL);
	aut_assert("3 print", strlen(print) > 0);
/*
	printf("%s", print);
*/

	free(print);
	astr_free(as_str);
}
Пример #9
0
void test_astr_hexdump(void) {
	astr *as_str;
	char *dump;

	as_str = astr_create(str);
	aut_assert("1 hexdump", strcmp(as_str->string, str) == 0);

	dump = astr_hexdump(as_str);
	aut_assert("2 hexdump", dump != NULL);
	aut_assert("3 hexdump", strlen(dump) > 0);
/*
	printf("%s", dump);
*/

	free(dump);
	astr_free(as_str);
}
Пример #10
0
/****************************************************************
  Popups the diplomat dialog
*****************************************************************/
void popup_diplomat_dialog(struct unit *punit, struct tile *dest_tile)
{
  struct city *pcity;
  struct unit *ptunit;
  struct astring text = ASTRING_INIT;

  diplomat_id=punit->id;

  if((pcity=tile_city(dest_tile))){
    /* Spy/Diplomat acting against a city */

    diplomat_target_id=pcity->id;
    astr_set(&text,
             _("Your %s has arrived at %s.\nWhat is your command?"),
             unit_name_translation(punit),
             city_name(pcity));

    if (!unit_has_type_flag(punit, UTYF_SPY)) {
      diplomat_dialog =
        popup_message_dialog(toplevel, "diplomatdialog", astr_str(&text),
			       diplomat_embassy_callback, 0, 1,
			       diplomat_investigate_callback, 0, 1,
			       spy_poison_callback, 0, 1,
			       diplomat_sabotage_callback, 0, 1,
			       diplomat_steal_callback, 0, 1,
			       diplomat_incite_callback, 0, 1,
			       diplomat_keep_moving_callback_city, 0, 1,
			       diplomat_cancel_callback, 0, 0,
			       NULL);
    } else {
      diplomat_dialog =
        popup_message_dialog(toplevel, "spydialog", astr_str(&text),
			       diplomat_embassy_callback, 0,  1,
			       diplomat_investigate_callback, 0, 1,
			       spy_poison_callback, 0, 1,
			       spy_request_sabotage_list, 0, 1,
			       spy_steal_popup, 0, 1,
			       diplomat_incite_callback, 0, 1,
			       diplomat_keep_moving_callback_city, 0, 1,
			       diplomat_cancel_callback, 0, 0,
			       NULL);
    }
      
    if(!diplomat_can_do_action(punit, DIPLOMAT_EMBASSY, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button0"), FALSE);
    }
    if(!diplomat_can_do_action(punit, DIPLOMAT_INVESTIGATE, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button1"), FALSE);
    }
    if(!diplomat_can_do_action(punit, SPY_POISON, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button2"), FALSE);
    }
    if(!diplomat_can_do_action(punit, DIPLOMAT_SABOTAGE, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button3"), FALSE);
    }
    if(!diplomat_can_do_action(punit, DIPLOMAT_STEAL, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button4"), FALSE);
    }
    if(!diplomat_can_do_action(punit, DIPLOMAT_INCITE, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button5"), FALSE);
    }
    if(!diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button6"), FALSE);
    }
  } else { 
    if ((ptunit = unit_list_get(dest_tile->units, 0))) {
      /* Spy/Diplomat acting against a unit */
      
      Widget shl;

      astr_set(&text,
               _("Your %s is waiting for your command."),
               unit_name_translation(punit));
      
      diplomat_target_id=ptunit->id;

      shl=popup_message_dialog(toplevel, "spybribedialog",
			       astr_str(&text),
			       diplomat_bribe_callback, 0, 0,
			       spy_sabotage_unit_callback, 0, 0,
			       diplomat_keep_moving_callback_unit, 0, 1,
			       diplomat_cancel_callback, 0, 0,
			       NULL);
	
      if(!diplomat_can_do_action(punit, DIPLOMAT_BRIBE, dest_tile))
	XtSetSensitive(XtNameToWidget(shl, "*button0"), FALSE);
      if(!diplomat_can_do_action(punit, SPY_SABOTAGE_UNIT, dest_tile))
	XtSetSensitive(XtNameToWidget(shl, "*button1"), FALSE);
      if(!diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile))
        XtSetSensitive(XtNameToWidget(shl, "*button2"), FALSE);
    }
  }
  astr_free(&text);
}
Пример #11
0
/*****************************************************************************
  Report a lua error.
*****************************************************************************/
static int luascript_report(struct fc_lua *fcl, int status, const char *code)
{
  fc_assert_ret_val(fcl, -1);
  fc_assert_ret_val(fcl->state, -1);

  if (status) {
    struct astring str = ASTRING_INIT;
    const char *msg;
    int lineno;

    if (!(msg = lua_tostring(fcl->state, -1))) {
      msg = "(error with no message)";
    }

    /* Add error message. */
    astr_add_line(&str, "lua error:");
    astr_add_line(&str, "\t%s", msg);

    if (code) {
      /* Add lines around the place the parse error is. */
      if (sscanf(msg, "%*[^:]:%d:", &lineno) == 1) {
        const char *begin, *end;
        int i;

        astr_add(&str, "\n");

        i = 1;
        for (begin = code; *begin != '\0';) {
          int len;

          end = strchr(begin, '\n');
          if (end) {
            len = end - begin;
          } else {
            len = strlen(begin);
          }

          if (abs(lineno - i) <= 3) {
            const char *indicator;

            indicator = (lineno == i) ? "-->" : "   ";

            astr_add_line(&str, "\t%s%3d:\t%*.*s",
                indicator, i, len, len, begin);
          }

          i++;

          if (end) {
            begin = end + 1;
          } else {
            break;
          }
        }

        astr_add(&str, "\n");
      }
    }

    luascript_log(fcl, LOG_ERROR, "%s", astr_str(&str));

    astr_free(&str);

    lua_pop(fcl->state, 1);
  }

  return status;
}
Пример #12
0
/**************************************************************************
  Update all information in the player list dialog.
**************************************************************************/
void real_players_dialog_update(void)
{
  if(pPlayers_Dlg) {
    struct widget *pPlayer0, *pPlayer1;
    struct player *pPlayer;
    SDL_Rect dst0, dst1;
    int i;
    struct astring astr = ASTRING_INIT;
          
    /* redraw window */
    widget_redraw(pPlayers_Dlg->pEndWidgetList);
    
    /* exit button -> neutral -> war -> casefire -> peace -> alliance */
    pPlayer0 = pPlayers_Dlg->pEndWidgetList->prev->prev->prev->prev->prev->prev;
    do{
      pPlayer0 = pPlayer0->prev;
      pPlayer1 = pPlayer0;
      pPlayer = pPlayer0->data.player;
      
      for (i = 0; i < num_player_dlg_columns; i++) {
        if (player_dlg_columns[i].show) {
          switch (player_dlg_columns[i].type) {
            case COL_TEXT:
            case COL_RIGHT_TEXT:
              astr_add_line(&astr, "%s: %s", player_dlg_columns[i].title,
                                             player_dlg_columns[i].func(pPlayer));
              break;
            case COL_BOOLEAN:
              astr_add_line(&astr, "%s: %s", player_dlg_columns[i].title,
                            player_dlg_columns[i].bool_func(pPlayer) ? 
                              _("Yes") : _("No"));
              break;
            default:
              break;
          }
        }
      }

      copy_chars_to_string16(pPlayer0->info_label, astr_str(&astr));

      astr_free(&astr);
          
      /* now add some eye candy ... */
      if(pPlayer1 != pPlayers_Dlg->pBeginWidgetList) {
        dst0.x = pPlayer0->size.x + pPlayer0->size.w / 2;
        dst0.y = pPlayer0->size.y + pPlayer0->size.h / 2;

        do{
          pPlayer1 = pPlayer1->prev;
	  if (have_diplomat_info_about(pPlayer) ||
	     have_diplomat_info_about(pPlayer1->data.player)) {
            dst1.x = pPlayer1->size.x + pPlayer1->size.w / 2;
            dst1.y = pPlayer1->size.y + pPlayer1->size.h / 2;

            switch (player_diplstate_get(pPlayer,
                                         pPlayer1->data.player)->type) {
	      case DS_ARMISTICE:
	        if(SDL_Client_Flags & CF_DRAW_PLAYERS_NEUTRAL_STATUS) {
	          putline(pPlayer1->dst->surface,
	                  dst0.x, dst0.y, dst1.x, dst1.y,
	                  get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE));
	        }
	      break;
              case DS_WAR:
	        if(SDL_Client_Flags & CF_DRAW_PLAYERS_WAR_STATUS) {
	          putline(pPlayer1->dst->surface,
	                  dst0.x, dst0.y, dst1.x, dst1.y,
	                  get_theme_color(COLOR_THEME_PLRDLG_WAR));
	        }
              break;
	      case DS_CEASEFIRE:
	        if (SDL_Client_Flags & CF_DRAW_PLAYERS_CEASEFIRE_STATUS) {
	          putline(pPlayer1->dst->surface,
	                  dst0.x, dst0.y, dst1.x, dst1.y,
	                  get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE));
	        }
              break;
              case DS_PEACE:
	        if (SDL_Client_Flags & CF_DRAW_PLAYERS_PEACE_STATUS) {
	          putline(pPlayer1->dst->surface,
	                  dst0.x, dst0.y, dst1.x, dst1.y,
	                  get_theme_color(COLOR_THEME_PLRDLG_PEACE));
	        }
              break;
	      case DS_ALLIANCE:
	        if (SDL_Client_Flags & CF_DRAW_PLAYERS_ALLIANCE_STATUS) {
	          putline(pPlayer1->dst->surface,
	                  dst0.x, dst0.y, dst1.x, dst1.y,
	                  get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE));
	        }
              break;
              default:
	        /* no contact */
              break;
	    }  
	  }
	  
        } while(pPlayer1 != pPlayers_Dlg->pBeginWidgetList);
      }
      
    } while(pPlayer0 != pPlayers_Dlg->pBeginWidgetList);
    
    /* -------------------- */
    /* redraw */
    redraw_group(pPlayers_Dlg->pBeginWidgetList,
    			pPlayers_Dlg->pEndWidgetList->prev, 0);
    widget_mark_dirty(pPlayers_Dlg->pEndWidgetList);
  
    flush_dirty();
  }
}
Пример #13
0
/****************************************************************
 Popup new diplomat dialog.
*****************************************************************/
void popup_diplomat_dialog(struct unit *punit, struct tile *dest_tile)
{
  struct city *pcity;
  struct unit *ptunit;
  GtkWidget *shl;
  struct astring title = ASTRING_INIT, text = ASTRING_INIT;

  diplomat_id = punit->id;

  if ((pcity = tile_city(dest_tile))) {
    /* Spy/Diplomat acting against a city */

    diplomat_target_id = pcity->id;
    astr_set(&title,
             /* TRANS: %s is a unit name, e.g., Spy */
             _("Choose Your %s's Strategy"), unit_name_translation(punit));
    astr_set(&text, 
             _("Your %s has arrived at %s.\nWhat is your command?"),
             unit_name_translation(punit),
             city_name(pcity));

    if (!unit_has_type_flag(punit, UTYF_SPY)) {
      shl = popup_choice_dialog(GTK_WINDOW(toplevel),
        astr_str(&title), astr_str(&text),
	_("Establish _Embassy"), diplomat_embassy_callback, NULL,
	_("_Investigate City"), diplomat_investigate_callback, NULL,
	_("_Sabotage City"), diplomat_sabotage_callback, NULL,
	_("Steal _Technology"), diplomat_steal_callback, NULL,
	_("Incite a _Revolt"), diplomat_incite_callback, NULL,
	_("_Keep moving"), diplomat_keep_moving_callback, NULL,
	GTK_STOCK_CANCEL, diplomat_cancel_callback, NULL,
	NULL);

      if (!diplomat_can_do_action(punit, DIPLOMAT_EMBASSY, dest_tile))
	choice_dialog_button_set_sensitive(shl, 0, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INVESTIGATE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 1, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_SABOTAGE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 2, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_STEAL, dest_tile))
	choice_dialog_button_set_sensitive(shl, 3, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INCITE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 4, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 5, FALSE);
    } else {
       shl = popup_choice_dialog(GTK_WINDOW(toplevel),
        astr_str(&title), astr_str(&text),
	_("Establish _Embassy"), diplomat_embassy_callback, NULL,
	_("_Investigate City"), diplomat_investigate_callback, NULL,
	_("_Poison City"), spy_poison_callback, NULL,
	_("Industrial _Sabotage"), spy_request_sabotage_list, NULL,
	_("Steal _Technology"), spy_steal_popup, NULL,
	_("Incite a _Revolt"), diplomat_incite_callback, NULL,
	_("_Keep moving"), diplomat_keep_moving_callback, NULL,
	GTK_STOCK_CANCEL, diplomat_cancel_callback, NULL,
	NULL);

      if (!diplomat_can_do_action(punit, DIPLOMAT_EMBASSY, dest_tile))
	choice_dialog_button_set_sensitive(shl, 0, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INVESTIGATE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 1, FALSE);
      if (!diplomat_can_do_action(punit, SPY_POISON, dest_tile))
	choice_dialog_button_set_sensitive(shl, 2, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_SABOTAGE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 3, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_STEAL, dest_tile))
	choice_dialog_button_set_sensitive(shl, 4, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INCITE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 5, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 6, FALSE);
     }

    diplomat_dialog = shl;

    choice_dialog_set_hide(shl, TRUE);
    g_signal_connect(shl, "destroy",
		     G_CALLBACK(diplomat_destroy_callback), NULL);
    g_signal_connect(shl, "delete_event",
		     G_CALLBACK(diplomat_cancel_callback), NULL);
  } else { 
    if ((ptunit = unit_list_get(dest_tile->units, 0))){
      /* Spy/Diplomat acting against a unit */ 
       
      diplomat_target_id = ptunit->id;
      astr_set(&text,
               /* TRANS: %s is a unit name, e.g., Diplomat, Spy */
               _("Your %s is waiting for your command."),
               unit_name_translation(punit));
 
      shl = popup_choice_dialog(GTK_WINDOW(toplevel),
	_("Subvert Enemy Unit"), astr_str(&text),
	_("_Bribe Enemy Unit"), diplomat_bribe_callback, NULL,
	_("_Sabotage Enemy Unit"), spy_sabotage_unit_callback, NULL,
	GTK_STOCK_CANCEL, diplomat_cancel_callback, NULL,
	NULL);

      if (!diplomat_can_do_action(punit, DIPLOMAT_BRIBE, dest_tile)) {
	choice_dialog_button_set_sensitive(shl, 0, FALSE);
      }
      if (!diplomat_can_do_action(punit, SPY_SABOTAGE_UNIT, dest_tile)) {
	choice_dialog_button_set_sensitive(shl, 1, FALSE);
      }

      diplomat_dialog = shl;

      choice_dialog_set_hide(shl, TRUE);
      g_signal_connect(shl, "destroy",
		       G_CALLBACK(diplomat_destroy_callback), NULL);
      g_signal_connect(shl, "delete_event",
		       G_CALLBACK(diplomat_cancel_callback), NULL);
    }
  }
  astr_free(&title);
  astr_free(&text);
}
Пример #14
0
/****************************************************************
  Creates spy's building sabotaging dialog
*****************************************************************/
static void create_improvements_list(struct player *pplayer,
				     struct city *pcity)
{  
  GtkWidget *sw, *label, *vbox, *view;
  GtkListStore *store;
  GtkCellRenderer *rend;
  GtkTreeViewColumn *col;
  GtkTreeIter it;
  
  spy_sabotage_shell = gtk_dialog_new_with_buttons(_("Sabotage Improvements"),
    NULL,
    0,
    GTK_STOCK_CANCEL,
    GTK_RESPONSE_CANCEL,
    _("_Sabotage"), 
    GTK_RESPONSE_ACCEPT,
    NULL);
  setup_dialog(spy_sabotage_shell, toplevel);
  gtk_window_set_position(GTK_WINDOW(spy_sabotage_shell), GTK_WIN_POS_MOUSE);

  gtk_dialog_set_default_response(GTK_DIALOG(spy_sabotage_shell),
				  GTK_RESPONSE_ACCEPT);

  label = gtk_frame_new(_("Select Improvement to Sabotage"));
  gtk_container_add(GTK_CONTAINER(gtk_dialog_get_content_area(GTK_DIALOG(spy_sabotage_shell))), label);

  vbox = gtk_vbox_new(FALSE, 6);
  gtk_container_add(GTK_CONTAINER(label), vbox);
      
  store = gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_INT);

  view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
  g_object_unref(store);
  gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);

  rend = gtk_cell_renderer_text_new();
  col = gtk_tree_view_column_new_with_attributes(NULL, rend,
						 "text", 0, NULL);
  gtk_tree_view_append_column(GTK_TREE_VIEW(view), col);

  label = g_object_new(GTK_TYPE_LABEL,
    "use-underline", TRUE,
    "mnemonic-widget", view,
    "label", _("_Improvements:"),
    "xalign", 0.0,
    "yalign", 0.5,
    NULL);
  gtk_container_add(GTK_CONTAINER(vbox), label);
  
  sw = gtk_scrolled_window_new(NULL, NULL);
  gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sw),
				      GTK_SHADOW_ETCHED_IN);
  gtk_container_add(GTK_CONTAINER(sw), view);

  gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sw),
    GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
  gtk_widget_set_size_request(sw, -1, 200);
  
  gtk_container_add(GTK_CONTAINER(vbox), sw);

  /* Now populate the list */
  gtk_list_store_append(store, &it);
  gtk_list_store_set(store, &it, 0, _("City Production"), 1, -1, -1);

  city_built_iterate(pcity, pimprove) {
    if (pimprove->sabotage > 0) {
      gtk_list_store_append(store, &it);
      gtk_list_store_set(store, &it,
                         0, city_improvement_name_translation(pcity, pimprove),
                         1, improvement_number(pimprove),
                         -1);
    }  
  } city_built_iterate_end;

  gtk_list_store_append(store, &it);
  {
    struct astring str = ASTRING_INIT;
    /* TRANS: %s is a unit name, e.g., Spy */
    astr_set(&str, _("At %s's Discretion"),
             unit_name_translation(game_unit_by_number(diplomat_id)));
    gtk_list_store_set(store, &it, 0, astr_str(&str), 1, B_LAST, -1);
    astr_free(&str);
  }

  gtk_dialog_set_response_sensitive(GTK_DIALOG(spy_sabotage_shell),
    GTK_RESPONSE_ACCEPT, FALSE);
  
  gtk_widget_show_all(gtk_dialog_get_content_area(GTK_DIALOG(spy_sabotage_shell)));

  g_signal_connect(gtk_tree_view_get_selection(GTK_TREE_VIEW(view)), "changed",
		   G_CALLBACK(spy_improvements_callback), NULL);
  g_signal_connect(spy_sabotage_shell, "response",
		   G_CALLBACK(spy_improvements_response), NULL);

  sabotage_improvement = -2;
	  
  gtk_tree_view_focus(GTK_TREE_VIEW(view));
}
Пример #15
0
/****************************************************************
  Create spy's tech stealing dialog
*****************************************************************/
static void create_advances_list(struct player *pplayer,
				 struct player *pvictim)
{  
  GtkWidget *sw, *label, *vbox, *view;
  GtkListStore *store;
  GtkCellRenderer *rend;
  GtkTreeViewColumn *col;

  spy_tech_shell = gtk_dialog_new_with_buttons(_("Steal Technology"),
    NULL,
    0,
    GTK_STOCK_CANCEL,
    GTK_RESPONSE_CANCEL,
    _("_Steal"),
    GTK_RESPONSE_ACCEPT,
    NULL);
  setup_dialog(spy_tech_shell, toplevel);
  gtk_window_set_position(GTK_WINDOW(spy_tech_shell), GTK_WIN_POS_MOUSE);

  gtk_dialog_set_default_response(GTK_DIALOG(spy_tech_shell),
				  GTK_RESPONSE_ACCEPT);

  label = gtk_frame_new(_("Select Advance to Steal"));
  gtk_container_add(GTK_CONTAINER(gtk_dialog_get_content_area(GTK_DIALOG(spy_tech_shell))), label);

  vbox = gtk_vbox_new(FALSE, 6);
  gtk_container_add(GTK_CONTAINER(label), vbox);
      
  store = gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_INT);

  view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
  g_object_unref(store);
  gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);

  rend = gtk_cell_renderer_text_new();
  col = gtk_tree_view_column_new_with_attributes(NULL, rend,
						 "text", 0, NULL);
  gtk_tree_view_append_column(GTK_TREE_VIEW(view), col);

  label = g_object_new(GTK_TYPE_LABEL,
    "use-underline", TRUE,
    "mnemonic-widget", view,
    "label", _("_Advances:"),
    "xalign", 0.0,
    "yalign", 0.5,
    NULL);
  gtk_container_add(GTK_CONTAINER(vbox), label);
  
  sw = gtk_scrolled_window_new(NULL, NULL);
  gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sw),
				      GTK_SHADOW_ETCHED_IN);
  gtk_container_add(GTK_CONTAINER(sw), view);

  gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sw),
    GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
  gtk_widget_set_size_request(sw, -1, 200);
  
  gtk_container_add(GTK_CONTAINER(vbox), sw);

  /* Now populate the list */
  if (pvictim) { /* you don't want to know what lag can do -- Syela */
    GtkTreeIter it;
    GValue value = { 0, };

    advance_index_iterate(A_FIRST, i) {
      if(player_invention_state(pvictim, i)==TECH_KNOWN && 
	 (player_invention_state(pplayer, i)==TECH_UNKNOWN || 
	  player_invention_state(pplayer, i)==TECH_PREREQS_KNOWN)) {
	gtk_list_store_append(store, &it);

	g_value_init(&value, G_TYPE_STRING);
	g_value_set_static_string(&value,
				  advance_name_for_player(client.conn.playing, i));
	gtk_list_store_set_value(store, &it, 0, &value);
	g_value_unset(&value);
	gtk_list_store_set(store, &it, 1, i, -1);
      }
    } advance_index_iterate_end;

    gtk_list_store_append(store, &it);

    g_value_init(&value, G_TYPE_STRING);
    {
      struct astring str = ASTRING_INIT;
      /* TRANS: %s is a unit name, e.g., Spy */
      astr_set(&str, _("At %s's Discretion"),
               unit_name_translation(game_unit_by_number(diplomat_id)));
      g_value_set_string(&value, astr_str(&str));
      astr_free(&str);
    }
    gtk_list_store_set_value(store, &it, 0, &value);
    g_value_unset(&value);
    gtk_list_store_set(store, &it, 1, A_UNSET, -1);
  }

  gtk_dialog_set_response_sensitive(GTK_DIALOG(spy_tech_shell),
    GTK_RESPONSE_ACCEPT, FALSE);
  
  gtk_widget_show_all(gtk_dialog_get_content_area(GTK_DIALOG(spy_tech_shell)));

  g_signal_connect(gtk_tree_view_get_selection(GTK_TREE_VIEW(view)), "changed",
		   G_CALLBACK(spy_advances_callback), NULL);
  g_signal_connect(spy_tech_shell, "response",
		   G_CALLBACK(spy_advances_response), NULL);
  
  steal_advance = 0;

  gtk_tree_view_focus(GTK_TREE_VIEW(view));
}
Пример #16
0
/****************************************************************
 Popup new diplomat dialog.
*****************************************************************/
void popup_diplomat_dialog(struct unit *punit, struct tile *dest_tile)
{
    struct city *pcity;
    struct unit *ptunit;
    GtkWidget *shl;
    struct astring title = ASTRING_INIT, text = ASTRING_INIT;

    diplomat_target_id[ATK_CITY] = -1;
    diplomat_target_id[ATK_UNIT] = -1;

    diplomat_id = punit->id;

    astr_set(&title,
             /* TRANS: %s is a unit name, e.g., Spy */
             _("Choose Your %s's Strategy"), unit_name_translation(punit));
    astr_set(&text,
             /* TRANS: %s is a unit name, e.g., Diplomat, Spy */
             _("Your %s is waiting for your command."),
             unit_name_translation(punit));

    shl = choice_dialog_start(GTK_WINDOW(toplevel), astr_str(&title),
                              astr_str(&text));

    if ((pcity = tile_city(dest_tile))) {
        /* Spy/Diplomat acting against a city */

        diplomat_target_id[ATK_CITY] = pcity->id;

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_ESTABLISH_EMBASSY, punit, pcity),
                     _("Establish _Embassy"),
                     (GCallback)diplomat_embassy_callback);

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_SPY_INVESTIGATE_CITY, punit, pcity),
                     _("_Investigate City"),
                     (GCallback)diplomat_investigate_callback);

        action_entry(shl,
                     action_enabled_unit_on_city_local(ACTION_SPY_POISON,
                             punit, pcity),
                     _("_Poison City"),
                     (GCallback)spy_poison_callback);

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_SPY_SABOTAGE_CITY, punit, pcity),
                     _("_Sabotage City"),
                     (GCallback)diplomat_sabotage_callback);

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_SPY_TARGETED_SABOTAGE_CITY, punit, pcity),
                     _("Industrial _Sabotage"),
                     (GCallback)spy_request_sabotage_list);

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_SPY_STEAL_TECH, punit, pcity),
                     _("Steal _Technology"),
                     (GCallback)diplomat_steal_callback);

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_SPY_TARGETED_STEAL_TECH, punit, pcity),
                     _("Industrial espionage"),
                     (GCallback)spy_steal_popup);

        action_entry(shl,
                     action_enabled_unit_on_city_local(ACTION_SPY_INCITE_CITY,
                             punit, pcity),
                     _("Incite a _Revolt"),
                     (GCallback)diplomat_incite_callback);
    }

    if ((ptunit = unit_list_get(dest_tile->units, 0))) {
        /* Spy/Diplomat acting against a unit */

        diplomat_target_id[ATK_UNIT] = ptunit->id;

        action_entry(shl,
                     action_enabled_unit_on_unit_local(
                         ACTION_SPY_BRIBE_UNIT, punit, ptunit),
                     _("_Bribe Enemy Unit"),
                     (GCallback)diplomat_bribe_callback);

        action_entry(shl,
                     action_enabled_unit_on_unit_local(
                         ACTION_SPY_SABOTAGE_UNIT, punit, ptunit),
                     _("_Sabotage Enemy Unit"),
                     (GCallback)spy_sabotage_unit_callback);
    }

    if (diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile)) {
        if (pcity) {
            choice_dialog_add(shl, _("_Keep moving"),
                              (GCallback)diplomat_keep_moving_city_callback,
                              NULL, FALSE);
        } else {
            choice_dialog_add(shl, _("_Keep moving"),
                              (GCallback)diplomat_keep_moving_unit_callback,
                              NULL, FALSE);
        }
    }

    choice_dialog_add(shl, GTK_STOCK_CANCEL,
                      (GCallback)diplomat_cancel_callback, NULL, FALSE);

    choice_dialog_end(shl);

    diplomat_dialog = shl;

    choice_dialog_set_hide(shl, TRUE);
    g_signal_connect(shl, "destroy",
                     G_CALLBACK(diplomat_destroy_callback), NULL);
    g_signal_connect(shl, "delete_event",
                     G_CALLBACK(diplomat_cancel_callback), NULL);
    astr_free(&title);
    astr_free(&text);
}