Пример #1
0
GrResourceCache::~GrResourceCache() {
    GrAutoResourceCacheValidate atcv(this);

    EntryList::Iter iter;

    // Unlike the removeAll, here we really remove everything, including locked resources.
    while (GrResourceCacheEntry* entry = fList.head()) {
        GrAutoResourceCacheValidate atcv(this);

        // remove from our llist
        this->internalDetach(entry);

        delete entry;
    }
}
Пример #2
0
void GrResourceCache::purgeAllUnlocked() {
    GrAutoResourceCacheValidate atcv(this);

    // we can have one GrResource holding a lock on another
    // so we don't want to just do a simple loop kicking each
    // entry out. Instead change the budget and purge.

    int savedMaxBytes = fMaxBytes;
    int savedMaxCount = fMaxCount;
    fMaxBytes = (size_t) -1;
    fMaxCount = 0;
    this->purgeAsNeeded();

#if GR_DEBUG
    GrAssert(fExclusiveList.countEntries() == fClientDetachedCount);
    GrAssert(countBytes(fExclusiveList) == fClientDetachedBytes);
    if (!fCache.count()) {
        // Items may have been detached from the cache (such as the backing
        // texture for an SkGpuDevice). The above purge would not have removed
        // them.
        GrAssert(fEntryCount == fClientDetachedCount);
        GrAssert(fEntryBytes == fClientDetachedBytes);
        GrAssert(fList.isEmpty());
    }
#endif

    fMaxBytes = savedMaxBytes;
    fMaxCount = savedMaxCount;
}
Пример #3
0
void GrResourceCache::addResource(const GrResourceKey& key,
                                  GrResource* resource,
                                  uint32_t ownershipFlags) {
    GrAssert(NULL == resource->getCacheEntry());
    // we don't expect to create new resources during a purge. In theory
    // this could cause purgeAsNeeded() into an infinite loop (e.g.
    // each resource destroyed creates and locks 2 resources and
    // unlocks 1 thereby causing a new purge).
    GrAssert(!fPurging);
    GrAutoResourceCacheValidate atcv(this);

    GrResourceEntry* entry = SkNEW_ARGS(GrResourceEntry, (key, resource));
    resource->setCacheEntry(entry);

    this->attachToHead(entry);
    fCache.insert(key, entry);

#if GR_DUMP_TEXTURE_UPLOAD
    GrPrintf("--- add resource to cache %p, count=%d bytes= %d %d\n",
             entry, fEntryCount, resource->sizeInBytes(), fEntryBytes);
#endif

    if (ownershipFlags & kHide_OwnershipFlag) {
        this->makeExclusive(entry);
    }

}
Пример #4
0
GrResource* GrResourceCache::find(const GrResourceKey& key, uint32_t ownershipFlags) {
    GrAutoResourceCacheValidate atcv(this);

    GrResourceEntry* entry = NULL;

    if (ownershipFlags & kNoOtherOwners_OwnershipFlag) {
        GrTFindUnreffedFunctor functor;

        entry = fCache.find<GrTFindUnreffedFunctor>(key, functor);
    } else {
        entry = fCache.find(key);
    }

    if (NULL == entry) {
        return NULL;
    }

    if (ownershipFlags & kHide_OwnershipFlag) {
        this->makeExclusive(entry);
    } else {
        // Make this resource MRU
        this->internalDetach(entry);
        this->attachToHead(entry);
    }

    return entry->fResource;
}
Пример #5
0
bool GrResourceCache::addResource(const GrResourceKey& key, GrGpuResource* resource) {
    if (NULL != resource->cacheAccess().getCacheEntry()) {
        return false;
    }
    
    if (key.isScratch()) {
        SkASSERT(resource->cacheAccess().isScratch());
        SkASSERT(key == resource->cacheAccess().getScratchKey());
    } else {
        if (!resource->cacheAccess().setContentKey(key)) {
            return false;
        }
    }

    // we don't expect to create new resources during a purge. In theory
    // this could cause purgeAsNeeded() into an infinite loop (e.g.
    // each resource destroyed creates and locks 2 resources and
    // unlocks 1 thereby causing a new purge).
    SkASSERT(!fPurging);
    GrAutoResourceCacheValidate atcv(this);

    GrResourceCacheEntry* entry = SkNEW_ARGS(GrResourceCacheEntry, (this, resource));
    resource->cacheAccess().setCacheEntry(entry);

    this->attachToHead(entry);
    this->purgeAsNeeded();
    return true;
}
void GrResourceCache::makeExclusive(GrResourceEntry* entry) {
    GrAutoResourceCacheValidate atcv(this);

    this->internalDetach(entry, true);
    fCache.remove(entry->key(), entry);

#if GR_DEBUG
    fExclusiveList.addToHead(entry);
#endif
}
Пример #7
0
void GrResourceCache::makeExclusive(GrResourceEntry* entry) {
    GrAutoResourceCacheValidate atcv(this);

    // When scratch textures are detached (to hide them from future finds) they
    // still count against the resource budget
    this->internalDetach(entry, kIgnore_BudgetBehavior);
    fCache.remove(entry->key(), entry);

#if GR_DEBUG
    fExclusiveList.addToHead(entry);
#endif
}
Пример #8
0
/**
 * Destroying a resource may potentially trigger the unlock of additional
 * resources which in turn will trigger a nested purge. We block the nested
 * purge using the fPurging variable. However, the initial purge will keep
 * looping until either all resources in the cache are unlocked or we've met
 * the budget. There is an assertion in createAndLock to check against a
 * resource's destructor inserting new resources into the cache. If these
 * new resources were unlocked before purgeAsNeeded completed it could
 * potentially make purgeAsNeeded loop infinitely.
 */
void GrResourceCache::purgeAsNeeded() {
    if (!fPurging) {
        fPurging = true;
        bool withinBudget = false;
        bool changed = false;

        // The purging process is repeated several times since one pass
        // may free up other resources
        do {
            EntryList::Iter iter;

            changed = false;

            // Note: the following code relies on the fact that the
            // doubly linked list doesn't invalidate its data/pointers
            // outside of the specific area where a deletion occurs (e.g.,
            // in internalDetach)
            GrResourceEntry* entry = iter.init(fList, EntryList::Iter::kTail_IterStart);

            while (NULL != entry) {
                GrAutoResourceCacheValidate atcv(this);

                if (fEntryCount <= fMaxCount && fEntryBytes <= fMaxBytes) {
                    withinBudget = true;
                    break;
                }

                GrResourceEntry* prev = iter.prev();
                if (1 == entry->fResource->getRefCnt()) {
                    changed = true;

                    // remove from our cache
                    fCache.remove(entry->key(), entry);

                    // remove from our llist
                    this->internalDetach(entry);

        #if GR_DUMP_TEXTURE_UPLOAD
                    GrPrintf("--- ~resource from cache %p [%d %d]\n",
                             entry->resource(),
                             entry->resource()->width(),
                             entry->resource()->height());
        #endif

                    delete entry;
                }
                entry = prev;
            }
        } while (!withinBudget && changed);
        fPurging = false;
    }
}
GrResource* GrResourceCache::find(const GrResourceKey& key) {
    GrAutoResourceCacheValidate atcv(this);

    GrResourceEntry* entry = fCache.find(key);
    if (NULL == entry) {
        return NULL;
    }

    this->internalDetach(entry, false);
    this->attachToHead(entry, false);

    return entry->fResource;
}
void GrResourceCache::makeNonExclusive(GrResourceEntry* entry) {
    GrAutoResourceCacheValidate atcv(this);

#if GR_DEBUG
    fExclusiveList.remove(entry);
#endif

    if (entry->resource()->isValid()) {
        attachToHead(entry, true);
        fCache.insert(entry->key(), entry);
    } else {
        this->removeInvalidResource(entry);
    }
}
Пример #11
0
void GrResourceCache::purgeAllUnlocked() {
    GrAutoResourceCacheValidate atcv(this);

    // we can have one GrCacheable holding a lock on another
    // so we don't want to just do a simple loop kicking each
    // entry out. Instead change the budget and purge.

    size_t savedMaxBytes = fMaxBytes;
    int savedMaxCount = fMaxCount;
    fMaxBytes = (size_t) -1;
    fMaxCount = 0;
    this->purgeAsNeeded();

    fMaxBytes = savedMaxBytes;
    fMaxCount = savedMaxCount;
}
Пример #12
0
void GrResourceCache::makeNonExclusive(GrResourceEntry* entry) {
    GrAutoResourceCacheValidate atcv(this);

#if GR_DEBUG
    fExclusiveList.remove(entry);
#endif

    if (entry->resource()->isValid()) {
        // Since scratch textures still count against the cache budget even
        // when they have been removed from the cache, re-adding them doesn't
        // alter the budget information.
        attachToHead(entry, kIgnore_BudgetBehavior);
        fCache.insert(entry->key(), entry);
    } else {
        this->removeInvalidResource(entry);
    }
}
Пример #13
0
void GrResourceCache::addResource(const GrResourceKey& key,
                                  GrGpuResource* resource,
                                  uint32_t ownershipFlags) {
    SkASSERT(NULL == resource->getCacheEntry());
    // we don't expect to create new resources during a purge. In theory
    // this could cause purgeAsNeeded() into an infinite loop (e.g.
    // each resource destroyed creates and locks 2 resources and
    // unlocks 1 thereby causing a new purge).
    SkASSERT(!fPurging);
    GrAutoResourceCacheValidate atcv(this);

    GrResourceCacheEntry* entry = SkNEW_ARGS(GrResourceCacheEntry, (this, key, resource));
    resource->setCacheEntry(entry);

    this->attachToHead(entry);
    fCache.insert(key, entry);

    if (ownershipFlags & kHide_OwnershipFlag) {
        this->makeExclusive(entry);
    }

}
Пример #14
0
void GrResourceCache::internalPurge(int extraCount, size_t extraBytes) {
    SkASSERT(fPurging);

    bool withinBudget = false;
    bool changed = false;

    // The purging process is repeated several times since one pass
    // may free up other resources
    do {
        EntryList::Iter iter;

        changed = false;

        // Note: the following code relies on the fact that the
        // doubly linked list doesn't invalidate its data/pointers
        // outside of the specific area where a deletion occurs (e.g.,
        // in internalDetach)
        GrResourceCacheEntry* entry = iter.init(fList, EntryList::Iter::kTail_IterStart);

        while (entry) {
            GrAutoResourceCacheValidate atcv(this);

            if ((fEntryCount+extraCount) <= fMaxCount &&
                (fEntryBytes+extraBytes) <= fMaxBytes) {
                withinBudget = true;
                break;
            }

            GrResourceCacheEntry* prev = iter.prev();
            if (entry->fResource->isPurgable()) {
                changed = true;
                this->deleteResource(entry);
            }
            entry = prev;
        }
    } while (!withinBudget && changed);
}