Пример #1
0
void ofxUITabBar::addCanvas(ofxUIScrollableCanvas *_canvas)
{
    ofxUIToggle* newToggle = addToggle(_canvas->getName(), false);
    canvases.insert ( pair<ofxUIToggle*, ofxUICanvas*>( newToggle, _canvas) );
    _canvas->disable();
    autoSizeToFitWidgets();
}
Пример #2
0
void ofxUITabBar::initTabBar()
{
    kind = OFX_UI_WIDGET_TABBAR;
    autoSizeToFitWidgets();
    ofAddListener(newGUIEvent, this, &ofxUITabBar::mainUiEvent);
    active = NULL;
}
Пример #3
0
void ofxUISuperCanvas::maximize()
{
    for(vector<ofxUIWidget *>::iterator it = widgets.begin(); it != widgets.end(); ++it)
    {
        ofxUIWidget *w = (*it);
        if(w != NULL)
        {
            w->setVisible(true);
        }
    }
    autoSizeToFitWidgets();
}
Пример #4
0
ramPresetTab::ramPresetTab()
:ofxUITab("Presets", false)
,preset_cam_index(1)
,use_node_cam(false)
,cam_position(false)
,cam_look_at(false)
{
	// should probably be a list of named presets instead of a grid
    addLabelButton("Line", false);
    addLabelButton("Hasty Chase", false);
    addLabelButton("HC + Stamp", false);
    addLabelButton("HC + Stamp + Natto", false);
    addLabelButton("HC + Future", false);
	addLabelButton("Line + Future", false);
// ignore win32
#ifndef TARGET_WIN32
	addLabelButton("Particles + Future", false);
	addLabelButton("Particles", false);
#else
	addLabelButton("Future", false); // only for windows
#endif
	addSpacer();
	
	vector<string> cameraPresetNames;
	cameraPresetNames.push_back("Low");
	cameraPresetNames.push_back("High");
	cameraPresetNames.push_back("Overhead");
	preset_cam_radio = addRadio("Camera position", cameraPresetNames);
	preset_cam_radio->getToggles()[preset_cam_index]->setValue(true);
	addSpacer();
	
    // nodecam
    addLabel("NodeCam", OFX_UI_FONT_LARGE);
    addLabel("1. Click a node on actor", OFX_UI_FONT_SMALL);
    addLabel("which you want to set as", OFX_UI_FONT_SMALL);
    addLabel("camera pos or lookAt.", OFX_UI_FONT_SMALL);
    
    addLabel("2. Click a button below.", OFX_UI_FONT_SMALL);
    addLabel("a joint with red circle", OFX_UI_FONT_SMALL);
    addLabel("will be set as pos or lookAt.", OFX_UI_FONT_SMALL);
    addButton("Set Camera Position", &cam_position, 15, 15);
    addButton("Set Camera LookAt", &cam_look_at, 15, 15);
    
    addLabel("3. Enable NodeCam.", OFX_UI_FONT_SMALL);
    addToggle("Enable Node Cam", &use_node_cam, 30, 30);
    
	autoSizeToFitWidgets();
	
	ofAddListener(ofEvents().update, this, &ramPresetTab::update);
	ofAddListener(ofEvents().draw, this, &ramPresetTab::draw);
	ofAddListener(newGUIEvent, this, &ramPresetTab::guiEvent);
}
void PMUICanvasRibbonRenderer::init(int posX, int posY, bool autosize, int width, int height)
{
    PMUICanvasBaseRenderer::init(posX, posY, autosize, width, height);

    gradientImage.load("./gradients/gradient4x_512x160.png");
    numGradients = 4;

    setGlobalSliderHeight(10);
    setGlobalButtonDimension(14);

    { // Brush (basic)
        addSpacer();
        addLabel(STR_BRUSH_BASIC);
        addIntSlider(STR_BRUSH_BASIC_NUMPAINTERS, 1, 100, &numPainters);
        addIntSlider(STR_BRUSH_BASIC_WIDTH, 1, 10, &strokeWidth);
        addSlider(STR_BRUSH_BASIC_SPEED, 1.01f, 100, &speed);
        addToggle(STR_BRUSH_BASIC_ENABLEBOUNCE, &enableBounce);
    }

    { // Brush (advanced)
        addSpacer();
        addLabel(STR_BRUSH_ADVANCED);
        addSlider(STR_BRUSH_ADVANCED_DIVISIONS, 0.001, 4.5, &divisions);
//        addSlider(STR_BRUSH_ADVANCED_EASE, -1.0, 10.0, &ease);
//        addSlider("Ease Randomness",0.0,1.0,&easeRandomness);
//        addIntSlider(STR_BRUSH_ADVANCED_MAXVERT,3, 4000, &pathMaxVertices);
        addSlider("Next Position Delta",0.0,1.0,&nextPositionDelta);
    }

    { // Color mode
        addSpacer();
        addLabel(STR_BRUSH_COLORMODE);

        vector<string> colorModesNames;
        colorModesNames.push_back(STR_BRUSH_COLORMODE_MFIXEDCOLOR);
        colorModesNames.push_back(STR_BRUSH_COLORMODE_MGRSPEED);
        colorModesNames.push_back(STR_BRUSH_COLORMODE_MGREDGES);
        addRadio(STR_BRUSH_COLORMODE_RADIO, colorModesNames, OFX_UI_ORIENTATION_VERTICAL);

        addImageSampler(STR_BRUSH_COLORMODE_GRIMAGE, &gradientImage);
        addIntSlider(STR_BRUSH_COLORMODE_GRID, 1, 4, &gradientId);
        addIntSlider(STR_BRUSH_COLORMODE_GRSPEED, 1, 500, &gradientSpeed);
        addIntSlider(STR_BRUSH_COLORMODE_R, 0, 255, &colorR);
        addIntSlider(STR_BRUSH_COLORMODE_G, 0, 255, &colorG);
        addIntSlider(STR_BRUSH_COLORMODE_B, 0, 255, &colorB);
    }

    if (autosize) autoSizeToFitWidgets();

    loadPreset(selectedPreset);
}
ramPresetTab::ramPresetTab()
:ofxUITab("Presets", false)
,cameraPreset(1)
{
	// should probably be a list of named presets instead of a grid
	matrix = addToggleMatrix("Presets", 4, 4);
	matrix->setAllowMultiple(false);
	addSpacer();
	
	vector<string> cameraPresetNames;
	cameraPresetNames.push_back("Low");
	cameraPresetNames.push_back("High");
	cameraPresetNames.push_back("Overhead");
	cameraPresetRadio = addRadio("Camera position", cameraPresetNames);
	cameraPresetRadio->getToggles()[cameraPreset]->setValue(true);
	
	autoSizeToFitWidgets();
	
	ofAddListener(ofEvents().update, this, &ramPresetTab::setupCamera);
	ofAddListener(newGUIEvent, this, &ramPresetTab::guiEvent);
}