void wheelCallback( float deltax, float deltay) { if (!m_mouseButton) { if (b3Fabs(deltax)>b3Fabs(deltay)) { m_azi -= deltax*0.1; } else { //m_cameraDistance -= deltay*0.1; b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition; fwd.normalize(); m_cameraTargetPosition += fwd*deltay*0.1; } } else { if (b3Fabs(deltax)>b3Fabs(deltay)) { b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition; b3Vector3 side = m_cameraUp.cross(fwd); side.normalize(); m_cameraTargetPosition += side * deltax*0.1; } else { m_cameraTargetPosition -= m_cameraUp * deltay*0.1; } } }
void wheelCallback( float deltax, float deltay) { if (!m_leftMouseButton) { if (deltay<0 || m_cameraDistance>1) { m_cameraDistance -= deltay*0.1; if (m_cameraDistance<1) m_cameraDistance=1; } else { b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition; fwd.normalize(); m_cameraTargetPosition += fwd*deltay*WHEEL_MULTIPLIER; } } else { if (b3Fabs(deltax)>b3Fabs(deltay)) { b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition; b3Vector3 side = m_cameraUp.cross(fwd); side.normalize(); m_cameraTargetPosition += side * deltax*WHEEL_MULTIPLIER; } else { m_cameraTargetPosition -= m_cameraUp * deltay*WHEEL_MULTIPLIER; } } }
void b3GeometryUtil::getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations , b3AlignedObjectArray<b3Vector3>& verticesOut ) { const int numbrushes = planeEquations.size(); // brute force: for (int i=0;i<numbrushes;i++) { const b3Vector3& N1 = planeEquations[i]; for (int j=i+1;j<numbrushes;j++) { const b3Vector3& N2 = planeEquations[j]; for (int k=j+1;k<numbrushes;k++) { const b3Vector3& N3 = planeEquations[k]; b3Vector3 n2n3; n2n3 = N2.cross(N3); b3Vector3 n3n1; n3n1 = N3.cross(N1); b3Vector3 n1n2; n1n2 = N1.cross(N2); if ( ( n2n3.length2() > b3Scalar(0.0001) ) && ( n3n1.length2() > b3Scalar(0.0001) ) && ( n1n2.length2() > b3Scalar(0.0001) ) ) { //point P out of 3 plane equations: // d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 ) //P = ------------------------------------------------------------------------- // N1 . ( N2 * N3 ) b3Scalar quotient = (N1.dot(n2n3)); if (b3Fabs(quotient) > b3Scalar(0.000001)) { quotient = b3Scalar(-1.) / quotient; n2n3 *= N1[3]; n3n1 *= N2[3]; n1n2 *= N3[3]; b3Vector3 potentialVertex = n2n3; potentialVertex += n3n1; potentialVertex += n1n2; potentialVertex *= quotient; //check if inside, and replace supportingVertexOut if needed if (isPointInsidePlanes(planeEquations,potentialVertex,b3Scalar(0.01))) { verticesOut.push_back(potentialVertex); } } } } } } }
b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal) { B3_PROFILE("solveGroupCacheFriendlyFinish"); // int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); // int i,j; { if (gpuBreakConstraints) { B3_PROFILE("breakViolatedConstraintsKernel"); b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_breakViolatedConstraintsKernel, "m_breakViolatedConstraintsKernel"); launcher.setBuffer(gpuConstraints->getBufferCL()); launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL()); launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL()); launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL()); launcher.setConst(numConstraints); launcher.launch1D(numConstraints); } else { gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints); m_gpuData->m_gpuBatchConstraints->copyToHost(m_gpuData->m_cpuBatchConstraints); m_gpuData->m_gpuConstraintRows->copyToHost(m_gpuData->m_cpuConstraintRows); gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints); m_gpuData->m_gpuConstraintInfo1->copyToHost(m_gpuData->m_cpuConstraintInfo1); m_gpuData->m_gpuConstraintRowOffsets->copyToHost(m_gpuData->m_cpuConstraintRowOffsets); for (int cid = 0; cid < numConstraints; cid++) { int originalConstraintIndex = batchConstraints[cid].m_originalConstraintIndex; int constraintRowOffset = m_gpuData->m_cpuConstraintRowOffsets[originalConstraintIndex]; int numRows = m_gpuData->m_cpuConstraintInfo1[originalConstraintIndex]; if (numRows) { // printf("cid=%d, breakingThreshold =%f\n",cid,breakingThreshold); for (int i = 0; i < numRows; i++) { int rowIndex = constraintRowOffset + i; int orgConstraintIndex = m_gpuData->m_cpuConstraintRows[rowIndex].m_originalConstraintIndex; float breakingThreshold = m_gpuData->m_cpuConstraints[orgConstraintIndex].m_breakingImpulseThreshold; // printf("rows[%d].m_appliedImpulse=%f\n",rowIndex,rows[rowIndex].m_appliedImpulse); if (b3Fabs(m_gpuData->m_cpuConstraintRows[rowIndex].m_appliedImpulse) >= breakingThreshold) { m_gpuData->m_cpuConstraints[orgConstraintIndex].m_flags = 0; //&= ~B3_CONSTRAINT_FLAG_ENABLED; } } } } gpuConstraints->copyFromHost(m_gpuData->m_cpuConstraints); } } { if (useGpuWriteBackVelocities) { B3_PROFILE("GPU write back velocities and transforms"); b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_writeBackVelocitiesKernel, "m_writeBackVelocitiesKernel"); launcher.setBuffer(gpuBodies->getBufferCL()); launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL()); launcher.setConst(numBodies); launcher.launch1D(numBodies); clFinish(m_gpuData->m_queue); // m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool); // m_gpuData->m_gpuBodies->copyToHostPointer(bodies,numBodies); //m_gpuData->m_gpuBodies->copyToHost(testBodies); } else { B3_PROFILE("CPU write back velocities and transforms"); m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool); gpuBodies->copyToHost(m_gpuData->m_cpuBodies); for (int i = 0; i < m_tmpSolverBodyPool.size(); i++) { int bodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex; //printf("bodyIndex=%d\n",bodyIndex); b3Assert(i == bodyIndex); b3RigidBodyData* body = &m_gpuData->m_cpuBodies[bodyIndex]; if (body->m_invMass) { if (infoGlobal.m_splitImpulse) m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp); else m_tmpSolverBodyPool[i].writebackVelocity(); if (m_usePgs) { body->m_linVel = m_tmpSolverBodyPool[i].m_linearVelocity; body->m_angVel = m_tmpSolverBodyPool[i].m_angularVelocity; } else { b3Assert(0); } /* if (infoGlobal.m_splitImpulse) { body->m_pos = m_tmpSolverBodyPool[i].m_worldTransform.getOrigin(); b3Quaternion orn; orn = m_tmpSolverBodyPool[i].m_worldTransform.getRotation(); body->m_quat = orn; } */ } } //for gpuBodies->copyFromHost(m_gpuData->m_cpuBodies); } } clFinish(m_gpuData->m_queue); m_tmpSolverContactConstraintPool.resizeNoInitialize(0); m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0); m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0); m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0); m_tmpSolverBodyPool.resizeNoInitialize(0); return 0.f; }
b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal) { B3_PROFILE("GPU solveGroupCacheFriendlySetup"); batchConstraints.resize(numConstraints); m_gpuData->m_gpuBatchConstraints->resize(numConstraints); m_staticIdx = -1; m_maxOverrideNumSolverIterations = 0; /* m_gpuData->m_gpuBodies->resize(numBodies); m_gpuData->m_gpuBodies->copyFromHostPointer(bodies,numBodies); b3OpenCLArray<b3InertiaData> gpuInertias(m_gpuData->m_context,m_gpuData->m_queue); gpuInertias.resize(numBodies); gpuInertias.copyFromHostPointer(inertias,numBodies); */ m_gpuData->m_gpuSolverBodies->resize(numBodies); m_tmpSolverBodyPool.resize(numBodies); { if (useGpuInitSolverBodies) { B3_PROFILE("m_initSolverBodiesKernel"); b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_initSolverBodiesKernel, "m_initSolverBodiesKernel"); launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL()); launcher.setBuffer(gpuBodies->getBufferCL()); launcher.setConst(numBodies); launcher.launch1D(numBodies); clFinish(m_gpuData->m_queue); // m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool); } else { gpuBodies->copyToHost(m_gpuData->m_cpuBodies); for (int i = 0; i < numBodies; i++) { b3RigidBodyData& body = m_gpuData->m_cpuBodies[i]; b3GpuSolverBody& solverBody = m_tmpSolverBodyPool[i]; initSolverBody(i, &solverBody, &body); solverBody.m_originalBodyIndex = i; } m_gpuData->m_gpuSolverBodies->copyFromHost(m_tmpSolverBodyPool); } } // int totalBodies = 0; int totalNumRows = 0; //b3RigidBody* rb0=0,*rb1=0; //if (1) { { // int i; m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints); // b3OpenCLArray<b3GpuGenericConstraint> gpuConstraints(m_gpuData->m_context,m_gpuData->m_queue); if (useGpuInfo1) { B3_PROFILE("info1 and init batchConstraint"); m_gpuData->m_gpuConstraintInfo1->resize(numConstraints); if (1) { B3_PROFILE("getInfo1Kernel"); b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_getInfo1Kernel, "m_getInfo1Kernel"); launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL()); launcher.setBuffer(gpuConstraints->getBufferCL()); launcher.setConst(numConstraints); launcher.launch1D(numConstraints); clFinish(m_gpuData->m_queue); } if (m_gpuData->m_batchSizes.size() == 0) { B3_PROFILE("initBatchConstraintsKernel"); m_gpuData->m_gpuConstraintRowOffsets->resize(numConstraints); unsigned int total = 0; m_gpuData->m_prefixScan->execute(*m_gpuData->m_gpuConstraintInfo1, *m_gpuData->m_gpuConstraintRowOffsets, numConstraints, &total); unsigned int lastElem = m_gpuData->m_gpuConstraintInfo1->at(numConstraints - 1); totalNumRows = total + lastElem; { B3_PROFILE("init batch constraints"); b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_initBatchConstraintsKernel, "m_initBatchConstraintsKernel"); launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL()); launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL()); launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL()); launcher.setBuffer(gpuConstraints->getBufferCL()); launcher.setBuffer(gpuBodies->getBufferCL()); launcher.setConst(numConstraints); launcher.launch1D(numConstraints); clFinish(m_gpuData->m_queue); } //assume the batching happens on CPU, so copy the data m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints); } } else { totalNumRows = 0; gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints); //calculate the total number of contraint rows for (int i = 0; i < numConstraints; i++) { unsigned int& info1 = m_tmpConstraintSizesPool[i]; // unsigned int info1; if (m_gpuData->m_cpuConstraints[i].isEnabled()) { m_gpuData->m_cpuConstraints[i].getInfo1(&info1, &m_gpuData->m_cpuBodies[0]); } else { info1 = 0; } totalNumRows += info1; } m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints); m_gpuData->m_gpuConstraintInfo1->copyFromHost(m_tmpConstraintSizesPool); } m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows); m_gpuData->m_gpuConstraintRows->resize(totalNumRows); // b3GpuConstraintArray verify; if (useGpuInfo2) { { B3_PROFILE("getInfo2Kernel"); b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_getInfo2Kernel, "m_getInfo2Kernel"); launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL()); launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL()); launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL()); launcher.setBuffer(gpuConstraints->getBufferCL()); launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL()); launcher.setBuffer(gpuBodies->getBufferCL()); launcher.setBuffer(gpuInertias->getBufferCL()); launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL()); launcher.setConst(infoGlobal.m_timeStep); launcher.setConst(infoGlobal.m_erp); launcher.setConst(infoGlobal.m_globalCfm); launcher.setConst(infoGlobal.m_damping); launcher.setConst(infoGlobal.m_numIterations); launcher.setConst(numConstraints); launcher.launch1D(numConstraints); clFinish(m_gpuData->m_queue); if (m_gpuData->m_batchSizes.size() == 0) m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints); //m_gpuData->m_gpuConstraintRows->copyToHost(verify); //m_gpuData->m_gpuConstraintRows->copyToHost(m_tmpSolverNonContactConstraintPool); } } else { gpuInertias->copyToHost(m_gpuData->m_cpuInertias); ///setup the b3SolverConstraints for (int i = 0; i < numConstraints; i++) { const int& info1 = m_tmpConstraintSizesPool[i]; if (info1) { int constraintIndex = batchConstraints[i].m_originalConstraintIndex; int constraintRowOffset = m_gpuData->m_cpuConstraintRowOffsets[constraintIndex]; b3GpuSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[constraintRowOffset]; b3GpuGenericConstraint& constraint = m_gpuData->m_cpuConstraints[i]; b3RigidBodyData& rbA = m_gpuData->m_cpuBodies[constraint.getRigidBodyA()]; //b3RigidBody& rbA = constraint.getRigidBodyA(); // b3RigidBody& rbB = constraint.getRigidBodyB(); b3RigidBodyData& rbB = m_gpuData->m_cpuBodies[constraint.getRigidBodyB()]; int solverBodyIdA = constraint.getRigidBodyA(); //getOrInitSolverBody(constraint.getRigidBodyA(),bodies,inertias); int solverBodyIdB = constraint.getRigidBodyB(); //getOrInitSolverBody(constraint.getRigidBodyB(),bodies,inertias); b3GpuSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA]; b3GpuSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB]; if (rbA.m_invMass) { batchConstraints[i].m_bodyAPtrAndSignBit = solverBodyIdA; } else { if (!solverBodyIdA) m_staticIdx = 0; batchConstraints[i].m_bodyAPtrAndSignBit = -solverBodyIdA; } if (rbB.m_invMass) { batchConstraints[i].m_bodyBPtrAndSignBit = solverBodyIdB; } else { if (!solverBodyIdB) m_staticIdx = 0; batchConstraints[i].m_bodyBPtrAndSignBit = -solverBodyIdB; } int overrideNumSolverIterations = 0; //constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations; if (overrideNumSolverIterations > m_maxOverrideNumSolverIterations) m_maxOverrideNumSolverIterations = overrideNumSolverIterations; int j; for (j = 0; j < info1; j++) { memset(¤tConstraintRow[j], 0, sizeof(b3GpuSolverConstraint)); currentConstraintRow[j].m_angularComponentA.setValue(0, 0, 0); currentConstraintRow[j].m_angularComponentB.setValue(0, 0, 0); currentConstraintRow[j].m_appliedImpulse = 0.f; currentConstraintRow[j].m_appliedPushImpulse = 0.f; currentConstraintRow[j].m_cfm = 0.f; currentConstraintRow[j].m_contactNormal.setValue(0, 0, 0); currentConstraintRow[j].m_friction = 0.f; currentConstraintRow[j].m_frictionIndex = 0; currentConstraintRow[j].m_jacDiagABInv = 0.f; currentConstraintRow[j].m_lowerLimit = 0.f; currentConstraintRow[j].m_upperLimit = 0.f; currentConstraintRow[j].m_originalContactPoint = 0; currentConstraintRow[j].m_overrideNumSolverIterations = 0; currentConstraintRow[j].m_relpos1CrossNormal.setValue(0, 0, 0); currentConstraintRow[j].m_relpos2CrossNormal.setValue(0, 0, 0); currentConstraintRow[j].m_rhs = 0.f; currentConstraintRow[j].m_rhsPenetration = 0.f; currentConstraintRow[j].m_solverBodyIdA = 0; currentConstraintRow[j].m_solverBodyIdB = 0; currentConstraintRow[j].m_lowerLimit = -B3_INFINITY; currentConstraintRow[j].m_upperLimit = B3_INFINITY; currentConstraintRow[j].m_appliedImpulse = 0.f; currentConstraintRow[j].m_appliedPushImpulse = 0.f; currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA; currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB; currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations; } bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f); bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f); bodyAPtr->internalGetPushVelocity().setValue(0.f, 0.f, 0.f); bodyAPtr->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f); bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f); bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f); bodyBPtr->internalGetPushVelocity().setValue(0.f, 0.f, 0.f); bodyBPtr->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f); b3GpuConstraintInfo2 info2; info2.fps = 1.f / infoGlobal.m_timeStep; info2.erp = infoGlobal.m_erp; info2.m_J1linearAxis = currentConstraintRow->m_contactNormal; info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal; info2.m_J2linearAxis = 0; info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal; info2.rowskip = sizeof(b3GpuSolverConstraint) / sizeof(b3Scalar); //check this ///the size of b3GpuSolverConstraint needs be a multiple of b3Scalar b3Assert(info2.rowskip * sizeof(b3Scalar) == sizeof(b3GpuSolverConstraint)); info2.m_constraintError = ¤tConstraintRow->m_rhs; currentConstraintRow->m_cfm = infoGlobal.m_globalCfm; info2.m_damping = infoGlobal.m_damping; info2.cfm = ¤tConstraintRow->m_cfm; info2.m_lowerLimit = ¤tConstraintRow->m_lowerLimit; info2.m_upperLimit = ¤tConstraintRow->m_upperLimit; info2.m_numIterations = infoGlobal.m_numIterations; m_gpuData->m_cpuConstraints[i].getInfo2(&info2, &m_gpuData->m_cpuBodies[0]); ///finalize the constraint setup for (j = 0; j < info1; j++) { b3GpuSolverConstraint& solverConstraint = currentConstraintRow[j]; if (solverConstraint.m_upperLimit >= m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold()) { solverConstraint.m_upperLimit = m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold(); } if (solverConstraint.m_lowerLimit <= -m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold()) { solverConstraint.m_lowerLimit = -m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold(); } // solverConstraint.m_originalContactPoint = constraint; b3Matrix3x3& invInertiaWorldA = m_gpuData->m_cpuInertias[constraint.getRigidBodyA()].m_invInertiaWorld; { //b3Vector3 angularFactorA(1,1,1); const b3Vector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal; solverConstraint.m_angularComponentA = invInertiaWorldA * ftorqueAxis1; //*angularFactorA; } b3Matrix3x3& invInertiaWorldB = m_gpuData->m_cpuInertias[constraint.getRigidBodyB()].m_invInertiaWorld; { const b3Vector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal; solverConstraint.m_angularComponentB = invInertiaWorldB * ftorqueAxis2; //*constraint.getRigidBodyB().getAngularFactor(); } { //it is ok to use solverConstraint.m_contactNormal instead of -solverConstraint.m_contactNormal //because it gets multiplied iMJlB b3Vector3 iMJlA = solverConstraint.m_contactNormal * rbA.m_invMass; b3Vector3 iMJaA = invInertiaWorldA * solverConstraint.m_relpos1CrossNormal; b3Vector3 iMJlB = solverConstraint.m_contactNormal * rbB.m_invMass; //sign of normal? b3Vector3 iMJaB = invInertiaWorldB * solverConstraint.m_relpos2CrossNormal; b3Scalar sum = iMJlA.dot(solverConstraint.m_contactNormal); sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal); sum += iMJlB.dot(solverConstraint.m_contactNormal); sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal); b3Scalar fsum = b3Fabs(sum); b3Assert(fsum > B3_EPSILON); solverConstraint.m_jacDiagABInv = fsum > B3_EPSILON ? b3Scalar(1.) / sum : 0.f; } ///fix rhs ///todo: add force/torque accelerators { b3Scalar rel_vel; b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.m_linVel) + solverConstraint.m_relpos1CrossNormal.dot(rbA.m_angVel); b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.m_linVel) + solverConstraint.m_relpos2CrossNormal.dot(rbB.m_angVel); rel_vel = vel1Dotn + vel2Dotn; b3Scalar restitution = 0.f; b3Scalar positionalError = solverConstraint.m_rhs; //already filled in by getConstraintInfo2 b3Scalar velocityError = restitution - rel_vel * info2.m_damping; b3Scalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv; b3Scalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv; solverConstraint.m_rhs = penetrationImpulse + velocityImpulse; solverConstraint.m_appliedImpulse = 0.f; } } } } m_gpuData->m_gpuConstraintRows->copyFromHost(m_tmpSolverNonContactConstraintPool); m_gpuData->m_gpuConstraintInfo1->copyFromHost(m_tmpConstraintSizesPool); if (m_gpuData->m_batchSizes.size() == 0) m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints); else m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints); m_gpuData->m_gpuSolverBodies->copyFromHost(m_tmpSolverBodyPool); } //end useGpuInfo2 } #ifdef B3_SUPPORT_CONTACT_CONSTRAINTS { int i; for (i = 0; i < numManifolds; i++) { b3Contact4& manifold = manifoldPtr[i]; convertContact(bodies, inertias, &manifold, infoGlobal); } } #endif //B3_SUPPORT_CONTACT_CONSTRAINTS } // b3ContactSolverInfo info = infoGlobal; // int numNonContactPool = m_tmpSolverNonContactConstraintPool.size(); // int numConstraintPool = m_tmpSolverContactConstraintPool.size(); // int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size(); return 0.f; }