void BlenderSync::sync_camera(BL::RenderSettings& b_render, BL::Object& b_override, int width, int height, const char *viewname) { BlenderCamera bcam; blender_camera_init(&bcam, b_render); /* pixel aspect */ bcam.pixelaspect.x = b_render.pixel_aspect_x(); bcam.pixelaspect.y = b_render.pixel_aspect_y(); bcam.shuttertime = b_render.motion_blur_shutter(); BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve()); curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE); PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); bcam.motion_position = (Camera::MotionPosition)get_enum(cscene, "motion_blur_position", Camera::MOTION_NUM_POSITIONS, Camera::MOTION_POSITION_CENTER); bcam.rolling_shutter_type = (Camera::RollingShutterType)get_enum(cscene, "rolling_shutter_type", Camera::ROLLING_SHUTTER_NUM_TYPES, Camera::ROLLING_SHUTTER_NONE); bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration"); /* border */ if(b_render.use_border()) { bcam.border.left = b_render.border_min_x(); bcam.border.right = b_render.border_max_x(); bcam.border.bottom = b_render.border_min_y(); bcam.border.top = b_render.border_max_y(); } /* camera object */ BL::Object b_ob = b_scene.camera(); if(b_override) b_ob = b_override; if(b_ob) { BL::Array<float, 16> b_ob_matrix; blender_camera_from_object(&bcam, b_engine, b_ob); b_engine.camera_model_matrix(b_ob, bcam.use_spherical_stereo, b_ob_matrix); bcam.matrix = get_transform(b_ob_matrix); } /* sync */ Camera *cam = scene->camera; blender_camera_sync(cam, &bcam, width, height, viewname); }
static void blender_camera_from_view(BlenderCamera *bcam, BL::RenderEngine& b_engine, BL::Scene& b_scene, BL::SpaceView3D& b_v3d, BL::RegionView3D& b_rv3d, int width, int height, bool skip_panorama = false) { /* 3d view parameters */ bcam->nearclip = b_v3d.clip_start(); bcam->farclip = b_v3d.clip_end(); bcam->lens = b_v3d.lens(); bcam->shuttertime = b_scene.render().motion_blur_shutter(); BL::CurveMapping b_shutter_curve(b_scene.render().motion_blur_shutter_curve()); curvemapping_to_array(b_shutter_curve, bcam->shutter_curve, RAMP_TABLE_SIZE); if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA) { /* camera view */ BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera(); if(b_ob) { blender_camera_from_object(bcam, b_engine, b_ob, skip_panorama); if(!skip_panorama && bcam->type == CAMERA_PANORAMA) { /* in panorama camera view, we map viewplane to camera border */ BoundBox2D view_box, cam_box; BL::RenderSettings b_render_settings(b_scene.render()); blender_camera_view_subset(b_engine, b_render_settings, b_scene, b_ob, b_v3d, b_rv3d, width, height, &view_box, &cam_box); bcam->pano_viewplane = view_box.make_relative_to(cam_box); } else { /* magic zoom formula */ bcam->zoom = (float)b_rv3d.view_camera_zoom(); bcam->zoom = (1.41421f + bcam->zoom/50.0f); bcam->zoom *= bcam->zoom; bcam->zoom = 2.0f/bcam->zoom; /* offset */ bcam->offset = get_float2(b_rv3d.view_camera_offset()); } } } else if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO) { /* orthographic view */ bcam->farclip *= 0.5f; bcam->nearclip = -bcam->farclip; float sensor_size; if(bcam->sensor_fit == BlenderCamera::VERTICAL) sensor_size = bcam->sensor_height; else sensor_size = bcam->sensor_width; bcam->type = CAMERA_ORTHOGRAPHIC; bcam->ortho_scale = b_rv3d.view_distance() * sensor_size / b_v3d.lens(); } bcam->zoom *= 2.0f; /* 3d view transform */ bcam->matrix = transform_inverse(get_transform(b_rv3d.view_matrix())); }
void BlenderSync::sync_camera(BL::RenderSettings& b_render, BL::Object& b_override, int width, int height) { BlenderCamera bcam; blender_camera_init(&bcam, b_render); /* pixel aspect */ bcam.pixelaspect.x = b_render.pixel_aspect_x(); bcam.pixelaspect.y = b_render.pixel_aspect_y(); bcam.shuttertime = b_render.motion_blur_shutter(); BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve()); curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE); PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); switch(RNA_enum_get(&cscene, "motion_blur_position")) { case 0: bcam.motion_position = Camera::MOTION_POSITION_START; break; case 1: bcam.motion_position = Camera::MOTION_POSITION_CENTER; break; case 2: bcam.motion_position = Camera::MOTION_POSITION_END; break; default: bcam.motion_position = Camera::MOTION_POSITION_CENTER; break; } switch(RNA_enum_get(&cscene, "rolling_shutter_type")) { case 0: bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE; break; case 1: bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_TOP; break; default: bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE; break; } bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration"); /* border */ if(b_render.use_border()) { bcam.border.left = b_render.border_min_x(); bcam.border.right = b_render.border_max_x(); bcam.border.bottom = b_render.border_min_y(); bcam.border.top = b_render.border_max_y(); } /* camera object */ BL::Object b_ob = b_scene.camera(); if(b_override) b_ob = b_override; if(b_ob) { BL::Array<float, 16> b_ob_matrix; blender_camera_from_object(&bcam, b_engine, b_ob); b_engine.camera_model_matrix(b_ob, b_ob_matrix); bcam.matrix = get_transform(b_ob_matrix); } /* sync */ Camera *cam = scene->camera; blender_camera_sync(cam, &bcam, width, height); }