Пример #1
0
void MlUVView::drawControlVectors(MlFeather * f)
{
	Vector3F baseP(f->baseUV());
	GeoDrawer * dr = getDrawer();
	
	glPushMatrix();
    Matrix44F s;
	s.setTranslation(baseP);
	
	float * quill = f->getQuilly();
	Vector3F b, a;
	Vector2F *d;
	for(short i=0; i <= f->numSegment(); i++) {
	    dr->useSpace(s);
		
		a.setZero();
		d = f->uvDisplaceAt(i, 0);
		for(short j = 0; j < 3; j++) {
			b = d[j];
			dr->arrow(a, a + b);
			a += b;
		}
		
		a.setZero();
		d = f->uvDisplaceAt(i, 1);
		for(short j = 0; j < 3; j++) {
			b = d[j];
			dr->arrow(a, a + b);
			a += b;
		}
		
		a.setZero();
		b.set(0.f, quill[i], 0.f);
		
		if(i<f->numSegment()) dr->arrow(a, b);
		
		s.setTranslation(b);
	}
	glPopMatrix();
}
Пример #2
0
	void Graphics2D::drawBlockD(Image const& src, Vector2D const& dstP, int x, int y)
	{
		enum Pattern {
			A , B , C ,
			D7, D8, D9,
			D4, D5, D6,
			D1, D2, D3,
		};
		Vector2D PAT_P[12];
		for(int i = 0; i < 4; i++) for(int j = 0; j < 3; j++) PAT_P[3*i + j](j, i) *= 16;

		Vector2D baseP(
			CHIP_SIZE[0]*(3*(x%2) + (x<4 ? 0 : 6)),
			CHIP_SIZE[1]*(4*(x/2) - (x<4 ? 0 : 8))
		);
		Pattern pat[4] = { D5, D5, D5, D5 };

		if(y < 0x10) {
			for(int i = 0; i < 4; i++) pat[i] = y&(0x01<<i) ? C : D5;
		} else if(y < 0x14) {
			pat[0] = D4; pat[1] = y&0x01 ? C : D5;
			pat[3] = D4; pat[2] = y&0x02 ? C : D5;
		} else if(y < 0x18) {
			pat[0] = D8; pat[1] = D8;
			pat[3] = y&0x02 ? C : D5; pat[2] = y&0x01 ? C : D5;
		} else if(y < 0x1C) {
			pat[0] = y&0x01 ? C : D5; pat[1] = D6;
			pat[3] = y&0x02 ? C : D5; pat[2] = D6;
		} else if(y < 0x20) {
			pat[0] = y&0x01 ? C : D5; pat[1] = y&0x02 ? C : D5;
			pat[3] = D2; pat[2] = D2;
		} else if(y == 0x20) {
			pat[0] = D4; pat[1] = D6;
			pat[3] = D4; pat[2] = D6;
		} else if(y == 0x21) {
			pat[0] = D8; pat[1] = D8;
			pat[3] = D2; pat[2] = D2;
		} else if(y < 0x24) {
			pat[0] = D7; pat[1] = D7;
			pat[3] = D7; pat[2] = y&0x01 ? C : D7;
		} else if(y < 0x26) {
			pat[0] = D9; pat[1] = D9;
			pat[3] = y&0x01 ? C : D9; pat[2] = D9;
		} else if(y < 0x28) {
			pat[0] = y&0x01 ? C : D3; pat[1] = D3;
			pat[3] = D3; pat[2] = D3;
		} else if(y < 0x2a) {
			pat[0] = D1; pat[1] = y&0x01 ? C : D1;
			pat[3] = D1; pat[2] = D1;
		} else if(y == 0x2a) {
			pat[0] = D7; pat[1] = D9;
			pat[3] = D7; pat[2] = D9;
		} else if(y == 0x2b) {
			pat[0] = D7; pat[1] = D7;
			pat[3] = D1; pat[2] = D1;
		} else if(y == 0x2c) {
			pat[0] = D1; pat[1] = D3;
			pat[3] = D1; pat[2] = D3;
		} else if(y == 0x2d) {
			pat[0] = D9; pat[1] = D9;
			pat[3] = D3; pat[2] = D3;
		} else if(y == 0x2e) {
			pat[0] = D7; pat[1] = D9;
			pat[3] = D1; pat[2] = D3;
		} else return;

		for(int i = 0; i < 4; i++) {
			drawImage(src, dstP+SEG_P[i], baseP+PAT_P[pat[i]]+SEG_P[i], CHIP_SIZE/2);
		}
	}