Ogre::Real CombatCamera::ZoomResult(Ogre::Real total_move) const { Ogre::Sphere bounding_sphere(Ogre::Vector3(), 0.0); if (m_look_at_scene_node) bounding_sphere = m_look_at_scene_node->getAttachedObject(0)->getWorldBoundingSphere(); const Ogre::Real EFFECTIVE_MIN_DISTANCE = std::max(bounding_sphere.getRadius() * Ogre::Real(1.05), MIN_ZOOM_IN_DISTANCE); Ogre::Real distance_to_look_at_point = DistanceToLookAtPoint(); if (distance_to_look_at_point + total_move < EFFECTIVE_MIN_DISTANCE) total_move += EFFECTIVE_MIN_DISTANCE - (distance_to_look_at_point + total_move); else if (MAX_ZOOM_OUT_DISTANCE < distance_to_look_at_point + total_move) total_move -= (distance_to_look_at_point + total_move) - MAX_ZOOM_OUT_DISTANCE; return distance_to_look_at_point + total_move; }
int main(int argc, char** argv) { QApplication app(argc, argv); Tr tr; // 3D-Delaunay triangulation C2t3 c2t3 (tr); // 2D-complex in 3D-Delaunay triangulation // the 'function' is a 3D gray level image Gray_level_image image("../../../examples/Surface_mesher/data/skull_2.9.inr", 2.9); // Carefully choosen bounding sphere: the center must be inside the // surface defined by 'image' and the radius must be high enough so that // the sphere actually bounds the whole image. GT::Point_3 bounding_sphere_center(122., 102., 117.); GT::FT bounding_sphere_squared_radius = 200.*200.*2.; GT::Sphere_3 bounding_sphere(bounding_sphere_center, bounding_sphere_squared_radius); // definition of the surface, with 10^-2 as relative precision Surface_3 surface(image, bounding_sphere, 1e-5); // defining meshing criteria CGAL::Surface_mesh_default_criteria_3<Tr> criteria(30., 5., 1.); // meshing surface, with the "manifold without boundary" algorithm CGAL::make_surface_mesh(c2t3, surface, criteria, CGAL::Manifold_tag()); QVTKWidget widget; widget.resize(256,256); // vtkImageData* vtk_image = CGAL::vtk_image_sharing_same_data_pointer(image); vtkRenderer *aRenderer = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(aRenderer); widget.SetRenderWindow(renWin); // vtkContourFilter *skinExtractor = vtkContourFilter::New(); // skinExtractor->SetInput(vtk_image); // skinExtractor->SetValue(0, isovalue); // skinExtractor->SetComputeNormals(0); vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New(); // skinNormals->SetInputConnection(skinExtractor->GetOutputPort()); vtkPolyData* polydata = CGAL::output_c2t3_to_vtk_polydata(c2t3); skinNormals->SetInput(polydata); skinNormals->SetFeatureAngle(60.0); vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New(); // skinMapper->SetInputConnection(skinExtractor->GetOutputPort()); skinMapper->SetInput(polydata); skinMapper->ScalarVisibilityOff(); vtkActor *skin = vtkActor::New(); skin->SetMapper(skinMapper); // An outline provides context around the data. // // vtkOutlineFilter *outlineData = vtkOutlineFilter::New(); // outlineData->SetInput(vtk_image); // vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New(); // mapOutline->SetInputConnection(outlineData->GetOutputPort()); // vtkActor *outline = vtkActor::New(); // outline->SetMapper(mapOutline); // outline->GetProperty()->SetColor(0,0,0); // It is convenient to create an initial view of the data. The FocalPoint // and Position form a vector direction. Later on (ResetCamera() method) // this vector is used to position the camera to look at the data in // this direction. vtkCamera *aCamera = vtkCamera::New(); aCamera->SetViewUp (0, 0, -1); aCamera->SetPosition (0, 1, 0); aCamera->SetFocalPoint (0, 0, 0); aCamera->ComputeViewPlaneNormal(); // Actors are added to the renderer. An initial camera view is created. // The Dolly() method moves the camera towards the FocalPoint, // thereby enlarging the image. // aRenderer->AddActor(outline); aRenderer->AddActor(skin); aRenderer->SetActiveCamera(aCamera); aRenderer->ResetCamera (); aCamera->Dolly(1.5); // Set a background color for the renderer and set the size of the // render window (expressed in pixels). aRenderer->SetBackground(1,1,1); renWin->SetSize(640, 480); // Note that when camera movement occurs (as it does in the Dolly() // method), the clipping planes often need adjusting. Clipping planes // consist of two planes: near and far along the view direction. The // near plane clips out objects in front of the plane; the far plane // clips out objects behind the plane. This way only what is drawn // between the planes is actually rendered. aRenderer->ResetCameraClippingRange (); // Initialize the event loop and then start it. // iren->Initialize(); // iren->Start(); // It is important to delete all objects created previously to prevent // memory leaks. In this case, since the program is on its way to // exiting, it is not so important. But in applications it is // essential. // vtk_image->Delete(); // skinExtractor->Delete(); skinNormals->Delete(); skinMapper->Delete(); skin->Delete(); // outlineData->Delete(); // mapOutline->Delete(); // outline->Delete(); aCamera->Delete(); // iren->Delete(); renWin->Delete(); aRenderer->Delete(); polydata->Delete(); widget.show(); app.exec(); return 0; }
void Volume::display_surface_mesher_result() { if(m_surface.empty() || // Either the surface is not computed. m_view_surface) // Or it is computed and displayed, and one want // to recompute it. { QTime total_time; total_time.start(); values_list->save_values(fileinfo.absoluteFilePath()); std::size_t nx = m_image.xdim(); std::size_t ny = m_image.ydim(); std::size_t nz = m_image.zdim(); if(nx * ny * nz == 0) { status_message("No volume loaded."); return; } m_surface.clear(); sm_timer.reset(); busy(); status_message("Surface meshing..."); sm_timer.start(); c2t3.clear(); del.clear(); Sphere bounding_sphere(m_image.center(),m_image.radius()*m_image.radius()); Classify_from_isovalue_list classify(values_list); Generate_surface_identifiers generate_ids(values_list); m_image.set_interpolation(mw->interpolationCheckBox->isChecked()); if(mw->labellizedRadioButton->isChecked()) { std::cerr << "Labellized image\n"; } m_image.set_labellized(mw->labellizedRadioButton->isChecked()); classify.set_identity(mw->labellizedRadioButton->isChecked()); generate_ids.set_labellized_image(mw->labellizedRadioButton->isChecked()); // definition of the surface Surface_3 surface(m_image, bounding_sphere, m_relative_precision); // Threshold threshold(m_image.isovalue()); // surface mesh traits class typedef CGAL::Surface_mesher::Implicit_surface_oracle_3<Kernel, // typedef CGAL::Surface_mesher::Image_surface_oracle_3<Kernel, Surface_3, Classify_from_isovalue_list, Generate_surface_identifiers> Oracle; Oracle oracle(classify, generate_ids); if(mw->searchSeedsCheckBox->isChecked()) { typedef std::vector<std::pair<Point, double> > Seeds; Seeds seeds; { std::cerr << "Search seeds...\n"; std::set<unsigned char> domains; search_for_connected_components(std::back_inserter(seeds), CGAL::inserter(domains), classify); std::cerr << "Found " << seeds.size() << " seed(s).\n"; if(mw->labellizedRadioButton->isChecked() && values_list->numberOfValues() == 0) { Q_FOREACH(unsigned char label, domains) { if(label != 0) { values_list->addValue(label); } } } } std::ofstream seeds_out("seeds.off"); std::ofstream segments_out("segments.txt"); seeds_out.precision(18); seeds_out << "OFF\n" << seeds.size() << " 0 0\n"; segments_out.precision(18); for(Seeds::const_iterator it = seeds.begin(), end = seeds.end(); it != end; ++it) { seeds_out << it->first << std::endl; CGAL::Random_points_on_sphere_3<Point> random_points_on_sphere_3(it->second); Oracle::Intersect_3 intersect = oracle.intersect_3_object(); for(int i = 0; i < 20; ++i) { const Point test = it->first + (*random_points_on_sphere_3++ - CGAL::ORIGIN); CGAL::Object o = intersect(surface, Segment_3(it->first, test)); if (const Point* intersection = CGAL::object_cast<Point>(&o)) { segments_out << "2 " << it->first << " " << *intersection << std::endl; del.insert(*intersection); } else { std::cerr << boost::format("Error. Segment (%1%, %2%) does not intersect the surface! values=(%3%, %4%)\n") % it->first % test % surface(it->first) % surface(test); } } } }
int main(int argc, char* argv[]) { // Process command line arguments CLI cli(argc, argv); // Load image std::cout << "Load image." << std::endl; const TIFF_image_reader_2 reader(cli.input); if (reader.bpp() != 16) { std::cerr << "Non 16 bit images are not supported.\n"; return EXIT_FAILURE; } const Image* const image = reader.get_image<short, K::FT>(); const LandscapeImage landscape(*image, cli.bottom, cli.z_scale); // // Surface // std::cout << "Create mesh surface." << std::endl; // Find bounding sphere. const K::FT image_center_value = *image->interpolate(image->x_size() / 2., image->y_size() / 2.)/cli.z_scale; std::cout << "value " << image_center_value << std::endl; K::Point_3 bounding_sphere_center( // Center of the image image->x_size() / 2., image->y_size() / 2., (cli.bottom + image_center_value)/2.); K::FT bounding_sphere_squared_radius = // (diagonal/2)^2 = diagonal^2 / 4; (POW2(image->x_size()) + POW2(image->y_size()))/4. + POW2(std::numeric_limits<short>::max()/cli.z_scale); K::Sphere_3 bounding_sphere(bounding_sphere_center, bounding_sphere_squared_radius); std::cout << "center " << bounding_sphere_center << " r " << CGAL::sqrt(bounding_sphere_squared_radius) << std::endl; std::cout << "landscape value in center " << landscape(bounding_sphere_center) << std::endl; Surface surface(landscape, bounding_sphere, 1e-3/CGAL::sqrt(bounding_sphere_squared_radius)); CGAL::Surface_mesh_default_criteria_3<Tr> mesh_criteria( cli.angular_bound, cli.facet_size, cli.approximation); // // Mesh generation // std::cout << "Start mesh generation." << std::endl; Tr tr; C2t3 c2t3(tr); CGAL::make_surface_mesh(c2t3, surface, mesh_criteria, CGAL::Manifold_with_boundary_tag()); delete image; std::ofstream out(cli.output); out << std::setprecision(17); CGAL::output_surface_facets_to_off(out, c2t3); return 0; }