/* returns 1 if it won't attack. */ int demon_talk(struct monst *mtmp) { long cash, demand, offer; if (uwep && uwep->oartifact == ART_EXCALIBUR) { pline("%s looks very angry.", Amonnam(mtmp)); msethostility(mtmp, TRUE, TRUE); return 0; } /* Slight advantage given. */ if (is_dprince(mtmp->data) && mtmp->minvis) { mtmp->minvis = mtmp->perminvis = 0; if (!Blind) pline("%s appears before you.", Amonnam(mtmp)); newsym(mtmp->mx, mtmp->my); } if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */ pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp), u.ufemale ? "Sister" : "Brother"); if (!tele_restrict(mtmp)) rloc(mtmp, TRUE); return 1; } cash = money_cnt(invent); /* don't bother with a custom RNG here, too much unpredictability is involved */ demand = (cash * (rnd(80) + 20 * Athome)) / (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp)))); if (!demand) { /* you have no gold */ msethostility(mtmp, TRUE, TRUE); return 0; } else { /* make sure that the demand is unmeetable if the monster has the Amulet, preventing monster from being satisified and removed from the game (along with said Amulet...) */ if (mon_has_amulet(mtmp)) demand = cash + (long)rn1(1000, 40); pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand, currency(demand)); if ((offer = bribe(mtmp)) >= demand) { pline("%s vanishes, laughing about cowardly %s.", Amonnam(mtmp), makeplural(mortal_or_creature(youmonst.data, FALSE))); } else if (offer > 0L && (long)rnd(40) > (demand - offer)) { pline("%s scowls at you menacingly, then vanishes.", Amonnam(mtmp)); } else { pline("%s gets angry...", Amonnam(mtmp)); msethostility(mtmp, TRUE, TRUE); return 0; } } mongone(mtmp); return 1; }
static int domonnoise(struct monst *mtmp) { const char *pline_msg = 0, /* Monnam(mtmp) will be prepended */ *verbl_msg = 0; /* verbalize() */ const struct permonst *ptr = mtmp->data; char verbuf[BUFSZ]; /* presumably nearness and sleep checks have already been made */ if (!flags.soundok) return 0; if (is_silent(ptr)) return 0; /* Make sure its your role's quest quardian; adjust if not */ if (ptr->msound == MS_GUARDIAN && ptr != &pm_guardian) { int mndx = monsndx(ptr); ptr = &mons[genus(mndx,1)]; } /* be sure to do this before talking; the monster might teleport away, in * which case we want to check its pre-teleport position */ if (!canspotmon(level, mtmp)) map_invisible(mtmp->mx, mtmp->my); switch (ptr->msound) { case MS_ORACLE: return doconsult(mtmp); case MS_PRIEST: priest_talk(mtmp); break; case MS_LEADER: case MS_NEMESIS: case MS_GUARDIAN: quest_chat(mtmp); break; case MS_SELL: /* pitch, pay, total */ shk_chat(mtmp); break; case MS_VAMPIRE: { /* vampire messages are varied by tameness, peacefulness, and time of night */ boolean isnight = night(); boolean kindred = maybe_polyd(u.umonnum == PM_VAMPIRE || u.umonnum == PM_VAMPIRE_LORD, Race_if(PM_VAMPIRE)); boolean nightchild = (Upolyd && (u.umonnum == PM_WOLF || u.umonnum == PM_WINTER_WOLF || u.umonnum == PM_WINTER_WOLF_CUB)); const char *racenoun = (flags.female && urace.individual.f) ? urace.individual.f : (urace.individual.m) ? urace.individual.m : urace.noun; if (mtmp->mtame) { if (kindred) { sprintf(verbuf, "Good %s to you Master%s", isnight ? "evening" : "day", isnight ? "!" : ". Why do we not rest?"); verbl_msg = verbuf; } else { sprintf(verbuf,"%s%s", nightchild ? "Child of the night, " : "", midnight() ? "I can stand this craving no longer!" : isnight ? "I beg you, help me satisfy this growing craving!" : "I find myself growing a little weary."); verbl_msg = verbuf; } } else if (mtmp->mpeaceful) { if (kindred && isnight) { sprintf(verbuf, "Good feeding %s!", flags.female ? "sister" : "brother"); verbl_msg = verbuf; } else if (nightchild && isnight) { sprintf(verbuf, "How nice to hear you, child of the night!"); verbl_msg = verbuf; } else verbl_msg = "I only drink... potions."; } else { int vampindex; static const char * const vampmsg[] = { /* These first two (0 and 1) are specially handled below */ "I vant to suck your %s!", "I vill come after %s without regret!", /* other famous vampire quotes can follow here if desired */ }; if (kindred) verbl_msg = "This is my hunting ground that you dare to prowl!"; else if (youmonst.data == &mons[PM_SILVER_DRAGON] || youmonst.data == &mons[PM_BABY_SILVER_DRAGON]) { /* Silver dragons are silver in color, not made of silver */ sprintf(verbuf, "%s! Your silver sheen does not frighten me!", youmonst.data == &mons[PM_SILVER_DRAGON] ? "Fool" : "Young Fool"); verbl_msg = verbuf; } else { vampindex = rn2(SIZE(vampmsg)); if (vampindex == 0) { sprintf(verbuf, vampmsg[vampindex], body_part(BLOOD)); verbl_msg = verbuf; } else if (vampindex == 1) { sprintf(verbuf, vampmsg[vampindex], Upolyd ? an(mons_mname(&mons[u.umonnum])) : an(racenoun)); verbl_msg = verbuf; } else verbl_msg = vampmsg[vampindex]; } } } break; case MS_WERE: if (flags.moonphase == FULL_MOON && (night() ^ !rn2(13))) { pline("%s throws back %s head and lets out a blood curdling %s!", Monnam(mtmp), mhis(level, mtmp), ptr == &mons[PM_HUMAN_WERERAT] ? "shriek" : "howl"); wake_nearto(mtmp->mx, mtmp->my, 11*11); } else pline_msg = "whispers inaudibly. All you can make out is \"moon\"."; break; case MS_BARK: if (flags.moonphase == FULL_MOON && night()) { pline_msg = "howls."; } else if (mtmp->mpeaceful) { if (mtmp->mtame && (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5)) pline_msg = "whines."; else if (mtmp->mtame && EDOG(mtmp)->hungrytime > moves + 1000) pline_msg = "yips."; else { if (mtmp->data != &mons[PM_DINGO]) /* dingos do not actually bark */ pline_msg = "barks."; } } else { pline_msg = "growls."; } break; case MS_MEW: if (mtmp->mtame) { if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || mtmp->mtame < 5) pline_msg = "yowls."; else if (moves > EDOG(mtmp)->hungrytime) pline_msg = "meows."; else if (EDOG(mtmp)->hungrytime > moves + 1000) pline_msg = "purrs."; else pline_msg = "mews."; break; } /* else FALLTHRU */ case MS_GROWL: if (mtmp->mtame && (mtmp->data == &mons[PM_MONKEY] || mtmp->data == &mons[PM_APE] || mtmp->data == &mons[PM_CARNIVOROUS_APE])) { if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5) { pline_msg = "shrieks."; wake_nearto(mtmp->mx, mtmp->my, 8*8); } else if (EDOG(mtmp)->hungrytime > moves + 1000) { pline_msg = "chatters."; } else { pline_msg = "hoots."; } } else { pline_msg = mtmp->mpeaceful ? "snarls." : "growls!"; } break; case MS_ROAR: pline_msg = mtmp->mpeaceful ? "snarls." : "roars!"; break; case MS_SQEEK: pline_msg = "squeaks."; break; case MS_SQAWK: if (ptr == &mons[PM_RAVEN] && !mtmp->mpeaceful) verbl_msg = "Nevermore!"; else pline_msg = "squawks."; break; case MS_HISS: if (!mtmp->mpeaceful) pline_msg = "hisses!"; else return 0; /* no sound */ break; case MS_BUZZ: pline_msg = mtmp->mpeaceful ? "drones." : "buzzes angrily."; break; case MS_GRUNT: pline_msg = "grunts."; break; case MS_NEIGH: if (mtmp->mtame < 5) pline_msg = "neighs."; else if (moves > EDOG(mtmp)->hungrytime) pline_msg = "whinnies."; else pline_msg = "whickers."; break; case MS_WAIL: pline_msg = "wails mournfully."; break; case MS_GURGLE: pline_msg = "gurgles."; break; case MS_BURBLE: pline_msg = "burbles."; break; case MS_SHRIEK: pline_msg = "shrieks."; aggravate(); break; case MS_IMITATE: pline_msg = "imitates you."; break; case MS_BONES: pline("%s rattles noisily.", Monnam(mtmp)); pline("You freeze for a moment."); nomul(-2, "scared by rattling"); break; case MS_LAUGH: { static const char * const laugh_msg[4] = { "giggles.", "chuckles.", "snickers.", "laughs.", }; pline_msg = laugh_msg[rn2(4)]; } break; case MS_MUMBLE: pline_msg = "mumbles incomprehensibly."; break; case MS_DJINNI: if (mtmp->mtame) { verbl_msg = "Sorry, I'm all out of wishes."; } else if (mtmp->mpeaceful) { if (ptr == &mons[PM_WATER_DEMON]) pline_msg = "gurgles."; else verbl_msg = "I'm free!"; } else verbl_msg = "This will teach you not to disturb me!"; break; case MS_BOAST: /* giants */ if (!mtmp->mpeaceful) { switch (rn2(4)) { case 0: pline("%s boasts about %s gem collection.", Monnam(mtmp), mhis(level, mtmp)); break; case 1: pline_msg = "complains about a diet of mutton."; break; default: pline_msg = "shouts \"Fee Fie Foe Foo!\" and guffaws."; wake_nearto(mtmp->mx, mtmp->my, 7*7); break; } break; } /* else FALLTHRU */ case MS_HUMANOID: if (!mtmp->mpeaceful) { if (In_endgame(&u.uz) && is_mplayer(ptr)) { mplayer_talk(mtmp); break; } else return 0; /* no sound */ } /* Generic peaceful humanoid behaviour. */ if (mtmp->mflee) pline_msg = "wants nothing to do with you."; else if (mtmp->mhp < mtmp->mhpmax/4) pline_msg = "moans."; else if (mtmp->mconf || mtmp->mstun) verbl_msg = !rn2(3) ? "Huh?" : rn2(2) ? "What?" : "Eh?"; else if (!mtmp->mcansee) verbl_msg = "I can't see!"; else if (mtmp->mtrapped) { struct trap *t = t_at(level, mtmp->mx, mtmp->my); if (t) t->tseen = 1; verbl_msg = "I'm trapped!"; } else if (mtmp->mhp < mtmp->mhpmax/2) pline_msg = "asks for a potion of healing."; else if (mtmp->mtame && !mtmp->isminion && moves > EDOG(mtmp)->hungrytime) verbl_msg = "I'm hungry."; /* Specific monsters' interests */ else if (is_elf(ptr)) pline_msg = "curses orcs."; else if (is_dwarf(ptr)) pline_msg = "talks about mining."; else if (likes_magic(ptr)) pline_msg = "talks about spellcraft."; else if (ptr->mlet == S_CENTAUR) pline_msg = "discusses hunting."; else switch (monsndx(ptr)) { case PM_HOBBIT: pline_msg = (mtmp->mhpmax - mtmp->mhp >= 10) ? "complains about unpleasant dungeon conditions." : "asks you about the One Ring."; break; case PM_ARCHEOLOGIST: pline_msg = "describes a recent article in \"Spelunker Today\" magazine."; break; case PM_TOURIST: verbl_msg = "Aloha."; break; default: pline_msg = "discusses dungeon exploration."; break; } break; case MS_SEDUCE: if (ptr->mlet != S_NYMPH && flags.seduce_enabled && could_seduce(mtmp, &youmonst, NULL) == 1) { doseduce(mtmp); break; } switch ((poly_gender() != (int) mtmp->female) ? rn2(3) : 0) { case 2: verbl_msg = "Hello, sailor."; break; case 1: pline_msg = "comes on to you."; break; default: pline_msg = "cajoles you."; } break; case MS_ARREST: if (mtmp->mpeaceful) verbalize("Just the facts, %s.", flags.female ? "Ma'am" : "Sir"); else { static const char * const arrest_msg[3] = { "Anything you say can be used against you.", "You're under arrest!", "Stop in the name of the Law!", }; verbl_msg = arrest_msg[rn2(3)]; } break; case MS_BRIBE: if (monsndx(ptr) == PM_PRISON_GUARD) { long gdemand = 500 * u.ulevel; long goffer = 0; if (!mtmp->mpeaceful && !mtmp->mtame) { pline("%s demands %ld %s to avoid re-arrest.", Amonnam(mtmp), gdemand, currency(gdemand)); if ((goffer = bribe(mtmp)) >= gdemand) { verbl_msg = "Good. Now beat it, scum!"; mtmp->mpeaceful = 1; set_malign(mtmp); } else { verbalize("I said %ld!", gdemand); mtmp->mspec_used = 1000; } } else { verbl_msg = "Out of my way, scum!"; /* still a jerk */ } break; } else if (mtmp->mpeaceful && !mtmp->mtame) { demon_talk(mtmp); break; } /* fall through */ case MS_CUSS: if (!mtmp->mpeaceful) cuss(mtmp); break; case MS_SPELL: /* deliberately vague, since it's not actually casting any spell */ pline_msg = "seems to mutter a cantrip."; break; case MS_NURSE: if (uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep))) verbl_msg = "Put that weapon away before you hurt someone!"; else if (uarmc || uarm || uarmh || uarms || uarmg || uarmf) verbl_msg = Role_if (PM_HEALER) ? "Doc, I can't help you unless you cooperate." : "Please undress so I can examine you."; else if (uarmu) verbl_msg = "Take off your shirt, please."; else verbl_msg = "Relax, this won't hurt a bit."; break; case MS_GUARD: if (money_cnt(invent)) verbl_msg = "Please drop that gold and follow me."; else verbl_msg = "Please follow me."; break; case MS_SOLDIER: { static const char * const soldier_foe_msg[3] = { "Resistance is useless!", "You're dog meat!", "Surrender!", }, * const soldier_pax_msg[3] = { "What lousy pay we're getting here!", "The food's not fit for Orcs!", "My feet hurt, I've been on them all day!", }; verbl_msg = mtmp->mpeaceful ? soldier_pax_msg[rn2(3)] : soldier_foe_msg[rn2(3)]; } break; case MS_RIDER: if (ptr == &mons[PM_DEATH] && !rn2(10)) pline_msg = "is busy reading a copy of Sandman #8."; else verbl_msg = (ptr == &mons[PM_DEATH]) ? "WHO DO YOU THINK YOU ARE, WAR?" : "Who do you think you are, War?"; break; } if (pline_msg) pline("%s %s", Monnam(mtmp), pline_msg); else if (verbl_msg) verbalize(verbl_msg); return 1; }
void priest_talk(struct monst *priest) { boolean coaligned = p_coaligned(priest); boolean strayed = (u.ualign.record < 0); /* KMH, conduct */ break_conduct(conduct_gnostic); if (priest->mflee || (!priest->ispriest && coaligned && strayed)) { pline("%s doesn't want anything to do with you!", Monnam(priest)); msethostility(priest, TRUE, FALSE); return; } /* priests don't chat unless peaceful and in their own temple */ if (!histemple_at(priest, priest->mx, priest->my) || !priest->mpeaceful || !priest->mcanmove || priest->msleeping) { static const char *const cranky_msg[3] = { "Thou wouldst have words, eh? I'll give thee a word or two!", "Talk? Here is what I have to say!", "Pilgrim, I would speak no longer with thee." }; if (!priest->mcanmove || priest->msleeping) { pline("%s breaks out of %s reverie!", Monnam(priest), mhis(priest)); priest->mfrozen = priest->msleeping = 0; priest->mcanmove = 1; } msethostility(priest, TRUE, FALSE); verbalize("%s", cranky_msg[rn2(3)]); return; } /* you desecrated the temple and now you want to chat? */ if (priest->mpeaceful && *in_rooms(level, priest->mx, priest->my, TEMPLE) && !has_shrine(priest)) { verbalize ("Begone! Thou desecratest this holy place with thy presence."); msethostility(priest, TRUE, FALSE); return; } if (!money_cnt(invent)) { if (coaligned && !strayed) { long pmoney = money_cnt(priest->minvent); if (pmoney > 0L) { /* Note: two bits is actually 25 cents. Hmm. */ pline("%s gives you %s for an ale.", Monnam(priest), (pmoney == 1L) ? "one bit" : "two bits"); money2u(priest, pmoney > 1L ? 2 : 1); } else pline("%s preaches the virtues of poverty.", Monnam(priest)); } else pline("%s is not interested.", Monnam(priest)); return; } else { long offer; pline("%s asks you for a contribution for the temple.", Monnam(priest)); if ((offer = bribe(priest)) == 0) { verbalize("Thou shalt regret thine action!"); if (coaligned) adjalign(-1); } else if (offer < (u.ulevel * 200)) { if (money_cnt(invent) > (offer * 2L)) verbalize("Cheapskate."); else { verbalize("I thank thee for thy contribution."); } } else if (offer < (u.ulevel * 400)) { verbalize("Thou art indeed a pious individual."); if (money_cnt(invent) < (offer * 2L)) { if (coaligned && u.ualign.record <= ALGN_SINNED) adjalign(1); verbalize("I bestow upon thee a blessing."); incr_itimeout(&HClairvoyant, rn1(500, 500)); } } else if (offer < (u.ulevel * 600) && u.ublessed < 20 && (u.ublessed < 9 || !rn2(u.ublessed))) { verbalize("Thy devotion has been rewarded."); if (!(HProtection & INTRINSIC)) { HProtection |= FROMOUTSIDE; if (!u.ublessed) u.ublessed = rn1(3, 2); } else u.ublessed++; } else { verbalize("Thy selfless generosity is deeply appreciated."); if (money_cnt(invent) < (offer * 2L) && coaligned) { if (strayed && (moves - u.ucleansed) > 5000L) { u.ualign.record = 0; /* cleanse thee */ u.ucleansed = moves; } else { adjalign(2); } } } } }