Пример #1
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   /* BRW_NEW_FS_PROG_DATA */
   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;

   /* _NEW_BUFFERS */
   const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;

   /* BRW_NEW_FS_PROG_DATA | _NEW_COLOR */
   const bool dual_src_blend_enable = prog_data->dual_src_blend &&
                                      (ctx->Color.BlendEnabled & 1) &&
                                      ctx->Color.Blend[0]._UsesDualSrc;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   const bool kill_enable = prog_data->uses_kill || ctx->Color.AlphaEnabled ||
                            ctx->Multisample.SampleAlphaToCoverage ||
                            prog_data->uses_omask;

   /* Rendering against the gl-context is always taken into account. */
   const bool statistic_enable = true;

   /* _NEW_LINE | _NEW_POLYGON | _NEW_BUFFERS | _NEW_COLOR |
    * _NEW_MULTISAMPLE
    */
   gen6_upload_wm_state(brw, prog_data, &brw->wm.base,
                        multisampled_fbo,
                        dual_src_blend_enable, kill_enable,
                        brw_color_buffer_write_enabled(brw),
                        ctx->Multisample.Enabled,
                        ctx->Line.StippleFlag, ctx->Polygon.StippleFlag,
                        statistic_enable);
}
Пример #2
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   /* BRW_NEW_FRAGMENT_PROGRAM */
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   /* BRW_NEW_FS_PROG_DATA */
   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;

   /* _NEW_BUFFERS */
   const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;

   /* In case of non 1x per sample shading, only one of SIMD8 and SIMD16
    * should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader
    * is successfully compiled. In majority of the cases that bring us
    * better performance than 'SIMD8 only' dispatch.
    */
   const int min_inv_per_frag = _mesa_get_min_invocations_per_fragment(
                                   ctx, brw->fragment_program, false);

   /* BRW_NEW_FS_PROG_DATA | _NEW_COLOR */
   const bool dual_src_blend_enable = prog_data->dual_src_blend &&
                                      (ctx->Color.BlendEnabled & 1) &&
                                      ctx->Color.Blend[0]._UsesDualSrc;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   const bool kill_enable = prog_data->uses_kill || ctx->Color.AlphaEnabled ||
                            ctx->Multisample.SampleAlphaToCoverage ||
                            prog_data->uses_omask;

   /* Rendering against the gl-context is always taken into account. */
   const bool statistic_enable = true;

   /* _NEW_LINE | _NEW_POLYGON | _NEW_BUFFERS | _NEW_COLOR |
    * _NEW_MULTISAMPLE
    */
   gen6_upload_wm_state(brw, fp, prog_data, &brw->wm.base,
                        multisampled_fbo, min_inv_per_frag,
                        dual_src_blend_enable, kill_enable,
                        brw_color_buffer_write_enabled(brw),
                        ctx->Multisample.Enabled,
                        ctx->Line.StippleFlag, ctx->Polygon.StippleFlag,
                        statistic_enable);
}
Пример #3
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   uint32_t dw2, dw4, dw5, dw6, ksp0, ksp2;

   /* _NEW_BUFFERS */
   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;

   /* CACHE_NEW_WM_PROG
    *
    * We can't fold this into gen6_upload_wm_push_constants(), because
    * according to the SNB PRM, vol 2 part 1 section 7.2.2
    * (3DSTATE_CONSTANT_PS [DevSNB]):
    *
    *     "[DevSNB]: This packet must be followed by WM_STATE."
    */
   if (brw->wm.prog_data->base.nr_params == 0) {
      /* Disable the push constant buffers. */
      BEGIN_BATCH(5);
      OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (5 - 2));
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();
   } else {
      BEGIN_BATCH(5);
      OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
		GEN6_CONSTANT_BUFFER_0_ENABLE |
		(5 - 2));
      /* Pointer to the WM constant buffer.  Covered by the set of
       * state flags from gen6_upload_wm_push_constants.
       */
      OUT_BATCH(brw->wm.base.push_const_offset +
		brw->wm.base.push_const_size - 1);
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();
   }

   dw2 = dw4 = dw5 = dw6 = ksp2 = 0;
   dw4 |= GEN6_WM_STATISTICS_ENABLE;
   dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
   dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;

   /* Use ALT floating point mode for ARB fragment programs, because they
    * require 0^0 == 1.  Even though _CurrentFragmentProgram is used for
    * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
    * to differentiate between the GLSL and non-GLSL cases.
    */
   if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
      dw2 |= GEN6_WM_FLOATING_POINT_MODE_ALT;

   dw2 |= (ALIGN(brw->wm.base.sampler_count, 4) / 4) <<
           GEN6_WM_SAMPLER_COUNT_SHIFT;

   /* CACHE_NEW_WM_PROG */
   dw2 |= ((brw->wm.prog_data->base.binding_table.size_bytes / 4) <<
           GEN6_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);

   dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;

   /* CACHE_NEW_WM_PROG */

   /* In case of non 1x per sample shading, only one of SIMD8 and SIMD16
    * should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader
    * is successfully compiled. In majority of the cases that bring us
    * better performance than 'SIMD8 only' dispatch.
    */
   int min_inv_per_frag =
      _mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program, false);
   assert(min_inv_per_frag >= 1);

   if (brw->wm.prog_data->prog_offset_16) {
      dw5 |= GEN6_WM_16_DISPATCH_ENABLE;

      if (min_inv_per_frag == 1) {
         dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
         dw4 |= (brw->wm.prog_data->base.dispatch_grf_start_reg <<
                 GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
         dw4 |= (brw->wm.prog_data->dispatch_grf_start_reg_16 <<
                 GEN6_WM_DISPATCH_START_GRF_SHIFT_2);
         ksp0 = brw->wm.base.prog_offset;
         ksp2 = brw->wm.base.prog_offset + brw->wm.prog_data->prog_offset_16;
      } else {
         dw4 |= (brw->wm.prog_data->dispatch_grf_start_reg_16 <<
                GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
         ksp0 = brw->wm.base.prog_offset + brw->wm.prog_data->prog_offset_16;
      }
   }
   else {
      dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
      dw4 |= (brw->wm.prog_data->base.dispatch_grf_start_reg <<
              GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
      ksp0 = brw->wm.base.prog_offset;
   }

   /* CACHE_NEW_WM_PROG | _NEW_COLOR */
   if (brw->wm.prog_data->dual_src_blend &&
       (ctx->Color.BlendEnabled & 1) &&
       ctx->Color.Blend[0]._UsesDualSrc) {
      dw5 |= GEN6_WM_DUAL_SOURCE_BLEND_ENABLE;
   }

   /* _NEW_LINE */
   if (ctx->Line.StippleFlag)
      dw5 |= GEN6_WM_LINE_STIPPLE_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.StippleFlag)
      dw5 |= GEN6_WM_POLYGON_STIPPLE_ENABLE;

   /* BRW_NEW_FRAGMENT_PROGRAM */
   if (fp->program.Base.InputsRead & VARYING_BIT_POS)
      dw5 |= GEN6_WM_USES_SOURCE_DEPTH | GEN6_WM_USES_SOURCE_W;
   if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
      dw5 |= GEN6_WM_COMPUTED_DEPTH;
   /* CACHE_NEW_WM_PROG */
   dw6 |= brw->wm.prog_data->barycentric_interp_modes <<
      GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
       ctx->Multisample.SampleAlphaToCoverage ||
       brw->wm.prog_data->uses_omask)
      dw5 |= GEN6_WM_KILL_ENABLE;

   /* _NEW_BUFFERS | _NEW_COLOR */
   if (brw_color_buffer_write_enabled(brw) ||
       dw5 & (GEN6_WM_KILL_ENABLE | GEN6_WM_COMPUTED_DEPTH)) {
      dw5 |= GEN6_WM_DISPATCH_ENABLE;
   }

   /* From the SNB PRM, volume 2 part 1, page 278:
    * "This bit is inserted in the PS payload header and made available to
    * the DataPort (either via the message header or via header bypass) to
    * indicate that oMask data (one or two phases) is included in Render
    * Target Write messages. If present, the oMask data is used to mask off
    * samples."
    */
    if(brw->wm.prog_data->uses_omask)
      dw5 |= GEN6_WM_OMASK_TO_RENDER_TARGET;

   /* CACHE_NEW_WM_PROG */
   dw6 |= brw->wm.prog_data->num_varying_inputs <<
      GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
   if (multisampled_fbo) {
      /* _NEW_MULTISAMPLE */
      if (ctx->Multisample.Enabled)
         dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
      else
         dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;

      if (min_inv_per_frag > 1)
         dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
      else {
         dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;

         /* From the Sandy Bridge PRM, Vol 2 part 1, 7.7.1 ("Pixel Grouping
          * (Dispatch Size) Control"), p.334:
          *
          *     Note: in the table below, the Valid column indicates which
          *     products that combination is supported on. Combinations of
          *     dispatch enables not listed in the table are not available on
          *     any product.
          *
          *     A: Valid on all products
          *
          *     B: Not valid on [DevSNB] if 4x PERPIXEL mode with pixel shader
          *     computed depth.
          *
          *     D: Valid on all products, except when in non-1x PERSAMPLE mode
          *     (applies to [DevSNB+] only). Not valid on [DevSNB] if 4x
          *     PERPIXEL mode with pixel shader computed depth.
          *
          *     E: Not valid on [DevSNB] if 4x PERPIXEL mode with pixel shader
          *     computed depth.
          *
          *     F: Valid on all products, except not valid on [DevSNB] if 4x
          *     PERPIXEL mode with pixel shader computed depth.
          *
          * In the table that follows, the only entry with "A" in the Valid
          * column is the entry where only 8 pixel dispatch is enabled.
          * Therefore, when we are in PERPIXEL mode with pixel shader computed
          * depth, we need to disable SIMD16 dispatch.
          */
         if (dw5 & GEN6_WM_COMPUTED_DEPTH)
            dw5 &= ~GEN6_WM_16_DISPATCH_ENABLE;
      }
   } else {
      dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
      dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
   }

   /* From the SNB PRM, volume 2 part 1, page 281:
    * "If the PS kernel does not need the Position XY Offsets
    * to compute a Position XY value, then this field should be
    * programmed to POSOFFSET_NONE."
    *
    * "SW Recommendation: If the PS kernel needs the Position Offsets
    * to compute a Position XY value, this field should match Position
    * ZW Interpolation Mode to ensure a consistent position.xyzw
    * computation."
    * We only require XY sample offsets. So, this recommendation doesn't
    * look useful at the moment. We might need this in future.
    */
   if (brw->wm.prog_data->uses_pos_offset)
      dw6 |= GEN6_WM_POSOFFSET_SAMPLE;
   else
      dw6 |= GEN6_WM_POSOFFSET_NONE;

   BEGIN_BATCH(9);
   OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
   OUT_BATCH(ksp0);
   OUT_BATCH(dw2);
   if (brw->wm.prog_data->total_scratch) {
      OUT_RELOC(brw->wm.base.scratch_bo,
                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
		ffs(brw->wm.prog_data->total_scratch) - 11);
   } else {
      OUT_BATCH(0);
   }
   OUT_BATCH(dw4);
   OUT_BATCH(dw5);
   OUT_BATCH(dw6);
   OUT_BATCH(0); /* kernel 1 pointer */
   OUT_BATCH(ksp2);
   ADVANCE_BATCH();
}
Пример #4
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct intel_context *intel = &brw->intel;
   struct gl_context *ctx = &intel->ctx;
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   uint32_t dw2, dw4, dw5, dw6;

   /* _NEW_BUFFERS */
   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;

    /* CACHE_NEW_WM_PROG */
   if (brw->wm.prog_data->nr_params == 0) {
      /* Disable the push constant buffers. */
      BEGIN_BATCH(5);
      OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (5 - 2));
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();
   } else {
      BEGIN_BATCH(5);
      OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
		GEN6_CONSTANT_BUFFER_0_ENABLE |
		(5 - 2));
      /* Pointer to the WM constant buffer.  Covered by the set of
       * state flags from gen6_upload_wm_push_constants.
       */
      OUT_BATCH(brw->wm.push_const_offset +
		ALIGN(brw->wm.prog_data->nr_params,
		      brw->wm.prog_data->dispatch_width) / 8 - 1);
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();
   }

   dw2 = dw4 = dw5 = dw6 = 0;
   dw4 |= GEN6_WM_STATISTICS_ENABLE;
   dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
   dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;

   /* Use ALT floating point mode for ARB fragment programs, because they
    * require 0^0 == 1.  Even though _CurrentFragmentProgram is used for
    * rendering, CurrentFragmentProgram is used for this check to
    * differentiate between the GLSL and non-GLSL cases.
    */
   if (ctx->Shader.CurrentFragmentProgram == NULL)
      dw2 |= GEN6_WM_FLOATING_POINT_MODE_ALT;

   /* CACHE_NEW_SAMPLER */
   dw2 |= (ALIGN(brw->sampler.count, 4) / 4) << GEN6_WM_SAMPLER_COUNT_SHIFT;
   dw4 |= (brw->wm.prog_data->first_curbe_grf <<
	   GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
   dw4 |= (brw->wm.prog_data->first_curbe_grf_16 <<
	   GEN6_WM_DISPATCH_START_GRF_SHIFT_2);

   dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;

   /* CACHE_NEW_WM_PROG */
   if (brw->wm.prog_data->dispatch_width == 8) {
      dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
      if (brw->wm.prog_data->prog_offset_16)
	 dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
   } else {
      dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
   }

   /* CACHE_NEW_WM_PROG | _NEW_COLOR */
   if (brw->wm.prog_data->dual_src_blend &&
       (ctx->Color.BlendEnabled & 1) &&
       ctx->Color.Blend[0]._UsesDualSrc) {
      dw5 |= GEN6_WM_DUAL_SOURCE_BLEND_ENABLE;
   }

   /* _NEW_LINE */
   if (ctx->Line.StippleFlag)
      dw5 |= GEN6_WM_LINE_STIPPLE_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.StippleFlag)
      dw5 |= GEN6_WM_POLYGON_STIPPLE_ENABLE;

   /* BRW_NEW_FRAGMENT_PROGRAM */
   if (fp->program.Base.InputsRead & FRAG_BIT_WPOS)
      dw5 |= GEN6_WM_USES_SOURCE_DEPTH | GEN6_WM_USES_SOURCE_W;
   if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
      dw5 |= GEN6_WM_COMPUTED_DEPTH;
   /* CACHE_NEW_WM_PROG */
   dw6 |= brw->wm.prog_data->barycentric_interp_modes <<
      GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
       ctx->Multisample.SampleAlphaToCoverage)
      dw5 |= GEN6_WM_KILL_ENABLE;

   if (brw_color_buffer_write_enabled(brw) ||
       dw5 & (GEN6_WM_KILL_ENABLE | GEN6_WM_COMPUTED_DEPTH)) {
      dw5 |= GEN6_WM_DISPATCH_ENABLE;
   }

   dw6 |= _mesa_bitcount_64(brw->fragment_program->Base.InputsRead) <<
      GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
   if (multisampled_fbo) {
      /* _NEW_MULTISAMPLE */
      if (ctx->Multisample.Enabled)
         dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
      else
         dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
      dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
   } else {
      dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
      dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
   }

   BEGIN_BATCH(9);
   OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
   OUT_BATCH(brw->wm.prog_offset);
   OUT_BATCH(dw2);
   if (brw->wm.prog_data->total_scratch) {
      OUT_RELOC(brw->wm.scratch_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
		ffs(brw->wm.prog_data->total_scratch) - 11);
   } else {
      OUT_BATCH(0);
   }
   OUT_BATCH(dw4);
   OUT_BATCH(dw5);
   OUT_BATCH(dw6);
   OUT_BATCH(0); /* kernel 1 pointer */
   /* kernel 2 pointer */
   OUT_BATCH(brw->wm.prog_offset + brw->wm.prog_data->prog_offset_16);
   ADVANCE_BATCH();
}
Пример #5
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   /* BRW_NEW_FS_PROG_DATA */
   const struct brw_wm_prog_data *prog_data =
      brw_wm_prog_data(brw->wm.base.prog_data);
   bool writes_depth = prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
   uint32_t dw1, dw2;

   /* _NEW_BUFFERS */
   const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;

   dw1 = dw2 = 0;
   dw1 |= GEN7_WM_STATISTICS_ENABLE;
   dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
   dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;

   /* _NEW_LINE */
   if (ctx->Line.StippleFlag)
      dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.StippleFlag)
      dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;

   if (prog_data->uses_src_depth)
      dw1 |= GEN7_WM_USES_SOURCE_DEPTH;

   if (prog_data->uses_src_w)
      dw1 |= GEN7_WM_USES_SOURCE_W;

   dw1 |= prog_data->computed_depth_mode << GEN7_WM_COMPUTED_DEPTH_MODE_SHIFT;
   dw1 |= prog_data->barycentric_interp_modes <<
      GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;

   /* _NEW_COLOR, _NEW_MULTISAMPLE _NEW_BUFFERS */
   /* Enable if the pixel shader kernel generates and outputs oMask.
    */
   if (prog_data->uses_kill ||
       _mesa_is_alpha_test_enabled(ctx) ||
       _mesa_is_alpha_to_coverage_enabled(ctx) ||
       prog_data->uses_omask) {
      dw1 |= GEN7_WM_KILL_ENABLE;
   }

   /* _NEW_BUFFERS | _NEW_COLOR */
   if (brw_color_buffer_write_enabled(brw) || writes_depth ||
       prog_data->has_side_effects || dw1 & GEN7_WM_KILL_ENABLE) {
      dw1 |= GEN7_WM_DISPATCH_ENABLE;
   }
   if (multisampled_fbo) {
      /* _NEW_MULTISAMPLE */
      if (ctx->Multisample.Enabled)
         dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
      else
         dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;

      if (prog_data->persample_dispatch)
         dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
      else
         dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
   } else {
      dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
      dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
   }

   if (prog_data->uses_sample_mask) {
      dw1 |= GEN7_WM_USES_INPUT_COVERAGE_MASK;
   }

   /* BRW_NEW_FS_PROG_DATA */
   if (prog_data->early_fragment_tests)
      dw1 |= GEN7_WM_EARLY_DS_CONTROL_PREPS;
   else if (prog_data->has_side_effects)
      dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;

   /* The "UAV access enable" bits are unnecessary on HSW because they only
    * seem to have an effect on the HW-assisted coherency mechanism which we
    * don't need, and the rasterization-related UAV_ONLY flag and the
    * DISPATCH_ENABLE bit can be set independently from it.
    * C.f. gen8_upload_ps_extra().
    *
    * BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_FS_PROG_DATA | _NEW_BUFFERS | _NEW_COLOR
    */
   if (brw->is_haswell &&
       !(brw_color_buffer_write_enabled(brw) || writes_depth) &&
       prog_data->has_side_effects)
      dw2 |= HSW_WM_UAV_ONLY;

   BEGIN_BATCH(3);
   OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   ADVANCE_BATCH();
}
Пример #6
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   /* BRW_NEW_FRAGMENT_PROGRAM */
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   /* BRW_NEW_FS_PROG_DATA */
   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
   bool writes_depth = prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
   uint32_t dw1, dw2;

   /* _NEW_BUFFERS */
   const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;

   dw1 = dw2 = 0;
   dw1 |= GEN7_WM_STATISTICS_ENABLE;
   dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
   dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;

   /* _NEW_LINE */
   if (ctx->Line.StippleFlag)
      dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.StippleFlag)
      dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;

   if (fp->program.Base.InputsRead & VARYING_BIT_POS)
      dw1 |= GEN7_WM_USES_SOURCE_DEPTH | GEN7_WM_USES_SOURCE_W;

   dw1 |= prog_data->computed_depth_mode << GEN7_WM_COMPUTED_DEPTH_MODE_SHIFT;
   dw1 |= prog_data->barycentric_interp_modes <<
      GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   /* Enable if the pixel shader kernel generates and outputs oMask.
    */
   if (prog_data->uses_kill || ctx->Color.AlphaEnabled ||
       ctx->Multisample.SampleAlphaToCoverage ||
       prog_data->uses_omask) {
      dw1 |= GEN7_WM_KILL_ENABLE;
   }

   if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx)) {
      dw1 |= GEN7_WM_DISPATCH_ENABLE;
   }

   /* _NEW_BUFFERS | _NEW_COLOR */
   if (brw_color_buffer_write_enabled(brw) || writes_depth ||
       dw1 & GEN7_WM_KILL_ENABLE) {
      dw1 |= GEN7_WM_DISPATCH_ENABLE;
   }
   if (multisampled_fbo) {
      /* _NEW_MULTISAMPLE */
      if (ctx->Multisample.Enabled)
         dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
      else
         dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;

      if (_mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program, false) > 1)
         dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
      else
         dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
   } else {
      dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
      dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
   }

   if (fp->program.Base.SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN) {
      dw1 |= GEN7_WM_USES_INPUT_COVERAGE_MASK;
   }

   BEGIN_BATCH(3);
   OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   ADVANCE_BATCH();
}
Пример #7
0
void
gen8_upload_ps_extra(struct brw_context *brw,
                     const struct brw_wm_prog_data *prog_data)
{
   struct gl_context *ctx = &brw->ctx;
   uint32_t dw1 = 0;

   dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
   dw1 |= prog_data->computed_depth_mode << GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT;

   if (prog_data->uses_kill)
      dw1 |= GEN8_PSX_KILL_ENABLE;

   if (prog_data->num_varying_inputs != 0)
      dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;

   if (prog_data->uses_src_depth)
      dw1 |= GEN8_PSX_USES_SOURCE_DEPTH;

   if (prog_data->uses_src_w)
      dw1 |= GEN8_PSX_USES_SOURCE_W;

   if (prog_data->persample_dispatch)
      dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;

   /* _NEW_MULTISAMPLE | BRW_NEW_CONSERVATIVE_RASTERIZATION */
   if (prog_data->uses_sample_mask) {
      if (brw->gen >= 9) {
         if (prog_data->post_depth_coverage)
            dw1 |= BRW_PCICMS_DEPTH << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
         else if (prog_data->inner_coverage && ctx->IntelConservativeRasterization)
            dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
         else
            dw1 |= BRW_PSICMS_NORMAL << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
      }
      else {
         dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
      }
   }

   if (prog_data->uses_omask)
      dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET;

   if (brw->gen >= 9 && prog_data->pulls_bary)
      dw1 |= GEN9_PSX_SHADER_PULLS_BARY;

   /* The stricter cross-primitive coherency guarantees that the hardware
    * gives us with the "Accesses UAV" bit set for at least one shader stage
    * and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
    * redundant within the current image, atomic counter and SSBO GL APIs,
    * which all have very loose ordering and coherency requirements and
    * generally rely on the application to insert explicit barriers when a
    * shader invocation is expected to see the memory writes performed by the
    * invocations of some previous primitive.  Regardless of the value of "UAV
    * coherency required", the "Accesses UAV" bits will implicitly cause an in
    * most cases useless DC flush when the lowermost stage with the bit set
    * finishes execution.
    *
    * It would be nice to disable it, but in some cases we can't because on
    * Gen8+ it also has an influence on rasterization via the PS UAV-only
    * signal (which could be set independently from the coherency mechanism in
    * the 3DSTATE_WM command on Gen7), and because in some cases it will
    * determine whether the hardware skips execution of the fragment shader or
    * not via the ThreadDispatchEnable signal.  However if we know that
    * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
    * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
    * difference so we may just disable it here.
    *
    * Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
    * take into account KillPixels when no depth or stencil writes are enabled.
    * In order for occlusion queries to work correctly with no attachments, we
    * need to force-enable here.
    *
    * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
    */
   if ((prog_data->has_side_effects || prog_data->uses_kill) &&
       !brw_color_buffer_write_enabled(brw))
      dw1 |= GEN8_PSX_SHADER_HAS_UAV;

   if (prog_data->computed_stencil) {
      assert(brw->gen >= 9);
      dw1 |= GEN9_PSX_SHADER_COMPUTES_STENCIL;
   }

   BEGIN_BATCH(2);
   OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
   OUT_BATCH(dw1);
   ADVANCE_BATCH();
}
Пример #8
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   bool writes_depth = false;
   uint32_t dw1, dw2;

   /* _NEW_BUFFERS */
   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;

   dw1 = dw2 = 0;
   dw1 |= GEN7_WM_STATISTICS_ENABLE;
   dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
   dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;

   /* _NEW_LINE */
   if (ctx->Line.StippleFlag)
      dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.StippleFlag)
      dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;

   /* BRW_NEW_FRAGMENT_PROGRAM */
   if (fp->program.Base.InputsRead & VARYING_BIT_POS)
      dw1 |= GEN7_WM_USES_SOURCE_DEPTH | GEN7_WM_USES_SOURCE_W;
   if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
      writes_depth = fp->program.FragDepthLayout != FRAG_DEPTH_LAYOUT_UNCHANGED;

      switch (fp->program.FragDepthLayout) {
         case FRAG_DEPTH_LAYOUT_NONE:
         case FRAG_DEPTH_LAYOUT_ANY:
            dw1 |= GEN7_WM_PSCDEPTH_ON;
            break;
         case FRAG_DEPTH_LAYOUT_GREATER:
            dw1 |= GEN7_WM_PSCDEPTH_ON_GE;
            break;
         case FRAG_DEPTH_LAYOUT_LESS:
            dw1 |= GEN7_WM_PSCDEPTH_ON_LE;
            break;
         case FRAG_DEPTH_LAYOUT_UNCHANGED:
            break;
      }
   }
   /* CACHE_NEW_WM_PROG */
   dw1 |= brw->wm.prog_data->barycentric_interp_modes <<
      GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
       ctx->Multisample.SampleAlphaToCoverage)
      dw1 |= GEN7_WM_KILL_ENABLE;

   /* _NEW_BUFFERS */
   if (brw_color_buffer_write_enabled(brw) || writes_depth ||
       dw1 & GEN7_WM_KILL_ENABLE) {
      dw1 |= GEN7_WM_DISPATCH_ENABLE;
   }
   if (multisampled_fbo) {
      /* _NEW_MULTISAMPLE */
      if (ctx->Multisample.Enabled)
         dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
      else
         dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
      dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
   } else {
      dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
      dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
   }

   BEGIN_BATCH(3);
   OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   ADVANCE_BATCH();
}