int main(int argc, char** argv) { gflags::ParseCommandLineFlags(&argc, &argv, true); google::InitGoogleLogging(argv[0]); // GLUT Window Initialization: glutInit(&argc, argv); glutInitWindowSize(640, 480); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("GlutViewer"); // Initialize OpenGL graphics state initializeGL(); // Register callbacks glutDisplayFunc(display); glutReshapeFunc(reshape); glutMouseFunc(mouseButton); glutMotionFunc(mouseMotion); glutKeyboardFunc(Keyboard); // Create our popup menu buildPopupMenu(); glutAttachMenu(GLUT_RIGHT_BUTTON); // To do //const char *mesh_filename = "mesh.off"; //g_MeshViewer.open_mesh(mesh_filename); g_MeshViewer.parse_arguments(); // Turn the flow of control over to GLUT glutMainLoop(); return 0; }
QuickLauncher::QuickLauncher(const TQString& configFile, Type type, int actions, TQWidget *parent, const char *name) : KPanelApplet(configFile, type, actions, parent, name) { DCOPObject::setObjId("QuickLauncherApplet"); DEBUGSTR << endl << endl << endl << "------------" << flush; DEBUGSTR << "QuickLauncher::QuickLauncher(" << configFile << ",...)" << endl << flush; m_settings = new Prefs(sharedConfig()); m_settings->readConfig(); m_needsSave = false; m_needsRefresh = false; m_refreshEnabled = false; m_configDialog = 0; m_popup = 0; m_appletPopup = 0; m_removeAppsMenu = 0; m_dragAccepted = false; m_buttons = new ButtonGroup; m_manager = new FlowGridManager; m_newButtons = 0; m_oldButtons = 0; m_dragButtons = 0; m_configAction = new TDEAction(i18n("Configure Quicklauncher..."), "configure", TDEShortcut(), TQT_TQOBJECT(this), TQT_SLOT(slotConfigure()), TQT_TQOBJECT(this)); m_saveTimer = new TQTimer(this, "m_saveTimer"); connect(m_saveTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(saveConfig())); m_popularity = new PopularityStatistics(); setBackgroundOrigin(AncestorOrigin); loadConfig(); buildPopupMenu(); m_minPanelDim = std::max(16, m_settings->iconDimChoices()[1]); refreshContents(); setRefreshEnabled(true); setAcceptDrops(true); //TQToolTip::add(this, i18n("Drop applications here")); DEBUGSTR << " QuickLauncher::QuickLauncher(" << configFile << ",...) END" << endl << flush; DCOPClient *dcopClient = TDEApplication::dcopClient(); dcopClient->connectDCOPSignal(0, "appLauncher", "serviceStartedByStorageId(TQString,TQString)", "QuickLauncherApplet", "serviceStartedByStorageId(TQString,TQString)", false); kdDebug() << "Quicklauncher registered DCOP signal" << endl; }
Osg3dView::Osg3dView(QWidget *parent) : QOpenGLWidget(parent) , m_viewingCore(new ViewingCore) , m_mouseMode(MM_ORBIT) , m_mouseIsPressed(false) { setContextMenuPolicy(Qt::CustomContextMenu); connect(this, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(customMenuRequested(QPoint))); #if 0 // This would be interesting to have Perhaps it belongs in OsgForm // Alas, it would be hard to design in qtdesigner QToolBar *tb = new QToolBar(this); tb->addAction("Hello"); tb->addAction("goodbye"); #endif buildPopupMenu(); // Construct the embedded graphics window m_osgGraphicsWindow = new osgViewer::GraphicsWindowEmbedded(0,0,width(),height()); getCamera()->setGraphicsContext(m_osgGraphicsWindow); // Set up the camera getCamera()->setViewport(new osg::Viewport(0,0,width(),height())); getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(width())/static_cast<double>(height()), 1.0f, 10000.0f); // By default draw everthing that has even 1 bit set in the nodemask getCamera()->setCullMask( (unsigned)~0 ); getCamera()->setDataVariance(osg::Object::DYNAMIC); // As of July 2010 there wasn't really a good way to multi-thread OSG // under Qt so just set the threading model to be SingleThreaded setThreadingModel(osgViewer::Viewer::SingleThreaded); // draw both sides of polygons setLightingTwoSided(); // this will probably be overwritten but avoids warnings setScene(new osg::Node); update(); }
/* * Written by Robert "Chip" Senkbeil * Uses -lglut, -lGLU, and -lGL to compile on Linux. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowPosition(0, 0); glutInitWindowSize(640, 640); glutCreateWindow(argv[0]); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); //glutReshapeFunc(/* ... */); glutSpecialFunc(arrowPress); glutKeyboardFunc(keyPress); glutMouseFunc(mouseEvent); glutMotionFunc(mouseMoveEvent); glutDisplayFunc(render); glutIdleFunc(idleEvent); // Build and attach the menu buildPopupMenu(); glutAttachMenu(GLUT_RIGHT_BUTTON); // Allocate memory for a new robot printf("Allocating new robot...\n"); robot = new Robot(); // Add robot initial keyframe to animation clip { Keyframe k_; k_.getKeyframeFromRobot(robot); aClip.addKeyframeAtCurrent(k_); } printf("Setting up the camera...\n"); camera.setCameraMaxDistance(4.0f); //camera.lock(); // Set default fps framesPerSecond = DEFAULT_FRAMES_PER_SECOND; isPlaying = 0; playingForward = 1; playingBackward = 0; currentTime = 0; baseTime = 0; frames = 0; framesTotal = 0; // Set termination callback atexit(terminate_prog); // Enable lighting setupLight(); // Setup a global material initMaterial(); // Enable texture glEnable(GL_TEXTURE_2D); robot->loadTexture("texture/CorrugatedSharp.png"); // Start the main loop glutMainLoop(); // Exit program return 0; }