Пример #1
0
int32_t gamedb_request(player_t ply,db_request_t request)
{
	if(ply){
		//根据actname计算hash值,将请求分布到不同的数据库中
		const char *actname = to_cstr(ply->_actname);
		uint64_t hashcode = burtle_hash((uint8_t*)actname,strlen(actname),0);
		uint64_t dbindex = hashcode%(g_dbcount-1);
		return g_asyndbs[dbindex]->asyn_request(g_asyndbs[dbindex],request);
	}else{
		return 	g_asyndbs[g_dbcount-1]->asyn_request(g_asyndbs[g_dbcount-1],request);
		
	}	
}
Пример #2
0
static uint64_t tls_hash_func(void *key)
{
	return burtle_hash(key,sizeof(int32_t),1);
}
Пример #3
0
uint64_t _hash_func_(void* key)
{
    return burtle_hash(key,sizeof(int32_t),1);
}