int sokoban_game::start_game() { int iScore = 0; int iMoves = 0; iTotalMoves = 0; int iDirY, iDirX; const int iOffsetX = (TERMX > FULL_SCREEN_WIDTH) ? (TERMX - FULL_SCREEN_WIDTH) / 2 : 0; const int iOffsetY = (TERMY > FULL_SCREEN_HEIGHT) ? (TERMY - FULL_SCREEN_HEIGHT) / 2 : 0; parse_level(); WINDOW *w_sokoban = newwin(FULL_SCREEN_HEIGHT, FULL_SCREEN_WIDTH, iOffsetY, iOffsetX); draw_border(w_sokoban); center_print(w_sokoban, 0, hilite(c_white), _("Sokoban")); input_context ctxt("SOKOBAN"); ctxt.register_cardinal(); ctxt.register_action("NEXT"); ctxt.register_action("PREV"); ctxt.register_action("RESET"); ctxt.register_action("QUIT"); ctxt.register_action("UNDO"); ctxt.register_action("HELP_KEYBINDINGS"); std::vector<std::string> shortcuts; shortcuts.push_back(_("<+> next")); // '+': next shortcuts.push_back(_("<-> prev")); // '-': prev shortcuts.push_back(_("<r>eset")); // 'r': reset shortcuts.push_back(_("<q>uit")); // 'q': quit shortcuts.push_back(_("<u>ndo move")); // 'u': undo move int indent = 10; for (size_t i = 0; i < shortcuts.size(); i++) { indent = std::max(indent, utf8_width(shortcuts[i].c_str()) + 1); } indent = std::min(indent, 30); for (size_t i = 0; i < shortcuts.size(); i++) { shortcut_print(w_sokoban, i + 1, FULL_SCREEN_WIDTH - indent, c_white, c_ltgreen, shortcuts[i]); } int iPlayerY = 0; int iPlayerX = 0; bool bNewLevel = true; bool bMoved = false; do { if (bNewLevel) { bNewLevel = false; iMoves = 0; vUndo.clear(); iPlayerY = mLevelInfo[iCurrentLevel]["PlayerY"]; iPlayerX = mLevelInfo[iCurrentLevel]["PlayerX"]; mLevel = vLevel[iCurrentLevel]; } print_score(w_sokoban, iScore, iMoves); std::string action; if (check_win()) { //we won yay if (!mAlreadyWon[iCurrentLevel]) { iScore += 500; mAlreadyWon[iCurrentLevel] = true; } action = "NEXT"; } else { draw_level(w_sokoban); wrefresh(w_sokoban); //Check input action = ctxt.handle_input(); } bMoved = false; if (ctxt.get_direction(iDirX, iDirY, action)) { bMoved = true; } else if (action == "QUIT") { return iScore; } else if (action == "UNDO") { int iPlayerYNew = 0; int iPlayerXNew = 0; bool bUndoSkip = false; //undo move if (!vUndo.empty()) { //reset last player pos mLevel[iPlayerY][iPlayerX] = (mLevel[iPlayerY][iPlayerX] == "+") ? "." : " "; iPlayerYNew = vUndo[vUndo.size() - 1].iOldY; iPlayerXNew = vUndo[vUndo.size() - 1].iOldX; mLevel[iPlayerYNew][iPlayerXNew] = vUndo[vUndo.size() - 1].sTileOld; vUndo.pop_back(); bUndoSkip = true; } if (bUndoSkip && !vUndo.empty()) { iDirY = vUndo[vUndo.size() - 1].iOldY; iDirX = vUndo[vUndo.size() - 1].iOldX; if (vUndo[vUndo.size() - 1].sTileOld == "$" || vUndo[vUndo.size() - 1].sTileOld == "*") { mLevel[iPlayerY][iPlayerX] = (mLevel[iPlayerY][iPlayerX] == ".") ? "*" : "$"; mLevel[iPlayerY + iDirY][iPlayerX + iDirX] = (mLevel[iPlayerY + iDirY][iPlayerX + iDirX] == "*") ? "." : " "; vUndo.pop_back(); } } if (bUndoSkip) { iPlayerY = iPlayerYNew; iPlayerX = iPlayerXNew; } } else if (action == "RESET") { //reset level bNewLevel = true; } else if (action == "NEXT") { //next level clear_level(w_sokoban); iCurrentLevel++; if (iCurrentLevel >= iNumLevel) { iCurrentLevel = 0; } bNewLevel = true; } else if (action == "PREV") { //prev level clear_level(w_sokoban); iCurrentLevel--; if (iCurrentLevel < 0) { iCurrentLevel = iNumLevel - 1; } bNewLevel = true; } if (bMoved) { //check if we can move the player std::string sMoveTo = mLevel[iPlayerY + iDirY][iPlayerX + iDirX]; bool bMovePlayer = false; if (sMoveTo != "#") { if (sMoveTo == "$" || sMoveTo == "*") { //Check if we can move the package std::string sMovePackTo = mLevel[iPlayerY + (iDirY * 2)][iPlayerX + (iDirX * 2)]; if (sMovePackTo == "." || sMovePackTo == " ") { //move both bMovePlayer = true; mLevel[iPlayerY + (iDirY * 2)][iPlayerX + (iDirX * 2)] = (sMovePackTo == ".") ? "*" : "$"; vUndo.push_back(cUndo(iDirY, iDirX, sMoveTo)); iMoves--; } } else { bMovePlayer = true; } if (bMovePlayer) { //move player vUndo.push_back(cUndo(iPlayerY, iPlayerX, mLevel[iPlayerY][iPlayerX])); mLevel[iPlayerY][iPlayerX] = (mLevel[iPlayerY][iPlayerX] == "+") ? "." : " "; mLevel[iPlayerY + iDirY][iPlayerX + iDirX] = (sMoveTo == "." || sMoveTo == "*") ? "+" : "@"; iPlayerY += iDirY; iPlayerX += iDirX; iMoves++; iTotalMoves++; } } } } while (true); return iScore; }
int sokoban_game::start_game() { int iScore = 0; int iMoves = 0; iTotalMoves = 0; int iDirY, iDirX; const int iOffsetX = (TERMX > FULL_SCREEN_WIDTH) ? (TERMX - FULL_SCREEN_WIDTH) / 2 : 0; const int iOffsetY = (TERMY > FULL_SCREEN_HEIGHT) ? (TERMY - FULL_SCREEN_HEIGHT) / 2 : 0; parse_level(); WINDOW *w_sokoban = newwin(FULL_SCREEN_HEIGHT, FULL_SCREEN_WIDTH, iOffsetY, iOffsetX); draw_border(w_sokoban); center_print(w_sokoban, 0, hilite(c_white), _("Sokoban")); std::vector<std::string> shortcuts; shortcuts.push_back(_("<+> next")); // '+': next shortcuts.push_back(_("<-> prev")); // '-': prev shortcuts.push_back(_("<r>eset")); // 'r': reset shortcuts.push_back(_("<q>uit")); // 'q': quit shortcuts.push_back(_("<u>ndo move")); // 'u': undo move int indent = 10; for (size_t i = 0; i < shortcuts.size(); i++) { indent = std::max(indent, utf8_width(shortcuts[i].c_str()) + 1); } indent = std::min(indent, 30); for (size_t i = 0; i < shortcuts.size(); i++) { shortcut_print(w_sokoban, i + 1, FULL_SCREEN_WIDTH - indent, c_white, c_ltgreen, shortcuts[i].c_str()); } int input = '.'; int iPlayerY = 0; int iPlayerX = 0; bool bNewLevel = true; bool bMoved = false; do { if (bNewLevel) { bNewLevel = false; iMoves = 0; vUndo.clear(); iPlayerY = mLevelInfo[iCurrentLevel]["PlayerY"]; iPlayerX = mLevelInfo[iCurrentLevel]["PlayerX"]; mLevel = vLevel[iCurrentLevel]; } print_score(w_sokoban, iScore, iMoves); if (check_win()) { //we won yay if (!mAlreadyWon[iCurrentLevel]) { iScore += 500; mAlreadyWon[iCurrentLevel] = true; } input = '+'; } else { draw_level(w_sokoban); wrefresh(w_sokoban); //Check input input = getch(); } bMoved = false; switch (input) { case KEY_UP: /* up */ iDirY = -1; iDirX = 0; bMoved = true; break; case KEY_DOWN: /* down */ iDirY = 1; iDirX = 0; bMoved = true; break; case KEY_LEFT: /* left */ iDirY = 0; iDirX = -1; bMoved = true; break; case KEY_RIGHT: /* right */ iDirY = 0; iDirX = 1; bMoved = true; break; case 'q': return iScore; break; case 'u': { int iPlayerYNew = 0; int iPlayerXNew = 0; bool bUndoSkip = false; //undo move if (vUndo.size() > 0) { //reset last player pos mLevel[iPlayerY][iPlayerX] = (mLevel[iPlayerY][iPlayerX] == "+") ? "." : " "; iPlayerYNew = vUndo[vUndo.size() - 1].iOldY; iPlayerXNew = vUndo[vUndo.size() - 1].iOldX; mLevel[iPlayerYNew][iPlayerXNew] = vUndo[vUndo.size() - 1].sTileOld; vUndo.pop_back(); bUndoSkip = true; } if (bUndoSkip && vUndo.size() > 0) { iDirY = vUndo[vUndo.size() - 1].iOldY; iDirX = vUndo[vUndo.size() - 1].iOldX; if (vUndo[vUndo.size() - 1].sTileOld == "$" || vUndo[vUndo.size() - 1].sTileOld == "*") { mLevel[iPlayerY][iPlayerX] = (mLevel[iPlayerY][iPlayerX] == ".") ? "*" : "$"; mLevel[iPlayerY + iDirY][iPlayerX + iDirX] = (mLevel[iPlayerY + iDirY][iPlayerX + iDirX] == "*") ? "." : " "; vUndo.pop_back(); } } if (bUndoSkip) { iPlayerY = iPlayerYNew; iPlayerX = iPlayerXNew; } } break; case 'r': //reset level bNewLevel = true; break; case '+': //next level clear_level(w_sokoban); iCurrentLevel++; if (iCurrentLevel >= iNumLevel) { iCurrentLevel = 0; } bNewLevel = true; break; case '-': //prev level clear_level(w_sokoban); iCurrentLevel--; if (iCurrentLevel < 0) { iCurrentLevel = iNumLevel - 1; } bNewLevel = true; break; default: break; } if (bMoved) { //check if we can move the player std::string sMoveTo = mLevel[iPlayerY + iDirY][iPlayerX + iDirX]; bool bMovePlayer = false; if (sMoveTo != "#") { if (sMoveTo == "$" || sMoveTo == "*") { //Check if we can move the package std::string sMovePackTo = mLevel[iPlayerY + (iDirY * 2)][iPlayerX + (iDirX * 2)]; if (sMovePackTo == "." || sMovePackTo == " ") { //move both bMovePlayer = true; mLevel[iPlayerY + (iDirY * 2)][iPlayerX + (iDirX * 2)] = (sMovePackTo == ".") ? "*" : "$"; vUndo.push_back(cUndo(iDirY, iDirX, sMoveTo)); iMoves--; } } else { bMovePlayer = true; } if (bMovePlayer) { //move player vUndo.push_back(cUndo(iPlayerY, iPlayerX, mLevel[iPlayerY][iPlayerX])); mLevel[iPlayerY][iPlayerX] = (mLevel[iPlayerY][iPlayerX] == "+") ? "." : " "; mLevel[iPlayerY + iDirY][iPlayerX + iDirX] = (sMoveTo == "." || sMoveTo == "*") ? "+" : "@"; iPlayerY += iDirY; iPlayerX += iDirX; iMoves++; iTotalMoves++; } } } } while (true); return iScore; }
int sokoban_game::start_game() { int iScore = 0; int iMoves = 0; iTotalMoves = 0; int iDirY, iDirX; const int iOffsetX = (TERMX > FULL_SCREEN_WIDTH) ? (TERMX-FULL_SCREEN_WIDTH)/2 : 0; const int iOffsetY = (TERMY > FULL_SCREEN_HEIGHT) ? (TERMY-FULL_SCREEN_HEIGHT)/2 : 0; WINDOW* w_sokoban = newwin(FULL_SCREEN_HEIGHT, FULL_SCREEN_WIDTH, iOffsetY, iOffsetX); wborder(w_sokoban, LINE_XOXO, LINE_XOXO, LINE_OXOX, LINE_OXOX, LINE_OXXO, LINE_OOXX, LINE_XXOO, LINE_XOOX); parse_level(); mvwprintz(w_sokoban, 0, (FULL_SCREEN_WIDTH/2)-5, hilite(c_white), "Sokoban"); mvwprintz(w_sokoban, 1, FULL_SCREEN_WIDTH-10, c_ltgreen, "+"); wprintz(w_sokoban, c_white, " next"); mvwprintz(w_sokoban, 2, FULL_SCREEN_WIDTH-10, c_ltgreen, "-"); wprintz(w_sokoban, c_white, " prev"); mvwprintz(w_sokoban, 3, FULL_SCREEN_WIDTH-10, c_ltgreen, "r"); wprintz(w_sokoban, c_white, "eset"); mvwprintz(w_sokoban, 4, FULL_SCREEN_WIDTH-10, c_ltgreen, "q"); wprintz(w_sokoban, c_white, "uit"); mvwprintz(w_sokoban, 5, FULL_SCREEN_WIDTH-10, c_ltgreen, "u"); wprintz(w_sokoban, c_white, "ndo move"); int input = '.'; int iPlayerY = 0; int iPlayerX = 0; bool bNewLevel = true; bool bMoved = false; do { if (bNewLevel) { bNewLevel = false; iMoves = 0; vUndo.clear(); iPlayerY = mLevelInfo[iCurrentLevel]["PlayerY"]; iPlayerX = mLevelInfo[iCurrentLevel]["PlayerX"]; mLevel = vLevel[iCurrentLevel]; } print_score(w_sokoban, iScore, iMoves); if (check_win()) { //we won yay if (!mAlreadyWon[iCurrentLevel]) { iScore += 500; mAlreadyWon[iCurrentLevel] = true; } input = '+'; } else { draw_level(w_sokoban); wrefresh(w_sokoban); //Check input input = getch(); } bMoved = false; switch (input) { case KEY_UP: /* up */ iDirY = -1; iDirX = 0; bMoved = true; break; case KEY_DOWN: /* down */ iDirY = 1; iDirX = 0; bMoved = true; break; case KEY_LEFT: /* left */ iDirY = 0; iDirX = -1; bMoved = true; break; case KEY_RIGHT: /* right */ iDirY = 0; iDirX = 1; bMoved = true; break; case 'q': return iScore; break; case 'u': { int iPlayerYNew = 0; int iPlayerXNew = 0; bool bUndoSkip = false; //undo move if (vUndo.size() > 0) { //reset last player pos mLevel[iPlayerY][iPlayerX] = (mLevel[iPlayerY][iPlayerX] == "+") ? "." : " "; iPlayerYNew = vUndo[vUndo.size()-1].iOldY; iPlayerXNew = vUndo[vUndo.size()-1].iOldX; mLevel[iPlayerYNew][iPlayerXNew] = vUndo[vUndo.size()-1].sTileOld; vUndo.pop_back(); bUndoSkip = true; } if (bUndoSkip && vUndo.size() > 0) { iDirY = vUndo[vUndo.size()-1].iOldY; iDirX = vUndo[vUndo.size()-1].iOldX; if (vUndo[vUndo.size()-1].sTileOld == "$" || vUndo[vUndo.size()-1].sTileOld == "*") { mLevel[iPlayerY][iPlayerX] = (mLevel[iPlayerY][iPlayerX] == ".") ? "*" : "$"; mLevel[iPlayerY + iDirY][iPlayerX + iDirX] = (mLevel[iPlayerY + iDirY][iPlayerX + iDirX] == "*") ? "." : " "; vUndo.pop_back(); } } if (bUndoSkip) { iPlayerY = iPlayerYNew; iPlayerX = iPlayerXNew; } } break; case 'r': //reset level bNewLevel = true; break; case '+': //next level clear_level(w_sokoban); iCurrentLevel++; if (iCurrentLevel >= iNumLevel) { iCurrentLevel = 0; } bNewLevel = true; break; case '-': //prev level clear_level(w_sokoban); iCurrentLevel--; if (iCurrentLevel < 0) { iCurrentLevel = iNumLevel - 1; } bNewLevel = true; break; default: break; } if (bMoved) { //check if we can move the player std::string sMoveTo = mLevel[iPlayerY + iDirY][iPlayerX + iDirX]; bool bMovePlayer = false; if (sMoveTo != "#") { if (sMoveTo == "$" || sMoveTo == "*") { //Check if we can move the package std::string sMovePackTo = mLevel[iPlayerY + (iDirY * 2)][iPlayerX + (iDirX * 2)]; if (sMovePackTo == "." || sMovePackTo == " ") { //move both bMovePlayer = true; mLevel[iPlayerY + (iDirY * 2)][iPlayerX + (iDirX * 2)] = (sMovePackTo == ".") ? "*" : "$"; vUndo.push_back(cUndo(iDirY, iDirX, sMoveTo)); iMoves--; } } else { bMovePlayer = true; } if (bMovePlayer) { //move player vUndo.push_back(cUndo(iPlayerY, iPlayerX, mLevel[iPlayerY][iPlayerX])); mLevel[iPlayerY][iPlayerX] = (mLevel[iPlayerY][iPlayerX] == "+") ? "." : " "; mLevel[iPlayerY + iDirY][iPlayerX + iDirX] = (sMoveTo == "." || sMoveTo == "*") ? "+" : "@"; iPlayerY += iDirY; iPlayerX += iDirX; iMoves++; iTotalMoves++; } } } } while (true); return iScore; }