Пример #1
0
void PolyLineNode::setPos(const vector<glm::vec2>& pts) 
{
    m_Pts = pts;
    m_TexCoords.clear();
    m_EffTexCoords.clear();
    calcPolyLineCumulDist(m_CumulDist, m_Pts, false);
    setDrawNeeded();
}
Пример #2
0
PolyLineNode::PolyLineNode(const ArgList& args)
    : VectorNode(args)
{
    args.setMembers(this);
    if (m_TexCoords.size() > m_Pts.size()) {
        throw(Exception(AVG_ERR_OUT_OF_RANGE, 
                "Too many texture coordinates in polyline"));
    }
    setLineJoin(args.getArgVal<string>("linejoin"));
    calcPolyLineCumulDist(m_CumulDist, m_Pts, false);
}
Пример #3
0
PolygonNode::PolygonNode(const ArgList& args)
    : FilledVectorNode(args)
{
    args.setMembers(this);
    if (m_TexCoords.size() > m_Pts.size()+1) {
        throw(Exception(AVG_ERR_OUT_OF_RANGE, 
                "Too many texture coordinates in polygon"));
    }
    if (m_Pts.size() != 0 && m_Pts.size() < 3) {
        throw(Exception(AVG_ERR_UNSUPPORTED,
                "A polygon must have min. tree points."));
    }
    if (m_Holes.size() > 0) {
        for (unsigned int i = 0; i < m_Holes.size(); i++) {
            if (m_Holes[i].size() < 3) {
                throw(Exception(AVG_ERR_UNSUPPORTED,
                        "A hole of a polygon must have min. tree points."));
            }
        }
    }
    setLineJoin(args.getArgVal<string>("linejoin"));
    calcPolyLineCumulDist(m_CumulDist, m_Pts, true);
}