Пример #1
0
void
_cogl_texture_gl_prep_alignment_for_pixels_upload (CoglContext *ctx,
                                                   int pixels_rowstride)
{
  GE( ctx, glPixelStorei (GL_UNPACK_ALIGNMENT,
                          calculate_alignment (pixels_rowstride)) );
}
Пример #2
0
void
_cg_texture_gl_prep_alignment_for_pixels_upload(cg_device_t *dev,
                                                int pixels_rowstride)
{
    GE(dev,
       glPixelStorei(GL_UNPACK_ALIGNMENT,
                     calculate_alignment(pixels_rowstride)));
}
Пример #3
0
void
_cogl_texture_gl_prep_alignment_for_pixels_download (CoglContext *ctx,
                                                     int bpp,
                                                     int width,
                                                     int rowstride)
{
  int alignment;

  /* If no padding is needed then we can always use an alignment of 1.
   * We want to do this even though it is equivalent to the alignment
   * of the rowstride because the Intel driver in Mesa currently has
   * an optimisation when reading data into a PBO that only works if
   * the alignment is exactly 1.
   *
   * https://bugs.freedesktop.org/show_bug.cgi?id=46632
   */

  if (rowstride == bpp * width)
    alignment = 1;
  else
    alignment = calculate_alignment (rowstride);

  GE( ctx, glPixelStorei (GL_PACK_ALIGNMENT, alignment) );
}